| /* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. |
| * Copyright 2011 Pierre Ossman <ossman@cendio.se> for Cendio AB |
| * |
| * This is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation; either version 2 of the License, or |
| * (at your option) any later version. |
| * |
| * This software is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this software; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, |
| * USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include <config.h> |
| #endif |
| |
| #include <assert.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <sys/time.h> |
| |
| #include <rfb/LogWriter.h> |
| #include <rfb/CMsgWriter.h> |
| |
| #include "DesktopWindow.h" |
| #include "OptionsDialog.h" |
| #include "i18n.h" |
| #include "parameters.h" |
| #include "vncviewer.h" |
| #include "CConn.h" |
| #include "Surface.h" |
| #include "Viewport.h" |
| |
| #include <FL/Fl.H> |
| #include <FL/Fl_Image_Surface.H> |
| #include <FL/Fl_Scrollbar.H> |
| #include <FL/fl_draw.H> |
| #include <FL/x.H> |
| |
| #ifdef WIN32 |
| #include "win32.h" |
| #endif |
| |
| #ifdef __APPLE__ |
| #include "cocoa.h" |
| #endif |
| |
| #define EDGE_SCROLL_SIZE 32 |
| #define EDGE_SCROLL_SPEED 20 |
| |
| using namespace rfb; |
| |
| static rfb::LogWriter vlog("DesktopWindow"); |
| |
| DesktopWindow::DesktopWindow(int w, int h, const char *name, |
| const rfb::PixelFormat& serverPF, |
| CConn* cc_) |
| : Fl_Window(w, h), cc(cc_), offscreen(NULL), overlay(NULL), |
| firstUpdate(true), |
| delayedFullscreen(false), delayedDesktopSize(false), |
| keyboardGrabbed(false), mouseGrabbed(false), |
| statsLastUpdates(0), statsLastPixels(0), statsLastPosition(0), |
| statsGraph(NULL) |
| { |
| Fl_Group* group; |
| |
| // Dummy group to prevent FLTK from moving our widgets around |
| group = new Fl_Group(0, 0, w, h); |
| group->resizable(NULL); |
| resizable(group); |
| |
| viewport = new Viewport(w, h, serverPF, cc); |
| |
| // Position will be adjusted later |
| hscroll = new Fl_Scrollbar(0, 0, 0, 0); |
| vscroll = new Fl_Scrollbar(0, 0, 0, 0); |
| hscroll->type(FL_HORIZONTAL); |
| hscroll->callback(handleScroll, this); |
| vscroll->callback(handleScroll, this); |
| |
| group->end(); |
| |
| callback(handleClose, this); |
| |
| setName(name); |
| |
| OptionsDialog::addCallback(handleOptions, this); |
| |
| // Hack. See below... |
| Fl::event_dispatch(&fltkHandle); |
| |
| // Support for -geometry option. Note that although we do support |
| // negative coordinates, we do not support -XOFF-YOFF (ie |
| // coordinates relative to the right edge / bottom edge) at this |
| // time. |
| int geom_x = 0, geom_y = 0; |
| if (strcmp(geometry, "") != 0) { |
| int matched; |
| matched = sscanf((const char*)geometry, "+%d+%d", &geom_x, &geom_y); |
| if (matched == 2) { |
| force_position(1); |
| } else { |
| int geom_w, geom_h; |
| matched = sscanf((const char*)geometry, "%dx%d+%d+%d", &geom_w, &geom_h, &geom_x, &geom_y); |
| switch (matched) { |
| case 4: |
| force_position(1); |
| /* fall through */ |
| case 2: |
| w = geom_w; |
| h = geom_h; |
| break; |
| default: |
| geom_x = geom_y = 0; |
| vlog.error(_("Invalid geometry specified!")); |
| } |
| } |
| } |
| |
| #ifdef __APPLE__ |
| // On OS X we can do the maximize thing properly before the |
| // window is showned. Other platforms handled further down... |
| if (maximize) { |
| int dummy; |
| Fl::screen_work_area(dummy, dummy, w, h, geom_x, geom_y); |
| } |
| #endif |
| |
| if (force_position()) { |
| resize(geom_x, geom_y, w, h); |
| } else { |
| size(w, h); |
| } |
| |
| if (fullScreen) { |
| // Hack: Window managers seem to be rather crappy at respecting |
| // fullscreen hints on initial windows. So on X11 we'll have to |
| // wait until after we've been mapped. |
| #if defined(WIN32) || defined(__APPLE__) |
| fullscreen_on(); |
| #else |
| delayedFullscreen = true; |
| #endif |
| } |
| |
| show(); |
| |
| // Full screen events are not sent out for a hidden window, |
| // so send a fake one here to set up things properly. |
| if (fullscreen_active()) |
| handle(FL_FULLSCREEN); |
| |
| // Unfortunately, current FLTK does not allow us to set the |
| // maximized property on Windows and X11 before showing the window. |
| // See STR #2083 and STR #2178 |
| #ifndef __APPLE__ |
| if (maximize) { |
| maximizeWindow(); |
| } |
| #endif |
| |
| // Adjust layout now that we're visible and know our final size |
| repositionWidgets(); |
| |
| if (delayedFullscreen) { |
| // Hack: Fullscreen requests may be ignored, so we need a timeout for |
| // when we should stop waiting. We also really need to wait for the |
| // resize, which can come after the fullscreen event. |
| Fl::add_timeout(0.5, handleFullscreenTimeout, this); |
| fullscreen_on(); |
| } |
| |
| // Throughput graph for debugging |
| if (vlog.getLevel() >= LogWriter::LEVEL_DEBUG) { |
| memset(&stats, 0, sizeof(stats)); |
| Fl::add_timeout(0, handleStatsTimeout, this); |
| } |
| |
| // Show hint about menu key |
| Fl::add_timeout(0.5, menuOverlay, this); |
| } |
| |
| |
| DesktopWindow::~DesktopWindow() |
| { |
| // Unregister all timeouts in case they get a change tro trigger |
| // again later when this object is already gone. |
| Fl::remove_timeout(handleGrab, this); |
| Fl::remove_timeout(handleResizeTimeout, this); |
| Fl::remove_timeout(handleFullscreenTimeout, this); |
| Fl::remove_timeout(handleEdgeScroll, this); |
| Fl::remove_timeout(handleStatsTimeout, this); |
| Fl::remove_timeout(menuOverlay, this); |
| Fl::remove_timeout(updateOverlay, this); |
| |
| OptionsDialog::removeCallback(handleOptions); |
| |
| delete overlay; |
| delete offscreen; |
| |
| delete statsGraph; |
| |
| // FLTK automatically deletes all child widgets, so we shouldn't touch |
| // them ourselves here |
| } |
| |
| |
| const rfb::PixelFormat &DesktopWindow::getPreferredPF() |
| { |
| return viewport->getPreferredPF(); |
| } |
| |
| |
| void DesktopWindow::setName(const char *name) |
| { |
| CharArray windowNameStr; |
| windowNameStr.replaceBuf(new char[256]); |
| |
| snprintf(windowNameStr.buf, 256, "%.240s - TigerVNC", name); |
| |
| copy_label(windowNameStr.buf); |
| } |
| |
| |
| // Copy the areas of the framebuffer that have been changed (damaged) |
| // to the displayed window. |
| |
| void DesktopWindow::updateWindow() |
| { |
| if (firstUpdate) { |
| if (cc->server.supportsSetDesktopSize) { |
| // Hack: Wait until we're in the proper mode and position until |
| // resizing things, otherwise we might send the wrong thing. |
| if (delayedFullscreen) |
| delayedDesktopSize = true; |
| else |
| handleDesktopSize(); |
| } |
| firstUpdate = false; |
| } |
| |
| viewport->updateWindow(); |
| } |
| |
| |
| void DesktopWindow::resizeFramebuffer(int new_w, int new_h) |
| { |
| if ((new_w == viewport->w()) && (new_h == viewport->h())) |
| return; |
| |
| // If we're letting the viewport match the window perfectly, then |
| // keep things that way for the new size, otherwise just keep things |
| // like they are. |
| if (!fullscreen_active()) { |
| if ((w() == viewport->w()) && (h() == viewport->h())) |
| size(new_w, new_h); |
| else { |
| // Make sure the window isn't too big. We do this manually because |
| // we have to disable the window size restriction (and it isn't |
| // entirely trustworthy to begin with). |
| if ((w() > new_w) || (h() > new_h)) |
| size(__rfbmin(w(), new_w), __rfbmin(h(), new_h)); |
| } |
| } |
| |
| viewport->size(new_w, new_h); |
| |
| repositionWidgets(); |
| } |
| |
| |
| void DesktopWindow::setCursor(int width, int height, |
| const rfb::Point& hotspot, |
| const rdr::U8* data) |
| { |
| viewport->setCursor(width, height, hotspot, data); |
| } |
| |
| |
| void DesktopWindow::show() |
| { |
| Fl_Window::show(); |
| |
| #if !defined(WIN32) && !defined(__APPLE__) |
| XEvent e; |
| |
| // Request ability to grab keyboard under Xwayland |
| e.xany.type = ClientMessage; |
| e.xany.window = fl_xid(this); |
| e.xclient.message_type = XInternAtom (fl_display, "_XWAYLAND_MAY_GRAB_KEYBOARD", 0); |
| e.xclient.format = 32; |
| e.xclient.data.l[0] = 1; |
| e.xclient.data.l[1] = 0; |
| e.xclient.data.l[2] = 0; |
| e.xclient.data.l[3] = 0; |
| e.xclient.data.l[4] = 0; |
| XSendEvent(fl_display, RootWindow(fl_display, fl_screen), 0, SubstructureNotifyMask | SubstructureRedirectMask, &e); |
| #endif |
| } |
| |
| |
| void DesktopWindow::draw() |
| { |
| bool redraw; |
| |
| int X, Y, W, H; |
| |
| // X11 needs an off screen buffer for compositing to avoid flicker, |
| // and alpha blending doesn't work for windows on Win32 |
| #if !defined(__APPLE__) |
| |
| // Adjust offscreen surface dimensions |
| if ((offscreen == NULL) || |
| (offscreen->width() != w()) || (offscreen->height() != h())) { |
| delete offscreen; |
| offscreen = new Surface(w(), h()); |
| } |
| |
| #endif |
| |
| // Active area inside scrollbars |
| W = w() - (vscroll->visible() ? vscroll->w() : 0); |
| H = h() - (hscroll->visible() ? hscroll->h() : 0); |
| |
| // Full redraw? |
| redraw = (damage() & ~FL_DAMAGE_CHILD); |
| |
| // Simplify the clip region to a simple rectangle in order to |
| // properly draw all the layers even if they only partially overlap |
| if (redraw) |
| X = Y = 0; |
| else |
| fl_clip_box(0, 0, W, H, X, Y, W, H); |
| fl_push_no_clip(); |
| fl_push_clip(X, Y, W, H); |
| |
| // Redraw background only on full redraws |
| if (redraw) { |
| if (offscreen) |
| offscreen->clear(40, 40, 40); |
| else |
| fl_rectf(0, 0, W, H, 40, 40, 40); |
| } |
| |
| if (offscreen) { |
| viewport->draw(offscreen); |
| viewport->clear_damage(); |
| } else { |
| if (redraw) |
| draw_child(*viewport); |
| else |
| update_child(*viewport); |
| } |
| |
| // Debug graph (if active) |
| if (statsGraph) { |
| int ox, oy, ow, oh; |
| |
| ox = X = w() - statsGraph->width() - 30; |
| oy = Y = h() - statsGraph->height() - 30; |
| ow = statsGraph->width(); |
| oh = statsGraph->height(); |
| |
| fl_clip_box(ox, oy, ow, oh, ox, oy, ow, oh); |
| |
| if ((ow != 0) && (oh != 0)) { |
| if (offscreen) |
| statsGraph->blend(offscreen, ox - X, oy - Y, ox, oy, ow, oh, 204); |
| else |
| statsGraph->blend(ox - X, oy - Y, ox, oy, ow, oh, 204); |
| } |
| } |
| |
| // Overlay (if active) |
| if (overlay) { |
| int ox, oy, ow, oh; |
| int sx, sy, sw, sh; |
| |
| // Make sure it's properly seen by adjusting it relative to the |
| // primary screen rather than the entire window |
| if (fullscreen_active() && fullScreenAllMonitors) { |
| assert(Fl::screen_count() >= 1); |
| Fl::screen_xywh(sx, sy, sw, sh, 0); |
| } else { |
| sx = 0; |
| sy = 0; |
| sw = w(); |
| } |
| |
| ox = X = sx + (sw - overlay->width()) / 2; |
| oy = Y = sy + 50; |
| ow = overlay->width(); |
| oh = overlay->height(); |
| |
| fl_clip_box(ox, oy, ow, oh, ox, oy, ow, oh); |
| |
| if ((ow != 0) && (oh != 0)) { |
| if (offscreen) |
| overlay->blend(offscreen, ox - X, oy - Y, ox, oy, ow, oh, overlayAlpha); |
| else |
| overlay->blend(ox - X, oy - Y, ox, oy, ow, oh, overlayAlpha); |
| } |
| } |
| |
| // Flush offscreen surface to screen |
| if (offscreen) { |
| fl_clip_box(0, 0, w(), h(), X, Y, W, H); |
| offscreen->draw(X, Y, X, Y, W, H); |
| } |
| |
| fl_pop_clip(); |
| fl_pop_clip(); |
| |
| // Finally the scrollbars |
| |
| if (redraw) { |
| draw_child(*hscroll); |
| draw_child(*vscroll); |
| } else { |
| update_child(*hscroll); |
| update_child(*vscroll); |
| } |
| } |
| |
| |
| void DesktopWindow::setLEDState(unsigned int state) |
| { |
| viewport->setLEDState(state); |
| } |
| |
| |
| void DesktopWindow::handleClipboardRequest() |
| { |
| viewport->handleClipboardRequest(); |
| } |
| |
| void DesktopWindow::handleClipboardAnnounce(bool available) |
| { |
| viewport->handleClipboardAnnounce(available); |
| } |
| |
| void DesktopWindow::handleClipboardData(const char* data) |
| { |
| viewport->handleClipboardData(data); |
| } |
| |
| |
| void DesktopWindow::resize(int x, int y, int w, int h) |
| { |
| bool resizing; |
| |
| #if ! (defined(WIN32) || defined(__APPLE__)) |
| // X11 window managers will treat a resize to cover the entire |
| // monitor as a request to go full screen. Make sure we avoid this. |
| if (!fullscreen_active()) { |
| bool resize_req; |
| |
| // If there is no X11 window, then this must be a resize request, |
| // not a notification from the X server. |
| if (!shown()) |
| resize_req = true; |
| else { |
| // Otherwise we need to get the real window coordinates to tell |
| // the difference |
| XWindowAttributes actual; |
| Window cr; |
| int wx, wy; |
| |
| XGetWindowAttributes(fl_display, fl_xid(this), &actual); |
| XTranslateCoordinates(fl_display, fl_xid(this), actual.root, |
| 0, 0, &wx, &wy, &cr); |
| |
| // Actual resize request? |
| if ((wx != x) || (wy != y) || |
| (actual.width != w) || (actual.height != h)) |
| resize_req = true; |
| else |
| resize_req = false; |
| } |
| |
| if (resize_req) { |
| for (int i = 0;i < Fl::screen_count();i++) { |
| int sx, sy, sw, sh; |
| |
| Fl::screen_xywh(sx, sy, sw, sh, i); |
| |
| if ((sx == x) && (sy == y) && (sw == w) && (sh == h)) { |
| vlog.info(_("Adjusting window size to avoid accidental full screen request")); |
| // Assume a panel of some form and adjust the height |
| y += 20; |
| h -= 40; |
| } |
| } |
| } |
| } |
| #endif |
| |
| if ((this->w() != w) || (this->h() != h)) |
| resizing = true; |
| else |
| resizing = false; |
| |
| Fl_Window::resize(x, y, w, h); |
| |
| if (resizing) { |
| // Try to get the remote size to match our window size, provided |
| // the following conditions are true: |
| // |
| // a) The user has this feature turned on |
| // b) The server supports it |
| // c) We're not still waiting for a chance to handle DesktopSize |
| // d) We're not still waiting for startup fullscreen to kick in |
| // |
| if (not firstUpdate and not delayedFullscreen and |
| ::remoteResize and cc->server.supportsSetDesktopSize) { |
| // We delay updating the remote desktop as we tend to get a flood |
| // of resize events as the user is dragging the window. |
| Fl::remove_timeout(handleResizeTimeout, this); |
| Fl::add_timeout(0.5, handleResizeTimeout, this); |
| } |
| |
| repositionWidgets(); |
| } |
| } |
| |
| |
| void DesktopWindow::menuOverlay(void* data) |
| { |
| DesktopWindow *self; |
| |
| self = (DesktopWindow*)data; |
| self->setOverlay(_("Press %s to open the context menu"), |
| (const char*)menuKey); |
| } |
| |
| void DesktopWindow::setOverlay(const char* text, ...) |
| { |
| const Fl_Fontsize fontsize = 16; |
| const int margin = 10; |
| |
| va_list ap; |
| char textbuf[1024]; |
| |
| Fl_Image_Surface *surface; |
| |
| Fl_RGB_Image* imageText; |
| Fl_RGB_Image* image; |
| |
| unsigned char* buffer; |
| |
| int x, y; |
| int w, h; |
| |
| unsigned char* a; |
| const unsigned char* b; |
| |
| delete overlay; |
| Fl::remove_timeout(updateOverlay, this); |
| |
| va_start(ap, text); |
| vsnprintf(textbuf, sizeof(textbuf), text, ap); |
| textbuf[sizeof(textbuf)-1] = '\0'; |
| va_end(ap); |
| |
| #if !defined(WIN32) && !defined(__APPLE__) |
| // FLTK < 1.3.5 crashes if fl_gc is unset |
| if (!fl_gc) |
| fl_gc = XDefaultGC(fl_display, 0); |
| #endif |
| |
| fl_font(FL_HELVETICA, fontsize); |
| w = 0; |
| fl_measure(textbuf, w, h); |
| |
| // Margins |
| w += margin * 2 * 2; |
| h += margin * 2; |
| |
| surface = new Fl_Image_Surface(w, h); |
| surface->set_current(); |
| |
| fl_rectf(0, 0, w, h, 0, 0, 0); |
| |
| fl_font(FL_HELVETICA, fontsize); |
| fl_color(FL_WHITE); |
| fl_draw(textbuf, 0, 0, w, h, FL_ALIGN_CENTER); |
| |
| imageText = surface->image(); |
| delete surface; |
| |
| Fl_Display_Device::display_device()->set_current(); |
| |
| buffer = new unsigned char[w * h * 4]; |
| image = new Fl_RGB_Image(buffer, w, h, 4); |
| |
| a = buffer; |
| for (x = 0;x < image->w() * image->h();x++) { |
| a[0] = a[1] = a[2] = 0x40; |
| a[3] = 0xcc; |
| a += 4; |
| } |
| |
| a = buffer; |
| b = (const unsigned char*)imageText->data()[0]; |
| for (y = 0;y < h;y++) { |
| for (x = 0;x < w;x++) { |
| unsigned char alpha; |
| alpha = *b; |
| a[0] = (unsigned)a[0] * (255 - alpha) / 255 + alpha; |
| a[1] = (unsigned)a[1] * (255 - alpha) / 255 + alpha; |
| a[2] = (unsigned)a[2] * (255 - alpha) / 255 + alpha; |
| a[3] = 255 - (255 - a[3]) * (255 - alpha) / 255; |
| a += 4; |
| b += imageText->d(); |
| } |
| if (imageText->ld() != 0) |
| b += imageText->ld() - w * imageText->d(); |
| } |
| |
| delete imageText; |
| |
| overlay = new Surface(image); |
| overlayAlpha = 0; |
| gettimeofday(&overlayStart, NULL); |
| |
| delete image; |
| |
| Fl::add_timeout(1.0/60, updateOverlay, this); |
| } |
| |
| void DesktopWindow::updateOverlay(void *data) |
| { |
| DesktopWindow *self; |
| unsigned elapsed; |
| |
| self = (DesktopWindow*)data; |
| |
| elapsed = msSince(&self->overlayStart); |
| |
| if (elapsed < 500) { |
| self->overlayAlpha = (unsigned)255 * elapsed / 500; |
| Fl::add_timeout(1.0/60, updateOverlay, self); |
| } else if (elapsed < 3500) { |
| self->overlayAlpha = 255; |
| Fl::add_timeout(3.0, updateOverlay, self); |
| } else if (elapsed < 4000) { |
| self->overlayAlpha = (unsigned)255 * (4000 - elapsed) / 500; |
| Fl::add_timeout(1.0/60, updateOverlay, self); |
| } else { |
| delete self->overlay; |
| self->overlay = NULL; |
| } |
| |
| self->damage(FL_DAMAGE_USER1); |
| } |
| |
| |
| int DesktopWindow::handle(int event) |
| { |
| switch (event) { |
| case FL_FULLSCREEN: |
| fullScreen.setParam(fullscreen_active()); |
| |
| // Update scroll bars |
| repositionWidgets(); |
| |
| if (!fullscreenSystemKeys) |
| break; |
| |
| if (fullscreen_active()) |
| grabKeyboard(); |
| else |
| ungrabKeyboard(); |
| |
| break; |
| |
| case FL_ENTER: |
| if (keyboardGrabbed) |
| grabPointer(); |
| case FL_LEAVE: |
| case FL_DRAG: |
| case FL_MOVE: |
| // We don't get FL_LEAVE with a grabbed pointer, so check manually |
| if (mouseGrabbed) { |
| if ((Fl::event_x() < 0) || (Fl::event_x() >= w()) || |
| (Fl::event_y() < 0) || (Fl::event_y() >= h())) { |
| ungrabPointer(); |
| } |
| } |
| if (fullscreen_active()) { |
| if (((viewport->x() < 0) && (Fl::event_x() < EDGE_SCROLL_SIZE)) || |
| ((viewport->x() + viewport->w() > w()) && (Fl::event_x() > w() - EDGE_SCROLL_SIZE)) || |
| ((viewport->y() < 0) && (Fl::event_y() < EDGE_SCROLL_SIZE)) || |
| ((viewport->y() + viewport->h() > h()) && (Fl::event_y() > h() - EDGE_SCROLL_SIZE))) { |
| if (!Fl::has_timeout(handleEdgeScroll, this)) |
| Fl::add_timeout(0.1, handleEdgeScroll, this); |
| } |
| } |
| // Continue processing so that the viewport also gets mouse events |
| break; |
| } |
| |
| return Fl_Window::handle(event); |
| } |
| |
| |
| int DesktopWindow::fltkHandle(int event, Fl_Window *win) |
| { |
| int ret; |
| |
| ret = Fl::handle_(event, win); |
| |
| // This is hackish and the result of the dodgy focus handling in FLTK. |
| // The basic problem is that FLTK's view of focus and the system's tend |
| // to differ, and as a result we do not see all the FL_FOCUS events we |
| // need. Fortunately we can grab them here... |
| |
| DesktopWindow *dw = dynamic_cast<DesktopWindow*>(win); |
| |
| if (dw) { |
| switch (event) { |
| // Focus might not stay with us just because we have grabbed the |
| // keyboard. E.g. we might have sub windows, or we're not using |
| // all monitors and the user clicked on another application. |
| // Make sure we update our grabs with the focus changes. |
| case FL_FOCUS: |
| if (fullscreenSystemKeys) { |
| if (dw->fullscreen_active()) |
| dw->grabKeyboard(); |
| } |
| break; |
| case FL_UNFOCUS: |
| if (fullscreenSystemKeys) { |
| dw->ungrabKeyboard(); |
| } |
| break; |
| |
| case FL_RELEASE: |
| // We usually fail to grab the mouse if a mouse button was |
| // pressed when we gained focus (e.g. clicking on our window), |
| // so we may need to try again when the button is released. |
| // (We do it here rather than handle() because a window does not |
| // see FL_RELEASE events if a child widget grabs it first) |
| if (dw->keyboardGrabbed && !dw->mouseGrabbed) |
| dw->grabPointer(); |
| break; |
| } |
| } |
| |
| return ret; |
| } |
| |
| |
| void DesktopWindow::fullscreen_on() |
| { |
| if (not fullScreenAllMonitors) |
| fullscreen_screens(-1, -1, -1, -1); |
| else { |
| int top, bottom, left, right; |
| int top_y, bottom_y, left_x, right_x; |
| |
| int sx, sy, sw, sh; |
| |
| top = bottom = left = right = 0; |
| |
| Fl::screen_xywh(sx, sy, sw, sh, 0); |
| top_y = sy; |
| bottom_y = sy + sh; |
| left_x = sx; |
| right_x = sx + sw; |
| |
| for (int i = 1;i < Fl::screen_count();i++) { |
| Fl::screen_xywh(sx, sy, sw, sh, i); |
| if (sy < top_y) { |
| top = i; |
| top_y = sy; |
| } |
| if ((sy + sh) > bottom_y) { |
| bottom = i; |
| bottom_y = sy + sh; |
| } |
| if (sx < left_x) { |
| left = i; |
| left_x = sx; |
| } |
| if ((sx + sw) > right_x) { |
| right = i; |
| right_x = sx + sw; |
| } |
| } |
| |
| fullscreen_screens(top, bottom, left, right); |
| } |
| |
| if (!fullscreen_active()) |
| fullscreen(); |
| } |
| |
| #if !defined(WIN32) && !defined(__APPLE__) |
| Bool eventIsFocusWithSerial(Display *display, XEvent *event, XPointer arg) |
| { |
| unsigned long serial; |
| |
| serial = *(unsigned long*)arg; |
| |
| if (event->xany.serial != serial) |
| return False; |
| |
| if ((event->type != FocusIn) && (event->type != FocusOut)) |
| return False; |
| |
| return True; |
| } |
| #endif |
| |
| void DesktopWindow::grabKeyboard() |
| { |
| // Grabbing the keyboard is fairly safe as FLTK reroutes events to the |
| // correct widget regardless of which low level window got the system |
| // event. |
| |
| // FIXME: Push this stuff into FLTK. |
| |
| #if defined(WIN32) |
| int ret; |
| |
| ret = win32_enable_lowlevel_keyboard(fl_xid(this)); |
| if (ret != 0) { |
| vlog.error(_("Failure grabbing keyboard")); |
| return; |
| } |
| #elif defined(__APPLE__) |
| int ret; |
| |
| ret = cocoa_capture_display(this, fullScreenAllMonitors); |
| if (ret != 0) { |
| vlog.error(_("Failure grabbing keyboard")); |
| return; |
| } |
| #else |
| int ret; |
| |
| XEvent xev; |
| unsigned long serial; |
| |
| serial = XNextRequest(fl_display); |
| |
| ret = XGrabKeyboard(fl_display, fl_xid(this), True, |
| GrabModeAsync, GrabModeAsync, CurrentTime); |
| if (ret) { |
| if (ret == AlreadyGrabbed) { |
| // It seems like we can race with the WM in some cases. |
| // Try again in a bit. |
| if (!Fl::has_timeout(handleGrab, this)) |
| Fl::add_timeout(0.500, handleGrab, this); |
| } else { |
| vlog.error(_("Failure grabbing keyboard")); |
| } |
| return; |
| } |
| |
| // Xorg 1.20+ generates FocusIn/FocusOut even when there is no actual |
| // change of focus. This causes us to get stuck in an endless loop |
| // grabbing and ungrabbing the keyboard. Avoid this by filtering out |
| // any focus events generated by XGrabKeyboard(). |
| XSync(fl_display, False); |
| while (XCheckIfEvent(fl_display, &xev, &eventIsFocusWithSerial, |
| (XPointer)&serial) == True) { |
| vlog.debug("Ignored synthetic focus event cause by grab change"); |
| } |
| #endif |
| |
| keyboardGrabbed = true; |
| |
| if (contains(Fl::belowmouse())) |
| grabPointer(); |
| } |
| |
| |
| void DesktopWindow::ungrabKeyboard() |
| { |
| Fl::remove_timeout(handleGrab, this); |
| |
| keyboardGrabbed = false; |
| |
| ungrabPointer(); |
| |
| #if defined(WIN32) |
| win32_disable_lowlevel_keyboard(fl_xid(this)); |
| #elif defined(__APPLE__) |
| cocoa_release_display(this); |
| #else |
| // FLTK has a grab so lets not mess with it |
| if (Fl::grab()) |
| return; |
| |
| XEvent xev; |
| unsigned long serial; |
| |
| serial = XNextRequest(fl_display); |
| |
| XUngrabKeyboard(fl_display, CurrentTime); |
| |
| // See grabKeyboard() |
| XSync(fl_display, False); |
| while (XCheckIfEvent(fl_display, &xev, &eventIsFocusWithSerial, |
| (XPointer)&serial) == True) { |
| vlog.debug("Ignored synthetic focus event cause by grab change"); |
| } |
| #endif |
| } |
| |
| |
| void DesktopWindow::grabPointer() |
| { |
| #if !defined(WIN32) && !defined(__APPLE__) |
| int ret; |
| |
| // We also need to grab the pointer as some WMs like to grab buttons |
| // combined with modifies (e.g. Alt+Button0 in metacity). |
| ret = XGrabPointer(fl_display, fl_xid(this), True, |
| ButtonPressMask|ButtonReleaseMask| |
| ButtonMotionMask|PointerMotionMask, |
| GrabModeAsync, GrabModeAsync, |
| None, None, CurrentTime); |
| if (ret) { |
| // Having a button pressed prevents us from grabbing, we make |
| // a new attempt in fltkHandle() |
| if (ret == AlreadyGrabbed) |
| return; |
| vlog.error(_("Failure grabbing mouse")); |
| return; |
| } |
| #endif |
| |
| mouseGrabbed = true; |
| } |
| |
| |
| void DesktopWindow::ungrabPointer() |
| { |
| mouseGrabbed = false; |
| #if !defined(WIN32) && !defined(__APPLE__) |
| XUngrabPointer(fl_display, CurrentTime); |
| #endif |
| } |
| |
| |
| void DesktopWindow::handleGrab(void *data) |
| { |
| DesktopWindow *self = (DesktopWindow*)data; |
| |
| assert(self); |
| |
| if (!fullscreenSystemKeys) |
| return; |
| if (!self->fullscreen_active()) |
| return; |
| |
| self->grabKeyboard(); |
| } |
| |
| |
| #define _NET_WM_STATE_ADD 1 /* add/set property */ |
| void DesktopWindow::maximizeWindow() |
| { |
| #if defined(WIN32) |
| // We cannot use ShowWindow() in full screen mode as it will |
| // resize things implicitly. Fortunately modifying the style |
| // directly results in a maximized state once we leave full screen. |
| if (fullscreen_active()) { |
| WINDOWINFO wi; |
| wi.cbSize = sizeof(WINDOWINFO); |
| GetWindowInfo(fl_xid(this), &wi); |
| SetWindowLongPtr(fl_xid(this), GWL_STYLE, wi.dwStyle | WS_MAXIMIZE); |
| } else |
| ShowWindow(fl_xid(this), SW_MAXIMIZE); |
| #elif defined(__APPLE__) |
| // OS X is somewhat strange and does not really have a concept of a |
| // maximized window, so we can simply resize the window to the workarea. |
| // Note that we shouldn't do this whilst in full screen as that will |
| // incorrectly adjust things. |
| if (fullscreen_active()) |
| return; |
| int X, Y, W, H; |
| Fl::screen_work_area(X, Y, W, H, this->x(), this->y()); |
| size(W, H); |
| #else |
| // X11 |
| fl_open_display(); |
| Atom net_wm_state = XInternAtom (fl_display, "_NET_WM_STATE", 0); |
| Atom net_wm_state_maximized_vert = XInternAtom (fl_display, "_NET_WM_STATE_MAXIMIZED_VERT", 0); |
| Atom net_wm_state_maximized_horz = XInternAtom (fl_display, "_NET_WM_STATE_MAXIMIZED_HORZ", 0); |
| |
| XEvent e; |
| e.xany.type = ClientMessage; |
| e.xany.window = fl_xid(this); |
| e.xclient.message_type = net_wm_state; |
| e.xclient.format = 32; |
| e.xclient.data.l[0] = _NET_WM_STATE_ADD; |
| e.xclient.data.l[1] = net_wm_state_maximized_vert; |
| e.xclient.data.l[2] = net_wm_state_maximized_horz; |
| e.xclient.data.l[3] = 0; |
| e.xclient.data.l[4] = 0; |
| XSendEvent(fl_display, RootWindow(fl_display, fl_screen), 0, SubstructureNotifyMask | SubstructureRedirectMask, &e); |
| #endif |
| } |
| |
| |
| void DesktopWindow::handleDesktopSize() |
| { |
| if (strcmp(desktopSize, "") != 0) { |
| int width, height; |
| |
| // An explicit size has been requested |
| |
| if (sscanf(desktopSize, "%dx%d", &width, &height) != 2) |
| return; |
| |
| remoteResize(width, height); |
| } else if (::remoteResize) { |
| // No explicit size, but remote resizing is on so make sure it |
| // matches whatever size the window ended up being |
| remoteResize(w(), h()); |
| } |
| } |
| |
| |
| void DesktopWindow::handleResizeTimeout(void *data) |
| { |
| DesktopWindow *self = (DesktopWindow *)data; |
| |
| assert(self); |
| |
| self->remoteResize(self->w(), self->h()); |
| } |
| |
| |
| void DesktopWindow::remoteResize(int width, int height) |
| { |
| ScreenSet layout; |
| ScreenSet::const_iterator iter; |
| |
| if (!fullscreen_active() || (width > w()) || (height > h())) { |
| // In windowed mode (or the framebuffer is so large that we need |
| // to scroll) we just report a single virtual screen that covers |
| // the entire framebuffer. |
| |
| layout = cc->server.screenLayout(); |
| |
| // Not sure why we have no screens, but adding a new one should be |
| // safe as there is nothing to conflict with... |
| if (layout.num_screens() == 0) |
| layout.add_screen(rfb::Screen()); |
| else if (layout.num_screens() != 1) { |
| // More than one screen. Remove all but the first (which we |
| // assume is the "primary"). |
| |
| while (true) { |
| iter = layout.begin(); |
| ++iter; |
| |
| if (iter == layout.end()) |
| break; |
| |
| layout.remove_screen(iter->id); |
| } |
| } |
| |
| // Resize the remaining single screen to the complete framebuffer |
| layout.begin()->dimensions.tl.x = 0; |
| layout.begin()->dimensions.tl.y = 0; |
| layout.begin()->dimensions.br.x = width; |
| layout.begin()->dimensions.br.y = height; |
| } else { |
| int i; |
| rdr::U32 id; |
| int sx, sy, sw, sh; |
| rfb::Rect viewport_rect, screen_rect; |
| |
| // In full screen we report all screens that are fully covered. |
| |
| viewport_rect.setXYWH(x() + (w() - width)/2, y() + (h() - height)/2, |
| width, height); |
| |
| // If we can find a matching screen in the existing set, we use |
| // that, otherwise we create a brand new screen. |
| // |
| // FIXME: We should really track screens better so we can handle |
| // a resized one. |
| // |
| for (i = 0;i < Fl::screen_count();i++) { |
| Fl::screen_xywh(sx, sy, sw, sh, i); |
| |
| // Check that the screen is fully inside the framebuffer |
| screen_rect.setXYWH(sx, sy, sw, sh); |
| if (!screen_rect.enclosed_by(viewport_rect)) |
| continue; |
| |
| // Adjust the coordinates so they are relative to our viewport |
| sx -= viewport_rect.tl.x; |
| sy -= viewport_rect.tl.y; |
| |
| // Look for perfectly matching existing screen... |
| for (iter = cc->server.screenLayout().begin(); |
| iter != cc->server.screenLayout().end(); ++iter) { |
| if ((iter->dimensions.tl.x == sx) && |
| (iter->dimensions.tl.y == sy) && |
| (iter->dimensions.width() == sw) && |
| (iter->dimensions.height() == sh)) |
| break; |
| } |
| |
| // Found it? |
| if (iter != cc->server.screenLayout().end()) { |
| layout.add_screen(*iter); |
| continue; |
| } |
| |
| // Need to add a new one, which means we need to find an unused id |
| while (true) { |
| id = rand(); |
| for (iter = cc->server.screenLayout().begin(); |
| iter != cc->server.screenLayout().end(); ++iter) { |
| if (iter->id == id) |
| break; |
| } |
| |
| if (iter == cc->server.screenLayout().end()) |
| break; |
| } |
| |
| layout.add_screen(rfb::Screen(id, sx, sy, sw, sh, 0)); |
| } |
| |
| // If the viewport doesn't match a physical screen, then we might |
| // end up with no screens in the layout. Add a fake one... |
| if (layout.num_screens() == 0) |
| layout.add_screen(rfb::Screen(0, 0, 0, width, height, 0)); |
| } |
| |
| // Do we actually change anything? |
| if ((width == cc->server.width()) && |
| (height == cc->server.height()) && |
| (layout == cc->server.screenLayout())) |
| return; |
| |
| char buffer[2048]; |
| vlog.debug("Requesting framebuffer resize from %dx%d to %dx%d", |
| cc->server.width(), cc->server.height(), width, height); |
| layout.print(buffer, sizeof(buffer)); |
| vlog.debug("%s", buffer); |
| |
| if (!layout.validate(width, height)) { |
| vlog.error(_("Invalid screen layout computed for resize request!")); |
| return; |
| } |
| |
| cc->writer()->writeSetDesktopSize(width, height, layout); |
| } |
| |
| |
| void DesktopWindow::repositionWidgets() |
| { |
| int new_x, new_y; |
| |
| // Viewport position |
| |
| new_x = viewport->x(); |
| new_y = viewport->y(); |
| |
| if (w() > viewport->w()) |
| new_x = (w() - viewport->w()) / 2; |
| else { |
| if (viewport->x() > 0) |
| new_x = 0; |
| else if (w() > (viewport->x() + viewport->w())) |
| new_x = w() - viewport->w(); |
| } |
| |
| // Same thing for y axis |
| if (h() > viewport->h()) |
| new_y = (h() - viewport->h()) / 2; |
| else { |
| if (viewport->y() > 0) |
| new_y = 0; |
| else if (h() > (viewport->y() + viewport->h())) |
| new_y = h() - viewport->h(); |
| } |
| |
| if ((new_x != viewport->x()) || (new_y != viewport->y())) { |
| viewport->position(new_x, new_y); |
| damage(FL_DAMAGE_SCROLL); |
| } |
| |
| // Scrollbars visbility |
| |
| if (fullscreen_active()) { |
| hscroll->hide(); |
| vscroll->hide(); |
| } else { |
| // Decide whether to show a scrollbar by checking if the window |
| // size (possibly minus scrollbar_size) is less than the viewport |
| // (remote framebuffer) size. |
| // |
| // We decide whether to subtract scrollbar_size on an axis by |
| // checking if the other axis *definitely* needs a scrollbar. You |
| // might be tempted to think that this becomes a weird recursive |
| // problem, but it isn't: If the window size is less than the |
| // viewport size (without subtracting the scrollbar_size), then |
| // that axis *definitely* needs a scrollbar; if the check changes |
| // when we subtract scrollbar_size, then that axis only *maybe* |
| // needs a scrollbar. If both axes only "maybe" need a scrollbar, |
| // then neither does; so we don't need to recurse on the "maybe" |
| // cases. |
| |
| if (w() - (h() < viewport->h() ? Fl::scrollbar_size() : 0) < viewport->w()) |
| hscroll->show(); |
| else |
| hscroll->hide(); |
| |
| if (h() - (w() < viewport->w() ? Fl::scrollbar_size() : 0) < viewport->h()) |
| vscroll->show(); |
| else |
| vscroll->hide(); |
| } |
| |
| // Scrollbars positions |
| |
| hscroll->resize(0, h() - Fl::scrollbar_size(), |
| w() - (vscroll->visible() ? Fl::scrollbar_size() : 0), |
| Fl::scrollbar_size()); |
| vscroll->resize(w() - Fl::scrollbar_size(), 0, |
| Fl::scrollbar_size(), |
| h() - (hscroll->visible() ? Fl::scrollbar_size() : 0)); |
| |
| // Scrollbars range |
| |
| hscroll->value(-viewport->x(), |
| w() - (vscroll->visible() ? vscroll->w() : 0), |
| 0, viewport->w()); |
| vscroll->value(-viewport->y(), |
| h() - (hscroll->visible() ? hscroll->h() : 0), |
| 0, viewport->h()); |
| hscroll->value(hscroll->clamp(hscroll->value())); |
| vscroll->value(vscroll->clamp(vscroll->value())); |
| } |
| |
| void DesktopWindow::handleClose(Fl_Widget *wnd, void *data) |
| { |
| exit_vncviewer(); |
| } |
| |
| |
| void DesktopWindow::handleOptions(void *data) |
| { |
| DesktopWindow *self = (DesktopWindow*)data; |
| |
| if (self->fullscreen_active() && fullscreenSystemKeys) |
| self->grabKeyboard(); |
| else |
| self->ungrabKeyboard(); |
| |
| // Call fullscreen_on even if active since it handles |
| // fullScreenAllMonitors |
| if (fullScreen) |
| self->fullscreen_on(); |
| else if (!fullScreen && self->fullscreen_active()) |
| self->fullscreen_off(); |
| } |
| |
| void DesktopWindow::handleFullscreenTimeout(void *data) |
| { |
| DesktopWindow *self = (DesktopWindow *)data; |
| |
| assert(self); |
| |
| self->delayedFullscreen = false; |
| |
| if (self->delayedDesktopSize) { |
| self->handleDesktopSize(); |
| self->delayedDesktopSize = false; |
| } |
| } |
| |
| void DesktopWindow::scrollTo(int x, int y) |
| { |
| x = hscroll->clamp(x); |
| y = vscroll->clamp(y); |
| |
| hscroll->value(x); |
| vscroll->value(y); |
| |
| // Scrollbar position results in inverse movement of |
| // the viewport widget |
| x = -x; |
| y = -y; |
| |
| if ((viewport->x() == x) && (viewport->y() == y)) |
| return; |
| |
| viewport->position(x, y); |
| damage(FL_DAMAGE_SCROLL); |
| } |
| |
| void DesktopWindow::handleScroll(Fl_Widget *widget, void *data) |
| { |
| DesktopWindow *self = (DesktopWindow *)data; |
| |
| self->scrollTo(self->hscroll->value(), self->vscroll->value()); |
| } |
| |
| void DesktopWindow::handleEdgeScroll(void *data) |
| { |
| DesktopWindow *self = (DesktopWindow *)data; |
| |
| int mx, my; |
| int dx, dy; |
| |
| assert(self); |
| |
| if (!self->fullscreen_active()) |
| return; |
| |
| mx = Fl::event_x(); |
| my = Fl::event_y(); |
| |
| dx = dy = 0; |
| |
| // Clamp mouse position in case it is outside the window |
| if (mx < 0) |
| mx = 0; |
| if (mx > self->w()) |
| mx = self->w(); |
| if (my < 0) |
| my = 0; |
| if (my > self->h()) |
| my = self->h(); |
| |
| if ((self->viewport->x() < 0) && (mx < EDGE_SCROLL_SIZE)) |
| dx = EDGE_SCROLL_SPEED - |
| EDGE_SCROLL_SPEED * mx / EDGE_SCROLL_SIZE; |
| if ((self->viewport->x() + self->viewport->w() > self->w()) && |
| (mx > self->w() - EDGE_SCROLL_SIZE)) |
| dx = EDGE_SCROLL_SPEED * (self->w() - mx) / EDGE_SCROLL_SIZE - |
| EDGE_SCROLL_SPEED; |
| if ((self->viewport->y() < 0) && (my < EDGE_SCROLL_SIZE)) |
| dy = EDGE_SCROLL_SPEED - |
| EDGE_SCROLL_SPEED * my / EDGE_SCROLL_SIZE; |
| if ((self->viewport->y() + self->viewport->h() > self->h()) && |
| (my > self->h() - EDGE_SCROLL_SIZE)) |
| dy = EDGE_SCROLL_SPEED * (self->h() - my) / EDGE_SCROLL_SIZE - |
| EDGE_SCROLL_SPEED; |
| |
| if ((dx == 0) && (dy == 0)) |
| return; |
| |
| self->scrollTo(self->hscroll->value() - dx, self->vscroll->value() - dy); |
| |
| Fl::repeat_timeout(0.1, handleEdgeScroll, data); |
| } |
| |
| void DesktopWindow::handleStatsTimeout(void *data) |
| { |
| DesktopWindow *self = (DesktopWindow*)data; |
| |
| const size_t statsCount = sizeof(self->stats)/sizeof(self->stats[0]); |
| |
| unsigned updates, pixels, pos; |
| unsigned elapsed; |
| |
| const unsigned statsWidth = 200; |
| const unsigned statsHeight = 100; |
| const unsigned graphWidth = statsWidth - 10; |
| const unsigned graphHeight = statsHeight - 25; |
| |
| Fl_Image_Surface *surface; |
| Fl_RGB_Image *image; |
| |
| unsigned maxUPS, maxPPS, maxBPS; |
| size_t i; |
| |
| char buffer[256]; |
| |
| updates = self->cc->getUpdateCount(); |
| pixels = self->cc->getPixelCount(); |
| pos = self->cc->getPosition(); |
| elapsed = msSince(&self->statsLastTime); |
| if (elapsed < 1) |
| elapsed = 1; |
| |
| memmove(&self->stats[0], &self->stats[1], sizeof(self->stats[0])*(statsCount-1)); |
| |
| self->stats[statsCount-1].ups = (updates - self->statsLastUpdates) * 1000 / elapsed; |
| self->stats[statsCount-1].pps = (pixels - self->statsLastPixels) * 1000 / elapsed; |
| self->stats[statsCount-1].bps = (pos - self->statsLastPosition) * 1000 / elapsed; |
| |
| gettimeofday(&self->statsLastTime, NULL); |
| self->statsLastUpdates = updates; |
| self->statsLastPixels = pixels; |
| self->statsLastPosition = pos; |
| |
| #if !defined(WIN32) && !defined(__APPLE__) |
| // FLTK < 1.3.5 crashes if fl_gc is unset |
| if (!fl_gc) |
| fl_gc = XDefaultGC(fl_display, 0); |
| #endif |
| |
| surface = new Fl_Image_Surface(statsWidth, statsHeight); |
| surface->set_current(); |
| |
| fl_rectf(0, 0, statsWidth, statsHeight, FL_BLACK); |
| |
| fl_rect(5, 5, graphWidth, graphHeight, FL_WHITE); |
| |
| maxUPS = maxPPS = maxBPS = 0; |
| for (i = 0;i < statsCount;i++) { |
| if (self->stats[i].ups > maxUPS) |
| maxUPS = self->stats[i].ups; |
| if (self->stats[i].pps > maxPPS) |
| maxPPS = self->stats[i].pps; |
| if (self->stats[i].bps > maxBPS) |
| maxBPS = self->stats[i].bps; |
| } |
| |
| if (maxUPS != 0) { |
| fl_color(FL_GREEN); |
| for (i = 0;i < statsCount-1;i++) { |
| fl_line(5 + i * graphWidth / statsCount, |
| 5 + graphHeight - graphHeight * self->stats[i].ups / maxUPS, |
| 5 + (i+1) * graphWidth / statsCount, |
| 5 + graphHeight - graphHeight * self->stats[i+1].ups / maxUPS); |
| } |
| } |
| |
| if (maxPPS != 0) { |
| fl_color(FL_YELLOW); |
| for (i = 0;i < statsCount-1;i++) { |
| fl_line(5 + i * graphWidth / statsCount, |
| 5 + graphHeight - graphHeight * self->stats[i].pps / maxPPS, |
| 5 + (i+1) * graphWidth / statsCount, |
| 5 + graphHeight - graphHeight * self->stats[i+1].pps / maxPPS); |
| } |
| } |
| |
| if (maxBPS != 0) { |
| fl_color(FL_RED); |
| for (i = 0;i < statsCount-1;i++) { |
| fl_line(5 + i * graphWidth / statsCount, |
| 5 + graphHeight - graphHeight * self->stats[i].bps / maxBPS, |
| 5 + (i+1) * graphWidth / statsCount, |
| 5 + graphHeight - graphHeight * self->stats[i+1].bps / maxBPS); |
| } |
| } |
| |
| fl_font(FL_HELVETICA, 10); |
| |
| fl_color(FL_GREEN); |
| snprintf(buffer, sizeof(buffer), "%u upd/s", self->stats[statsCount-1].ups); |
| fl_draw(buffer, 5, statsHeight - 5); |
| |
| fl_color(FL_YELLOW); |
| siPrefix(self->stats[statsCount-1].pps, "pix/s", |
| buffer, sizeof(buffer), 3); |
| fl_draw(buffer, 5 + (statsWidth-10)/3, statsHeight - 5); |
| |
| fl_color(FL_RED); |
| siPrefix(self->stats[statsCount-1].bps * 8, "bps", |
| buffer, sizeof(buffer), 3); |
| fl_draw(buffer, 5 + (statsWidth-10)*2/3, statsHeight - 5); |
| |
| image = surface->image(); |
| delete surface; |
| |
| Fl_Display_Device::display_device()->set_current(); |
| |
| delete self->statsGraph; |
| self->statsGraph = new Surface(image); |
| delete image; |
| |
| self->damage(FL_DAMAGE_CHILD, self->w() - statsWidth - 30, |
| self->h() - statsHeight - 30, |
| statsWidth, statsHeight); |
| |
| Fl::repeat_timeout(0.5, handleStatsTimeout, data); |
| } |