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Constantin Kaplinsky47ed8d32004-10-08 09:43:57 +00001/* Copyright (C) 2002-2004 RealVNC Ltd. All Rights Reserved.
2 *
3 * This is free software; you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation; either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This software is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this software; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
16 * USA.
17 */
18
19// -=- SocketManager.h
20
21// Socket manager class for Win32.
22// Passed a network::SocketListener and a network::SocketServer when
23// constructed. Uses WSAAsyncSelect to get notifications of network
24// connection attempts. When an incoming connection is received,
25// the manager will call network::SocketServer::addClient(). If
26// addClient returns true then the manager registers interest in
27// network events on that socket, and calls
28// network::SocketServer::processSocketEvent().
29
30#ifndef __RFB_WIN32_SOCKET_MGR_H__
31#define __RFB_WIN32_SOCKET_MGR_H__
32
33#include <list>
34
35#include <network/Socket.h>
36#include <rfb_win32/MsgWindow.h>
37
38namespace rfb {
39
40 namespace win32 {
41
42 class SocketManager {
43 public:
44 SocketManager();
45 virtual ~SocketManager();
46
47 // Add a listening socket. Incoming connections will be added to the supplied
48 // SocketServer.
49 void addListener(network::SocketListener* sock_, network::SocketServer* srvr);
50
51 // Remove and delete a listening socket.
52 void remListener(network::SocketListener* sock);
53
54 // Add an already-connected socket. Socket events will cause the supplied
55 // SocketServer to be called. The socket must ALREADY BE REGISTERED with
56 // the SocketServer.
57 void addSocket(network::Socket* sock_, network::SocketServer* srvr);
58
59 // Add a Win32 event & handler for it to the SocketManager
60 // This event will be blocked on along with the registered Sockets, and the
61 // handler called whenever it is discovered to be set.
62 // NB: SocketManager does NOT call ResetEvent on the event!
63 // NB: If processEvent returns false then the event is no longer registered,
64 // and the event object is assumed to have been closed by processEvent()
65 struct EventHandler {
66 virtual ~EventHandler() {}
67 virtual bool processEvent(HANDLE event) = 0;
68 };
69 void addEvent(HANDLE event, EventHandler* ecb);
70
71 // getMessage
72 //
73 // Either return a message from the thread's message queue or process a socket
74 // event.
75 // Returns whenever a message needs processing. Returns false if message is
76 // WM_QUIT, true for all other messages.
77 BOOL getMessage(MSG* msg, HWND hwnd, UINT minMsg, UINT maxMsg);
78
79 protected:
80 void addListener(network::SocketListener* sock, HANDLE event, network::SocketServer* server);
81 void addSocket(network::Socket* sock, HANDLE event, network::SocketServer* server);
82 void resizeArrays(int numSockets);
83 void removeSocket(int index);
84 struct SocketInfo {
85 union {
86 network::Socket* conn;
87 network::SocketListener* listener;
88 } sock;
89 SOCKET fd;
90 bool is_conn;
91 bool is_event;
92 union {
93 network::SocketServer* server;
94 EventHandler* handler;
95 };
96 };
97 SocketInfo* sockets;
98 HANDLE* events;
99 int nSockets;
100 int nAvail;
101 };
102
103 }
104
105}
106
107#endif