blob: c7aeff490d3c09fee1ee5e470e229a83c68daa77 [file] [log] [blame]
Zach Reizner01935f32015-04-29 11:15:09 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "GLCompositor"
18
19#include <sstream>
20#include <string>
21#include <vector>
22
23#include <cutils/log.h>
24
25#define EGL_EGLEXT_PROTOTYPES
26#define GL_GLEXT_PROTOTYPES
27
28#include <EGL/egl.h>
29#include <EGL/eglext.h>
30#include <GLES2/gl2.h>
31#include <GLES2/gl2ext.h>
32
33#include <hardware/hardware.h>
34#include <hardware/hwcomposer.h>
35
36#include <ui/GraphicBuffer.h>
37#include <ui/PixelFormat.h>
38
39#include <cutils/properties.h>
40#include <sync/sync.h>
41#include <sw_sync.h>
42
43#include "drm_hwcomposer.h"
44
45#include "gl_compositor.h"
46#include "seperate_rects.h"
47
48// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
49#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
50#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
51#endif
52
53#define MAX_OVERLAPPING_LAYERS 64
54
55namespace android {
56
57struct GLCompositor::texture_from_handle {
58 EGLImageKHR image;
59 GLuint texture;
60};
61
62static const char *get_gl_error(void);
63static const char *get_egl_error(void);
64static bool has_extension(const char *extension, const char *extensions);
65
66template <typename T>
67int AllocResource(std::vector<T> &array) {
68 for (typename std::vector<T>::iterator it = array.begin(); it != array.end();
69 ++it) {
70 if (!it->is_some()) {
71 return std::distance(array.begin(), it);
72 }
73 }
74
75 array.push_back(T());
76 return array.size() - 1;
77}
78
79template <typename T>
80void FreeResource(std::vector<T> &array, int index) {
81 if (index == (int)array.size() - 1) {
82 array.pop_back();
83 } else if (index >= 0 && (unsigned)index < array.size()) {
84 array[index].Reset();
85 }
86}
87
88struct GLTarget {
89 sp<GraphicBuffer> fb;
90 EGLImageKHR egl_fb_image;
91 GLuint gl_fb;
92 GLuint gl_fb_tex;
93 bool forgotten;
94 unsigned composition_count;
95
96 GLTarget()
97 : egl_fb_image(EGL_NO_IMAGE_KHR),
98 gl_fb(0),
99 gl_fb_tex(0),
100 forgotten(true),
101 composition_count(0) {
102 }
103
104 void Reset() {
105 fb.clear();
106 egl_fb_image = EGL_NO_IMAGE_KHR;
107 gl_fb = 0;
108 gl_fb_tex = 0;
109 forgotten = true;
110 composition_count = 0;
111 }
112
113 bool is_some() const {
114 return egl_fb_image != EGL_NO_IMAGE_KHR;
115 }
116};
117
118struct GLCompositor::priv_data {
119 EGLDisplay egl_display;
120 EGLContext egl_ctx;
121
122 EGLDisplay saved_egl_display;
123 EGLContext saved_egl_ctx;
124 EGLSurface saved_egl_read;
125 EGLSurface saved_egl_draw;
126
127 int current_target;
128 std::vector<GLTarget> targets;
129 std::vector<GLComposition *> compositions;
130
131 std::vector<GLint> blend_programs;
132 GLuint vertex_buffer;
133
134 priv_data()
135 : egl_display(EGL_NO_DISPLAY),
136 egl_ctx(EGL_NO_CONTEXT),
137 saved_egl_display(EGL_NO_DISPLAY),
138 saved_egl_ctx(EGL_NO_CONTEXT),
139 saved_egl_read(EGL_NO_SURFACE),
140 saved_egl_draw(EGL_NO_SURFACE),
141 current_target(-1) {
142 }
143};
144
145class GLComposition : public Composition {
146 public:
147 struct LayerData {
148 hwc_layer_1 layer;
149 hwc_drm_bo bo;
150 };
151
152 GLComposition(GLCompositor *owner) : compositor(owner), target_handle(-1) {
153 }
154
155 virtual ~GLComposition() {
156 if (compositor == NULL) {
157 return;
158 }
159
160 // Removes this composition from the owning compositor automatically.
161 std::vector<GLComposition *> &compositions =
162 compositor->priv_->compositions;
163 std::vector<GLComposition *>::iterator it =
164 std::find(compositions.begin(), compositions.end(), this);
165 if (it != compositions.end()) {
166 compositions.erase(it);
167 }
168
169 GLTarget *target = &compositor->priv_->targets[target_handle];
170 target->composition_count--;
171 compositor->CheckAndDestroyTarget(target_handle);
172 }
173
174 virtual int AddLayer(int display, hwc_layer_1 *layer, hwc_drm_bo *bo) {
175 (void)display;
176 if (layer->compositionType != HWC_OVERLAY) {
177 ALOGE("Must add layers with compositionType == HWC_OVERLAY");
178 return 1;
179 }
180
181 if (layer->handle == 0) {
182 ALOGE("Must add layers with valid buffer handle");
183 return 1;
184 }
185
186 layer_data.push_back(LayerData());
187 LayerData &layer_datum = layer_data.back();
188 layer_datum.layer = *layer;
189 layer_datum.bo = *bo;
190
191 return 0;
192 }
193
194 virtual unsigned GetRemainingLayers(int display, unsigned num_needed) const {
195 (void)display;
196 return num_needed;
197 }
198
199 GLCompositor *compositor;
200 int target_handle;
201 std::vector<LayerData> layer_data;
202};
203
204struct RenderingCommand {
205 struct TextureSource {
206 unsigned texture_index;
207 float crop_bounds[4];
208 float alpha;
209 };
210
211 float bounds[4];
212 unsigned texture_count;
213 TextureSource textures[MAX_OVERLAPPING_LAYERS];
214
215 RenderingCommand() : texture_count(0) {
216 }
217};
218
219static void ConstructCommands(const GLComposition &composition,
220 std::vector<RenderingCommand> *commands) {
221 std::vector<seperate_rects::Rect<float> > in_rects;
222 std::vector<seperate_rects::RectSet<uint64_t, float> > out_rects;
223 int i;
224
225 for (unsigned rect_index = 0; rect_index < composition.layer_data.size();
226 rect_index++) {
227 const struct hwc_layer_1 &layer = composition.layer_data[rect_index].layer;
228 seperate_rects::Rect<float> rect;
229 in_rects.push_back(seperate_rects::Rect<float>(
230 layer.displayFrame.left, layer.displayFrame.top,
231 layer.displayFrame.right, layer.displayFrame.bottom));
232 }
233
234 seperate_frects_64(in_rects, &out_rects);
235
236 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
237 const seperate_rects::RectSet<uint64_t, float> &out_rect =
238 out_rects[rect_index];
239 commands->push_back(RenderingCommand());
240 RenderingCommand &cmd = commands->back();
241
242 memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
243
244 uint64_t tex_set = out_rect.id_set.getBits();
245 for (unsigned i = composition.layer_data.size() - 1; tex_set != 0x0; i--) {
246 if (tex_set & (0x1 << i)) {
247 tex_set &= ~(0x1 << i);
248
249 const struct hwc_layer_1 &layer = composition.layer_data[i].layer;
250
251 seperate_rects::Rect<float> display_rect(
252 layer.displayFrame.left, layer.displayFrame.top,
253 layer.displayFrame.right, layer.displayFrame.bottom);
254 float display_size[2] = {
255 display_rect.bounds[2] - display_rect.bounds[0],
256 display_rect.bounds[3] - display_rect.bounds[1]};
257
258 seperate_rects::Rect<float> crop_rect(
259 layer.sourceCropf.left, layer.sourceCropf.top,
260 layer.sourceCropf.right, layer.sourceCropf.bottom);
261 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
262 crop_rect.bounds[3] - crop_rect.bounds[1]};
263
264 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
265 cmd.texture_count++;
266 src.texture_index = i;
267
268 for (int b = 0; b < 4; b++) {
269 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
270 display_size[b % 2];
271 src.crop_bounds[b] =
272 crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
273 }
274
275 if (layer.blending == HWC_BLENDING_NONE) {
276 src.alpha = 1.0f;
277 // This layer is opaque. There is no point in using layers below this
278 // one.
279 break;
280 }
281
282 src.alpha = layer.planeAlpha / 255.0f;
283 }
284 }
285 }
286}
287
288GLCompositor::GLCompositor() {
289 priv_ = new priv_data;
290}
291
292GLCompositor::~GLCompositor() {
293 if (BeginContext()) {
294 goto destroy_ctx;
295 }
296
297 glBindFramebuffer(GL_FRAMEBUFFER, 0);
298 glBindTexture(GL_TEXTURE_2D, 0);
299
300 for (std::vector<GLTarget>::iterator it = priv_->targets.end();
301 it != priv_->targets.begin(); it = priv_->targets.end()) {
302 --it;
303 glDeleteFramebuffers(1, &it->gl_fb);
304 glDeleteTextures(1, &it->gl_fb_tex);
305 eglDestroyImageKHR(priv_->egl_display, it->egl_fb_image);
306 priv_->targets.erase(it);
307 }
308
309 for (std::vector<GLComposition *>::iterator it = priv_->compositions.end();
310 it != priv_->compositions.begin(); it = priv_->compositions.end()) {
311 --it;
312
313 // Prevents compositor from trying to erase itself
314 (*it)->compositor = NULL;
315 delete *it;
316 priv_->compositions.erase(it);
317 }
318
319destroy_ctx:
320 eglMakeCurrent(priv_->egl_display,
321 EGL_NO_SURFACE /* No default draw surface */,
322 EGL_NO_SURFACE /* No default draw read */, EGL_NO_CONTEXT);
323 eglDestroyContext(priv_->egl_display, priv_->egl_ctx);
324
325 EndContext();
326 delete priv_;
327}
328
329int GLCompositor::Init() {
330 int ret = 0;
331 const char *egl_extensions;
332 const char *gl_extensions;
333 EGLint num_configs;
334 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
335 EGLConfig egl_config;
336
337 // clang-format off
338 const GLfloat verts[] = {
339 0.0f, 0.0f, 0.0f, 0.0f,
340 0.0f, 1.0f, 0.0f, 1.0f,
341 1.0f, 0.0f, 1.0f, 0.0f,
342 1.0f, 1.0f, 1.0f, 1.0f
343 };
344 // clang-format on
345
346 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
347 EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
348 EGL_BLUE_SIZE, 8, EGL_NONE};
349
350 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
351
352 priv_->egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
353 if (priv_->egl_display == EGL_NO_DISPLAY) {
354 ALOGE("Failed to get egl display");
355 ret = 1;
356 goto out;
357 }
358
359 if (!eglInitialize(priv_->egl_display, NULL, NULL)) {
360 ALOGE("Failed to initialize egl: %s", get_egl_error());
361 ret = 1;
362 goto out;
363 }
364
365 egl_extensions = eglQueryString(priv_->egl_display, EGL_EXTENSIONS);
366
367 // These extensions are all technically required but not always reported due
368 // to meta EGL filtering them out.
369 if (!has_extension("EGL_KHR_image_base", egl_extensions))
370 ALOGW("EGL_KHR_image_base extension not supported");
371
372 if (!has_extension("EGL_ANDROID_image_native_buffer", egl_extensions))
373 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
374
375 if (!has_extension("EGL_ANDROID_native_fence_sync", egl_extensions))
376 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
377
378 if (!eglChooseConfig(priv_->egl_display, config_attribs, &egl_config, 1,
379 &num_configs)) {
380 ALOGE("eglChooseConfig() failed with error: %s", get_egl_error());
381 goto out;
382 }
383
384 priv_->egl_ctx =
385 eglCreateContext(priv_->egl_display, egl_config,
386 EGL_NO_CONTEXT /* No shared context */, context_attribs);
387
388 if (priv_->egl_ctx == EGL_NO_CONTEXT) {
389 ALOGE("Failed to create OpenGL ES Context: %s", get_egl_error());
390 ret = 1;
391 goto out;
392 }
393
394 ret = BeginContext();
395 if (ret)
396 goto out;
397
398 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
399
400 if (!has_extension("GL_OES_EGL_image", gl_extensions))
401 ALOGW("GL_OES_EGL_image extension not supported");
402
403 glGenBuffers(1, &priv_->vertex_buffer);
404 glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
405 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
406 glBindBuffer(GL_ARRAY_BUFFER, 0);
407
408 if (GenerateShaders()) {
409 ret = 1;
410 goto end_ctx;
411 }
412
413end_ctx:
414 EndContext();
415
416out:
417 return ret;
418}
419
420Targeting *GLCompositor::targeting() {
421 return (Targeting *)this;
422}
423
424int GLCompositor::CreateTarget(sp<GraphicBuffer> &buffer) {
425 int ret;
426
427 ret = BeginContext();
428 if (ret)
429 return -1;
430
431 int target_handle = AllocResource(priv_->targets);
432 GLTarget *target = &priv_->targets[target_handle];
433
434 target->fb = buffer;
435
436 target->egl_fb_image = eglCreateImageKHR(
437 priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
438 (EGLClientBuffer)target->fb->getNativeBuffer(), NULL /* no attribs */);
439
440 if (target->egl_fb_image == EGL_NO_IMAGE_KHR) {
441 ALOGE("Failed to make image from target buffer: %s", get_egl_error());
442 ret = -1;
443 goto fail_create_image;
444 }
445
446 glGenTextures(1, &target->gl_fb_tex);
447 glBindTexture(GL_TEXTURE_2D, target->gl_fb_tex);
448 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
449 (GLeglImageOES)target->egl_fb_image);
450 glBindTexture(GL_TEXTURE_2D, 0);
451
452 glGenFramebuffers(1, &target->gl_fb);
453 glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
454 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
455 target->gl_fb_tex, 0);
456
457 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
458 ALOGE("Failed framebuffer check for created target buffer");
459 ret = 1;
460 goto fail_framebuffer_status;
461 }
462
463 target->forgotten = false;
464
465 ret = target_handle;
466 goto out;
467
468fail_framebuffer_status:
469 glBindFramebuffer(GL_FRAMEBUFFER, 0);
470 glDeleteFramebuffers(1, &target->gl_fb);
471 glDeleteTextures(1, &target->gl_fb_tex);
472 eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
473 target->gl_fb = 0;
474 target->gl_fb_tex = 0;
475 target->egl_fb_image = EGL_NO_IMAGE_KHR;
476
477fail_create_image:
478 target->fb.clear();
479 FreeResource(priv_->targets, target_handle);
480
481out:
482 EndContext();
483 return ret;
484}
485
486void GLCompositor::SetTarget(int target_handle) {
487 if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
488 GLTarget *target = &priv_->targets[target_handle];
489 if (target->is_some()) {
490 priv_->current_target = target_handle;
491 return;
492 }
493 }
494
495 priv_->current_target = -1;
496}
497
498void GLCompositor::ForgetTarget(int target_handle) {
499 if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
500 if (target_handle == priv_->current_target) {
501 priv_->current_target = -1;
502 }
503
504 GLTarget *target = &priv_->targets[target_handle];
505 if (target->is_some()) {
506 target->forgotten = true;
507 CheckAndDestroyTarget(target_handle);
508 return;
509 }
510 }
511
512 ALOGE("Failed to forget target because of invalid handle");
513}
514
515void GLCompositor::CheckAndDestroyTarget(int target_handle) {
516 GLTarget *target = &priv_->targets[target_handle];
517 if (target->composition_count == 0 && target->forgotten) {
518 if (BeginContext() == 0) {
519 glDeleteFramebuffers(1, &target->gl_fb);
520 glDeleteTextures(1, &target->gl_fb_tex);
521 eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
522 EndContext();
523 }
524
525 FreeResource(priv_->targets, target_handle);
526 }
527}
528
529Composition *GLCompositor::CreateComposition() {
530 if (priv_->current_target >= 0 &&
531 (unsigned)priv_->current_target < priv_->targets.size()) {
532 GLTarget *target = &priv_->targets[priv_->current_target];
533 if (target->is_some()) {
534 GLComposition *composition = new GLComposition(this);
535 composition->target_handle = priv_->current_target;
536 target->composition_count++;
537 priv_->compositions.push_back(composition);
538 return composition;
539 }
540 }
541
542 ALOGE("Failed to create composition because of invalid target handle %d",
543 priv_->current_target);
544
545 return NULL;
546}
547
548int GLCompositor::QueueComposition(Composition *composition) {
549 if (composition) {
550 int ret = DoComposition(*(GLComposition *)composition);
551 delete composition;
552 return ret;
553 }
554
555 ALOGE("Failed to queue composition because of invalid composition handle");
556
557 return -EINVAL;
558}
559
560int GLCompositor::Composite() {
561 return 0;
562}
563
564int GLCompositor::BeginContext() {
565 priv_->saved_egl_display = eglGetCurrentDisplay();
566 priv_->saved_egl_ctx = eglGetCurrentContext();
567
568 if (priv_->saved_egl_display != priv_->egl_display ||
569 priv_->saved_egl_ctx != priv_->egl_ctx) {
570 priv_->saved_egl_read = eglGetCurrentSurface(EGL_READ);
571 priv_->saved_egl_draw = eglGetCurrentSurface(EGL_DRAW);
572 } else {
573 return 0;
574 }
575
576 if (!eglMakeCurrent(priv_->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
577 priv_->egl_ctx)) {
578 ALOGE("Failed to make the OpenGL ES Context current: %s", get_egl_error());
579 return 1;
580 }
581 return 0;
582}
583
584int GLCompositor::EndContext() {
585 if (priv_->saved_egl_display != eglGetCurrentDisplay() ||
586 priv_->saved_egl_ctx != eglGetCurrentContext()) {
587 if (!eglMakeCurrent(priv_->saved_egl_display, priv_->saved_egl_read,
588 priv_->saved_egl_draw, priv_->saved_egl_ctx)) {
589 ALOGE("Failed to make the OpenGL ES Context current: %s",
590 get_egl_error());
591 return 1;
592 }
593 }
594
595 return 0;
596}
597
598GLint CompileAndCheckShader(GLenum type, unsigned source_count,
599 const GLchar **sources, std::string *shader_log) {
600 GLint status;
601 GLint shader = glCreateShader(type);
602 if (!shader) {
603 *shader_log = "glCreateShader failed";
604 return 0;
605 }
606 glShaderSource(shader, source_count, sources, NULL);
607 glCompileShader(shader);
608 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
609 if (!status) {
610 if (shader_log) {
611 GLint log_length;
612 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
613 shader_log->resize(log_length);
614 glGetShaderInfoLog(shader, log_length, NULL, &(*shader_log)[0]);
615 }
616 glDeleteShader(shader);
617 return 0;
618 }
619
620 return shader;
621}
622
623int GLCompositor::GenerateShaders() {
624 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
625 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
626 // clang-format off
627 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
628
629 const GLchar *vertex_shader_source =
630"\n"
631"precision mediump int; \n"
632"uniform vec4 uViewport; \n"
633"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
634"uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
635"in vec2 vPosition; \n"
636"in vec2 vTexCoords; \n"
637"out vec2 fTexCoords[LAYER_COUNT]; \n"
638"void main() { \n"
639" for (int i = 0; i < LAYER_COUNT; i++) { \n"
640" fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n"
641" vec2(textureSize(uLayerTextures[i], 0)); \n"
642" } \n"
643" vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
644" gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
645"} \n";
646
647 const GLchar *fragment_shader_source =
648"\n"
649"precision mediump float; \n"
650"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
651"uniform float uLayerAlpha[LAYER_COUNT]; \n"
652"in vec2 fTexCoords[LAYER_COUNT]; \n"
653"out vec4 oFragColor; \n"
654"void main() { \n"
655" vec3 color = vec3(0.0, 0.0, 0.0); \n"
656" float alphaCover = 1.0; \n"
657" for (int i = 0; i < LAYER_COUNT; i++) { \n"
658" vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
659" float a = texSample.a * uLayerAlpha[i]; \n"
660" color += a * alphaCover * texSample.rgb; \n"
661" alphaCover *= 1.0 - a; \n"
662" if (alphaCover <= 0.5/255.0) \n"
663" break; \n"
664" } \n"
665" oFragColor = vec4(color, 1.0); \n"
666"} \n";
667 // clang-format on
668
669 int i, ret = 1;
670 GLint max_texture_images, vertex_shader, fragment_shader, program, status;
671 std::string shader_log;
672
673 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
674
675 for (i = 1; i <= max_texture_images; i++) {
676 std::ostringstream layer_count_formatter;
677 layer_count_formatter << i;
678 std::string layer_count(layer_count_formatter.str());
679 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
680 NULL};
681
682 shader_sources[2] = vertex_shader_source;
683 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
684 ret ? &shader_log : NULL);
685 if (!vertex_shader) {
686 if (ret) {
687 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
688 }
689 break;
690 }
691
692 shader_sources[2] = fragment_shader_source;
693 fragment_shader = CompileAndCheckShader(
694 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
695 if (!fragment_shader) {
696 if (ret) {
697 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
698 }
699 goto delete_vs;
700 }
701
702 program = glCreateProgram();
703 if (!program) {
704 if (ret)
705 ALOGE("Failed to create program %s", get_gl_error());
706 goto delete_fs;
707 }
708
709 glAttachShader(program, vertex_shader);
710 glAttachShader(program, fragment_shader);
711 glBindAttribLocation(program, 0, "vPosition");
712 glBindAttribLocation(program, 1, "vTexCoords");
713 glLinkProgram(program);
714 glDetachShader(program, vertex_shader);
715 glDeleteShader(vertex_shader);
716 glDetachShader(program, fragment_shader);
717 glDeleteShader(fragment_shader);
718
719 glGetProgramiv(program, GL_LINK_STATUS, &status);
720 if (!status) {
721 if (ret) {
722 GLint log_length;
723 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
724 std::string program_log(log_length, ' ');
725 glGetProgramInfoLog(program, log_length, NULL, &program_log[0]);
726 ALOGE("Failed to link program: \n%s", program_log.c_str());
727 }
728 glDeleteProgram(program);
729 break;
730 }
731
732 ret = 0;
733 priv_->blend_programs.push_back(program);
734
735 continue;
736
737 delete_fs:
738 glDeleteShader(fragment_shader);
739
740 delete_vs:
741 glDeleteShader(vertex_shader);
742
743 if (ret)
744 break;
745 }
746
747 return ret;
748}
749
750int GLCompositor::DoComposition(const GLComposition &composition) {
751 int ret = 0;
752 size_t i;
753 std::vector<struct texture_from_handle> layer_textures;
754 std::vector<RenderingCommand> commands;
755
756 if (composition.layer_data.size() == 0) {
757 return -EALREADY;
758 }
759
760 if (BeginContext()) {
761 return -EINVAL;
762 }
763
764 GLTarget *target = &priv_->targets[composition.target_handle];
765 GLint frame_width = target->fb->getWidth();
766 GLint frame_height = target->fb->getHeight();
767 EGLSyncKHR finished_sync;
768
769 for (i = 0; i < composition.layer_data.size(); i++) {
770 const struct hwc_layer_1 *layer = &composition.layer_data[i].layer;
771
772 if (ret) {
773 if (layer->acquireFenceFd >= 0)
774 close(layer->acquireFenceFd);
775 continue;
776 }
777
778 layer_textures.push_back(texture_from_handle());
779 ret = CreateTextureFromHandle(layer->handle, &layer_textures.back());
780 if (!ret) {
781 ret = DoFenceWait(layer->acquireFenceFd);
782 }
783 if (ret) {
784 layer_textures.pop_back();
785 ret = -EINVAL;
786 }
787 }
788
789 if (ret) {
790 goto destroy_textures;
791 }
792
793 ConstructCommands(composition, &commands);
794
795 glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
796
797 glViewport(0, 0, frame_width, frame_height);
798
799 glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
800 glClear(GL_COLOR_BUFFER_BIT);
801
802 glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
803 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
804 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
805 (void *)(sizeof(float) * 2));
806 glEnableVertexAttribArray(0);
807 glEnableVertexAttribArray(1);
808
809 for (std::vector<RenderingCommand>::iterator it = commands.begin();
810 it != commands.end(); ++it) {
811 const RenderingCommand &cmd = *it;
812
813 if (cmd.texture_count <= 0) {
814 continue;
815 }
816
817 // TODO(zachr): handle the case of too many overlapping textures for one
818 // area by falling back to rendering as many layers as possible using
819 // multiple blending passes.
820 if (cmd.texture_count > priv_->blend_programs.size()) {
821 ALOGE("Too many layers to render in one area");
822 continue;
823 }
824
825 GLint program = priv_->blend_programs[cmd.texture_count - 1];
826 glUseProgram(program);
827 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
828 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
829 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
830 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
831 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
832 cmd.bounds[1] / (float)frame_height,
833 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
834 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
835
836 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
837 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
838 glUniform1f(gl_alpha_loc + src_index, src.alpha);
839 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
840 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
841 src.crop_bounds[3] - src.crop_bounds[1]);
842
843 glUniform1i(gl_tex_loc + src_index, src_index);
844 glActiveTexture(GL_TEXTURE0 + src_index);
845 glBindTexture(GL_TEXTURE_2D, layer_textures[src.texture_index].texture);
846 }
847
848 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
849
850 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
851 glActiveTexture(GL_TEXTURE0 + src_index);
852 glBindTexture(GL_TEXTURE_2D, 0);
853 }
854 }
855
856 glActiveTexture(GL_TEXTURE0);
857 glDisableVertexAttribArray(0);
858 glDisableVertexAttribArray(1);
859 glBindBuffer(GL_ARRAY_BUFFER, 0);
860 glUseProgram(0);
861
862 glBindFramebuffer(GL_FRAMEBUFFER, 0);
863
864 finished_sync =
865 eglCreateSyncKHR(priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
866 if (finished_sync != EGL_NO_SYNC_KHR) {
867 glFlush(); // Creates the syncpoint
868 ret = eglDupNativeFenceFDANDROID(priv_->egl_display, finished_sync);
869 eglDestroySyncKHR(priv_->egl_display, finished_sync);
870 if (ret != EGL_NO_NATIVE_FENCE_FD_ANDROID) {
871 goto destroy_textures;
872 }
873 }
874
875 // Used as a fallback if the native sync fence fails.
876 ret = -EALREADY;
877 glFinish();
878
879destroy_textures:
880 for (i = 0; i < layer_textures.size(); i++)
881 DestroyTextureFromHandle(layer_textures[i]);
882
883 EndContext();
884
885 return ret;
886}
887
888int GLCompositor::DoFenceWait(int acquireFenceFd) {
889 int ret = 0;
890
891 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
892 EGL_NONE};
893 EGLSyncKHR egl_sync = eglCreateSyncKHR(
894 priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
895 if (egl_sync == EGL_NO_SYNC_KHR) {
896 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", get_egl_error());
897 close(acquireFenceFd);
898 return 1;
899 }
900
901 EGLint success = eglWaitSyncKHR(priv_->egl_display, egl_sync, 0);
902 if (success == EGL_FALSE) {
903 ALOGE("Failed to wait for acquire: %s", get_egl_error());
904 ret = 1;
905 }
906 eglDestroySyncKHR(priv_->egl_display, egl_sync);
907
908 return ret;
909}
910
911int GLCompositor::CreateTextureFromHandle(buffer_handle_t handle,
912 struct texture_from_handle *tex) {
913 EGLImageKHR image = eglCreateImageKHR(
914 priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
915 (EGLClientBuffer)handle, NULL /* no attribs */);
916
917 if (image == EGL_NO_IMAGE_KHR) {
918 ALOGE("Failed to make image %s %p", get_egl_error(), handle);
919 return 1;
920 }
921
922 glGenTextures(1, &tex->texture);
923 glBindTexture(GL_TEXTURE_2D, tex->texture);
924 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
925 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
926 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
927 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
928 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
929
930 tex->image = image;
931
932 return 0;
933}
934
935void GLCompositor::DestroyTextureFromHandle(
936 const struct texture_from_handle &tex) {
937 glDeleteTextures(1, &tex.texture);
938 eglDestroyImageKHR(priv_->egl_display, tex.image);
939}
940
941static const char *get_gl_error(void) {
942 switch (glGetError()) {
943 case GL_NO_ERROR:
944 return "GL_NO_ERROR";
945 case GL_INVALID_ENUM:
946 return "GL_INVALID_ENUM";
947 case GL_INVALID_VALUE:
948 return "GL_INVALID_VALUE";
949 case GL_INVALID_OPERATION:
950 return "GL_INVALID_OPERATION";
951 case GL_INVALID_FRAMEBUFFER_OPERATION:
952 return "GL_INVALID_FRAMEBUFFER_OPERATION";
953 case GL_OUT_OF_MEMORY:
954 return "GL_OUT_OF_MEMORY";
955 default:
956 return "Unknown error";
957 }
958}
959
960static const char *get_egl_error(void) {
961 switch (eglGetError()) {
962 case EGL_SUCCESS:
963 return "EGL_SUCCESS";
964 case EGL_NOT_INITIALIZED:
965 return "EGL_NOT_INITIALIZED";
966 case EGL_BAD_ACCESS:
967 return "EGL_BAD_ACCESS";
968 case EGL_BAD_ALLOC:
969 return "EGL_BAD_ALLOC";
970 case EGL_BAD_ATTRIBUTE:
971 return "EGL_BAD_ATTRIBUTE";
972 case EGL_BAD_CONTEXT:
973 return "EGL_BAD_CONTEXT";
974 case EGL_BAD_CONFIG:
975 return "EGL_BAD_CONFIG";
976 case EGL_BAD_CURRENT_SURFACE:
977 return "EGL_BAD_CURRENT_SURFACE";
978 case EGL_BAD_DISPLAY:
979 return "EGL_BAD_DISPLAY";
980 case EGL_BAD_SURFACE:
981 return "EGL_BAD_SURFACE";
982 case EGL_BAD_MATCH:
983 return "EGL_BAD_MATCH";
984 case EGL_BAD_PARAMETER:
985 return "EGL_BAD_PARAMETER";
986 case EGL_BAD_NATIVE_PIXMAP:
987 return "EGL_BAD_NATIVE_PIXMAP";
988 case EGL_BAD_NATIVE_WINDOW:
989 return "EGL_BAD_NATIVE_WINDOW";
990 case EGL_CONTEXT_LOST:
991 return "EGL_CONTEXT_LOST";
992 default:
993 return "Unknown error";
994 }
995}
996
997static bool has_extension(const char *extension, const char *extensions) {
998 const char *start, *where, *terminator;
999 start = extensions;
1000 for (;;) {
1001 where = (char *)strstr((const char *)start, extension);
1002 if (!where)
1003 break;
1004 terminator = where + strlen(extension);
1005 if (where == start || *(where - 1) == ' ')
1006 if (*terminator == ' ' || *terminator == '\0')
1007 return true;
1008 start = terminator;
1009 }
1010 return false;
1011}
1012
1013} // namespace android