| // Copyright 2015 Google Inc. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package android |
| |
| import ( |
| "sync" |
| |
| "github.com/google/blueprint" |
| ) |
| |
| // Phases: |
| // run Pre-arch mutators |
| // run archMutator |
| // run Pre-deps mutators |
| // run depsMutator |
| // run PostDeps mutators |
| // run FinalDeps mutators (TransitionMutators disallowed in this phase) |
| // continue on to GenerateAndroidBuildActions |
| |
| // collateGloballyRegisteredMutators constructs the list of mutators that have been registered |
| // with the InitRegistrationContext and will be used at runtime. |
| func collateGloballyRegisteredMutators() sortableComponents { |
| return collateRegisteredMutators(preArch, preDeps, postDeps, postApex, finalDeps) |
| } |
| |
| // collateRegisteredMutators constructs a single list of mutators from the separate lists. |
| func collateRegisteredMutators(preArch, preDeps, postDeps, postApex, finalDeps []RegisterMutatorFunc) sortableComponents { |
| mctx := ®isterMutatorsContext{} |
| |
| register := func(funcs []RegisterMutatorFunc) { |
| for _, f := range funcs { |
| f(mctx) |
| } |
| } |
| |
| register(preArch) |
| |
| register(preDeps) |
| |
| register([]RegisterMutatorFunc{registerDepsMutator}) |
| |
| register(postDeps) |
| |
| register(postApex) |
| |
| mctx.finalPhase = true |
| register(finalDeps) |
| |
| return mctx.mutators |
| } |
| |
| type registerMutatorsContext struct { |
| mutators sortableComponents |
| finalPhase bool |
| } |
| |
| type RegisterMutatorsContext interface { |
| TopDown(name string, m TopDownMutator) MutatorHandle |
| BottomUp(name string, m BottomUpMutator) MutatorHandle |
| BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle |
| Transition(name string, m TransitionMutator) TransitionMutatorHandle |
| } |
| |
| type RegisterMutatorFunc func(RegisterMutatorsContext) |
| |
| var preArch = []RegisterMutatorFunc{ |
| RegisterNamespaceMutator, |
| |
| // Check the visibility rules are valid. |
| // |
| // This must run after the package renamer mutators so that any issues found during |
| // validation of the package's default_visibility property are reported using the |
| // correct package name and not the synthetic name. |
| // |
| // This must also be run before defaults mutators as the rules for validation are |
| // different before checking the rules than they are afterwards. e.g. |
| // visibility: ["//visibility:private", "//visibility:public"] |
| // would be invalid if specified in a module definition but is valid if it results |
| // from something like this: |
| // |
| // defaults { |
| // name: "defaults", |
| // // Be inaccessible outside a package by default. |
| // visibility: ["//visibility:private"] |
| // } |
| // |
| // defaultable_module { |
| // name: "defaultable_module", |
| // defaults: ["defaults"], |
| // // Override the default. |
| // visibility: ["//visibility:public"] |
| // } |
| // |
| RegisterVisibilityRuleChecker, |
| |
| // Record the default_applicable_licenses for each package. |
| // |
| // This must run before the defaults so that defaults modules can pick up the package default. |
| RegisterLicensesPackageMapper, |
| |
| // Apply properties from defaults modules to the referencing modules. |
| // |
| // Any mutators that are added before this will not see any modules created by |
| // a DefaultableHook. |
| RegisterDefaultsPreArchMutators, |
| |
| // Add dependencies on any components so that any component references can be |
| // resolved within the deps mutator. |
| // |
| // Must be run after defaults so it can be used to create dependencies on the |
| // component modules that are creating in a DefaultableHook. |
| // |
| // Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are |
| // renamed. That is so that if a module creates components using a prebuilt module |
| // type that any dependencies (which must use prebuilt_ prefixes) are resolved to |
| // the prebuilt module and not the source module. |
| RegisterComponentsMutator, |
| |
| // Create an association between prebuilt modules and their corresponding source |
| // modules (if any). |
| // |
| // Must be run after defaults mutators to ensure that any modules created by |
| // a DefaultableHook can be either a prebuilt or a source module with a matching |
| // prebuilt. |
| RegisterPrebuiltsPreArchMutators, |
| |
| // Gather the licenses properties for all modules for use during expansion and enforcement. |
| // |
| // This must come after the defaults mutators to ensure that any licenses supplied |
| // in a defaults module has been successfully applied before the rules are gathered. |
| RegisterLicensesPropertyGatherer, |
| |
| // Gather the visibility rules for all modules for us during visibility enforcement. |
| // |
| // This must come after the defaults mutators to ensure that any visibility supplied |
| // in a defaults module has been successfully applied before the rules are gathered. |
| RegisterVisibilityRuleGatherer, |
| } |
| |
| func registerArchMutator(ctx RegisterMutatorsContext) { |
| ctx.Transition("os", &osTransitionMutator{}) |
| ctx.BottomUp("image_begin", imageMutatorBeginMutator) |
| ctx.Transition("image", &imageTransitionMutator{}) |
| ctx.Transition("arch", &archTransitionMutator{}) |
| } |
| |
| var preDeps = []RegisterMutatorFunc{ |
| registerArchMutator, |
| } |
| |
| var postDeps = []RegisterMutatorFunc{ |
| registerPathDepsMutator, |
| RegisterPrebuiltsPostDepsMutators, |
| RegisterVisibilityRuleEnforcer, |
| RegisterLicensesDependencyChecker, |
| registerNeverallowMutator, |
| RegisterOverridePostDepsMutators, |
| } |
| |
| var postApex = []RegisterMutatorFunc{} |
| |
| var finalDeps = []RegisterMutatorFunc{} |
| |
| func PreArchMutators(f RegisterMutatorFunc) { |
| preArch = append(preArch, f) |
| } |
| |
| func PreDepsMutators(f RegisterMutatorFunc) { |
| preDeps = append(preDeps, f) |
| } |
| |
| func PostDepsMutators(f RegisterMutatorFunc) { |
| postDeps = append(postDeps, f) |
| } |
| |
| func PostApexMutators(f RegisterMutatorFunc) { |
| postApex = append(postApex, f) |
| } |
| |
| func FinalDepsMutators(f RegisterMutatorFunc) { |
| finalDeps = append(finalDeps, f) |
| } |
| |
| type TopDownMutator func(TopDownMutatorContext) |
| |
| type TopDownMutatorContext interface { |
| BaseModuleContext |
| } |
| |
| type topDownMutatorContext struct { |
| bp blueprint.TopDownMutatorContext |
| baseModuleContext |
| } |
| |
| type BottomUpMutator func(BottomUpMutatorContext) |
| |
| type BottomUpMutatorContext interface { |
| BaseModuleContext |
| |
| // AddDependency adds a dependency to the given module. It returns a slice of modules for each |
| // dependency (some entries may be nil). |
| // |
| // This method will pause until the new dependencies have had the current mutator called on them. |
| AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module |
| |
| // AddReverseDependency adds a dependency from the destination to the given module. |
| // Does not affect the ordering of the current mutator pass, but will be ordered |
| // correctly for all future mutator passes. All reverse dependencies for a destination module are |
| // collected until the end of the mutator pass, sorted by name, and then appended to the destination |
| // module's dependency list. May only be called by mutators that were marked with |
| // UsesReverseDependencies during registration. |
| AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) |
| |
| // AddVariationDependencies adds deps as dependencies of the current module, but uses the variations |
| // argument to select which variant of the dependency to use. It returns a slice of modules for |
| // each dependency (some entries may be nil). A variant of the dependency must exist that matches |
| // all the non-local variations of the current module, plus the variations argument. |
| // |
| // This method will pause until the new dependencies have had the current mutator called on them. |
| AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, names ...string) []blueprint.Module |
| |
| // AddReverseVariationDependency adds a dependency from the named module to the current |
| // module. The given variations will be added to the current module's varations, and then the |
| // result will be used to find the correct variation of the depending module, which must exist. |
| // |
| // Does not affect the ordering of the current mutator pass, but will be ordered |
| // correctly for all future mutator passes. All reverse dependencies for a destination module are |
| // collected until the end of the mutator pass, sorted by name, and then appended to the destination |
| // module's dependency list. May only be called by mutators that were marked with |
| // UsesReverseDependencies during registration. |
| AddReverseVariationDependency([]blueprint.Variation, blueprint.DependencyTag, string) |
| |
| // AddFarVariationDependencies adds deps as dependencies of the current module, but uses the |
| // variations argument to select which variant of the dependency to use. It returns a slice of |
| // modules for each dependency (some entries may be nil). A variant of the dependency must |
| // exist that matches the variations argument, but may also have other variations. |
| // For any unspecified variation the first variant will be used. |
| // |
| // Unlike AddVariationDependencies, the variations of the current module are ignored - the |
| // dependency only needs to match the supplied variations. |
| // |
| // This method will pause until the new dependencies have had the current mutator called on them. |
| AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module |
| |
| // ReplaceDependencies finds all the variants of the module with the specified name, then |
| // replaces all dependencies onto those variants with the current variant of this module. |
| // Replacements don't take effect until after the mutator pass is finished. May only |
| // be called by mutators that were marked with UsesReplaceDependencies during registration. |
| ReplaceDependencies(string) |
| |
| // ReplaceDependenciesIf finds all the variants of the module with the specified name, then |
| // replaces all dependencies onto those variants with the current variant of this module |
| // as long as the supplied predicate returns true. |
| // Replacements don't take effect until after the mutator pass is finished. May only |
| // be called by mutators that were marked with UsesReplaceDependencies during registration. |
| ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate) |
| |
| // Rename all variants of a module. The new name is not visible to calls to ModuleName, |
| // AddDependency or OtherModuleName until after this mutator pass is complete. May only be called |
| // by mutators that were marked with UsesRename during registration. |
| Rename(name string) |
| |
| // CreateModule creates a new module by calling the factory method for the specified moduleType, and applies |
| // the specified property structs to it as if the properties were set in a blueprint file. May only |
| // be called by mutators that were marked with UsesCreateModule during registration. |
| CreateModule(ModuleFactory, ...interface{}) Module |
| } |
| |
| // An outgoingTransitionContextImpl and incomingTransitionContextImpl is created for every dependency of every module |
| // for each transition mutator. bottomUpMutatorContext and topDownMutatorContext are created once for every module |
| // for every BottomUp or TopDown mutator. Use a global pool for each to avoid reallocating every time. |
| var ( |
| outgoingTransitionContextPool = sync.Pool{ |
| New: func() any { return &outgoingTransitionContextImpl{} }, |
| } |
| incomingTransitionContextPool = sync.Pool{ |
| New: func() any { return &incomingTransitionContextImpl{} }, |
| } |
| bottomUpMutatorContextPool = sync.Pool{ |
| New: func() any { return &bottomUpMutatorContext{} }, |
| } |
| |
| topDownMutatorContextPool = sync.Pool{ |
| New: func() any { return &topDownMutatorContext{} }, |
| } |
| ) |
| |
| type bottomUpMutatorContext struct { |
| bp blueprint.BottomUpMutatorContext |
| baseModuleContext |
| finalPhase bool |
| } |
| |
| // callers must immediately follow the call to this function with defer bottomUpMutatorContextPool.Put(mctx). |
| func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module, |
| finalPhase bool) BottomUpMutatorContext { |
| |
| moduleContext := a.base().baseModuleContextFactory(ctx) |
| mctx := bottomUpMutatorContextPool.Get().(*bottomUpMutatorContext) |
| *mctx = bottomUpMutatorContext{ |
| bp: ctx, |
| baseModuleContext: moduleContext, |
| finalPhase: finalPhase, |
| } |
| return mctx |
| } |
| |
| func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle { |
| finalPhase := x.finalPhase |
| f := func(ctx blueprint.BottomUpMutatorContext) { |
| if a, ok := ctx.Module().(Module); ok { |
| mctx := bottomUpMutatorContextFactory(ctx, a, finalPhase) |
| defer bottomUpMutatorContextPool.Put(mctx) |
| m(mctx) |
| } |
| } |
| mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f} |
| x.mutators = append(x.mutators, mutator) |
| return mutator |
| } |
| |
| func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle { |
| mutator := &mutator{name: name, bottomUpMutator: m} |
| x.mutators = append(x.mutators, mutator) |
| return mutator |
| } |
| |
| type IncomingTransitionContext interface { |
| ArchModuleContext |
| ModuleProviderContext |
| ModuleErrorContext |
| |
| // Module returns the target of the dependency edge for which the transition |
| // is being computed |
| Module() Module |
| |
| // Config returns the configuration for the build. |
| Config() Config |
| |
| DeviceConfig() DeviceConfig |
| |
| // IsAddingDependency returns true if the transition is being called while adding a dependency |
| // after the transition mutator has already run, or false if it is being called when the transition |
| // mutator is running. This should be used sparingly, all uses will have to be removed in order |
| // to support creating variants on demand. |
| IsAddingDependency() bool |
| } |
| |
| type OutgoingTransitionContext interface { |
| ArchModuleContext |
| ModuleProviderContext |
| |
| // Module returns the target of the dependency edge for which the transition |
| // is being computed |
| Module() Module |
| |
| // DepTag() Returns the dependency tag through which this dependency is |
| // reached |
| DepTag() blueprint.DependencyTag |
| |
| // Config returns the configuration for the build. |
| Config() Config |
| |
| DeviceConfig() DeviceConfig |
| } |
| |
| // TransitionMutator implements a top-down mechanism where a module tells its |
| // direct dependencies what variation they should be built in but the dependency |
| // has the final say. |
| // |
| // When implementing a transition mutator, one needs to implement four methods: |
| // - Split() that tells what variations a module has by itself |
| // - OutgoingTransition() where a module tells what it wants from its |
| // dependency |
| // - IncomingTransition() where a module has the final say about its own |
| // variation |
| // - Mutate() that changes the state of a module depending on its variation |
| // |
| // That the effective variation of module B when depended on by module A is the |
| // composition the outgoing transition of module A and the incoming transition |
| // of module B. |
| // |
| // the outgoing transition should not take the properties of the dependency into |
| // account, only those of the module that depends on it. For this reason, the |
| // dependency is not even passed into it as an argument. Likewise, the incoming |
| // transition should not take the properties of the depending module into |
| // account and is thus not informed about it. This makes for a nice |
| // decomposition of the decision logic. |
| // |
| // A given transition mutator only affects its own variation; other variations |
| // stay unchanged along the dependency edges. |
| // |
| // Soong makes sure that all modules are created in the desired variations and |
| // that dependency edges are set up correctly. This ensures that "missing |
| // variation" errors do not happen and allows for more flexible changes in the |
| // value of the variation among dependency edges (as oppposed to bottom-up |
| // mutators where if module A in variation X depends on module B and module B |
| // has that variation X, A must depend on variation X of B) |
| // |
| // The limited power of the context objects passed to individual mutators |
| // methods also makes it more difficult to shoot oneself in the foot. Complete |
| // safety is not guaranteed because no one prevents individual transition |
| // mutators from mutating modules in illegal ways and for e.g. Split() or |
| // Mutate() to run their own visitations of the transitive dependency of the |
| // module and both of these are bad ideas, but it's better than no guardrails at |
| // all. |
| // |
| // This model is pretty close to Bazel's configuration transitions. The mapping |
| // between concepts in Soong and Bazel is as follows: |
| // - Module == configured target |
| // - Variant == configuration |
| // - Variation name == configuration flag |
| // - Variation == configuration flag value |
| // - Outgoing transition == attribute transition |
| // - Incoming transition == rule transition |
| // |
| // The Split() method does not have a Bazel equivalent and Bazel split |
| // transitions do not have a Soong equivalent. |
| // |
| // Mutate() does not make sense in Bazel due to the different models of the |
| // two systems: when creating new variations, Soong clones the old module and |
| // thus some way is needed to change it state whereas Bazel creates each |
| // configuration of a given configured target anew. |
| type TransitionMutator interface { |
| // Split returns the set of variations that should be created for a module no |
| // matter who depends on it. Used when Make depends on a particular variation |
| // or when the module knows its variations just based on information given to |
| // it in the Blueprint file. This method should not mutate the module it is |
| // called on. |
| Split(ctx BaseModuleContext) []string |
| |
| // OutgoingTransition is called on a module to determine which variation it wants |
| // from its direct dependencies. The dependency itself can override this decision. |
| // This method should not mutate the module itself. |
| OutgoingTransition(ctx OutgoingTransitionContext, sourceVariation string) string |
| |
| // IncomingTransition is called on a module to determine which variation it should |
| // be in based on the variation modules that depend on it want. This gives the module |
| // a final say about its own variations. This method should not mutate the module |
| // itself. |
| IncomingTransition(ctx IncomingTransitionContext, incomingVariation string) string |
| |
| // Mutate is called after a module was split into multiple variations on each variation. |
| // It should not split the module any further but adding new dependencies is |
| // fine. Unlike all the other methods on TransitionMutator, this method is |
| // allowed to mutate the module. |
| Mutate(ctx BottomUpMutatorContext, variation string) |
| } |
| |
| type androidTransitionMutator struct { |
| finalPhase bool |
| mutator TransitionMutator |
| name string |
| } |
| |
| func (a *androidTransitionMutator) Split(ctx blueprint.BaseModuleContext) []string { |
| if a.finalPhase { |
| panic("TransitionMutator not allowed in FinalDepsMutators") |
| } |
| if m, ok := ctx.Module().(Module); ok { |
| moduleContext := m.base().baseModuleContextFactory(ctx) |
| return a.mutator.Split(&moduleContext) |
| } else { |
| return []string{""} |
| } |
| } |
| |
| type outgoingTransitionContextImpl struct { |
| archModuleContext |
| bp blueprint.OutgoingTransitionContext |
| } |
| |
| func (c *outgoingTransitionContextImpl) Module() Module { |
| return c.bp.Module().(Module) |
| } |
| |
| func (c *outgoingTransitionContextImpl) DepTag() blueprint.DependencyTag { |
| return c.bp.DepTag() |
| } |
| |
| func (c *outgoingTransitionContextImpl) Config() Config { |
| return c.bp.Config().(Config) |
| } |
| |
| func (c *outgoingTransitionContextImpl) DeviceConfig() DeviceConfig { |
| return DeviceConfig{c.bp.Config().(Config).deviceConfig} |
| } |
| |
| func (c *outgoingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) { |
| return c.bp.Provider(provider) |
| } |
| |
| func (a *androidTransitionMutator) OutgoingTransition(bpctx blueprint.OutgoingTransitionContext, sourceVariation string) string { |
| if m, ok := bpctx.Module().(Module); ok { |
| ctx := outgoingTransitionContextPool.Get().(*outgoingTransitionContextImpl) |
| defer outgoingTransitionContextPool.Put(ctx) |
| *ctx = outgoingTransitionContextImpl{ |
| archModuleContext: m.base().archModuleContextFactory(bpctx), |
| bp: bpctx, |
| } |
| return a.mutator.OutgoingTransition(ctx, sourceVariation) |
| } else { |
| return "" |
| } |
| } |
| |
| type incomingTransitionContextImpl struct { |
| archModuleContext |
| bp blueprint.IncomingTransitionContext |
| } |
| |
| func (c *incomingTransitionContextImpl) Module() Module { |
| return c.bp.Module().(Module) |
| } |
| |
| func (c *incomingTransitionContextImpl) Config() Config { |
| return c.bp.Config().(Config) |
| } |
| |
| func (c *incomingTransitionContextImpl) DeviceConfig() DeviceConfig { |
| return DeviceConfig{c.bp.Config().(Config).deviceConfig} |
| } |
| |
| func (c *incomingTransitionContextImpl) IsAddingDependency() bool { |
| return c.bp.IsAddingDependency() |
| } |
| |
| func (c *incomingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) { |
| return c.bp.Provider(provider) |
| } |
| |
| func (c *incomingTransitionContextImpl) ModuleErrorf(fmt string, args ...interface{}) { |
| c.bp.ModuleErrorf(fmt, args) |
| } |
| |
| func (c *incomingTransitionContextImpl) PropertyErrorf(property, fmt string, args ...interface{}) { |
| c.bp.PropertyErrorf(property, fmt, args) |
| } |
| |
| func (a *androidTransitionMutator) IncomingTransition(bpctx blueprint.IncomingTransitionContext, incomingVariation string) string { |
| if m, ok := bpctx.Module().(Module); ok { |
| ctx := incomingTransitionContextPool.Get().(*incomingTransitionContextImpl) |
| defer incomingTransitionContextPool.Put(ctx) |
| *ctx = incomingTransitionContextImpl{ |
| archModuleContext: m.base().archModuleContextFactory(bpctx), |
| bp: bpctx, |
| } |
| return a.mutator.IncomingTransition(ctx, incomingVariation) |
| } else { |
| return "" |
| } |
| } |
| |
| func (a *androidTransitionMutator) Mutate(ctx blueprint.BottomUpMutatorContext, variation string) { |
| if am, ok := ctx.Module().(Module); ok { |
| if variation != "" { |
| // TODO: this should really be checking whether the TransitionMutator affected this module, not |
| // the empty variant, but TransitionMutator has no concept of skipping a module. |
| base := am.base() |
| base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, a.name) |
| base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variation) |
| } |
| |
| mctx := bottomUpMutatorContextFactory(ctx, am, a.finalPhase) |
| defer bottomUpMutatorContextPool.Put(mctx) |
| a.mutator.Mutate(mctx, variation) |
| } |
| } |
| |
| func (x *registerMutatorsContext) Transition(name string, m TransitionMutator) TransitionMutatorHandle { |
| atm := &androidTransitionMutator{ |
| finalPhase: x.finalPhase, |
| mutator: m, |
| name: name, |
| } |
| mutator := &mutator{ |
| name: name, |
| transitionMutator: atm, |
| } |
| x.mutators = append(x.mutators, mutator) |
| return mutator |
| } |
| |
| func (x *registerMutatorsContext) mutatorName(name string) string { |
| return name |
| } |
| |
| func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle { |
| f := func(ctx blueprint.TopDownMutatorContext) { |
| if a, ok := ctx.Module().(Module); ok { |
| moduleContext := a.base().baseModuleContextFactory(ctx) |
| actx := topDownMutatorContextPool.Get().(*topDownMutatorContext) |
| defer topDownMutatorContextPool.Put(actx) |
| *actx = topDownMutatorContext{ |
| bp: ctx, |
| baseModuleContext: moduleContext, |
| } |
| m(actx) |
| } |
| } |
| mutator := &mutator{name: x.mutatorName(name), topDownMutator: f} |
| x.mutators = append(x.mutators, mutator) |
| return mutator |
| } |
| |
| func (mutator *mutator) componentName() string { |
| return mutator.name |
| } |
| |
| func (mutator *mutator) register(ctx *Context) { |
| blueprintCtx := ctx.Context |
| var handle blueprint.MutatorHandle |
| if mutator.bottomUpMutator != nil { |
| handle = blueprintCtx.RegisterBottomUpMutator(mutator.name, mutator.bottomUpMutator) |
| } else if mutator.topDownMutator != nil { |
| handle = blueprintCtx.RegisterTopDownMutator(mutator.name, mutator.topDownMutator) |
| } else if mutator.transitionMutator != nil { |
| handle := blueprintCtx.RegisterTransitionMutator(mutator.name, mutator.transitionMutator) |
| if mutator.neverFar { |
| handle.NeverFar() |
| } |
| } |
| |
| // Forward booleans set on the MutatorHandle to the blueprint.MutatorHandle. |
| if mutator.usesRename { |
| handle.UsesRename() |
| } |
| if mutator.usesReverseDependencies { |
| handle.UsesReverseDependencies() |
| } |
| if mutator.usesReplaceDependencies { |
| handle.UsesReplaceDependencies() |
| } |
| if mutator.usesCreateModule { |
| handle.UsesCreateModule() |
| } |
| if mutator.mutatesDependencies { |
| handle.MutatesDependencies() |
| } |
| if mutator.mutatesGlobalState { |
| handle.MutatesGlobalState() |
| } |
| } |
| |
| type MutatorHandle interface { |
| // Parallel sets the mutator to visit modules in parallel while maintaining ordering. Calling any |
| // method on the mutator context is thread-safe, but the mutator must handle synchronization |
| // for any modifications to global state or any modules outside the one it was invoked on. |
| // Deprecated: all Mutators are parallel by default. |
| Parallel() MutatorHandle |
| |
| // UsesRename marks the mutator as using the BottomUpMutatorContext.Rename method, which prevents |
| // coalescing adjacent mutators into a single mutator pass. |
| UsesRename() MutatorHandle |
| |
| // UsesReverseDependencies marks the mutator as using the BottomUpMutatorContext.AddReverseDependency |
| // method, which prevents coalescing adjacent mutators into a single mutator pass. |
| UsesReverseDependencies() MutatorHandle |
| |
| // UsesReplaceDependencies marks the mutator as using the BottomUpMutatorContext.ReplaceDependencies |
| // method, which prevents coalescing adjacent mutators into a single mutator pass. |
| UsesReplaceDependencies() MutatorHandle |
| |
| // UsesCreateModule marks the mutator as using the BottomUpMutatorContext.CreateModule method, |
| // which prevents coalescing adjacent mutators into a single mutator pass. |
| UsesCreateModule() MutatorHandle |
| |
| // MutatesDependencies marks the mutator as modifying properties in dependencies, which prevents |
| // coalescing adjacent mutators into a single mutator pass. |
| MutatesDependencies() MutatorHandle |
| |
| // MutatesGlobalState marks the mutator as modifying global state, which prevents coalescing |
| // adjacent mutators into a single mutator pass. |
| MutatesGlobalState() MutatorHandle |
| } |
| |
| type TransitionMutatorHandle interface { |
| // NeverFar causes the variations created by this mutator to never be ignored when adding |
| // far variation dependencies. Normally, far variation dependencies ignore all the variants |
| // of the source module, and only use the variants explicitly requested by the |
| // AddFarVariationDependencies call. |
| NeverFar() MutatorHandle |
| } |
| |
| func (mutator *mutator) Parallel() MutatorHandle { |
| return mutator |
| } |
| |
| func (mutator *mutator) UsesRename() MutatorHandle { |
| mutator.usesRename = true |
| return mutator |
| } |
| |
| func (mutator *mutator) UsesReverseDependencies() MutatorHandle { |
| mutator.usesReverseDependencies = true |
| return mutator |
| } |
| |
| func (mutator *mutator) UsesReplaceDependencies() MutatorHandle { |
| mutator.usesReplaceDependencies = true |
| return mutator |
| } |
| |
| func (mutator *mutator) UsesCreateModule() MutatorHandle { |
| mutator.usesCreateModule = true |
| return mutator |
| } |
| |
| func (mutator *mutator) MutatesDependencies() MutatorHandle { |
| mutator.mutatesDependencies = true |
| return mutator |
| } |
| |
| func (mutator *mutator) MutatesGlobalState() MutatorHandle { |
| mutator.mutatesGlobalState = true |
| return mutator |
| } |
| |
| func (mutator *mutator) NeverFar() MutatorHandle { |
| mutator.neverFar = true |
| return mutator |
| } |
| |
| func RegisterComponentsMutator(ctx RegisterMutatorsContext) { |
| ctx.BottomUp("component-deps", componentDepsMutator) |
| } |
| |
| // A special mutator that runs just prior to the deps mutator to allow the dependencies |
| // on component modules to be added so that they can depend directly on a prebuilt |
| // module. |
| func componentDepsMutator(ctx BottomUpMutatorContext) { |
| ctx.Module().ComponentDepsMutator(ctx) |
| } |
| |
| func depsMutator(ctx BottomUpMutatorContext) { |
| if m := ctx.Module(); m.Enabled(ctx) { |
| m.base().baseDepsMutator(ctx) |
| m.DepsMutator(ctx) |
| } |
| } |
| |
| func registerDepsMutator(ctx RegisterMutatorsContext) { |
| ctx.BottomUp("deps", depsMutator).UsesReverseDependencies() |
| } |
| |
| // android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that |
| // has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid |
| // ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every |
| // non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following |
| // methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext. |
| |
| func (b *bottomUpMutatorContext) Rename(name string) { |
| b.bp.Rename(name) |
| b.Module().base().commonProperties.DebugName = name |
| } |
| |
| func (b *bottomUpMutatorContext) createModule(factory blueprint.ModuleFactory, name string, props ...interface{}) blueprint.Module { |
| return b.bp.CreateModule(factory, name, props...) |
| } |
| |
| func (b *bottomUpMutatorContext) createModuleInDirectory(factory blueprint.ModuleFactory, name string, _ string, props ...interface{}) blueprint.Module { |
| panic("createModuleInDirectory is not implemented for bottomUpMutatorContext") |
| } |
| |
| func (b *bottomUpMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module { |
| return createModule(b, factory, "_bottomUpMutatorModule", doesNotSpecifyDirectory(), props...) |
| } |
| |
| func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module { |
| if b.baseModuleContext.checkedMissingDeps() { |
| panic("Adding deps not allowed after checking for missing deps") |
| } |
| return b.bp.AddDependency(module, tag, name...) |
| } |
| |
| func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) { |
| if b.baseModuleContext.checkedMissingDeps() { |
| panic("Adding deps not allowed after checking for missing deps") |
| } |
| b.bp.AddReverseDependency(module, tag, name) |
| } |
| |
| func (b *bottomUpMutatorContext) AddReverseVariationDependency(variations []blueprint.Variation, tag blueprint.DependencyTag, name string) { |
| if b.baseModuleContext.checkedMissingDeps() { |
| panic("Adding deps not allowed after checking for missing deps") |
| } |
| b.bp.AddReverseVariationDependency(variations, tag, name) |
| } |
| |
| func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, |
| names ...string) []blueprint.Module { |
| if b.baseModuleContext.checkedMissingDeps() { |
| panic("Adding deps not allowed after checking for missing deps") |
| } |
| return b.bp.AddVariationDependencies(variations, tag, names...) |
| } |
| |
| func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation, |
| tag blueprint.DependencyTag, names ...string) []blueprint.Module { |
| if b.baseModuleContext.checkedMissingDeps() { |
| panic("Adding deps not allowed after checking for missing deps") |
| } |
| |
| return b.bp.AddFarVariationDependencies(variations, tag, names...) |
| } |
| |
| func (b *bottomUpMutatorContext) ReplaceDependencies(name string) { |
| if b.baseModuleContext.checkedMissingDeps() { |
| panic("Adding deps not allowed after checking for missing deps") |
| } |
| b.bp.ReplaceDependencies(name) |
| } |
| |
| func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) { |
| if b.baseModuleContext.checkedMissingDeps() { |
| panic("Adding deps not allowed after checking for missing deps") |
| } |
| b.bp.ReplaceDependenciesIf(name, predicate) |
| } |