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/* Copyright (C) 2000-2003 Constantin Kaplinsky. All Rights Reserved.
* Copyright (C) 2011 D. R. Commander. All Rights Reserved.
* Copyright 2014-2018 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#ifndef __RFB_ENCODEMANAGER_H__
#define __RFB_ENCODEMANAGER_H__
#include <vector>
#include <rdr/types.h>
#include <rfb/PixelBuffer.h>
#include <rfb/Region.h>
#include <rfb/Timer.h>
namespace rfb {
class SConnection;
class Encoder;
class UpdateInfo;
class PixelBuffer;
class RenderedCursor;
struct Rect;
struct RectInfo;
class EncodeManager : public Timer::Callback {
public:
EncodeManager(SConnection* conn);
~EncodeManager();
void logStats();
// Hack to let ConnParams calculate the client's preferred encoding
static bool supported(int encoding);
bool needsLosslessRefresh(const Region& req);
int getNextLosslessRefresh(const Region& req);
void pruneLosslessRefresh(const Region& limits);
void writeUpdate(const UpdateInfo& ui, const PixelBuffer* pb,
const RenderedCursor* renderedCursor);
void writeLosslessRefresh(const Region& req, const PixelBuffer* pb,
const RenderedCursor* renderedCursor,
size_t maxUpdateSize);
protected:
virtual bool handleTimeout(Timer* t);
void doUpdate(bool allowLossy, const Region& changed,
const Region& copied, const Point& copy_delta,
const PixelBuffer* pb,
const RenderedCursor* renderedCursor);
void prepareEncoders(bool allowLossy);
Region getLosslessRefresh(const Region& req, size_t maxUpdateSize);
int computeNumRects(const Region& changed);
Encoder *startRect(const Rect& rect, int type);
void endRect();
void writeCopyRects(const Region& copied, const Point& delta);
void writeSolidRects(Region *changed, const PixelBuffer* pb);
void findSolidRect(const Rect& rect, Region *changed, const PixelBuffer* pb);
void writeRects(const Region& changed, const PixelBuffer* pb);
void writeSubRect(const Rect& rect, const PixelBuffer *pb);
bool checkSolidTile(const Rect& r, const rdr::U8* colourValue,
const PixelBuffer *pb);
void extendSolidAreaByBlock(const Rect& r, const rdr::U8* colourValue,
const PixelBuffer *pb, Rect* er);
void extendSolidAreaByPixel(const Rect& r, const Rect& sr,
const rdr::U8* colourValue,
const PixelBuffer *pb, Rect* er);
PixelBuffer* preparePixelBuffer(const Rect& rect,
const PixelBuffer *pb, bool convert);
bool analyseRect(const PixelBuffer *pb,
struct RectInfo *info, int maxColours);
protected:
// Preprocessor generated, optimised methods
inline bool checkSolidTile(const Rect& r, rdr::U8 colourValue,
const PixelBuffer *pb);
inline bool checkSolidTile(const Rect& r, rdr::U16 colourValue,
const PixelBuffer *pb);
inline bool checkSolidTile(const Rect& r, rdr::U32 colourValue,
const PixelBuffer *pb);
inline bool analyseRect(int width, int height,
const rdr::U8* buffer, int stride,
struct RectInfo *info, int maxColours);
inline bool analyseRect(int width, int height,
const rdr::U16* buffer, int stride,
struct RectInfo *info, int maxColours);
inline bool analyseRect(int width, int height,
const rdr::U32* buffer, int stride,
struct RectInfo *info, int maxColours);
protected:
SConnection *conn;
std::vector<Encoder*> encoders;
std::vector<int> activeEncoders;
Region lossyRegion;
Region recentlyChangedRegion;
Region pendingRefreshRegion;
Timer recentChangeTimer;
struct EncoderStats {
unsigned rects;
unsigned long long bytes;
unsigned long long pixels;
unsigned long long equivalent;
};
typedef std::vector< std::vector<struct EncoderStats> > StatsVector;
unsigned updates;
EncoderStats copyStats;
StatsVector stats;
int activeType;
int beforeLength;
class OffsetPixelBuffer : public FullFramePixelBuffer {
public:
OffsetPixelBuffer() {}
virtual ~OffsetPixelBuffer() {}
void update(const PixelFormat& pf, int width, int height,
const rdr::U8* data_, int stride);
};
OffsetPixelBuffer offsetPixelBuffer;
ManagedPixelBuffer convertedPixelBuffer;
};
}
#endif