| // |
| // "$Id: Fl_Bitmap.cxx 8360 2011-02-02 12:42:47Z manolo $" |
| // |
| // Bitmap drawing routines for the Fast Light Tool Kit (FLTK). |
| // |
| // Copyright 1998-2010 by Bill Spitzak and others. |
| // |
| // This library is free software; you can redistribute it and/or |
| // modify it under the terms of the GNU Library General Public |
| // License as published by the Free Software Foundation; either |
| // version 2 of the License, or (at your option) any later version. |
| // |
| // This library is distributed in the hope that it will be useful, |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| // Library General Public License for more details. |
| // |
| // You should have received a copy of the GNU Library General Public |
| // License along with this library; if not, write to the Free Software |
| // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 |
| // USA. |
| // |
| // Please report all bugs and problems on the following page: |
| // |
| // http://www.fltk.org/str.php |
| // |
| |
| /** \fn Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H) |
| The constructors create a new bitmap from the specified bitmap data.*/ |
| |
| /** \fn Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H) |
| The constructors create a new bitmap from the specified bitmap data.*/ |
| |
| #include <FL/Fl.H> |
| #include <FL/x.H> |
| #include <FL/fl_draw.H> |
| #include <FL/Fl_Widget.H> |
| #include <FL/Fl_Menu_Item.H> |
| #include <FL/Fl_Bitmap.H> |
| #include <FL/Fl_Printer.H> |
| #include "flstring.h" |
| |
| #if defined(__APPLE_QUARTZ__) |
| |
| |
| Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *array) { |
| static uchar reverse[16] = /* Bit reversal lookup table */ |
| { 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee, |
| 0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff }; |
| int rowBytes = (w+7)>>3 ; |
| uchar *bmask = (uchar*)malloc(rowBytes*h), *dst = bmask; |
| const uchar *src = array; |
| for ( int i=rowBytes*h; i>0; i--,src++ ) { |
| *dst++ = ((reverse[*src & 0x0f] & 0xf0) | (reverse[(*src >> 4) & 0x0f] & 0x0f))^0xff; |
| } |
| CGDataProviderRef srcp = CGDataProviderCreateWithData( 0L, bmask, rowBytes*h, 0L); |
| CGImageRef id_ = CGImageMaskCreate( w, h, 1, 1, rowBytes, srcp, 0L, false); |
| CGDataProviderRelease(srcp); |
| return (Fl_Bitmask)id_; |
| } |
| void fl_delete_bitmask(Fl_Bitmask bm) { |
| if (bm) CGImageRelease((CGImageRef)bm); |
| } |
| |
| |
| #elif defined(WIN32) // Windows bitmask functions... |
| |
| |
| // 'fl_create_bitmap()' - Create a 1-bit bitmap for drawing... |
| static Fl_Bitmask fl_create_bitmap(int w, int h, const uchar *data) { |
| // we need to pad the lines out to words & swap the bits |
| // in each byte. |
| int w1 = (w+7)/8; |
| int w2 = ((w+15)/16)*2; |
| uchar* newarray = new uchar[w2*h]; |
| const uchar* src = data; |
| uchar* dest = newarray; |
| Fl_Bitmask bm; |
| static uchar reverse[16] = /* Bit reversal lookup table */ |
| { 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee, |
| 0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff }; |
| |
| for (int y=0; y < h; y++) { |
| for (int n = 0; n < w1; n++, src++) |
| *dest++ = (uchar)((reverse[*src & 0x0f] & 0xf0) | |
| (reverse[(*src >> 4) & 0x0f] & 0x0f)); |
| dest += w2-w1; |
| } |
| |
| bm = CreateBitmap(w, h, 1, 1, newarray); |
| |
| delete[] newarray; |
| |
| return bm; |
| } |
| |
| // 'fl_create_bitmask()' - Create an N-bit bitmap for masking... |
| Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) { |
| // this won't work when the user changes display mode during run or |
| // has two screens with differnet depths |
| Fl_Bitmask bm; |
| static uchar hiNibble[16] = |
| { 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, |
| 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0 }; |
| static uchar loNibble[16] = |
| { 0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e, |
| 0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f }; |
| int np = GetDeviceCaps(fl_gc, PLANES); //: was always one on sample machines |
| int bpp = GetDeviceCaps(fl_gc, BITSPIXEL);//: 1,4,8,16,24,32 and more odd stuff? |
| int Bpr = (bpp*w+7)/8; //: bytes per row |
| int pad = Bpr&1, w1 = (w+7)/8, shr = ((w-1)&7)+1; |
| if (bpp==4) shr = (shr+1)/2; |
| uchar *newarray = new uchar[(Bpr+pad)*h]; |
| uchar *dst = newarray; |
| const uchar *src = data; |
| |
| for (int i=0; i<h; i++) { |
| // This is slooow, but we do it only once per pixmap |
| for (int j=w1; j>0; j--) { |
| uchar b = *src++; |
| if (bpp==1) { |
| *dst++ = (uchar)( hiNibble[b&15] ) | ( loNibble[(b>>4)&15] ); |
| } else if (bpp==4) { |
| for (int k=(j==1)?shr:4; k>0; k--) { |
| *dst++ = (uchar)("\377\360\017\000"[b&3]); |
| b = b >> 2; |
| } |
| } else { |
| for (int k=(j==1)?shr:8; k>0; k--) { |
| if (b&1) { |
| *dst++=0; |
| if (bpp>8) *dst++=0; |
| if (bpp>16) *dst++=0; |
| if (bpp>24) *dst++=0; |
| } else { |
| *dst++=0xff; |
| if (bpp>8) *dst++=0xff; |
| if (bpp>16) *dst++=0xff; |
| if (bpp>24) *dst++=0xff; |
| } |
| |
| b = b >> 1; |
| } |
| } |
| } |
| |
| dst += pad; |
| } |
| |
| bm = CreateBitmap(w, h, np, bpp, newarray); |
| delete[] newarray; |
| |
| return bm; |
| } |
| |
| |
| void fl_delete_bitmask(Fl_Bitmask bm) { |
| DeleteObject((HGDIOBJ)bm); |
| } |
| |
| |
| #else // X11 bitmask functions |
| |
| |
| Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) { |
| return XCreateBitmapFromData(fl_display, fl_window, (const char *)data, |
| (w+7)&-8, h); |
| } |
| |
| void fl_delete_bitmask(Fl_Bitmask bm) { |
| fl_delete_offscreen((Fl_Offscreen)bm); |
| } |
| |
| |
| #endif // __APPLE__ |
| |
| |
| // Create a 1-bit mask used for alpha blending |
| Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *array) { |
| Fl_Bitmask bm; |
| int bmw = (w + 7) / 8; |
| uchar *bitmap = new uchar[bmw * h]; |
| uchar *bitptr, bit; |
| const uchar *dataptr; |
| int x, y; |
| static uchar dither[16][16] = { // Simple 16x16 Floyd dither |
| { 0, 128, 32, 160, 8, 136, 40, 168, |
| 2, 130, 34, 162, 10, 138, 42, 170 }, |
| { 192, 64, 224, 96, 200, 72, 232, 104, |
| 194, 66, 226, 98, 202, 74, 234, 106 }, |
| { 48, 176, 16, 144, 56, 184, 24, 152, |
| 50, 178, 18, 146, 58, 186, 26, 154 }, |
| { 240, 112, 208, 80, 248, 120, 216, 88, |
| 242, 114, 210, 82, 250, 122, 218, 90 }, |
| { 12, 140, 44, 172, 4, 132, 36, 164, |
| 14, 142, 46, 174, 6, 134, 38, 166 }, |
| { 204, 76, 236, 108, 196, 68, 228, 100, |
| 206, 78, 238, 110, 198, 70, 230, 102 }, |
| { 60, 188, 28, 156, 52, 180, 20, 148, |
| 62, 190, 30, 158, 54, 182, 22, 150 }, |
| { 252, 124, 220, 92, 244, 116, 212, 84, |
| 254, 126, 222, 94, 246, 118, 214, 86 }, |
| { 3, 131, 35, 163, 11, 139, 43, 171, |
| 1, 129, 33, 161, 9, 137, 41, 169 }, |
| { 195, 67, 227, 99, 203, 75, 235, 107, |
| 193, 65, 225, 97, 201, 73, 233, 105 }, |
| { 51, 179, 19, 147, 59, 187, 27, 155, |
| 49, 177, 17, 145, 57, 185, 25, 153 }, |
| { 243, 115, 211, 83, 251, 123, 219, 91, |
| 241, 113, 209, 81, 249, 121, 217, 89 }, |
| { 15, 143, 47, 175, 7, 135, 39, 167, |
| 13, 141, 45, 173, 5, 133, 37, 165 }, |
| { 207, 79, 239, 111, 199, 71, 231, 103, |
| 205, 77, 237, 109, 197, 69, 229, 101 }, |
| { 63, 191, 31, 159, 55, 183, 23, 151, |
| 61, 189, 29, 157, 53, 181, 21, 149 }, |
| { 254, 127, 223, 95, 247, 119, 215, 87, |
| 253, 125, 221, 93, 245, 117, 213, 85 } |
| }; |
| |
| // Generate a 1-bit "screen door" alpha mask; not always pretty, but |
| // definitely fast... In the future we may be able to support things |
| // like the RENDER extension in XFree86, when available, to provide |
| // true RGBA-blended rendering. See: |
| // |
| // http://www.xfree86.org/~keithp/render/protocol.html |
| // |
| // for more info on XRender... |
| // |
| // MacOS already provides alpha blending support and has its own |
| // fl_create_alphamask() function... |
| memset(bitmap, 0, bmw * h); |
| |
| for (dataptr = array + d - 1, y = 0; y < h; y ++, dataptr += ld) |
| for (bitptr = bitmap + y * bmw, bit = 1, x = 0; x < w; x ++, dataptr += d) { |
| if (*dataptr > dither[x & 15][y & 15]) |
| *bitptr |= bit; |
| if (bit < 128) bit <<= 1; |
| else { |
| bit = 1; |
| bitptr ++; |
| } |
| } |
| |
| bm = fl_create_bitmask(w, h, bitmap); |
| delete[] bitmap; |
| |
| return (bm); |
| } |
| |
| void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) { |
| fl_graphics_driver->draw(this, XP, YP, WP, HP, cx, cy); |
| } |
| |
| static int start(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int w, int h, int &cx, int &cy, |
| int &X, int &Y, int &W, int &H) |
| { |
| // account for current clip region (faster on Irix): |
| fl_clip_box(XP,YP,WP,HP,X,Y,W,H); |
| cx += X-XP; cy += Y-YP; |
| // clip the box down to the size of image, quit if empty: |
| if (cx < 0) {W += cx; X -= cx; cx = 0;} |
| if (cx+W > w) W = w-cx; |
| if (W <= 0) return 1; |
| if (cy < 0) {H += cy; Y -= cy; cy = 0;} |
| if (cy+H > h) H = h-cy; |
| if (H <= 0) return 1; |
| return 0; |
| } |
| |
| #ifdef __APPLE__ |
| void Fl_Quartz_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) { |
| int X, Y, W, H; |
| if (!bm->array) { |
| bm->draw_empty(XP, YP); |
| return; |
| } |
| if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) { |
| return; |
| } |
| if (!bm->id_) bm->id_ = fl_create_bitmask(bm->w(), bm->h(), bm->array); |
| if (bm->id_ && fl_gc) { |
| CGRect rect = { { X, Y }, { W, H } }; |
| Fl_X::q_begin_image(rect, cx, cy, bm->w(), bm->h()); |
| CGContextDrawImage(fl_gc, rect, (CGImageRef)bm->id_); |
| Fl_X::q_end_image(); |
| } |
| } |
| |
| #elif defined(WIN32) |
| void Fl_GDI_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) { |
| int X, Y, W, H; |
| if (!bm->array) { |
| bm->draw_empty(XP, YP); |
| return; |
| } |
| if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) { |
| return; |
| } |
| if (!bm->id_) bm->id_ = fl_create_bitmap(bm->w(), bm->h(), bm->array); |
| |
| typedef BOOL (WINAPI* fl_transp_func) (HDC,int,int,int,int,HDC,int,int,int,int,UINT); |
| static fl_transp_func fl_TransparentBlt; |
| HDC tempdc; |
| int save; |
| BOOL use_print_algo = false; |
| if (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) { |
| static HMODULE hMod = NULL; |
| if (!hMod) { |
| hMod = LoadLibrary("MSIMG32.DLL"); |
| if (hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt"); |
| } |
| if (fl_TransparentBlt) use_print_algo = true; |
| } |
| if (use_print_algo) { // algorithm for bitmap output to Fl_GDI_Printer |
| Fl_Offscreen tmp_id = fl_create_offscreen(W, H); |
| fl_begin_offscreen(tmp_id); |
| Fl_Color save_c = fl_color(); // save bitmap's desired color |
| uchar r, g, b; |
| Fl::get_color(save_c, r, g, b); |
| r = 255-r; |
| g = 255-g; |
| b = 255-b; |
| Fl_Color background = fl_rgb_color(r, g, b); // a color very different from the bitmap's |
| fl_color(background); |
| fl_rectf(0,0,W,H); // use this color as offscreen background |
| fl_color(save_c); // back to bitmap's color |
| tempdc = CreateCompatibleDC(fl_gc); |
| save = SaveDC(tempdc); |
| SelectObject(tempdc, (HGDIOBJ)bm->id_); |
| SelectObject(fl_gc, fl_brush()); // use bitmap's desired color |
| BitBlt(fl_gc, 0, 0, W, H, tempdc, 0, 0, 0xE20746L); // draw bitmap to offscreen |
| fl_end_offscreen(); // offscreen data is in tmp_id |
| SelectObject(tempdc, (HGDIOBJ)tmp_id); // use offscreen data |
| // draw it to printer context with background color as transparent |
| fl_TransparentBlt(fl_gc, X,Y,W,H, tempdc, cx, cy, bm->w(), bm->h(), RGB(r, g, b) ); |
| fl_delete_offscreen(tmp_id); |
| } |
| else { // algorithm for bitmap output to display |
| tempdc = CreateCompatibleDC(fl_gc); |
| save = SaveDC(tempdc); |
| SelectObject(tempdc, (HGDIOBJ)bm->id_); |
| SelectObject(fl_gc, fl_brush()); |
| // secret bitblt code found in old MSWindows reference manual: |
| BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L); |
| } |
| RestoreDC(tempdc, save); |
| DeleteDC(tempdc); |
| } |
| |
| #else // Xlib |
| void Fl_Xlib_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) { |
| int X, Y, W, H; |
| if (!bm->array) { |
| bm->draw_empty(XP, YP); |
| return; |
| } |
| if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) { |
| return; |
| } |
| if (!bm->id_) bm->id_ = fl_create_bitmask(bm->w(), bm->h(), bm->array); |
| |
| XSetStipple(fl_display, fl_gc, bm->id_); |
| int ox = X-cx; if (ox < 0) ox += bm->w(); |
| int oy = Y-cy; if (oy < 0) oy += bm->h(); |
| XSetTSOrigin(fl_display, fl_gc, ox, oy); |
| XSetFillStyle(fl_display, fl_gc, FillStippled); |
| XFillRectangle(fl_display, fl_window, fl_gc, X, Y, W, H); |
| XSetFillStyle(fl_display, fl_gc, FillSolid); |
| } |
| #endif |
| |
| /** |
| The destructor free all memory and server resources that are used by |
| the bitmap. |
| */ |
| Fl_Bitmap::~Fl_Bitmap() { |
| uncache(); |
| if (alloc_array) delete[] (uchar *)array; |
| } |
| |
| void Fl_Bitmap::uncache() { |
| if (id_) { |
| #ifdef __APPLE_QUARTZ__ |
| fl_delete_bitmask((Fl_Bitmask)id_); |
| #else |
| fl_delete_bitmask((Fl_Offscreen)id_); |
| #endif |
| id_ = 0; |
| } |
| } |
| |
| void Fl_Bitmap::label(Fl_Widget* widget) { |
| widget->image(this); |
| } |
| |
| void Fl_Bitmap::label(Fl_Menu_Item* m) { |
| Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, measure); |
| m->label(_FL_IMAGE_LABEL, (const char*)this); |
| } |
| |
| Fl_Image *Fl_Bitmap::copy(int W, int H) { |
| Fl_Bitmap *new_image; // New RGB image |
| uchar *new_array; // New array for image data |
| |
| // Optimize the simple copy where the width and height are the same... |
| if (W == w() && H == h()) { |
| new_array = new uchar [H * ((W + 7) / 8)]; |
| memcpy(new_array, array, H * ((W + 7) / 8)); |
| |
| new_image = new Fl_Bitmap(new_array, W, H); |
| new_image->alloc_array = 1; |
| |
| return new_image; |
| } |
| if (W <= 0 || H <= 0) return 0; |
| |
| // OK, need to resize the image data; allocate memory and |
| uchar *new_ptr, // Pointer into new array |
| new_bit, // Bit for new array |
| old_bit; // Bit for old array |
| const uchar *old_ptr; // Pointer into old array |
| int sx, sy, // Source coordinates |
| dx, dy, // Destination coordinates |
| xerr, yerr, // X & Y errors |
| xmod, ymod, // X & Y moduli |
| xstep, ystep; // X & Y step increments |
| |
| |
| // Figure out Bresenheim step/modulus values... |
| xmod = w() % W; |
| xstep = w() / W; |
| ymod = h() % H; |
| ystep = h() / H; |
| |
| // Allocate memory for the new image... |
| new_array = new uchar [H * ((W + 7) / 8)]; |
| new_image = new Fl_Bitmap(new_array, W, H); |
| new_image->alloc_array = 1; |
| |
| memset(new_array, 0, H * ((W + 7) / 8)); |
| |
| // Scale the image using a nearest-neighbor algorithm... |
| for (dy = H, sy = 0, yerr = H, new_ptr = new_array; dy > 0; dy --) { |
| for (dx = W, xerr = W, old_ptr = array + sy * ((w() + 7) / 8), sx = 0, new_bit = 1; |
| dx > 0; |
| dx --) { |
| old_bit = (uchar)(1 << (sx & 7)); |
| if (old_ptr[sx / 8] & old_bit) *new_ptr |= new_bit; |
| |
| if (new_bit < 128) new_bit <<= 1; |
| else { |
| new_bit = 1; |
| new_ptr ++; |
| } |
| |
| sx += xstep; |
| xerr -= xmod; |
| |
| if (xerr <= 0) { |
| xerr += W; |
| sx ++; |
| } |
| } |
| |
| if (new_bit > 1) new_ptr ++; |
| |
| sy += ystep; |
| yerr -= ymod; |
| if (yerr <= 0) { |
| yerr += H; |
| sy ++; |
| } |
| } |
| |
| return new_image; |
| } |
| |
| |
| // |
| // End of "$Id: Fl_Bitmap.cxx 8360 2011-02-02 12:42:47Z manolo $". |
| // |