commit | d5c8f11905abc1bdf3b8864dbc40187855ed9374 | [log] [tgz] |
---|---|---|
author | Maxim Kim <habamax@gmail.com> | Mon Aug 29 15:28:53 2022 +0100 |
committer | Bram Moolenaar <Bram@vim.org> | Mon Aug 29 15:28:53 2022 +0100 |
tree | ea69e11f1ff3e2b35cbabe01de9cfa369c63a1b9 | |
parent | 13608d851a0470ced30921428b3313c023d395d8 [diff] [blame] |
patch 9.0.0319: Godot shader files are not recognized Problem: Godot shader files are not recognized. Solution: Add patterns for "gdshader". (Maxim Kim, closes #11006)
diff --git a/src/version.c b/src/version.c index 6c9a330..f743bb9 100644 --- a/src/version.c +++ b/src/version.c
@@ -708,6 +708,8 @@ static int included_patches[] = { /* Add new patch number below this line */ /**/ + 319, +/**/ 318, /**/ 317,