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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright 2009-2019 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
//
// VNCSConnectionST is our derived class of SConnection for VNCServerST - there
// is one for each connected client. We think of VNCSConnectionST as part of
// the VNCServerST implementation, so its methods are allowed full access to
// members of VNCServerST.
//
#ifndef __RFB_VNCSCONNECTIONST_H__
#define __RFB_VNCSCONNECTIONST_H__
#include <map>
#include <rfb/Congestion.h>
#include <rfb/EncodeManager.h>
#include <rfb/SConnection.h>
#include <rfb/Timer.h>
namespace rfb {
class VNCServerST;
class VNCSConnectionST : public SConnection,
public Timer::Callback {
public:
VNCSConnectionST(VNCServerST* server_, network::Socket* s, bool reverse);
virtual ~VNCSConnectionST();
// SConnection methods
virtual bool accessCheck(AccessRights ar) const;
virtual void close(const char* reason);
// Methods called from VNCServerST. None of these methods ever knowingly
// throw an exception.
// init() must be called to initialise the protocol. If it fails it
// returns false, and close() will have been called.
bool init();
// processMessages() processes incoming messages from the client, invoking
// various callbacks as a result. It continues to process messages until
// reading might block. shutdown() will be called on the connection's
// Socket if an error occurs, via the close() call.
void processMessages();
// flushSocket() pushes any unwritten data on to the network.
void flushSocket();
// Called when the underlying pixelbuffer is resized or replaced.
void pixelBufferChange();
// Wrappers to make these methods "safe" for VNCServerST.
void writeFramebufferUpdateOrClose();
void screenLayoutChangeOrClose(rdr::U16 reason);
void setCursorOrClose();
void bellOrClose();
void setDesktopNameOrClose(const char *name);
void setLEDStateOrClose(unsigned int state);
void approveConnectionOrClose(bool accept, const char* reason);
void requestClipboardOrClose();
void announceClipboardOrClose(bool available);
void sendClipboardDataOrClose(const char* data);
// The following methods never throw exceptions
// getComparerState() returns if this client would like the framebuffer
// comparer to be enabled.
bool getComparerState();
// renderedCursorChange() is called whenever the server-side rendered
// cursor changes shape or position. It ensures that the next update will
// clean up the old rendered cursor and if necessary draw the new rendered
// cursor.
void renderedCursorChange();
// needRenderedCursor() returns true if this client needs the server-side
// rendered cursor. This may be because it does not support local cursor
// or because the current cursor position has not been set by this client.
bool needRenderedCursor();
network::Socket* getSock() { return sock; }
// Change tracking
void add_changed(const Region& region) { updates.add_changed(region); }
void add_copied(const Region& dest, const Point& delta) {
updates.add_copied(dest, delta);
}
private:
// SConnection callbacks
// These methods are invoked as callbacks from processMsg()
virtual void authSuccess();
virtual void authFailure(const char* reason);
virtual void queryConnection(const char* userName);
virtual void clientInit(bool shared);
virtual void setPixelFormat(const PixelFormat& pf);
virtual void pointerEvent(const Point& pos, int buttonMask);
virtual void keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down);
virtual void framebufferUpdateRequest(const Rect& r, bool incremental);
virtual void setDesktopSize(int fb_width, int fb_height,
const ScreenSet& layout);
virtual void fence(rdr::U32 flags, unsigned len, const char data[]);
virtual void enableContinuousUpdates(bool enable,
int x, int y, int w, int h);
virtual void handleClipboardRequest();
virtual void handleClipboardAnnounce(bool available);
virtual void handleClipboardData(const char* data);
virtual void supportsLocalCursor();
virtual void supportsFence();
virtual void supportsContinuousUpdates();
virtual void supportsLEDState();
// Timer callbacks
virtual bool handleTimeout(Timer* t);
// Internal methods
bool isShiftPressed();
// Congestion control
void writeRTTPing();
bool isCongested();
// writeFramebufferUpdate() attempts to write a framebuffer update to the
// client.
void writeFramebufferUpdate();
void writeNoDataUpdate();
void writeDataUpdate();
void writeLosslessRefresh();
void screenLayoutChange(rdr::U16 reason);
void setCursor();
void setDesktopName(const char *name);
void setLEDState(unsigned int state);
void setSocketTimeouts();
private:
network::Socket* sock;
CharArray peerEndpoint;
bool reverseConnection;
bool inProcessMessages;
bool pendingSyncFence, syncFence;
rdr::U32 fenceFlags;
unsigned fenceDataLen;
char *fenceData;
Congestion congestion;
Timer congestionTimer;
Timer losslessTimer;
VNCServerST* server;
SimpleUpdateTracker updates;
Region requested;
bool updateRenderedCursor, removeRenderedCursor;
Region damagedCursorRegion;
bool continuousUpdates;
Region cuRegion;
EncodeManager encodeManager;
std::map<rdr::U32, rdr::U32> pressedKeys;
Timer idleTimer;
time_t pointerEventTime;
Point pointerEventPos;
bool clientHasCursor;
Timer authFailureTimer;
CharArray authFailureMsg;
CharArray closeReason;
};
}
#endif