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Constantin Kaplinsky729598c2006-05-25 05:12:25 +00001/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
2 *
3 * This is free software; you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation; either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This software is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this software; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
16 * USA.
17 */
18
19#include <map>
20
21#define XK_MISCELLANY
22#define XK_LATIN1
23#define XK_CURRENCY
24#include <rfb/keysymdef.h>
25
26#include <rfb_win32/CKeyboard.h>
27#include <rfb/LogWriter.h>
28#include <rfb_win32/OSVersion.h>
29#include "keymap.h"
30
31using namespace rfb;
32
33static LogWriter vlog("CKeyboard");
34
35
36// Client-side RFB keyboard event sythesis
37
38class CKeymapper {
39
40public:
41 CKeymapper()
42 {
43 for (int i = 0; i < sizeof(keymap) / sizeof(keymap_t); i++) {
44 int extendedVkey = keymap[i].vk + (keymap[i].extended ? 256 : 0);
45 if (keysymMap.find(extendedVkey) == keysymMap.end()) {
46 keysymMap[extendedVkey] = keymap[i].keysym;
47 }
48 }
49 }
50
51 // lookup() tries to find a match for vkey with the extended flag. We check
52 // first for an exact match including the extended flag, then try without the
53 // extended flag.
54 rdr::U32 lookup(int extendedVkey) {
55 if (keysymMap.find(extendedVkey) != keysymMap.end())
56 return keysymMap[extendedVkey];
57 if (keysymMap.find(extendedVkey ^ 256) != keysymMap.end())
58 return keysymMap[extendedVkey ^ 256];
59 return 0;
60 }
61
62private:
63 std::map<int,rdr::U32> keysymMap;
64} ckeymapper;
65
66
67class ModifierKeyReleaser {
68public:
69 ModifierKeyReleaser(InputHandler* writer_, int vkCode, bool extended)
70 : writer(writer_), extendedVkey(vkCode + (extended ? 256 : 0)),
71 keysym(0)
72 {}
73 void release(std::map<int,rdr::U32>* downKeysym) {
74 if (downKeysym->find(extendedVkey) != downKeysym->end()) {
75 keysym = (*downKeysym)[extendedVkey];
76 vlog.debug("fake release extendedVkey 0x%x, keysym 0x%x",
77 extendedVkey, keysym);
78 writer->keyEvent(keysym, false);
79 }
80 }
81 ~ModifierKeyReleaser() {
82 if (keysym) {
83 vlog.debug("fake press extendedVkey 0x%x, keysym 0x%x",
84 extendedVkey, keysym);
85 writer->keyEvent(keysym, true);
86 }
87 }
88 InputHandler* writer;
89 int extendedVkey;
90 rdr::U32 keysym;
91};
92
93// IS_PRINTABLE_LATIN1 tests if a character is either a printable latin1
94// character, or 128, which is the Euro symbol on Windows.
95#define IS_PRINTABLE_LATIN1(c) (((c) >= 32 && (c) <= 126) || (c) == 128 || \
96 ((c) >= 160 && (c) <= 255))
97
98void win32::CKeyboard::keyEvent(InputHandler* writer, rdr::U8 vkey,
99 rdr::U32 flags, bool down)
100{
101 bool extended = (flags & 0x1000000);
102 int extendedVkey = vkey + (extended ? 256 : 0);
103
104 // If it's a release, just release whichever keysym corresponded to the same
105 // key being pressed, regardless of how it would be interpreted in the
106 // current keyboard state.
107 if (!down) {
108 releaseKey(writer, extendedVkey);
109 return;
110 }
111
112 // We should always pass every down event to ToAscii() otherwise it can get
113 // out of sync.
114
115 // XXX should we pass CapsLock, ScrollLock or NumLock to ToAscii - they
116 // actually alter the lock state on the keyboard?
117
118 BYTE keystate[256];
119 GetKeyboardState(keystate);
120 rdr::U8 chars[2];
121
122 int nchars = ToAscii(vkey, 0, keystate, (WORD*)&chars, 0);
123
124 // See if it's in the Windows VK code -> X keysym map. We do this before
125 // looking at the result of ToAscii so that e.g. we recognise that it's
126 // XK_KP_Add rather than '+'.
127
128 rdr::U32 keysym = ckeymapper.lookup(extendedVkey);
129 if (keysym) {
130 vlog.debug("mapped key: extendedVkey 0x%x", extendedVkey);
131 pressKey(writer, extendedVkey, keysym);
132 return;
133 }
134
135 if (nchars < 0) {
136 // Dead key - the next call to ToAscii() will give us either the accented
137 // character or two characters.
138 vlog.debug("ToAscii dead key (1): extendedVkey 0x%x", extendedVkey);
139 return;
140 }
141
142 if (nchars > 0 && IS_PRINTABLE_LATIN1(chars[0])) {
143 // Got a printable latin1 character. We must release Control and Alt
144 // (AltGr) if they were both pressed, so that the latin1 character is seen
145 // without them by the VNC server.
146 ModifierKeyReleaser lctrl(writer, VK_CONTROL, 0);
147 ModifierKeyReleaser rctrl(writer, VK_CONTROL, 1);
148 ModifierKeyReleaser lalt(writer, VK_MENU, 0);
149 ModifierKeyReleaser ralt(writer, VK_MENU, 1);
150
151 if ((keystate[VK_CONTROL] & 0x80) && (keystate[VK_MENU] & 0x80)) {
152 lctrl.release(&downKeysym);
153 rctrl.release(&downKeysym);
154 lalt.release(&downKeysym);
155 ralt.release(&downKeysym);
156 }
157
158 for (int i = 0; i < nchars; i++) {
159 vlog.debug("ToAscii key (1): extendedVkey 0x%x", extendedVkey);
160 if (chars[i] == 128) { // special hack for euro!
161 pressKey(writer, extendedVkey, XK_EuroSign);
162 } else {
163 pressKey(writer, extendedVkey, chars[i]);
164 }
165 }
166 return;
167 }
168
169 // Either no chars were generated, or something outside the printable
170 // character range. Try ToAscii() without the Control and Alt keys down to
171 // see if that yields an ordinary character.
172
173 keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0;
174 keystate[VK_MENU] = keystate[VK_LMENU] = keystate[VK_RMENU] = 0;
175
176 nchars = ToAscii(vkey, 0, keystate, (WORD*)&chars, 0);
177
178 if (nchars < 0) {
179 // So it would be a dead key if neither control nor alt were pressed.
180 // However, we know that at least one of control and alt must be pressed.
181 // We can't leave it at this stage otherwise the next call to ToAscii()
182 // with a valid character will get wrongly interpreted in the context of
183 // this bogus dead key. Working on the assumption that a dead key followed
184 // by space usually returns the dead character itself, try calling ToAscii
185 // with VK_SPACE.
186 vlog.debug("ToAscii dead key (2): extendedVkey 0x%x", extendedVkey);
187 nchars = ToAscii(VK_SPACE, 0, keystate, (WORD*)&chars, 0);
188 if (nchars < 0) {
189 vlog.debug("ToAscii dead key (3): extendedVkey 0x%x - giving up!",
190 extendedVkey);
191 return;
192 }
193 }
194
195 if (nchars > 0 && IS_PRINTABLE_LATIN1(chars[0])) {
196 for (int i = 0; i < nchars; i++) {
197 vlog.debug("ToAscii key (2) (no ctrl/alt): extendedVkey 0x%x",
198 extendedVkey);
199 if (chars[i] == 128) { // special hack for euro!
200 pressKey(writer, extendedVkey, XK_EuroSign);
201 } else {
202 pressKey(writer, extendedVkey, chars[i]);
203 }
204 }
205 return;
206 }
207
208 vlog.debug("no chars regardless of control and alt: extendedVkey 0x%x",
209 extendedVkey);
210}
211
212// releaseAllKeys() - write key release events to the server for all keys
213// that are currently regarded as being down.
214void win32::CKeyboard::releaseAllKeys(InputHandler* writer) {
215 std::map<int,rdr::U32>::iterator i, next_i;
216 for (i=downKeysym.begin(); i!=downKeysym.end(); i=next_i) {
217 next_i = i; next_i++;
218 writer->keyEvent((*i).second, false);
219 downKeysym.erase(i);
220 }
221}
222
223// releaseKey() - write a key up event to the server, but only if we've
224// actually sent a key down event for the given key. The key up event always
225// contains the same keysym we used in the key down event, regardless of what
226// it would look up as using the current keyboard state.
227void win32::CKeyboard::releaseKey(InputHandler* writer, int extendedVkey)
228{
229 if (downKeysym.find(extendedVkey) != downKeysym.end()) {
230 vlog.debug("release extendedVkey 0x%x, keysym 0x%x",
231 extendedVkey, downKeysym[extendedVkey]);
232 writer->keyEvent(downKeysym[extendedVkey], false);
233 downKeysym.erase(extendedVkey);
234 }
235}
236
237// pressKey() - write a key down event to the server, and record which keysym
238// was sent as corresponding to the given extendedVkey. The only tricky bit is
239// that if we are trying to press an extendedVkey which is already marked as
240// down but with a different keysym, then we need to release the old keysym
241// first. This can happen in two cases: (a) when a single key press results in
242// more than one character, and (b) when shift is released while another key is
243// autorepeating.
244void win32::CKeyboard::pressKey(InputHandler* writer, int extendedVkey,
245 rdr::U32 keysym)
246{
247 if (downKeysym.find(extendedVkey) != downKeysym.end()) {
248 if (downKeysym[extendedVkey] != keysym) {
249 vlog.debug("release extendedVkey 0x%x, keysym 0x%x",
250 extendedVkey, downKeysym[extendedVkey]);
251 writer->keyEvent(downKeysym[extendedVkey], false);
252 }
253 }
254 vlog.debug("press extendedVkey 0x%x, keysym 0x%x",
255 extendedVkey, keysym);
256 writer->keyEvent(keysym, true);
257 downKeysym[extendedVkey] = keysym;
258}