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Constantin Kaplinskya2adc8d2006-05-25 05:01:55 +00001/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
2 *
3 * This is free software; you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation; either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This software is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this software; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
16 * USA.
17 */
18
19// -=- VNCServerST.h
20
21// Single-threaded VNCServer implementation
22
23#ifndef __RFB_VNCSERVERST_H__
24#define __RFB_VNCSERVERST_H__
25
26#include <list>
27
28#include <rfb/SDesktop.h>
29#include <rfb/VNCServer.h>
30#include <rfb/Configuration.h>
31#include <rfb/LogWriter.h>
32#include <rfb/Blacklist.h>
33#include <rfb/Cursor.h>
34#include <network/Socket.h>
35#include <rfb/ListConnInfo.h>
36#include <rfb/SFileTransferManager.h>
37
38namespace rfb {
39
40 class VNCSConnectionST;
41 class ComparingUpdateTracker;
42 class PixelBuffer;
43 class KeyRemapper;
44
45 class VNCServerST : public VNCServer, public network::SocketServer {
46 public:
47 // -=- Constructors
48
49 // Create a server exporting the supplied desktop.
50 VNCServerST(const char* name_, SDesktop* desktop_,
51 SSecurityFactory* securityFactory_=0);
52 virtual ~VNCServerST();
53
54
55 // Methods overridden from SocketServer
56
57 // addSocket
58 // Causes the server to allocate an RFB-protocol management
59 // structure for the socket & initialise it.
60 virtual void addSocket(network::Socket* sock, bool outgoing=false);
61
62 // removeSocket
63 // Clean up any resources associated with the Socket
64 virtual void removeSocket(network::Socket* sock);
65
66 // processSocketEvent
67 // Read more RFB data from the Socket. If an error occurs during
68 // processing then shutdown() is called on the Socket, causing
69 // removeSocket() to be called by the caller at a later time.
70 virtual void processSocketEvent(network::Socket* sock);
71
72 // checkTimeouts
73 // Returns the number of milliseconds left until the next idle timeout
74 // expires. If any have already expired, the corresponding connections
75 // are closed. Zero is returned if there is no idle timeout.
76 virtual int checkTimeouts();
77
78
79 // Methods overridden from VNCServer
80
81 virtual void setPixelBuffer(PixelBuffer* pb);
82 virtual void setColourMapEntries(int firstColour=0, int nColours=0);
83 virtual void serverCutText(const char* str, int len);
84 virtual void add_changed(const Region &region);
85 virtual void add_copied(const Region &dest, const Point &delta);
86 virtual bool clientsReadyForUpdate();
87 virtual void tryUpdate();
88 virtual void setCursor(int width, int height, const Point& hotspot,
89 void* cursorData, void* mask);
90 virtual void setCursorPos(const Point& p);
91 virtual void setSSecurityFactory(SSecurityFactory* f) {securityFactory=f;}
92
93 virtual void bell();
94
95 // - Close all currently-connected clients, by calling
96 // their close() method with the supplied reason.
97 virtual void closeClients(const char* reason) {closeClients(reason, 0);}
98
99 // VNCServerST-only methods
100
101 // closeClients() closes all RFB sessions, except the specified one (if
102 // any), and logs the specified reason for closure.
103 void closeClients(const char* reason, network::Socket* sock);
104
105 // getSockets() gets a list of sockets. This can be used to generate an
106 // fd_set for calling select().
107
108 void getSockets(std::list<network::Socket*>* sockets);
109
110 // getSConnection() gets the SConnection for a particular Socket. If
111 // the Socket is not recognised then null is returned.
112
113 SConnection* getSConnection(network::Socket* sock);
114
115 // getDesktopSize() returns the size of the SDesktop exported by this
116 // server.
117 Point getDesktopSize() const {return desktop->getFbSize();}
118
119 // getName() returns the name of this VNC Server. NB: The value returned
120 // is the server's internal buffer which may change after any other methods
121 // are called - take a copy if necessary.
122 const char* getName() const {return name.buf;}
123
124 // setName() specifies the desktop name that the server should provide to
125 // clients
126 void setName(const char* name_) {name.replaceBuf(strDup(name_));}
127
128 // A QueryConnectionHandler, if supplied, is passed details of incoming
129 // connections to approve, reject, or query the user about.
130 //
131 // queryConnection() is called when a connection has been
132 // successfully authenticated. The sock and userName arguments identify
133 // the socket and the name of the authenticated user, if any. It should
134 // return ACCEPT if the connection should be accepted, REJECT if it should
135 // be rejected, or PENDING if a decision cannot yet be reached. If REJECT
136 // is returned, *reason can be set to a string describing the reason - this
137 // will be delete[]ed when it is finished with. If PENDING is returned,
138 // approveConnection() must be called some time later to accept or reject
139 // the connection.
140 enum queryResult { ACCEPT, REJECT, PENDING };
141 struct QueryConnectionHandler {
142 virtual ~QueryConnectionHandler() {}
143 virtual queryResult queryConnection(network::Socket* sock,
144 const char* userName,
145 char** reason) = 0;
146 };
147 void setQueryConnectionHandler(QueryConnectionHandler* qch) {
148 queryConnectionHandler = qch;
149 }
150
151 // queryConnection is called as described above, and either passes the
152 // request on to the registered handler, or accepts the connection if
153 // no handler has been specified.
154 virtual queryResult queryConnection(network::Socket* sock,
155 const char* userName,
156 char** reason) {
157 return queryConnectionHandler
158 ? queryConnectionHandler->queryConnection(sock, userName, reason)
159 : ACCEPT;
160 }
161
162 // approveConnection() is called by the active QueryConnectionHandler,
163 // some time after queryConnection() has returned with PENDING, to accept
164 // or reject the connection. The accept argument should be true for
165 // acceptance, or false for rejection, in which case a string reason may
166 // also be given.
167 void approveConnection(network::Socket* sock, bool accept,
168 const char* reason);
169
170 // setBlacklist() is called to replace the VNCServerST's internal
171 // Blacklist instance with another instance. This allows a single
172 // Blacklist to be shared by multiple VNCServerST instances.
173 void setBlacklist(Blacklist* bl) {blHosts = bl ? bl : &blacklist;}
174
175 // setEconomicTranslate() determines (for new connections) whether pixels
176 // should be translated for <=16bpp clients using a large lookup table
177 // (fast) or separate, smaller R, G and B tables (slower). If set to true,
178 // small tables are used, to save memory.
179 void setEconomicTranslate(bool et) { useEconomicTranslate = et; }
180
181 // setKeyRemapper() replaces the VNCServerST's default key remapper.
182 // NB: A null pointer is valid here.
183 void setKeyRemapper(KeyRemapper* kr) { keyRemapper = kr; }
184
185 void getConnInfo(ListConnInfo * listConn);
186 void setConnStatus(ListConnInfo* listConn);
187
188 bool getDisable() { return disableclients;};
189 void setDisable(bool disable) { disableclients = disable;};
190
191 void setFTManager(rfb::SFileTransferManager *pFTManager) { m_pFTManager = pFTManager; };
192
193 protected:
194
195 friend class VNCSConnectionST;
196
197 void startDesktop();
198
199 static LogWriter connectionsLog;
200 Blacklist blacklist;
201 Blacklist* blHosts;
202
203 SDesktop* desktop;
204 bool desktopStarted;
205 PixelBuffer* pb;
206
207 SFileTransferManager *m_pFTManager;
208
209 CharArray name;
210
211 std::list<VNCSConnectionST*> clients;
212 VNCSConnectionST* pointerClient;
213 std::list<network::Socket*> closingSockets;
214
215 ComparingUpdateTracker* comparer;
216
217 Point cursorPos;
218 Cursor cursor;
219 Point cursorTL() { return cursorPos.subtract(cursor.hotspot); }
220 Point renderedCursorTL;
221 ManagedPixelBuffer renderedCursor;
222 bool renderedCursorInvalid;
223
224 // - Check how many of the clients are authenticated.
225 int authClientCount();
226
227 bool needRenderedCursor();
228 void checkUpdate();
229
230 SSecurityFactory* securityFactory;
231 QueryConnectionHandler* queryConnectionHandler;
232 KeyRemapper* keyRemapper;
233 bool useEconomicTranslate;
234
235 time_t lastUserInputTime;
236 time_t lastDisconnectTime;
237 time_t lastConnectionTime;
238
239 bool disableclients;
240 };
241
242};
243
244#endif
245