patch 9.0.0319: Godot shader files are not recognized
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes #11006)
diff --git a/src/testdir/test_filetype.vim b/src/testdir/test_filetype.vim
index 4986b44..18233e7 100644
--- a/src/testdir/test_filetype.vim
+++ b/src/testdir/test_filetype.vim
@@ -209,6 +209,7 @@
\ 'gdmo': ['file.mo', 'file.gdmo'],
\ 'gdresource': ['file.tscn', 'file.tres'],
\ 'gdscript': ['file.gd'],
+ \ 'gdshader': ['file.gdshader', 'file.shader'],
\ 'gedcom': ['file.ged', 'lltxxxxx.txt', '/tmp/lltmp', '/tmp/lltmp-file', 'any/tmp/lltmp', 'any/tmp/lltmp-file'],
\ 'gemtext': ['file.gmi', 'file.gemini'],
\ 'gift': ['file.gift'],
diff --git a/src/version.c b/src/version.c
index 6c9a330..f743bb9 100644
--- a/src/version.c
+++ b/src/version.c
@@ -708,6 +708,8 @@
static int included_patches[] =
{ /* Add new patch number below this line */
/**/
+ 319,
+/**/
318,
/**/
317,