| /* | 
 |  * Copyright (C) 2015 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_DRM_FRAMEBUFFER_ | 
 | #define ANDROID_DRM_FRAMEBUFFER_ | 
 |  | 
 | #include <stdint.h> | 
 |  | 
 | #include <sync/sync.h> | 
 |  | 
 | #include <ui/GraphicBuffer.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | struct DrmFramebuffer { | 
 |   DrmFramebuffer() : release_fence_fd_(-1) { | 
 |   } | 
 |  | 
 |   ~DrmFramebuffer() { | 
 |     if (release_fence_fd() >= 0) | 
 |       close(release_fence_fd()); | 
 |   } | 
 |  | 
 |   bool is_valid() { | 
 |     return buffer_ != NULL; | 
 |   } | 
 |  | 
 |   sp<GraphicBuffer> buffer() { | 
 |     return buffer_; | 
 |   } | 
 |  | 
 |   int release_fence_fd() { | 
 |     return release_fence_fd_; | 
 |   } | 
 |  | 
 |   void set_release_fence_fd(int fd) { | 
 |     if (release_fence_fd_ >= 0) | 
 |       close(release_fence_fd_); | 
 |     release_fence_fd_ = fd; | 
 |   } | 
 |  | 
 |   bool Allocate(uint32_t w, uint32_t h) { | 
 |     if (is_valid()) { | 
 |       if (buffer_->getWidth() == w && buffer_->getHeight() == h) | 
 |         return true; | 
 |  | 
 |       if (release_fence_fd_ >= 0) { | 
 |         if (sync_wait(release_fence_fd_, kReleaseWaitTimeoutMs) != 0) { | 
 |           ALOGE("Wait for release fence failed\n"); | 
 |           return false; | 
 |         } | 
 |       } | 
 |       Clear(); | 
 |     } | 
 |     buffer_ = new GraphicBuffer(w, h, PIXEL_FORMAT_RGBA_8888, | 
 |                                 GRALLOC_USAGE_HW_FB | GRALLOC_USAGE_HW_RENDER | | 
 |                                     GRALLOC_USAGE_HW_COMPOSER); | 
 |     release_fence_fd_ = -1; | 
 |     return is_valid(); | 
 |   } | 
 |  | 
 |   void Clear() { | 
 |     if (!is_valid()) | 
 |       return; | 
 |  | 
 |     if (release_fence_fd_ >= 0) { | 
 |       close(release_fence_fd_); | 
 |       release_fence_fd_ = -1; | 
 |     } | 
 |  | 
 |     buffer_.clear(); | 
 |   } | 
 |  | 
 |   int WaitReleased(int timeout_milliseconds) { | 
 |     if (!is_valid()) | 
 |       return 0; | 
 |     if (release_fence_fd_ < 0) | 
 |       return 0; | 
 |  | 
 |     int ret = sync_wait(release_fence_fd_, timeout_milliseconds); | 
 |     return ret; | 
 |   } | 
 |  | 
 |   // Somewhat arbitrarily chosen, but wanted to stay below 3000ms, which is the | 
 |   // system timeout | 
 |   static const int kReleaseWaitTimeoutMs = 1500; | 
 |  | 
 |  private: | 
 |   sp<GraphicBuffer> buffer_; | 
 |   int release_fence_fd_; | 
 | }; | 
 | } | 
 |  | 
 | #endif  // ANDROID_DRM_FRAMEBUFFER_ |