blob: 8150b04b43e27ba369d96a5a84536e73059b1475 [file] [log] [blame]
Pierre Ossmand50b3d12011-04-15 07:46:56 +00001/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
2 * Copyright 2011 Pierre Ossman <ossman@cendio.se> for Cendio AB
3 *
4 * This is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This software is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this software; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
17 * USA.
18 */
19
20#include <assert.h>
21#include <stdio.h>
22#include <string.h>
23
24#include <FL/fl_draw.H>
25
26#include <rfb/CMsgWriter.h>
27#include <rfb/LogWriter.h>
28
29// FLTK can pull in the X11 headers on some systems
30#ifndef XK_VoidSymbol
31#define XK_MISCELLANY
32#define XK_XKB_KEYS
33#include <rfb/keysymdef.h>
34#endif
35
36#include "Viewport.h"
37#include "CConn.h"
38#include "i18n.h"
39#include "parameters.h"
40#include "keysym2ucs.h"
41
42// FLTK STR #2599 must be fixed for proper dead keys support
43#ifndef HAVE_FLTK_DEAD_KEYS
44#define event_compose_symbol event_text
45#endif
46
47using namespace rfb;
48
49#ifdef __APPLE__
50extern "C" const char *osx_event_string(void);
51#endif
52
53extern void exit_vncviewer();
54
55static rfb::LogWriter vlog("Viewport");
56
57Viewport::Viewport(int w, int h, const rfb::PixelFormat& serverPF, CConn* cc_)
58 : Fl_Widget(0, 0, w, h), cc(cc_), frameBuffer(NULL), pixelTrans(NULL),
59 lastPointerPos(0, 0), lastButtonMask(0)
60{
61 frameBuffer = new ManagedPixelBuffer(getPreferredPF(), w, h);
62 assert(frameBuffer);
63
64 setServerPF(serverPF);
65}
66
67
68Viewport::~Viewport()
69{
70 // Unregister all timeouts in case they get a change tro trigger
71 // again later when this object is already gone.
72 Fl::remove_timeout(handleUpdateTimeout, this);
73 Fl::remove_timeout(handleColourMap, this);
74 Fl::remove_timeout(handlePointerTimeout, this);
75
76 delete frameBuffer;
77
78 if (pixelTrans)
79 delete pixelTrans;
80}
81
82
83void Viewport::setServerPF(const rfb::PixelFormat& pf)
84{
85 if (pixelTrans)
86 delete pixelTrans;
87 pixelTrans = NULL;
88
89 if (pf.equal(getPreferredPF()))
90 return;
91
92 pixelTrans = new PixelTransformer();
93 pixelTrans->init(pf, &colourMap, getPreferredPF());
94}
95
96
97const rfb::PixelFormat &Viewport::getPreferredPF()
98{
99 static PixelFormat prefPF(32, 24, false, true, 255, 255, 255, 0, 8, 16);
100
101 return prefPF;
102}
103
104
105// setColourMapEntries() changes some of the entries in the colourmap.
106// Unfortunately these messages are often sent one at a time, so we delay the
107// settings taking effect by 100ms. This is because recalculating the internal
108// translation table can be expensive.
109void Viewport::setColourMapEntries(int firstColour, int nColours,
110 rdr::U16* rgbs)
111{
112 for (int i = 0; i < nColours; i++)
113 colourMap.set(firstColour+i, rgbs[i*3], rgbs[i*3+1], rgbs[i*3+2]);
114
115 if (!Fl::has_timeout(handleColourMap, this))
116 Fl::add_timeout(0.100, handleColourMap, this);
117}
118
119
120// Copy the areas of the framebuffer that have been changed (damaged)
121// to the displayed window.
122
123void Viewport::updateWindow()
124{
125 Rect r;
126
127 Fl::remove_timeout(handleUpdateTimeout, this);
128
129 r = damage.get_bounding_rect();
Pierre Ossmana6e20772011-04-15 11:10:52 +0000130 Fl_Widget::damage(FL_DAMAGE_USER1, r.tl.x + x(), r.tl.y + y(), r.width(), r.height());
Pierre Ossmand50b3d12011-04-15 07:46:56 +0000131
132 damage.clear();
133}
134
135
136void Viewport::draw()
137{
138 int X, Y, W, H;
139
140 int pixel_bytes, stride_bytes;
141 const uchar *buf_start;
142
143 // Check what actually needs updating
Pierre Ossmana6e20772011-04-15 11:10:52 +0000144 fl_clip_box(x(), y(), w(), h(), X, Y, W, H);
Pierre Ossmand50b3d12011-04-15 07:46:56 +0000145 if ((W == 0) || (H == 0))
146 return;
147
148 pixel_bytes = frameBuffer->getPF().bpp/8;
149 stride_bytes = pixel_bytes * frameBuffer->getStride();
150 buf_start = frameBuffer->data +
Pierre Ossmana6e20772011-04-15 11:10:52 +0000151 pixel_bytes * (X - x()) +
152 stride_bytes * (Y - y());
Pierre Ossmand50b3d12011-04-15 07:46:56 +0000153
154 // FIXME: Check how efficient this thing really is
155 fl_draw_image(buf_start, X, Y, W, H, pixel_bytes, stride_bytes);
156}
157
158
159int Viewport::handle(int event)
160{
161 int buttonMask, wheelMask;
162 DownMap::const_iterator iter;
163
164 switch (event) {
165 case FL_ENTER:
166 // Yes, we would like some pointer events please!
167 return 1;
168 case FL_PUSH:
169 case FL_RELEASE:
170 case FL_DRAG:
171 case FL_MOVE:
172 case FL_MOUSEWHEEL:
173 buttonMask = 0;
174 if (Fl::event_button1())
175 buttonMask |= 1;
176 if (Fl::event_button2())
177 buttonMask |= 2;
178 if (Fl::event_button3())
179 buttonMask |= 4;
180
181 if (event == FL_MOUSEWHEEL) {
182 if (Fl::event_dy() < 0)
183 wheelMask = 8;
184 else
185 wheelMask = 16;
186
187 // A quick press of the wheel "button", followed by a immediate
188 // release below
189 handlePointerEvent(Point(Fl::event_x(), Fl::event_y()),
190 buttonMask | wheelMask);
191 }
192
193 handlePointerEvent(Point(Fl::event_x(), Fl::event_y()), buttonMask);
194 return 1;
195
196 case FL_FOCUS:
197 // Yes, we would like some focus please!
198 return 1;
199
200 case FL_UNFOCUS:
201 // Release all keys that were pressed as that generally makes most
202 // sense (e.g. Alt+Tab where we only see the Alt press)
203 for (iter = downKeySym.begin();iter != downKeySym.end();++iter)
204 cc->writer()->keyEvent(iter->second, false);
205 downKeySym.clear();
206 return 1;
207
208 case FL_KEYDOWN:
209 handleKeyEvent(Fl::event_key(), Fl::event_compose_symbol(), true);
210 return 1;
211
212 case FL_KEYUP:
213 handleKeyEvent(Fl::event_key(), Fl::event_compose_symbol(), false);
214 return 1;
215 }
216
217 return Fl_Widget::handle(event);
218}
219
220
221void Viewport::handleUpdateTimeout(void *data)
222{
223 Viewport *self = (Viewport *)data;
224
225 assert(self);
226
227 self->updateWindow();
228}
229
230
231void Viewport::handleColourMap(void *data)
232{
233 Viewport *self = (Viewport *)data;
234
235 assert(self);
236
237 if (self->pixelTrans != NULL)
238 self->pixelTrans->setColourMapEntries(0, 0);
239
240 self->Fl_Widget::damage(FL_DAMAGE_ALL);
241}
242
243
244void Viewport::handlePointerEvent(const rfb::Point& pos, int buttonMask)
245{
246 if (!viewOnly) {
247 if (pointerEventInterval == 0 || buttonMask != lastButtonMask) {
248 cc->writer()->pointerEvent(pos, buttonMask);
249 } else {
250 if (!Fl::has_timeout(handlePointerTimeout, this))
251 Fl::add_timeout((double)pointerEventInterval/1000.0,
252 handlePointerTimeout, this);
253 }
254 lastPointerPos = pos;
255 lastButtonMask = buttonMask;
256 }
257}
258
259
260void Viewport::handlePointerTimeout(void *data)
261{
262 Viewport *self = (Viewport *)data;
263
264 assert(self);
265
266 self->cc->writer()->pointerEvent(self->lastPointerPos, self->lastButtonMask);
267}
268
269
270rdr::U32 Viewport::translateKeyEvent(int keyCode, const char *keyText)
271{
272 unsigned ucs;
273
274 // First check for function keys
275 if ((keyCode > FL_F) && (keyCode <= FL_F_Last))
276 return XK_F1 + (keyCode - FL_F - 1);
277
278 // Numpad numbers
279 if ((keyCode >= (FL_KP + '0')) && (keyCode <= (FL_KP + '9')))
280 return XK_KP_0 + (keyCode - (FL_KP + '0'));
281
282 // Then other special keys
283 switch (keyCode) {
284 case FL_BackSpace:
285 return XK_BackSpace;
286 case FL_Tab:
287 return XK_Tab;
288 case FL_Enter:
289 return XK_Return;
290 case FL_Pause:
291 return XK_Pause;
292 case FL_Scroll_Lock:
293 return XK_Scroll_Lock;
294 case FL_Escape:
295 return XK_Escape;
296 case FL_Home:
297 return XK_Home;
298 case FL_Left:
299 return XK_Left;
300 case FL_Up:
301 return XK_Up;
302 case FL_Right:
303 return XK_Right;
304 case FL_Down:
305 return XK_Down;
306 case FL_Page_Up:
307 return XK_Page_Up;
308 case FL_Page_Down:
309 return XK_Page_Down;
310 case FL_End:
311 return XK_End;
312 case FL_Print:
313 return XK_Print;
314 case FL_Insert:
315 return XK_Insert;
316 case FL_Menu:
317 return XK_Menu;
318 case FL_Help:
319 return XK_Help;
320 case FL_Num_Lock:
321 return XK_Num_Lock;
322 case FL_Shift_L:
323 return XK_Shift_L;
324 case FL_Shift_R:
325 return XK_Shift_R;
326 case FL_Control_L:
327 return XK_Control_L;
328 case FL_Control_R:
329 return XK_Control_R;
330 case FL_Caps_Lock:
331 return XK_Caps_Lock;
332 case FL_Meta_L:
333 return XK_Super_L;
334 case FL_Meta_R:
335 return XK_Super_R;
336 case FL_Alt_L:
337 return XK_Alt_L;
338 case FL_Alt_R:
339 return XK_Alt_R;
340 case FL_Delete:
341 return XK_Delete;
342 case FL_KP_Enter:
343 return XK_KP_Enter;
344 case FL_KP + '=':
345 return XK_KP_Equal;
346 case FL_KP + '*':
347 return XK_KP_Multiply;
348 case FL_KP + '+':
349 return XK_KP_Add;
350 case FL_KP + ',':
351 return XK_KP_Separator;
352 case FL_KP + '-':
353 return XK_KP_Subtract;
354 case FL_KP + '.':
355 return XK_KP_Decimal;
356 case FL_KP + '/':
357 return XK_KP_Divide;
358 case XK_ISO_Level3_Shift:
359 // FLTK tends to let this one leak through on X11...
360 return XK_ISO_Level3_Shift;
361 }
362
363 // Ctrl and Cmd tend to fudge input handling, so we need to cheat here
364 if (Fl::event_state() & (FL_COMMAND | FL_CTRL)) {
365#ifdef WIN32
366 BYTE keystate[256];
367 WCHAR wbuf[8];
368 int ret;
369
370 static char buf[32];
371
372 switch (fl_msg.message) {
373 case WM_KEYDOWN:
374 case WM_SYSKEYDOWN:
375 // Most buttons end up here when Ctrl is pressed. Here we can pretend
376 // that Ctrl isn't pressed, and do a character lookup.
377 GetKeyboardState(keystate);
378 keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0;
379
380 ret = ToUnicode(fl_msg.wParam, 0, keystate, wbuf, sizeof(wbuf)/sizeof(wbuf[0]), 0);
381 if (ret != 0) {
382 // -1 means one dead character
383 ret = abs(ret);
384 wbuf[ret] = 0x0000;
385
386 if (fl_utf8fromwc(buf, sizeof(buf), wbuf, ret) >= sizeof(buf)) {
387 vlog.error(_("Out of buffer space whilst converting key event"));
388 return XK_VoidSymbol;
389 }
390
391 keyText = buf;
392 }
393 break;
394 case WM_CHAR:
395 case WM_SYSCHAR:
396 // Windows doesn't seem to have any sanity when it comes to control
397 // characters. We assume that Ctrl-A through Ctrl-Z range maps to
398 // the VK_A through VK_Z keys, and just let the rest fall through.
399 if ((fl_msg.wParam < 0x01) || (fl_msg.wParam > 0x1a))
400 break;
401
402 // Pretend that Ctrl isn't pressed, and do a character lookup.
403 GetKeyboardState(keystate);
404 keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0;
405
406 // Ctrl-A is 0x01 and VK_A is 0x41, so add 0x40 for the conversion
407 ret = ToUnicode(fl_msg.wParam + 0x40, 0, keystate, wbuf, sizeof(wbuf)/sizeof(wbuf[0]), 0);
408 if (ret != 0) {
409 // -1 means one dead character
410 ret = abs(ret);
411 wbuf[ret] = 0x0000;
412
413 if (fl_utf8fromwc(buf, sizeof(buf), wbuf, ret) >= sizeof(buf)) {
414 vlog.error(_("Out of buffer space whilst converting key event"));
415 return XK_VoidSymbol;
416 }
417
418 keyText = buf;
419 }
420 break;
421 default:
422 // Not sure how we ended up here. Do nothing...
423 break;
424 }
425#elif defined(__APPLE__)
426 keyText = osx_event_string();
427#else
428 char buf[16];
429 KeySym sym;
430
431 XLookupString((XKeyEvent*)fl_xevent, buf, sizeof(buf), &sym, NULL);
432
433 return sym;
434#endif
435 }
436
437 // Unknown special key?
438 if (keyText[0] == '\0') {
439 vlog.error(_("Unknown FLTK key code %d (0x%04x)"), keyCode, keyCode);
440 return XK_VoidSymbol;
441 }
442
443 // Look up the symbol the key produces and translate that from Unicode
444 // to a X11 keysym.
445 if (fl_utf_nb_char((const unsigned char*)keyText, strlen(keyText)) != 1) {
446 vlog.error(_("Multiple characters given for key code %d (0x%04x): '%s'"),
447 keyCode, keyCode, keyText);
448 return XK_VoidSymbol;
449 }
450
451 ucs = fl_utf8decode(keyText, NULL, NULL);
452 return ucs2keysym(ucs);
453}
454
455
456void Viewport::handleKeyEvent(int keyCode, const char *keyText, bool down)
457{
458 rdr::U32 keySym;
459
460 if (viewOnly)
461 return;
462
463 // Because of the way keyboards work, we cannot expect to have the same
464 // symbol on release as when pressed. This breaks the VNC protocol however,
465 // so we need to keep track of what keysym a key _code_ generated on press
466 // and send the same on release.
467 if (!down) {
468 DownMap::iterator iter;
469
470 iter = downKeySym.find(keyCode);
471 if (iter == downKeySym.end()) {
472 vlog.error(_("Unexpected release of FLTK key code %d (0x%04x)"), keyCode, keyCode);
473 return;
474 }
475
476 cc->writer()->keyEvent(iter->second, false);
477
478 downKeySym.erase(iter);
479
480 return;
481 }
482
483 keySym = translateKeyEvent(keyCode, keyText);
484 if (keySym == XK_VoidSymbol)
485 return;
486
487 downKeySym[keyCode] = keySym;
488 cc->writer()->keyEvent(keySym, down);
489}