| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| #define LOG_TAG "hwc-gl-worker" |
| |
| #include <algorithm> |
| #include <string> |
| #include <sstream> |
| #include <unordered_set> |
| |
| #include <sys/resource.h> |
| |
| #include <cutils/properties.h> |
| |
| #include <hardware/hardware.h> |
| #include <hardware/hwcomposer.h> |
| |
| #include <ui/GraphicBuffer.h> |
| #include <ui/PixelFormat.h> |
| |
| #include <utils/Trace.h> |
| |
| #include "drmdisplaycomposition.h" |
| #include "platform.h" |
| |
| #include "glworker.h" |
| |
| #define MAX_OVERLAPPING_LAYERS 64 |
| |
| namespace android { |
| |
| // clang-format off |
| // Column-major order: |
| // float mat[4] = { 1, 2, 3, 4 } === |
| // [ 1 3 ] |
| // [ 2 4 ] |
| float kTextureTransformMatrices[] = { |
| 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix |
| 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y |
| }; |
| // clang-format on |
| |
| static const char *GetGLError(void) { |
| switch (glGetError()) { |
| case GL_NO_ERROR: |
| return "GL_NO_ERROR"; |
| case GL_INVALID_ENUM: |
| return "GL_INVALID_ENUM"; |
| case GL_INVALID_VALUE: |
| return "GL_INVALID_VALUE"; |
| case GL_INVALID_OPERATION: |
| return "GL_INVALID_OPERATION"; |
| case GL_INVALID_FRAMEBUFFER_OPERATION: |
| return "GL_INVALID_FRAMEBUFFER_OPERATION"; |
| case GL_OUT_OF_MEMORY: |
| return "GL_OUT_OF_MEMORY"; |
| default: |
| return "Unknown error"; |
| } |
| } |
| |
| static const char *GetGLFramebufferError(void) { |
| switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { |
| case GL_FRAMEBUFFER_COMPLETE: |
| return "GL_FRAMEBUFFER_COMPLETE"; |
| case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
| return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; |
| case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
| return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; |
| case GL_FRAMEBUFFER_UNSUPPORTED: |
| return "GL_FRAMEBUFFER_UNSUPPORTED"; |
| case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
| return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; |
| default: |
| return "Unknown error"; |
| } |
| } |
| |
| static const char *GetEGLError(void) { |
| switch (eglGetError()) { |
| case EGL_SUCCESS: |
| return "EGL_SUCCESS"; |
| case EGL_NOT_INITIALIZED: |
| return "EGL_NOT_INITIALIZED"; |
| case EGL_BAD_ACCESS: |
| return "EGL_BAD_ACCESS"; |
| case EGL_BAD_ALLOC: |
| return "EGL_BAD_ALLOC"; |
| case EGL_BAD_ATTRIBUTE: |
| return "EGL_BAD_ATTRIBUTE"; |
| case EGL_BAD_CONTEXT: |
| return "EGL_BAD_CONTEXT"; |
| case EGL_BAD_CONFIG: |
| return "EGL_BAD_CONFIG"; |
| case EGL_BAD_CURRENT_SURFACE: |
| return "EGL_BAD_CURRENT_SURFACE"; |
| case EGL_BAD_DISPLAY: |
| return "EGL_BAD_DISPLAY"; |
| case EGL_BAD_SURFACE: |
| return "EGL_BAD_SURFACE"; |
| case EGL_BAD_MATCH: |
| return "EGL_BAD_MATCH"; |
| case EGL_BAD_PARAMETER: |
| return "EGL_BAD_PARAMETER"; |
| case EGL_BAD_NATIVE_PIXMAP: |
| return "EGL_BAD_NATIVE_PIXMAP"; |
| case EGL_BAD_NATIVE_WINDOW: |
| return "EGL_BAD_NATIVE_WINDOW"; |
| case EGL_CONTEXT_LOST: |
| return "EGL_CONTEXT_LOST"; |
| default: |
| return "Unknown error"; |
| } |
| } |
| |
| static bool HasExtension(const char *extension, const char *extensions) { |
| const char *start, *where, *terminator; |
| start = extensions; |
| for (;;) { |
| where = (char *)strstr((const char *)start, extension); |
| if (!where) |
| break; |
| terminator = where + strlen(extension); |
| if (where == start || *(where - 1) == ' ') |
| if (*terminator == ' ' || *terminator == '\0') |
| return true; |
| start = terminator; |
| } |
| return false; |
| } |
| |
| int GLWorkerCompositor::BeginContext() { |
| private_.saved_egl_display = eglGetCurrentDisplay(); |
| private_.saved_egl_ctx = eglGetCurrentContext(); |
| |
| if (private_.saved_egl_display != egl_display_ || |
| private_.saved_egl_ctx != egl_ctx_) { |
| private_.saved_egl_read = eglGetCurrentSurface(EGL_READ); |
| private_.saved_egl_draw = eglGetCurrentSurface(EGL_DRAW); |
| } else { |
| return 0; |
| } |
| |
| if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) { |
| ALOGE("BeginContext failed: %s", GetEGLError()); |
| return 1; |
| } |
| return 0; |
| } |
| |
| int GLWorkerCompositor::EndContext() { |
| if (private_.saved_egl_display != eglGetCurrentDisplay() || |
| private_.saved_egl_ctx != eglGetCurrentContext()) { |
| if (!eglMakeCurrent(private_.saved_egl_display, private_.saved_egl_read, |
| private_.saved_egl_draw, private_.saved_egl_ctx)) { |
| ALOGE("EndContext failed: %s", GetEGLError()); |
| return 1; |
| } |
| } |
| |
| return 0; |
| } |
| |
| static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count, |
| const GLchar **sources, |
| std::ostringstream *shader_log) { |
| GLint status; |
| AutoGLShader shader(glCreateShader(type)); |
| if (shader.get() == 0) { |
| if (shader_log) |
| *shader_log << "Failed glCreateShader call"; |
| return 0; |
| } |
| |
| glShaderSource(shader.get(), source_count, sources, NULL); |
| glCompileShader(shader.get()); |
| glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status); |
| if (!status) { |
| if (shader_log) { |
| GLint log_length; |
| glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length); |
| std::string info_log(log_length, ' '); |
| glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front()); |
| *shader_log << "Failed to compile shader:\n" << info_log.c_str() |
| << "\nShader Source:\n"; |
| for (unsigned i = 0; i < source_count; i++) { |
| *shader_log << sources[i]; |
| } |
| *shader_log << "\n"; |
| } |
| return 0; |
| } |
| |
| return shader; |
| } |
| |
| static std::string GenerateVertexShader(int layer_count) { |
| std::ostringstream vertex_shader_stream; |
| vertex_shader_stream |
| << "#version 300 es\n" |
| << "#define LAYER_COUNT " << layer_count << "\n" |
| << "precision mediump int;\n" |
| << "uniform vec4 uViewport;\n" |
| << "uniform vec4 uLayerCrop[LAYER_COUNT];\n" |
| << "uniform mat2 uTexMatrix[LAYER_COUNT];\n" |
| << "in vec2 vPosition;\n" |
| << "in vec2 vTexCoords;\n" |
| << "out vec2 fTexCoords[LAYER_COUNT];\n" |
| << "void main() {\n" |
| << " for (int i = 0; i < LAYER_COUNT; i++) {\n" |
| << " vec2 tempCoords = vTexCoords * uTexMatrix[i];\n" |
| << " fTexCoords[i] =\n" |
| << " uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n" |
| << " }\n" |
| << " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n" |
| << " gl_Position =\n" |
| << " vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n" |
| << "}\n"; |
| return vertex_shader_stream.str(); |
| } |
| |
| static std::string GenerateFragmentShader(int layer_count) { |
| std::ostringstream fragment_shader_stream; |
| fragment_shader_stream << "#version 300 es\n" |
| << "#define LAYER_COUNT " << layer_count << "\n" |
| << "#extension GL_OES_EGL_image_external : require\n" |
| << "precision mediump float;\n"; |
| for (int i = 0; i < layer_count; ++i) { |
| fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i |
| << ";\n"; |
| } |
| fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n" |
| << "uniform float uLayerPremult[LAYER_COUNT];\n" |
| << "in vec2 fTexCoords[LAYER_COUNT];\n" |
| << "out vec4 oFragColor;\n" |
| << "void main() {\n" |
| << " vec3 color = vec3(0.0, 0.0, 0.0);\n" |
| << " float alphaCover = 1.0;\n" |
| << " vec4 texSample;\n" |
| << " vec3 multRgb;\n"; |
| for (int i = 0; i < layer_count; ++i) { |
| if (i > 0) |
| fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n"; |
| // clang-format off |
| fragment_shader_stream |
| << " texSample = texture2D(uLayerTexture" << i << ",\n" |
| << " fTexCoords[" << i << "]);\n" |
| << " multRgb = texSample.rgb *\n" |
| << " max(texSample.a, uLayerPremult[" << i << "]);\n" |
| << " color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n" |
| << " alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n"; |
| // clang-format on |
| } |
| for (int i = 0; i < layer_count - 1; ++i) |
| fragment_shader_stream << " }\n"; |
| fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n" |
| << "}\n"; |
| return fragment_shader_stream.str(); |
| } |
| |
| static AutoGLProgram GenerateProgram(unsigned num_textures, |
| std::ostringstream *shader_log) { |
| std::string vertex_shader_string = GenerateVertexShader(num_textures); |
| const GLchar *vertex_shader_source = vertex_shader_string.c_str(); |
| AutoGLShader vertex_shader = CompileAndCheckShader( |
| GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log); |
| if (!vertex_shader.get()) |
| return 0; |
| |
| std::string fragment_shader_string = GenerateFragmentShader(num_textures); |
| const GLchar *fragment_shader_source = fragment_shader_string.c_str(); |
| AutoGLShader fragment_shader = CompileAndCheckShader( |
| GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log); |
| if (!fragment_shader.get()) |
| return 0; |
| |
| AutoGLProgram program(glCreateProgram()); |
| if (!program.get()) { |
| if (shader_log) |
| *shader_log << "Failed to create program: " << GetGLError() << "\n"; |
| return 0; |
| } |
| |
| glAttachShader(program.get(), vertex_shader.get()); |
| glAttachShader(program.get(), fragment_shader.get()); |
| glBindAttribLocation(program.get(), 0, "vPosition"); |
| glBindAttribLocation(program.get(), 1, "vTexCoords"); |
| glLinkProgram(program.get()); |
| glDetachShader(program.get(), vertex_shader.get()); |
| glDetachShader(program.get(), fragment_shader.get()); |
| |
| GLint status; |
| glGetProgramiv(program.get(), GL_LINK_STATUS, &status); |
| if (!status) { |
| if (shader_log) { |
| GLint log_length; |
| glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length); |
| std::string program_log(log_length, ' '); |
| glGetProgramInfoLog(program.get(), log_length, NULL, |
| &program_log.front()); |
| *shader_log << "Failed to link program:\n" << program_log.c_str() << "\n"; |
| } |
| return 0; |
| } |
| |
| return program; |
| } |
| |
| struct RenderingCommand { |
| struct TextureSource { |
| unsigned texture_index; |
| float crop_bounds[4]; |
| float alpha; |
| float premult; |
| float texture_matrix[4]; |
| }; |
| |
| float bounds[4]; |
| unsigned texture_count = 0; |
| TextureSource textures[MAX_OVERLAPPING_LAYERS]; |
| }; |
| |
| static void ConstructCommand(const DrmHwcLayer *layers, |
| const DrmCompositionRegion ®ion, |
| RenderingCommand &cmd) { |
| std::copy_n(region.frame.bounds, 4, cmd.bounds); |
| |
| for (size_t texture_index : region.source_layers) { |
| const DrmHwcLayer &layer = layers[texture_index]; |
| |
| DrmHwcRect<float> display_rect(layer.display_frame); |
| float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0], |
| display_rect.bounds[3] - display_rect.bounds[1]}; |
| |
| float tex_width = layer.buffer->width; |
| float tex_height = layer.buffer->height; |
| DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width, |
| layer.source_crop.top / tex_height, |
| layer.source_crop.right / tex_width, |
| layer.source_crop.bottom / tex_height); |
| |
| float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0], |
| crop_rect.bounds[3] - crop_rect.bounds[1]}; |
| |
| RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count]; |
| cmd.texture_count++; |
| src.texture_index = texture_index; |
| |
| bool swap_xy = false; |
| bool flip_xy[2] = { false, false }; |
| |
| if (layer.transform == DrmHwcTransform::kRotate180) { |
| swap_xy = false; |
| flip_xy[0] = true; |
| flip_xy[1] = true; |
| } else if (layer.transform == DrmHwcTransform::kRotate270) { |
| swap_xy = true; |
| flip_xy[0] = true; |
| flip_xy[1] = false; |
| } else if (layer.transform & DrmHwcTransform::kRotate90) { |
| swap_xy = true; |
| if (layer.transform & DrmHwcTransform::kFlipH) { |
| flip_xy[0] = true; |
| flip_xy[1] = true; |
| } else if (layer.transform & DrmHwcTransform::kFlipV) { |
| flip_xy[0] = false; |
| flip_xy[1] = false; |
| } else { |
| flip_xy[0] = false; |
| flip_xy[1] = true; |
| } |
| } else { |
| if (layer.transform & DrmHwcTransform::kFlipH) |
| flip_xy[0] = true; |
| if (layer.transform & DrmHwcTransform::kFlipV) |
| flip_xy[1] = true; |
| } |
| |
| if (swap_xy) |
| std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix); |
| else |
| std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix); |
| |
| for (int j = 0; j < 4; j++) { |
| int b = j ^ (swap_xy ? 1 : 0); |
| float bound_percent = |
| (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2]; |
| if (flip_xy[j % 2]) { |
| src.crop_bounds[j] = |
| crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2]; |
| } else { |
| src.crop_bounds[j] = |
| crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2]; |
| } |
| } |
| |
| if (layer.blending == DrmHwcBlending::kNone) { |
| src.alpha = src.premult = 1.0f; |
| // This layer is opaque. There is no point in using layers below this one. |
| break; |
| } |
| |
| src.alpha = layer.alpha / 255.0f; |
| src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f; |
| } |
| } |
| |
| static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) { |
| int ret = 0; |
| |
| EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd, |
| EGL_NONE}; |
| EGLSyncKHR egl_sync = |
| eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); |
| if (egl_sync == EGL_NO_SYNC_KHR) { |
| ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError()); |
| close(acquireFenceFd); |
| return 1; |
| } |
| |
| EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0); |
| if (success == EGL_FALSE) { |
| ALOGE("Failed to wait for acquire: %s", GetEGLError()); |
| ret = 1; |
| } |
| eglDestroySyncKHR(egl_display, egl_sync); |
| |
| return ret; |
| } |
| |
| static int CreateTextureFromHandle(EGLDisplay egl_display, |
| buffer_handle_t handle, |
| Importer *importer, |
| AutoEGLImageAndGLTexture *out) { |
| EGLImageKHR image = importer->ImportImage(egl_display, handle); |
| |
| if (image == EGL_NO_IMAGE_KHR) { |
| ALOGE("Failed to make image %s %p", GetEGLError(), handle); |
| return -EINVAL; |
| } |
| |
| GLuint texture; |
| glGenTextures(1, &texture); |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); |
| |
| out->image.reset(egl_display, image); |
| out->texture.reset(texture); |
| |
| return 0; |
| } |
| |
| GLWorkerCompositor::GLWorkerCompositor() |
| : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) { |
| } |
| |
| int GLWorkerCompositor::Init() { |
| int ret = 0; |
| const char *egl_extensions; |
| const char *gl_extensions; |
| EGLint num_configs; |
| EGLConfig egl_config; |
| |
| // clang-format off |
| const GLfloat verts[] = { |
| 0.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 2.0f, 0.0f, 2.0f, |
| 2.0f, 0.0f, 2.0f, 0.0f |
| }; |
| // clang-format on |
| |
| const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE, |
| EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, |
| 8, |
| EGL_GREEN_SIZE, |
| 8, |
| EGL_BLUE_SIZE, |
| 8, |
| EGL_NONE}; |
| |
| const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; |
| |
| egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| if (egl_display_ == EGL_NO_DISPLAY) { |
| ALOGE("Failed to get egl display"); |
| return 1; |
| } |
| |
| if (!eglInitialize(egl_display_, NULL, NULL)) { |
| ALOGE("Failed to initialize egl: %s", GetEGLError()); |
| return 1; |
| } |
| |
| egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS); |
| |
| // These extensions are all technically required but not always reported due |
| // to meta EGL filtering them out. |
| if (!HasExtension("EGL_KHR_image_base", egl_extensions)) |
| ALOGW("EGL_KHR_image_base extension not supported"); |
| |
| if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions)) |
| ALOGW("EGL_ANDROID_image_native_buffer extension not supported"); |
| |
| if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions)) |
| ALOGW("EGL_ANDROID_native_fence_sync extension not supported"); |
| |
| if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1, |
| &num_configs)) { |
| ALOGE("eglChooseConfig() failed with error: %s", GetEGLError()); |
| return 1; |
| } |
| |
| egl_ctx_ = |
| eglCreateContext(egl_display_, egl_config, |
| EGL_NO_CONTEXT /* No shared context */, context_attribs); |
| |
| if (egl_ctx_ == EGL_NO_CONTEXT) { |
| ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError()); |
| return 1; |
| } |
| |
| ret = BeginContext(); |
| if (ret) |
| return ret; |
| |
| gl_extensions = (const char *)glGetString(GL_EXTENSIONS); |
| |
| if (!HasExtension("GL_OES_EGL_image", gl_extensions)) |
| ALOGW("GL_OES_EGL_image extension not supported"); |
| |
| if (!HasExtension("GL_OES_EGL_image_external", gl_extensions)) |
| ALOGW("GL_OES_EGL_image_external extension not supported"); |
| |
| GLuint vertex_buffer; |
| glGenBuffers(1, &vertex_buffer); |
| glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| vertex_buffer_.reset(vertex_buffer); |
| |
| std::ostringstream shader_log; |
| blend_programs_.emplace_back(GenerateProgram(1, &shader_log)); |
| |
| EndContext(); |
| |
| if (blend_programs_.back().get() == 0) { |
| ALOGE("%s", shader_log.str().c_str()); |
| return 1; |
| } |
| |
| return 0; |
| } |
| |
| GLWorkerCompositor::~GLWorkerCompositor() { |
| if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT) |
| if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE) |
| ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError()); |
| } |
| |
| int GLWorkerCompositor::Composite(DrmHwcLayer *layers, |
| DrmCompositionRegion *regions, |
| size_t num_regions, |
| const sp<GraphicBuffer> &framebuffer, |
| Importer *importer) { |
| ATRACE_CALL(); |
| int ret = 0; |
| std::vector<AutoEGLImageAndGLTexture> layer_textures; |
| std::vector<RenderingCommand> commands; |
| |
| if (num_regions == 0) { |
| return -EALREADY; |
| } |
| |
| ret = BeginContext(); |
| if (ret) |
| return -1; |
| |
| GLint frame_width = framebuffer->getWidth(); |
| GLint frame_height = framebuffer->getHeight(); |
| CachedFramebuffer *cached_framebuffer = |
| PrepareAndCacheFramebuffer(framebuffer); |
| if (cached_framebuffer == NULL) { |
| ALOGE("Composite failed because of failed framebuffer"); |
| EndContext(); |
| return -EINVAL; |
| } |
| |
| std::unordered_set<size_t> layers_used_indices; |
| for (size_t region_index = 0; region_index < num_regions; region_index++) { |
| DrmCompositionRegion ®ion = regions[region_index]; |
| layers_used_indices.insert(region.source_layers.begin(), |
| region.source_layers.end()); |
| commands.emplace_back(); |
| ConstructCommand(layers, region, commands.back()); |
| } |
| |
| for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS; |
| layer_index++) { |
| DrmHwcLayer *layer = &layers[layer_index]; |
| |
| layer_textures.emplace_back(); |
| |
| if (layers_used_indices.count(layer_index) == 0) |
| continue; |
| |
| ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(), |
| importer, &layer_textures.back()); |
| |
| if (!ret) { |
| ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release()); |
| } |
| if (ret) { |
| layer_textures.pop_back(); |
| ret = -EINVAL; |
| } |
| } |
| |
| if (ret) { |
| EndContext(); |
| return ret; |
| } |
| |
| glViewport(0, 0, frame_width, frame_height); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get()); |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL); |
| glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, |
| (void *)(sizeof(float) * 2)); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| glEnable(GL_SCISSOR_TEST); |
| |
| for (const RenderingCommand &cmd : commands) { |
| if (cmd.texture_count == 0) |
| continue; |
| |
| // TODO(zachr): handle the case of too many overlapping textures for one |
| // area by falling back to rendering as many layers as possible using |
| // multiple blending passes. |
| GLint program = PrepareAndCacheProgram(cmd.texture_count); |
| if (program == 0) { |
| ALOGE("Too many layers to render in one area"); |
| continue; |
| } |
| |
| glUseProgram(program); |
| GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport"); |
| GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop"); |
| GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha"); |
| GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult"); |
| GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix"); |
| glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width, |
| cmd.bounds[1] / (float)frame_height, |
| (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width, |
| (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height); |
| |
| for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { |
| std::ostringstream texture_name_formatter; |
| texture_name_formatter << "uLayerTexture" << src_index; |
| GLint gl_tex_loc = |
| glGetUniformLocation(program, texture_name_formatter.str().c_str()); |
| |
| const RenderingCommand::TextureSource &src = cmd.textures[src_index]; |
| glUniform1f(gl_alpha_loc + src_index, src.alpha); |
| glUniform1f(gl_premult_loc + src_index, src.premult); |
| glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0], |
| src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0], |
| src.crop_bounds[3] - src.crop_bounds[1]); |
| glUniform1i(gl_tex_loc, src_index); |
| glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE, |
| src.texture_matrix); |
| glActiveTexture(GL_TEXTURE0 + src_index); |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, |
| layer_textures[src.texture_index].texture.get()); |
| } |
| |
| glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0], |
| cmd.bounds[3] - cmd.bounds[1]); |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { |
| glActiveTexture(GL_TEXTURE0 + src_index); |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); |
| } |
| } |
| |
| glDisable(GL_SCISSOR_TEST); |
| glActiveTexture(GL_TEXTURE0); |
| glDisableVertexAttribArray(0); |
| glDisableVertexAttribArray(1); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glUseProgram(0); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| EndContext(); |
| return ret; |
| } |
| |
| void GLWorkerCompositor::Finish() { |
| ATRACE_CALL(); |
| glFinish(); |
| |
| char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX]; |
| property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1"); |
| bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt); |
| |
| if (use_framebuffer_cache) { |
| for (auto &fb : cached_framebuffers_) |
| fb.strong_framebuffer.clear(); |
| } else { |
| cached_framebuffers_.clear(); |
| } |
| } |
| |
| GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer( |
| const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image, |
| AutoGLTexture &&tex, AutoGLFramebuffer &&fb) |
| : strong_framebuffer(gb), |
| weak_framebuffer(gb), |
| egl_fb_image(std::move(image)), |
| gl_fb_tex(std::move(tex)), |
| gl_fb(std::move(fb)) { |
| } |
| |
| bool GLWorkerCompositor::CachedFramebuffer::Promote() { |
| if (strong_framebuffer.get() != NULL) |
| return true; |
| strong_framebuffer = weak_framebuffer.promote(); |
| return strong_framebuffer.get() != NULL; |
| } |
| |
| GLWorkerCompositor::CachedFramebuffer * |
| GLWorkerCompositor::FindCachedFramebuffer( |
| const sp<GraphicBuffer> &framebuffer) { |
| for (auto &fb : cached_framebuffers_) |
| if (fb.weak_framebuffer == framebuffer) |
| return &fb; |
| return NULL; |
| } |
| |
| GLWorkerCompositor::CachedFramebuffer * |
| GLWorkerCompositor::PrepareAndCacheFramebuffer( |
| const sp<GraphicBuffer> &framebuffer) { |
| CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer); |
| if (cached_framebuffer != NULL) { |
| if (cached_framebuffer->Promote()) { |
| glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get()); |
| return cached_framebuffer; |
| } |
| |
| for (auto it = cached_framebuffers_.begin(); |
| it != cached_framebuffers_.end(); ++it) { |
| if (it->weak_framebuffer == framebuffer) { |
| cached_framebuffers_.erase(it); |
| break; |
| } |
| } |
| } |
| |
| AutoEGLDisplayImage egl_fb_image( |
| egl_display_, |
| eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, |
| (EGLClientBuffer)framebuffer->getNativeBuffer(), |
| NULL /* no attribs */)); |
| |
| if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) { |
| ALOGE("Failed to make image from target buffer: %s", GetEGLError()); |
| return NULL; |
| } |
| |
| GLuint gl_fb_tex; |
| glGenTextures(1, &gl_fb_tex); |
| AutoGLTexture gl_fb_tex_auto(gl_fb_tex); |
| glBindTexture(GL_TEXTURE_2D, gl_fb_tex); |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, |
| (GLeglImageOES)egl_fb_image.image()); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| |
| GLuint gl_fb; |
| glGenFramebuffers(1, &gl_fb); |
| AutoGLFramebuffer gl_fb_auto(gl_fb); |
| glBindFramebuffer(GL_FRAMEBUFFER, gl_fb); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| gl_fb_tex, 0); |
| |
| if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
| ALOGE("Failed framebuffer check for created target buffer: %s", |
| GetGLFramebufferError()); |
| return NULL; |
| } |
| |
| cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image), |
| std::move(gl_fb_tex_auto), |
| std::move(gl_fb_auto)); |
| return &cached_framebuffers_.back(); |
| } |
| |
| GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) { |
| if (blend_programs_.size() >= texture_count) { |
| GLint program = blend_programs_[texture_count - 1].get(); |
| if (program != 0) |
| return program; |
| } |
| |
| AutoGLProgram program = GenerateProgram(texture_count, NULL); |
| if (program.get() != 0) { |
| if (blend_programs_.size() < texture_count) |
| blend_programs_.resize(texture_count); |
| blend_programs_[texture_count - 1] = std::move(program); |
| return blend_programs_[texture_count - 1].get(); |
| } |
| |
| return 0; |
| } |
| |
| } // namespace android |