Zach Reizner | 01935f3 | 2015-04-29 11:15:09 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2015 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "GLCompositor" |
| 18 | |
| 19 | #include <sstream> |
| 20 | #include <string> |
| 21 | #include <vector> |
| 22 | |
| 23 | #include <cutils/log.h> |
| 24 | |
| 25 | #define EGL_EGLEXT_PROTOTYPES |
| 26 | #define GL_GLEXT_PROTOTYPES |
| 27 | |
| 28 | #include <EGL/egl.h> |
| 29 | #include <EGL/eglext.h> |
| 30 | #include <GLES2/gl2.h> |
| 31 | #include <GLES2/gl2ext.h> |
| 32 | |
| 33 | #include <hardware/hardware.h> |
| 34 | #include <hardware/hwcomposer.h> |
| 35 | |
| 36 | #include <ui/GraphicBuffer.h> |
| 37 | #include <ui/PixelFormat.h> |
| 38 | |
| 39 | #include <cutils/properties.h> |
| 40 | #include <sync/sync.h> |
| 41 | #include <sw_sync.h> |
| 42 | |
| 43 | #include "drm_hwcomposer.h" |
| 44 | |
| 45 | #include "gl_compositor.h" |
| 46 | #include "seperate_rects.h" |
| 47 | |
| 48 | // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures |
| 49 | #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX |
| 50 | #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A |
| 51 | #endif |
| 52 | |
| 53 | #define MAX_OVERLAPPING_LAYERS 64 |
| 54 | |
| 55 | namespace android { |
| 56 | |
| 57 | struct GLCompositor::texture_from_handle { |
| 58 | EGLImageKHR image; |
| 59 | GLuint texture; |
| 60 | }; |
| 61 | |
| 62 | static const char *get_gl_error(void); |
| 63 | static const char *get_egl_error(void); |
| 64 | static bool has_extension(const char *extension, const char *extensions); |
| 65 | |
| 66 | template <typename T> |
| 67 | int AllocResource(std::vector<T> &array) { |
| 68 | for (typename std::vector<T>::iterator it = array.begin(); it != array.end(); |
| 69 | ++it) { |
| 70 | if (!it->is_some()) { |
| 71 | return std::distance(array.begin(), it); |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | array.push_back(T()); |
| 76 | return array.size() - 1; |
| 77 | } |
| 78 | |
| 79 | template <typename T> |
| 80 | void FreeResource(std::vector<T> &array, int index) { |
| 81 | if (index == (int)array.size() - 1) { |
| 82 | array.pop_back(); |
| 83 | } else if (index >= 0 && (unsigned)index < array.size()) { |
| 84 | array[index].Reset(); |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | struct GLTarget { |
| 89 | sp<GraphicBuffer> fb; |
| 90 | EGLImageKHR egl_fb_image; |
| 91 | GLuint gl_fb; |
| 92 | GLuint gl_fb_tex; |
| 93 | bool forgotten; |
| 94 | unsigned composition_count; |
| 95 | |
| 96 | GLTarget() |
| 97 | : egl_fb_image(EGL_NO_IMAGE_KHR), |
| 98 | gl_fb(0), |
| 99 | gl_fb_tex(0), |
| 100 | forgotten(true), |
| 101 | composition_count(0) { |
| 102 | } |
| 103 | |
| 104 | void Reset() { |
| 105 | fb.clear(); |
| 106 | egl_fb_image = EGL_NO_IMAGE_KHR; |
| 107 | gl_fb = 0; |
| 108 | gl_fb_tex = 0; |
| 109 | forgotten = true; |
| 110 | composition_count = 0; |
| 111 | } |
| 112 | |
| 113 | bool is_some() const { |
| 114 | return egl_fb_image != EGL_NO_IMAGE_KHR; |
| 115 | } |
| 116 | }; |
| 117 | |
| 118 | struct GLCompositor::priv_data { |
| 119 | EGLDisplay egl_display; |
| 120 | EGLContext egl_ctx; |
| 121 | |
| 122 | EGLDisplay saved_egl_display; |
| 123 | EGLContext saved_egl_ctx; |
| 124 | EGLSurface saved_egl_read; |
| 125 | EGLSurface saved_egl_draw; |
| 126 | |
| 127 | int current_target; |
| 128 | std::vector<GLTarget> targets; |
| 129 | std::vector<GLComposition *> compositions; |
| 130 | |
| 131 | std::vector<GLint> blend_programs; |
| 132 | GLuint vertex_buffer; |
| 133 | |
| 134 | priv_data() |
| 135 | : egl_display(EGL_NO_DISPLAY), |
| 136 | egl_ctx(EGL_NO_CONTEXT), |
| 137 | saved_egl_display(EGL_NO_DISPLAY), |
| 138 | saved_egl_ctx(EGL_NO_CONTEXT), |
| 139 | saved_egl_read(EGL_NO_SURFACE), |
| 140 | saved_egl_draw(EGL_NO_SURFACE), |
| 141 | current_target(-1) { |
| 142 | } |
| 143 | }; |
| 144 | |
| 145 | class GLComposition : public Composition { |
| 146 | public: |
| 147 | struct LayerData { |
| 148 | hwc_layer_1 layer; |
| 149 | hwc_drm_bo bo; |
| 150 | }; |
| 151 | |
| 152 | GLComposition(GLCompositor *owner) : compositor(owner), target_handle(-1) { |
| 153 | } |
| 154 | |
| 155 | virtual ~GLComposition() { |
| 156 | if (compositor == NULL) { |
| 157 | return; |
| 158 | } |
| 159 | |
| 160 | // Removes this composition from the owning compositor automatically. |
| 161 | std::vector<GLComposition *> &compositions = |
| 162 | compositor->priv_->compositions; |
| 163 | std::vector<GLComposition *>::iterator it = |
| 164 | std::find(compositions.begin(), compositions.end(), this); |
| 165 | if (it != compositions.end()) { |
| 166 | compositions.erase(it); |
| 167 | } |
| 168 | |
| 169 | GLTarget *target = &compositor->priv_->targets[target_handle]; |
| 170 | target->composition_count--; |
| 171 | compositor->CheckAndDestroyTarget(target_handle); |
| 172 | } |
| 173 | |
| 174 | virtual int AddLayer(int display, hwc_layer_1 *layer, hwc_drm_bo *bo) { |
| 175 | (void)display; |
| 176 | if (layer->compositionType != HWC_OVERLAY) { |
| 177 | ALOGE("Must add layers with compositionType == HWC_OVERLAY"); |
| 178 | return 1; |
| 179 | } |
| 180 | |
| 181 | if (layer->handle == 0) { |
| 182 | ALOGE("Must add layers with valid buffer handle"); |
| 183 | return 1; |
| 184 | } |
| 185 | |
| 186 | layer_data.push_back(LayerData()); |
| 187 | LayerData &layer_datum = layer_data.back(); |
| 188 | layer_datum.layer = *layer; |
| 189 | layer_datum.bo = *bo; |
| 190 | |
| 191 | return 0; |
| 192 | } |
| 193 | |
| 194 | virtual unsigned GetRemainingLayers(int display, unsigned num_needed) const { |
| 195 | (void)display; |
| 196 | return num_needed; |
| 197 | } |
| 198 | |
| 199 | GLCompositor *compositor; |
| 200 | int target_handle; |
| 201 | std::vector<LayerData> layer_data; |
| 202 | }; |
| 203 | |
| 204 | struct RenderingCommand { |
| 205 | struct TextureSource { |
| 206 | unsigned texture_index; |
| 207 | float crop_bounds[4]; |
| 208 | float alpha; |
| 209 | }; |
| 210 | |
| 211 | float bounds[4]; |
| 212 | unsigned texture_count; |
| 213 | TextureSource textures[MAX_OVERLAPPING_LAYERS]; |
| 214 | |
| 215 | RenderingCommand() : texture_count(0) { |
| 216 | } |
| 217 | }; |
| 218 | |
| 219 | static void ConstructCommands(const GLComposition &composition, |
| 220 | std::vector<RenderingCommand> *commands) { |
| 221 | std::vector<seperate_rects::Rect<float> > in_rects; |
| 222 | std::vector<seperate_rects::RectSet<uint64_t, float> > out_rects; |
| 223 | int i; |
| 224 | |
| 225 | for (unsigned rect_index = 0; rect_index < composition.layer_data.size(); |
| 226 | rect_index++) { |
| 227 | const struct hwc_layer_1 &layer = composition.layer_data[rect_index].layer; |
| 228 | seperate_rects::Rect<float> rect; |
| 229 | in_rects.push_back(seperate_rects::Rect<float>( |
| 230 | layer.displayFrame.left, layer.displayFrame.top, |
| 231 | layer.displayFrame.right, layer.displayFrame.bottom)); |
| 232 | } |
| 233 | |
| 234 | seperate_frects_64(in_rects, &out_rects); |
| 235 | |
| 236 | for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) { |
| 237 | const seperate_rects::RectSet<uint64_t, float> &out_rect = |
| 238 | out_rects[rect_index]; |
| 239 | commands->push_back(RenderingCommand()); |
| 240 | RenderingCommand &cmd = commands->back(); |
| 241 | |
| 242 | memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds)); |
| 243 | |
| 244 | uint64_t tex_set = out_rect.id_set.getBits(); |
| 245 | for (unsigned i = composition.layer_data.size() - 1; tex_set != 0x0; i--) { |
| 246 | if (tex_set & (0x1 << i)) { |
| 247 | tex_set &= ~(0x1 << i); |
| 248 | |
| 249 | const struct hwc_layer_1 &layer = composition.layer_data[i].layer; |
| 250 | |
| 251 | seperate_rects::Rect<float> display_rect( |
| 252 | layer.displayFrame.left, layer.displayFrame.top, |
| 253 | layer.displayFrame.right, layer.displayFrame.bottom); |
| 254 | float display_size[2] = { |
| 255 | display_rect.bounds[2] - display_rect.bounds[0], |
| 256 | display_rect.bounds[3] - display_rect.bounds[1]}; |
| 257 | |
| 258 | seperate_rects::Rect<float> crop_rect( |
| 259 | layer.sourceCropf.left, layer.sourceCropf.top, |
| 260 | layer.sourceCropf.right, layer.sourceCropf.bottom); |
| 261 | float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0], |
| 262 | crop_rect.bounds[3] - crop_rect.bounds[1]}; |
| 263 | |
| 264 | RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count]; |
| 265 | cmd.texture_count++; |
| 266 | src.texture_index = i; |
| 267 | |
| 268 | for (int b = 0; b < 4; b++) { |
| 269 | float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) / |
| 270 | display_size[b % 2]; |
| 271 | src.crop_bounds[b] = |
| 272 | crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2]; |
| 273 | } |
| 274 | |
| 275 | if (layer.blending == HWC_BLENDING_NONE) { |
| 276 | src.alpha = 1.0f; |
| 277 | // This layer is opaque. There is no point in using layers below this |
| 278 | // one. |
| 279 | break; |
| 280 | } |
| 281 | |
| 282 | src.alpha = layer.planeAlpha / 255.0f; |
| 283 | } |
| 284 | } |
| 285 | } |
| 286 | } |
| 287 | |
| 288 | GLCompositor::GLCompositor() { |
| 289 | priv_ = new priv_data; |
| 290 | } |
| 291 | |
| 292 | GLCompositor::~GLCompositor() { |
| 293 | if (BeginContext()) { |
| 294 | goto destroy_ctx; |
| 295 | } |
| 296 | |
| 297 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 298 | glBindTexture(GL_TEXTURE_2D, 0); |
| 299 | |
| 300 | for (std::vector<GLTarget>::iterator it = priv_->targets.end(); |
| 301 | it != priv_->targets.begin(); it = priv_->targets.end()) { |
| 302 | --it; |
| 303 | glDeleteFramebuffers(1, &it->gl_fb); |
| 304 | glDeleteTextures(1, &it->gl_fb_tex); |
| 305 | eglDestroyImageKHR(priv_->egl_display, it->egl_fb_image); |
| 306 | priv_->targets.erase(it); |
| 307 | } |
| 308 | |
| 309 | for (std::vector<GLComposition *>::iterator it = priv_->compositions.end(); |
| 310 | it != priv_->compositions.begin(); it = priv_->compositions.end()) { |
| 311 | --it; |
| 312 | |
| 313 | // Prevents compositor from trying to erase itself |
| 314 | (*it)->compositor = NULL; |
| 315 | delete *it; |
| 316 | priv_->compositions.erase(it); |
| 317 | } |
| 318 | |
| 319 | destroy_ctx: |
| 320 | eglMakeCurrent(priv_->egl_display, |
| 321 | EGL_NO_SURFACE /* No default draw surface */, |
| 322 | EGL_NO_SURFACE /* No default draw read */, EGL_NO_CONTEXT); |
| 323 | eglDestroyContext(priv_->egl_display, priv_->egl_ctx); |
| 324 | |
| 325 | EndContext(); |
| 326 | delete priv_; |
| 327 | } |
| 328 | |
| 329 | int GLCompositor::Init() { |
| 330 | int ret = 0; |
| 331 | const char *egl_extensions; |
| 332 | const char *gl_extensions; |
| 333 | EGLint num_configs; |
| 334 | EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE}; |
| 335 | EGLConfig egl_config; |
| 336 | |
| 337 | // clang-format off |
| 338 | const GLfloat verts[] = { |
| 339 | 0.0f, 0.0f, 0.0f, 0.0f, |
| 340 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 341 | 1.0f, 0.0f, 1.0f, 0.0f, |
| 342 | 1.0f, 1.0f, 1.0f, 1.0f |
| 343 | }; |
| 344 | // clang-format on |
| 345 | |
| 346 | const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| 347 | EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, |
| 348 | EGL_BLUE_SIZE, 8, EGL_NONE}; |
| 349 | |
| 350 | const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; |
| 351 | |
| 352 | priv_->egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| 353 | if (priv_->egl_display == EGL_NO_DISPLAY) { |
| 354 | ALOGE("Failed to get egl display"); |
| 355 | ret = 1; |
| 356 | goto out; |
| 357 | } |
| 358 | |
| 359 | if (!eglInitialize(priv_->egl_display, NULL, NULL)) { |
| 360 | ALOGE("Failed to initialize egl: %s", get_egl_error()); |
| 361 | ret = 1; |
| 362 | goto out; |
| 363 | } |
| 364 | |
| 365 | egl_extensions = eglQueryString(priv_->egl_display, EGL_EXTENSIONS); |
| 366 | |
| 367 | // These extensions are all technically required but not always reported due |
| 368 | // to meta EGL filtering them out. |
| 369 | if (!has_extension("EGL_KHR_image_base", egl_extensions)) |
| 370 | ALOGW("EGL_KHR_image_base extension not supported"); |
| 371 | |
| 372 | if (!has_extension("EGL_ANDROID_image_native_buffer", egl_extensions)) |
| 373 | ALOGW("EGL_ANDROID_image_native_buffer extension not supported"); |
| 374 | |
| 375 | if (!has_extension("EGL_ANDROID_native_fence_sync", egl_extensions)) |
| 376 | ALOGW("EGL_ANDROID_native_fence_sync extension not supported"); |
| 377 | |
| 378 | if (!eglChooseConfig(priv_->egl_display, config_attribs, &egl_config, 1, |
| 379 | &num_configs)) { |
| 380 | ALOGE("eglChooseConfig() failed with error: %s", get_egl_error()); |
| 381 | goto out; |
| 382 | } |
| 383 | |
| 384 | priv_->egl_ctx = |
| 385 | eglCreateContext(priv_->egl_display, egl_config, |
| 386 | EGL_NO_CONTEXT /* No shared context */, context_attribs); |
| 387 | |
| 388 | if (priv_->egl_ctx == EGL_NO_CONTEXT) { |
| 389 | ALOGE("Failed to create OpenGL ES Context: %s", get_egl_error()); |
| 390 | ret = 1; |
| 391 | goto out; |
| 392 | } |
| 393 | |
| 394 | ret = BeginContext(); |
| 395 | if (ret) |
| 396 | goto out; |
| 397 | |
| 398 | gl_extensions = (const char *)glGetString(GL_EXTENSIONS); |
| 399 | |
| 400 | if (!has_extension("GL_OES_EGL_image", gl_extensions)) |
| 401 | ALOGW("GL_OES_EGL_image extension not supported"); |
| 402 | |
| 403 | glGenBuffers(1, &priv_->vertex_buffer); |
| 404 | glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer); |
| 405 | glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); |
| 406 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 407 | |
| 408 | if (GenerateShaders()) { |
| 409 | ret = 1; |
| 410 | goto end_ctx; |
| 411 | } |
| 412 | |
| 413 | end_ctx: |
| 414 | EndContext(); |
| 415 | |
| 416 | out: |
| 417 | return ret; |
| 418 | } |
| 419 | |
| 420 | Targeting *GLCompositor::targeting() { |
| 421 | return (Targeting *)this; |
| 422 | } |
| 423 | |
| 424 | int GLCompositor::CreateTarget(sp<GraphicBuffer> &buffer) { |
| 425 | int ret; |
| 426 | |
| 427 | ret = BeginContext(); |
| 428 | if (ret) |
| 429 | return -1; |
| 430 | |
| 431 | int target_handle = AllocResource(priv_->targets); |
| 432 | GLTarget *target = &priv_->targets[target_handle]; |
| 433 | |
| 434 | target->fb = buffer; |
| 435 | |
| 436 | target->egl_fb_image = eglCreateImageKHR( |
| 437 | priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, |
| 438 | (EGLClientBuffer)target->fb->getNativeBuffer(), NULL /* no attribs */); |
| 439 | |
| 440 | if (target->egl_fb_image == EGL_NO_IMAGE_KHR) { |
| 441 | ALOGE("Failed to make image from target buffer: %s", get_egl_error()); |
| 442 | ret = -1; |
| 443 | goto fail_create_image; |
| 444 | } |
| 445 | |
| 446 | glGenTextures(1, &target->gl_fb_tex); |
| 447 | glBindTexture(GL_TEXTURE_2D, target->gl_fb_tex); |
| 448 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, |
| 449 | (GLeglImageOES)target->egl_fb_image); |
| 450 | glBindTexture(GL_TEXTURE_2D, 0); |
| 451 | |
| 452 | glGenFramebuffers(1, &target->gl_fb); |
| 453 | glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb); |
| 454 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 455 | target->gl_fb_tex, 0); |
| 456 | |
| 457 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
| 458 | ALOGE("Failed framebuffer check for created target buffer"); |
| 459 | ret = 1; |
| 460 | goto fail_framebuffer_status; |
| 461 | } |
| 462 | |
| 463 | target->forgotten = false; |
| 464 | |
| 465 | ret = target_handle; |
| 466 | goto out; |
| 467 | |
| 468 | fail_framebuffer_status: |
| 469 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 470 | glDeleteFramebuffers(1, &target->gl_fb); |
| 471 | glDeleteTextures(1, &target->gl_fb_tex); |
| 472 | eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image); |
| 473 | target->gl_fb = 0; |
| 474 | target->gl_fb_tex = 0; |
| 475 | target->egl_fb_image = EGL_NO_IMAGE_KHR; |
| 476 | |
| 477 | fail_create_image: |
| 478 | target->fb.clear(); |
| 479 | FreeResource(priv_->targets, target_handle); |
| 480 | |
| 481 | out: |
| 482 | EndContext(); |
| 483 | return ret; |
| 484 | } |
| 485 | |
| 486 | void GLCompositor::SetTarget(int target_handle) { |
| 487 | if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) { |
| 488 | GLTarget *target = &priv_->targets[target_handle]; |
| 489 | if (target->is_some()) { |
| 490 | priv_->current_target = target_handle; |
| 491 | return; |
| 492 | } |
| 493 | } |
| 494 | |
| 495 | priv_->current_target = -1; |
| 496 | } |
| 497 | |
| 498 | void GLCompositor::ForgetTarget(int target_handle) { |
| 499 | if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) { |
| 500 | if (target_handle == priv_->current_target) { |
| 501 | priv_->current_target = -1; |
| 502 | } |
| 503 | |
| 504 | GLTarget *target = &priv_->targets[target_handle]; |
| 505 | if (target->is_some()) { |
| 506 | target->forgotten = true; |
| 507 | CheckAndDestroyTarget(target_handle); |
| 508 | return; |
| 509 | } |
| 510 | } |
| 511 | |
| 512 | ALOGE("Failed to forget target because of invalid handle"); |
| 513 | } |
| 514 | |
| 515 | void GLCompositor::CheckAndDestroyTarget(int target_handle) { |
| 516 | GLTarget *target = &priv_->targets[target_handle]; |
| 517 | if (target->composition_count == 0 && target->forgotten) { |
| 518 | if (BeginContext() == 0) { |
| 519 | glDeleteFramebuffers(1, &target->gl_fb); |
| 520 | glDeleteTextures(1, &target->gl_fb_tex); |
| 521 | eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image); |
| 522 | EndContext(); |
| 523 | } |
| 524 | |
| 525 | FreeResource(priv_->targets, target_handle); |
| 526 | } |
| 527 | } |
| 528 | |
| 529 | Composition *GLCompositor::CreateComposition() { |
| 530 | if (priv_->current_target >= 0 && |
| 531 | (unsigned)priv_->current_target < priv_->targets.size()) { |
| 532 | GLTarget *target = &priv_->targets[priv_->current_target]; |
| 533 | if (target->is_some()) { |
| 534 | GLComposition *composition = new GLComposition(this); |
| 535 | composition->target_handle = priv_->current_target; |
| 536 | target->composition_count++; |
| 537 | priv_->compositions.push_back(composition); |
| 538 | return composition; |
| 539 | } |
| 540 | } |
| 541 | |
| 542 | ALOGE("Failed to create composition because of invalid target handle %d", |
| 543 | priv_->current_target); |
| 544 | |
| 545 | return NULL; |
| 546 | } |
| 547 | |
| 548 | int GLCompositor::QueueComposition(Composition *composition) { |
| 549 | if (composition) { |
| 550 | int ret = DoComposition(*(GLComposition *)composition); |
| 551 | delete composition; |
| 552 | return ret; |
| 553 | } |
| 554 | |
| 555 | ALOGE("Failed to queue composition because of invalid composition handle"); |
| 556 | |
| 557 | return -EINVAL; |
| 558 | } |
| 559 | |
| 560 | int GLCompositor::Composite() { |
| 561 | return 0; |
| 562 | } |
| 563 | |
| 564 | int GLCompositor::BeginContext() { |
| 565 | priv_->saved_egl_display = eglGetCurrentDisplay(); |
| 566 | priv_->saved_egl_ctx = eglGetCurrentContext(); |
| 567 | |
| 568 | if (priv_->saved_egl_display != priv_->egl_display || |
| 569 | priv_->saved_egl_ctx != priv_->egl_ctx) { |
| 570 | priv_->saved_egl_read = eglGetCurrentSurface(EGL_READ); |
| 571 | priv_->saved_egl_draw = eglGetCurrentSurface(EGL_DRAW); |
| 572 | } else { |
| 573 | return 0; |
| 574 | } |
| 575 | |
| 576 | if (!eglMakeCurrent(priv_->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| 577 | priv_->egl_ctx)) { |
| 578 | ALOGE("Failed to make the OpenGL ES Context current: %s", get_egl_error()); |
| 579 | return 1; |
| 580 | } |
| 581 | return 0; |
| 582 | } |
| 583 | |
| 584 | int GLCompositor::EndContext() { |
| 585 | if (priv_->saved_egl_display != eglGetCurrentDisplay() || |
| 586 | priv_->saved_egl_ctx != eglGetCurrentContext()) { |
| 587 | if (!eglMakeCurrent(priv_->saved_egl_display, priv_->saved_egl_read, |
| 588 | priv_->saved_egl_draw, priv_->saved_egl_ctx)) { |
| 589 | ALOGE("Failed to make the OpenGL ES Context current: %s", |
| 590 | get_egl_error()); |
| 591 | return 1; |
| 592 | } |
| 593 | } |
| 594 | |
| 595 | return 0; |
| 596 | } |
| 597 | |
| 598 | GLint CompileAndCheckShader(GLenum type, unsigned source_count, |
| 599 | const GLchar **sources, std::string *shader_log) { |
| 600 | GLint status; |
| 601 | GLint shader = glCreateShader(type); |
| 602 | if (!shader) { |
| 603 | *shader_log = "glCreateShader failed"; |
| 604 | return 0; |
| 605 | } |
| 606 | glShaderSource(shader, source_count, sources, NULL); |
| 607 | glCompileShader(shader); |
| 608 | glGetShaderiv(shader, GL_COMPILE_STATUS, &status); |
| 609 | if (!status) { |
| 610 | if (shader_log) { |
| 611 | GLint log_length; |
| 612 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); |
| 613 | shader_log->resize(log_length); |
| 614 | glGetShaderInfoLog(shader, log_length, NULL, &(*shader_log)[0]); |
| 615 | } |
| 616 | glDeleteShader(shader); |
| 617 | return 0; |
| 618 | } |
| 619 | |
| 620 | return shader; |
| 621 | } |
| 622 | |
| 623 | int GLCompositor::GenerateShaders() { |
| 624 | // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, |
| 625 | // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
| 626 | // clang-format off |
| 627 | const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT "; |
| 628 | |
| 629 | const GLchar *vertex_shader_source = |
| 630 | "\n" |
| 631 | "precision mediump int; \n" |
| 632 | "uniform vec4 uViewport; \n" |
| 633 | "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n" |
| 634 | "uniform vec4 uLayerCrop[LAYER_COUNT]; \n" |
| 635 | "in vec2 vPosition; \n" |
| 636 | "in vec2 vTexCoords; \n" |
| 637 | "out vec2 fTexCoords[LAYER_COUNT]; \n" |
| 638 | "void main() { \n" |
| 639 | " for (int i = 0; i < LAYER_COUNT; i++) { \n" |
| 640 | " fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n" |
| 641 | " vec2(textureSize(uLayerTextures[i], 0)); \n" |
| 642 | " } \n" |
| 643 | " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n" |
| 644 | " gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n" |
| 645 | "} \n"; |
| 646 | |
| 647 | const GLchar *fragment_shader_source = |
| 648 | "\n" |
| 649 | "precision mediump float; \n" |
| 650 | "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n" |
| 651 | "uniform float uLayerAlpha[LAYER_COUNT]; \n" |
| 652 | "in vec2 fTexCoords[LAYER_COUNT]; \n" |
| 653 | "out vec4 oFragColor; \n" |
| 654 | "void main() { \n" |
| 655 | " vec3 color = vec3(0.0, 0.0, 0.0); \n" |
| 656 | " float alphaCover = 1.0; \n" |
| 657 | " for (int i = 0; i < LAYER_COUNT; i++) { \n" |
| 658 | " vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n" |
| 659 | " float a = texSample.a * uLayerAlpha[i]; \n" |
| 660 | " color += a * alphaCover * texSample.rgb; \n" |
| 661 | " alphaCover *= 1.0 - a; \n" |
| 662 | " if (alphaCover <= 0.5/255.0) \n" |
| 663 | " break; \n" |
| 664 | " } \n" |
| 665 | " oFragColor = vec4(color, 1.0); \n" |
| 666 | "} \n"; |
| 667 | // clang-format on |
| 668 | |
| 669 | int i, ret = 1; |
| 670 | GLint max_texture_images, vertex_shader, fragment_shader, program, status; |
| 671 | std::string shader_log; |
| 672 | |
| 673 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images); |
| 674 | |
| 675 | for (i = 1; i <= max_texture_images; i++) { |
| 676 | std::ostringstream layer_count_formatter; |
| 677 | layer_count_formatter << i; |
| 678 | std::string layer_count(layer_count_formatter.str()); |
| 679 | const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(), |
| 680 | NULL}; |
| 681 | |
| 682 | shader_sources[2] = vertex_shader_source; |
| 683 | vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources, |
| 684 | ret ? &shader_log : NULL); |
| 685 | if (!vertex_shader) { |
| 686 | if (ret) { |
| 687 | ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str()); |
| 688 | } |
| 689 | break; |
| 690 | } |
| 691 | |
| 692 | shader_sources[2] = fragment_shader_source; |
| 693 | fragment_shader = CompileAndCheckShader( |
| 694 | GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL); |
| 695 | if (!fragment_shader) { |
| 696 | if (ret) { |
| 697 | ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str()); |
| 698 | } |
| 699 | goto delete_vs; |
| 700 | } |
| 701 | |
| 702 | program = glCreateProgram(); |
| 703 | if (!program) { |
| 704 | if (ret) |
| 705 | ALOGE("Failed to create program %s", get_gl_error()); |
| 706 | goto delete_fs; |
| 707 | } |
| 708 | |
| 709 | glAttachShader(program, vertex_shader); |
| 710 | glAttachShader(program, fragment_shader); |
| 711 | glBindAttribLocation(program, 0, "vPosition"); |
| 712 | glBindAttribLocation(program, 1, "vTexCoords"); |
| 713 | glLinkProgram(program); |
| 714 | glDetachShader(program, vertex_shader); |
| 715 | glDeleteShader(vertex_shader); |
| 716 | glDetachShader(program, fragment_shader); |
| 717 | glDeleteShader(fragment_shader); |
| 718 | |
| 719 | glGetProgramiv(program, GL_LINK_STATUS, &status); |
| 720 | if (!status) { |
| 721 | if (ret) { |
| 722 | GLint log_length; |
| 723 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); |
| 724 | std::string program_log(log_length, ' '); |
| 725 | glGetProgramInfoLog(program, log_length, NULL, &program_log[0]); |
| 726 | ALOGE("Failed to link program: \n%s", program_log.c_str()); |
| 727 | } |
| 728 | glDeleteProgram(program); |
| 729 | break; |
| 730 | } |
| 731 | |
| 732 | ret = 0; |
| 733 | priv_->blend_programs.push_back(program); |
| 734 | |
| 735 | continue; |
| 736 | |
| 737 | delete_fs: |
| 738 | glDeleteShader(fragment_shader); |
| 739 | |
| 740 | delete_vs: |
| 741 | glDeleteShader(vertex_shader); |
| 742 | |
| 743 | if (ret) |
| 744 | break; |
| 745 | } |
| 746 | |
| 747 | return ret; |
| 748 | } |
| 749 | |
| 750 | int GLCompositor::DoComposition(const GLComposition &composition) { |
| 751 | int ret = 0; |
| 752 | size_t i; |
| 753 | std::vector<struct texture_from_handle> layer_textures; |
| 754 | std::vector<RenderingCommand> commands; |
| 755 | |
| 756 | if (composition.layer_data.size() == 0) { |
| 757 | return -EALREADY; |
| 758 | } |
| 759 | |
| 760 | if (BeginContext()) { |
| 761 | return -EINVAL; |
| 762 | } |
| 763 | |
| 764 | GLTarget *target = &priv_->targets[composition.target_handle]; |
| 765 | GLint frame_width = target->fb->getWidth(); |
| 766 | GLint frame_height = target->fb->getHeight(); |
| 767 | EGLSyncKHR finished_sync; |
| 768 | |
| 769 | for (i = 0; i < composition.layer_data.size(); i++) { |
| 770 | const struct hwc_layer_1 *layer = &composition.layer_data[i].layer; |
| 771 | |
| 772 | if (ret) { |
| 773 | if (layer->acquireFenceFd >= 0) |
| 774 | close(layer->acquireFenceFd); |
| 775 | continue; |
| 776 | } |
| 777 | |
| 778 | layer_textures.push_back(texture_from_handle()); |
| 779 | ret = CreateTextureFromHandle(layer->handle, &layer_textures.back()); |
| 780 | if (!ret) { |
| 781 | ret = DoFenceWait(layer->acquireFenceFd); |
| 782 | } |
| 783 | if (ret) { |
| 784 | layer_textures.pop_back(); |
| 785 | ret = -EINVAL; |
| 786 | } |
| 787 | } |
| 788 | |
| 789 | if (ret) { |
| 790 | goto destroy_textures; |
| 791 | } |
| 792 | |
| 793 | ConstructCommands(composition, &commands); |
| 794 | |
| 795 | glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb); |
| 796 | |
| 797 | glViewport(0, 0, frame_width, frame_height); |
| 798 | |
| 799 | glClearColor(1.0f, 1.0f, 0.0f, 1.0f); |
| 800 | glClear(GL_COLOR_BUFFER_BIT); |
| 801 | |
| 802 | glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer); |
| 803 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL); |
| 804 | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, |
| 805 | (void *)(sizeof(float) * 2)); |
| 806 | glEnableVertexAttribArray(0); |
| 807 | glEnableVertexAttribArray(1); |
| 808 | |
| 809 | for (std::vector<RenderingCommand>::iterator it = commands.begin(); |
| 810 | it != commands.end(); ++it) { |
| 811 | const RenderingCommand &cmd = *it; |
| 812 | |
| 813 | if (cmd.texture_count <= 0) { |
| 814 | continue; |
| 815 | } |
| 816 | |
| 817 | // TODO(zachr): handle the case of too many overlapping textures for one |
| 818 | // area by falling back to rendering as many layers as possible using |
| 819 | // multiple blending passes. |
| 820 | if (cmd.texture_count > priv_->blend_programs.size()) { |
| 821 | ALOGE("Too many layers to render in one area"); |
| 822 | continue; |
| 823 | } |
| 824 | |
| 825 | GLint program = priv_->blend_programs[cmd.texture_count - 1]; |
| 826 | glUseProgram(program); |
| 827 | GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport"); |
| 828 | GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures"); |
| 829 | GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop"); |
| 830 | GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha"); |
| 831 | glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width, |
| 832 | cmd.bounds[1] / (float)frame_height, |
| 833 | (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width, |
| 834 | (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height); |
| 835 | |
| 836 | for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { |
| 837 | const RenderingCommand::TextureSource &src = cmd.textures[src_index]; |
| 838 | glUniform1f(gl_alpha_loc + src_index, src.alpha); |
| 839 | glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0], |
| 840 | src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0], |
| 841 | src.crop_bounds[3] - src.crop_bounds[1]); |
| 842 | |
| 843 | glUniform1i(gl_tex_loc + src_index, src_index); |
| 844 | glActiveTexture(GL_TEXTURE0 + src_index); |
| 845 | glBindTexture(GL_TEXTURE_2D, layer_textures[src.texture_index].texture); |
| 846 | } |
| 847 | |
| 848 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 849 | |
| 850 | for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { |
| 851 | glActiveTexture(GL_TEXTURE0 + src_index); |
| 852 | glBindTexture(GL_TEXTURE_2D, 0); |
| 853 | } |
| 854 | } |
| 855 | |
| 856 | glActiveTexture(GL_TEXTURE0); |
| 857 | glDisableVertexAttribArray(0); |
| 858 | glDisableVertexAttribArray(1); |
| 859 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 860 | glUseProgram(0); |
| 861 | |
| 862 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 863 | |
| 864 | finished_sync = |
| 865 | eglCreateSyncKHR(priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); |
| 866 | if (finished_sync != EGL_NO_SYNC_KHR) { |
| 867 | glFlush(); // Creates the syncpoint |
| 868 | ret = eglDupNativeFenceFDANDROID(priv_->egl_display, finished_sync); |
| 869 | eglDestroySyncKHR(priv_->egl_display, finished_sync); |
| 870 | if (ret != EGL_NO_NATIVE_FENCE_FD_ANDROID) { |
| 871 | goto destroy_textures; |
| 872 | } |
| 873 | } |
| 874 | |
| 875 | // Used as a fallback if the native sync fence fails. |
| 876 | ret = -EALREADY; |
| 877 | glFinish(); |
| 878 | |
| 879 | destroy_textures: |
| 880 | for (i = 0; i < layer_textures.size(); i++) |
| 881 | DestroyTextureFromHandle(layer_textures[i]); |
| 882 | |
| 883 | EndContext(); |
| 884 | |
| 885 | return ret; |
| 886 | } |
| 887 | |
| 888 | int GLCompositor::DoFenceWait(int acquireFenceFd) { |
| 889 | int ret = 0; |
| 890 | |
| 891 | EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd, |
| 892 | EGL_NONE}; |
| 893 | EGLSyncKHR egl_sync = eglCreateSyncKHR( |
| 894 | priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); |
| 895 | if (egl_sync == EGL_NO_SYNC_KHR) { |
| 896 | ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", get_egl_error()); |
| 897 | close(acquireFenceFd); |
| 898 | return 1; |
| 899 | } |
| 900 | |
| 901 | EGLint success = eglWaitSyncKHR(priv_->egl_display, egl_sync, 0); |
| 902 | if (success == EGL_FALSE) { |
| 903 | ALOGE("Failed to wait for acquire: %s", get_egl_error()); |
| 904 | ret = 1; |
| 905 | } |
| 906 | eglDestroySyncKHR(priv_->egl_display, egl_sync); |
| 907 | |
| 908 | return ret; |
| 909 | } |
| 910 | |
| 911 | int GLCompositor::CreateTextureFromHandle(buffer_handle_t handle, |
| 912 | struct texture_from_handle *tex) { |
| 913 | EGLImageKHR image = eglCreateImageKHR( |
| 914 | priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX, |
| 915 | (EGLClientBuffer)handle, NULL /* no attribs */); |
| 916 | |
| 917 | if (image == EGL_NO_IMAGE_KHR) { |
| 918 | ALOGE("Failed to make image %s %p", get_egl_error(), handle); |
| 919 | return 1; |
| 920 | } |
| 921 | |
| 922 | glGenTextures(1, &tex->texture); |
| 923 | glBindTexture(GL_TEXTURE_2D, tex->texture); |
| 924 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); |
| 925 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 926 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 927 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 928 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 929 | |
| 930 | tex->image = image; |
| 931 | |
| 932 | return 0; |
| 933 | } |
| 934 | |
| 935 | void GLCompositor::DestroyTextureFromHandle( |
| 936 | const struct texture_from_handle &tex) { |
| 937 | glDeleteTextures(1, &tex.texture); |
| 938 | eglDestroyImageKHR(priv_->egl_display, tex.image); |
| 939 | } |
| 940 | |
| 941 | static const char *get_gl_error(void) { |
| 942 | switch (glGetError()) { |
| 943 | case GL_NO_ERROR: |
| 944 | return "GL_NO_ERROR"; |
| 945 | case GL_INVALID_ENUM: |
| 946 | return "GL_INVALID_ENUM"; |
| 947 | case GL_INVALID_VALUE: |
| 948 | return "GL_INVALID_VALUE"; |
| 949 | case GL_INVALID_OPERATION: |
| 950 | return "GL_INVALID_OPERATION"; |
| 951 | case GL_INVALID_FRAMEBUFFER_OPERATION: |
| 952 | return "GL_INVALID_FRAMEBUFFER_OPERATION"; |
| 953 | case GL_OUT_OF_MEMORY: |
| 954 | return "GL_OUT_OF_MEMORY"; |
| 955 | default: |
| 956 | return "Unknown error"; |
| 957 | } |
| 958 | } |
| 959 | |
| 960 | static const char *get_egl_error(void) { |
| 961 | switch (eglGetError()) { |
| 962 | case EGL_SUCCESS: |
| 963 | return "EGL_SUCCESS"; |
| 964 | case EGL_NOT_INITIALIZED: |
| 965 | return "EGL_NOT_INITIALIZED"; |
| 966 | case EGL_BAD_ACCESS: |
| 967 | return "EGL_BAD_ACCESS"; |
| 968 | case EGL_BAD_ALLOC: |
| 969 | return "EGL_BAD_ALLOC"; |
| 970 | case EGL_BAD_ATTRIBUTE: |
| 971 | return "EGL_BAD_ATTRIBUTE"; |
| 972 | case EGL_BAD_CONTEXT: |
| 973 | return "EGL_BAD_CONTEXT"; |
| 974 | case EGL_BAD_CONFIG: |
| 975 | return "EGL_BAD_CONFIG"; |
| 976 | case EGL_BAD_CURRENT_SURFACE: |
| 977 | return "EGL_BAD_CURRENT_SURFACE"; |
| 978 | case EGL_BAD_DISPLAY: |
| 979 | return "EGL_BAD_DISPLAY"; |
| 980 | case EGL_BAD_SURFACE: |
| 981 | return "EGL_BAD_SURFACE"; |
| 982 | case EGL_BAD_MATCH: |
| 983 | return "EGL_BAD_MATCH"; |
| 984 | case EGL_BAD_PARAMETER: |
| 985 | return "EGL_BAD_PARAMETER"; |
| 986 | case EGL_BAD_NATIVE_PIXMAP: |
| 987 | return "EGL_BAD_NATIVE_PIXMAP"; |
| 988 | case EGL_BAD_NATIVE_WINDOW: |
| 989 | return "EGL_BAD_NATIVE_WINDOW"; |
| 990 | case EGL_CONTEXT_LOST: |
| 991 | return "EGL_CONTEXT_LOST"; |
| 992 | default: |
| 993 | return "Unknown error"; |
| 994 | } |
| 995 | } |
| 996 | |
| 997 | static bool has_extension(const char *extension, const char *extensions) { |
| 998 | const char *start, *where, *terminator; |
| 999 | start = extensions; |
| 1000 | for (;;) { |
| 1001 | where = (char *)strstr((const char *)start, extension); |
| 1002 | if (!where) |
| 1003 | break; |
| 1004 | terminator = where + strlen(extension); |
| 1005 | if (where == start || *(where - 1) == ' ') |
| 1006 | if (*terminator == ' ' || *terminator == '\0') |
| 1007 | return true; |
| 1008 | start = terminator; |
| 1009 | } |
| 1010 | return false; |
| 1011 | } |
| 1012 | |
| 1013 | } // namespace android |