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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GL_WORKER_H_
#define ANDROID_GL_WORKER_H_
#include <vector>
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <ui/GraphicBuffer.h>
#include "autogl.h"
namespace android {
class GLWorkerCompositor {
public:
GLWorkerCompositor();
~GLWorkerCompositor();
int Init();
int Composite(hwc_layer_1 *layers, size_t num_layers,
sp<GraphicBuffer> framebuffer);
int CompositeAndFinish(hwc_layer_1 *layers, size_t num_layers,
sp<GraphicBuffer> framebuffer);
private:
EGLDisplay egl_display_;
EGLContext egl_ctx_;
std::vector<AutoGLProgram> blend_programs_;
AutoGLBuffer vertex_buffer_;
};
}
#endif