Change idle timeout to timer
Get this timeout in to the timer system as well to make things
simpler and more robust.
diff --git a/common/rfb/VNCSConnectionST.h b/common/rfb/VNCSConnectionST.h
index 1b7d59a..c992d14 100644
--- a/common/rfb/VNCSConnectionST.h
+++ b/common/rfb/VNCSConnectionST.h
@@ -77,11 +77,6 @@
void setLEDStateOrClose(unsigned int state);
void approveConnectionOrClose(bool accept, const char* reason);
- // checkIdleTimeout() returns the number of milliseconds left until the
- // idle timeout expires. If it has expired, the connection is closed and
- // zero is returned. Zero is also returned if there is no idle timeout.
- int checkIdleTimeout();
-
// The following methods never throw exceptions
// getComparerState() returns if this client would like the framebuffer
@@ -182,7 +177,8 @@
std::map<rdr::U32, rdr::U32> pressedKeys;
- time_t lastEventTime;
+ Timer idleTimer;
+
time_t pointerEventTime;
Point pointerEventPos;
bool clientHasCursor;