| /* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. |
| * Copyright 2009-2019 Pierre Ossman for Cendio AB |
| * |
| * This is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation; either version 2 of the License, or |
| * (at your option) any later version. |
| * |
| * This software is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this software; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, |
| * USA. |
| */ |
| // |
| // VNCServer - abstract interface implemented by the RFB library. The back-end |
| // code calls the relevant methods as appropriate. |
| |
| #ifndef __RFB_VNCSERVER_H__ |
| #define __RFB_VNCSERVER_H__ |
| |
| #include <network/Socket.h> |
| |
| #include <rfb/UpdateTracker.h> |
| #include <rfb/SSecurity.h> |
| #include <rfb/ScreenSet.h> |
| |
| namespace rfb { |
| |
| class VNCServer : public UpdateTracker, |
| public network::SocketServer { |
| public: |
| // blockUpdates()/unblockUpdates() tells the server that the pixel buffer |
| // is currently in flux and may not be accessed. The attributes of the |
| // pixel buffer may still be accessed, but not the frame buffer itself. |
| // Note that access must be unblocked the exact same number of times it |
| // was blocked. |
| virtual void blockUpdates() = 0; |
| virtual void unblockUpdates() = 0; |
| |
| // setPixelBuffer() tells the server to use the given pixel buffer (and |
| // optionally a modified screen layout). If this differs in size from |
| // the previous pixel buffer, this may result in protocol messages being |
| // sent, or clients being disconnected. |
| virtual void setPixelBuffer(PixelBuffer* pb, const ScreenSet& layout) = 0; |
| virtual void setPixelBuffer(PixelBuffer* pb) = 0; |
| |
| // setScreenLayout() modifies the current screen layout without changing |
| // the pixelbuffer. Clients will be notified of the new layout. |
| virtual void setScreenLayout(const ScreenSet& layout) = 0; |
| |
| // getPixelBuffer() returns a pointer to the PixelBuffer object. |
| virtual const PixelBuffer* getPixelBuffer() const = 0; |
| |
| // requestClipboard() will result in a request to a client to |
| // transfer its clipboard data. A call to |
| // SDesktop::handleClipboardData() will be made once the data is |
| // available. |
| virtual void requestClipboard() = 0; |
| |
| // announceClipboard() informs all clients of changes to the |
| // clipboard on the server. A client may later request the |
| // clipboard data via SDesktop::handleClipboardRequest(). |
| virtual void announceClipboard(bool available) = 0; |
| |
| // sendClipboardData() transfers the clipboard data to a client |
| // and should be called whenever a client has requested the |
| // clipboard via SDesktop::handleClipboardRequest(). |
| virtual void sendClipboardData(const char* data) = 0; |
| |
| // bell() tells the server that it should make all clients make a bell sound. |
| virtual void bell() = 0; |
| |
| // approveConnection() is called some time after |
| // SDesktop::queryConnection() has been called, to accept or reject |
| // the connection. The accept argument should be true for |
| // acceptance, or false for rejection, in which case a string |
| // reason may also be given. |
| virtual void approveConnection(network::Socket* sock, bool accept, |
| const char* reason = NULL) = 0; |
| |
| // - Close all currently-connected clients, by calling |
| // their close() method with the supplied reason. |
| virtual void closeClients(const char* reason) = 0; |
| |
| // getConnection() gets the SConnection for a particular Socket. If |
| // the Socket is not recognised then null is returned. |
| virtual SConnection* getConnection(network::Socket* sock) = 0; |
| |
| // setCursor() tells the server that the cursor has changed. The |
| // cursorData argument contains width*height rgba quadruplets with |
| // non-premultiplied alpha. |
| virtual void setCursor(int width, int height, const Point& hotspot, |
| const rdr::U8* cursorData) = 0; |
| |
| // setCursorPos() tells the server the current position of the cursor. |
| virtual void setCursorPos(const Point& p) = 0; |
| |
| // setName() tells the server what desktop title to supply to clients |
| virtual void setName(const char* name) = 0; |
| |
| // setLEDState() tells the server what the current lock keys LED |
| // state is |
| virtual void setLEDState(unsigned int state) = 0; |
| }; |
| } |
| #endif |