|  | // Copyright 2015 Google Inc. All rights reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | package android | 
|  |  | 
|  | import ( | 
|  | "sync" | 
|  |  | 
|  | "github.com/google/blueprint" | 
|  | ) | 
|  |  | 
|  | // Phases: | 
|  | //   run Pre-arch mutators | 
|  | //   run archMutator | 
|  | //   run Pre-deps mutators | 
|  | //   run depsMutator | 
|  | //   run PostDeps mutators | 
|  | //   run FinalDeps mutators (TransitionMutators disallowed in this phase) | 
|  | //   continue on to GenerateAndroidBuildActions | 
|  |  | 
|  | // collateGloballyRegisteredMutators constructs the list of mutators that have been registered | 
|  | // with the InitRegistrationContext and will be used at runtime. | 
|  | func collateGloballyRegisteredMutators() sortableComponents { | 
|  | return collateRegisteredMutators(preArch, preDeps, postDeps, postApex, finalDeps) | 
|  | } | 
|  |  | 
|  | // collateRegisteredMutators constructs a single list of mutators from the separate lists. | 
|  | func collateRegisteredMutators(preArch, preDeps, postDeps, postApex, finalDeps []RegisterMutatorFunc) sortableComponents { | 
|  | mctx := ®isterMutatorsContext{} | 
|  |  | 
|  | register := func(funcs []RegisterMutatorFunc) { | 
|  | for _, f := range funcs { | 
|  | f(mctx) | 
|  | } | 
|  | } | 
|  |  | 
|  | register(preArch) | 
|  |  | 
|  | register(preDeps) | 
|  |  | 
|  | register([]RegisterMutatorFunc{registerDepsMutator}) | 
|  |  | 
|  | register(postDeps) | 
|  |  | 
|  | register(postApex) | 
|  |  | 
|  | mctx.finalPhase = true | 
|  | register(finalDeps) | 
|  |  | 
|  | return mctx.mutators | 
|  | } | 
|  |  | 
|  | type registerMutatorsContext struct { | 
|  | mutators   sortableComponents | 
|  | finalPhase bool | 
|  | } | 
|  |  | 
|  | type RegisterMutatorsContext interface { | 
|  | TopDown(name string, m TopDownMutator) MutatorHandle | 
|  | BottomUp(name string, m BottomUpMutator) MutatorHandle | 
|  | BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle | 
|  | Transition(name string, m TransitionMutator) TransitionMutatorHandle | 
|  | } | 
|  |  | 
|  | type RegisterMutatorFunc func(RegisterMutatorsContext) | 
|  |  | 
|  | var preArch = []RegisterMutatorFunc{ | 
|  | RegisterNamespaceMutator, | 
|  |  | 
|  | // Check the visibility rules are valid. | 
|  | // | 
|  | // This must run after the package renamer mutators so that any issues found during | 
|  | // validation of the package's default_visibility property are reported using the | 
|  | // correct package name and not the synthetic name. | 
|  | // | 
|  | // This must also be run before defaults mutators as the rules for validation are | 
|  | // different before checking the rules than they are afterwards. e.g. | 
|  | //    visibility: ["//visibility:private", "//visibility:public"] | 
|  | // would be invalid if specified in a module definition but is valid if it results | 
|  | // from something like this: | 
|  | // | 
|  | //    defaults { | 
|  | //        name: "defaults", | 
|  | //        // Be inaccessible outside a package by default. | 
|  | //        visibility: ["//visibility:private"] | 
|  | //    } | 
|  | // | 
|  | //    defaultable_module { | 
|  | //        name: "defaultable_module", | 
|  | //        defaults: ["defaults"], | 
|  | //        // Override the default. | 
|  | //        visibility: ["//visibility:public"] | 
|  | //    } | 
|  | // | 
|  | RegisterVisibilityRuleChecker, | 
|  |  | 
|  | // Record the default_applicable_licenses for each package. | 
|  | // | 
|  | // This must run before the defaults so that defaults modules can pick up the package default. | 
|  | RegisterLicensesPackageMapper, | 
|  |  | 
|  | // Apply properties from defaults modules to the referencing modules. | 
|  | // | 
|  | // Any mutators that are added before this will not see any modules created by | 
|  | // a DefaultableHook. | 
|  | RegisterDefaultsPreArchMutators, | 
|  |  | 
|  | // Add dependencies on any components so that any component references can be | 
|  | // resolved within the deps mutator. | 
|  | // | 
|  | // Must be run after defaults so it can be used to create dependencies on the | 
|  | // component modules that are creating in a DefaultableHook. | 
|  | // | 
|  | // Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are | 
|  | // renamed. That is so that if a module creates components using a prebuilt module | 
|  | // type that any dependencies (which must use prebuilt_ prefixes) are resolved to | 
|  | // the prebuilt module and not the source module. | 
|  | RegisterComponentsMutator, | 
|  |  | 
|  | // Create an association between prebuilt modules and their corresponding source | 
|  | // modules (if any). | 
|  | // | 
|  | // Must be run after defaults mutators to ensure that any modules created by | 
|  | // a DefaultableHook can be either a prebuilt or a source module with a matching | 
|  | // prebuilt. | 
|  | RegisterPrebuiltsPreArchMutators, | 
|  |  | 
|  | // Gather the licenses properties for all modules for use during expansion and enforcement. | 
|  | // | 
|  | // This must come after the defaults mutators to ensure that any licenses supplied | 
|  | // in a defaults module has been successfully applied before the rules are gathered. | 
|  | RegisterLicensesPropertyGatherer, | 
|  |  | 
|  | // Gather the visibility rules for all modules for us during visibility enforcement. | 
|  | // | 
|  | // This must come after the defaults mutators to ensure that any visibility supplied | 
|  | // in a defaults module has been successfully applied before the rules are gathered. | 
|  | RegisterVisibilityRuleGatherer, | 
|  | } | 
|  |  | 
|  | func registerArchMutator(ctx RegisterMutatorsContext) { | 
|  | ctx.Transition("os", &osTransitionMutator{}) | 
|  | ctx.BottomUp("image_begin", imageMutatorBeginMutator) | 
|  | ctx.Transition("image", &imageTransitionMutator{}) | 
|  | ctx.Transition("arch", &archTransitionMutator{}) | 
|  | } | 
|  |  | 
|  | var preDeps = []RegisterMutatorFunc{ | 
|  | registerArchMutator, | 
|  | } | 
|  |  | 
|  | var postDeps = []RegisterMutatorFunc{ | 
|  | registerPathDepsMutator, | 
|  | RegisterPrebuiltsPostDepsMutators, | 
|  | RegisterVisibilityRuleEnforcer, | 
|  | RegisterLicensesDependencyChecker, | 
|  | registerNeverallowMutator, | 
|  | RegisterOverridePostDepsMutators, | 
|  | } | 
|  |  | 
|  | var postApex = []RegisterMutatorFunc{} | 
|  |  | 
|  | var finalDeps = []RegisterMutatorFunc{} | 
|  |  | 
|  | func PreArchMutators(f RegisterMutatorFunc) { | 
|  | preArch = append(preArch, f) | 
|  | } | 
|  |  | 
|  | func PreDepsMutators(f RegisterMutatorFunc) { | 
|  | preDeps = append(preDeps, f) | 
|  | } | 
|  |  | 
|  | func PostDepsMutators(f RegisterMutatorFunc) { | 
|  | postDeps = append(postDeps, f) | 
|  | } | 
|  |  | 
|  | func PostApexMutators(f RegisterMutatorFunc) { | 
|  | postApex = append(postApex, f) | 
|  | } | 
|  |  | 
|  | func FinalDepsMutators(f RegisterMutatorFunc) { | 
|  | finalDeps = append(finalDeps, f) | 
|  | } | 
|  |  | 
|  | type TopDownMutator func(TopDownMutatorContext) | 
|  |  | 
|  | type TopDownMutatorContext interface { | 
|  | BaseModuleContext | 
|  | } | 
|  |  | 
|  | type topDownMutatorContext struct { | 
|  | bp blueprint.TopDownMutatorContext | 
|  | baseModuleContext | 
|  | } | 
|  |  | 
|  | type BottomUpMutator func(BottomUpMutatorContext) | 
|  |  | 
|  | type BottomUpMutatorContext interface { | 
|  | BaseModuleContext | 
|  |  | 
|  | // AddDependency adds a dependency to the given module.  It returns a slice of modules for each | 
|  | // dependency (some entries may be nil). | 
|  | // | 
|  | // This method will pause until the new dependencies have had the current mutator called on them. | 
|  | AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module | 
|  |  | 
|  | // AddReverseDependency adds a dependency from the destination to the given module. | 
|  | // Does not affect the ordering of the current mutator pass, but will be ordered | 
|  | // correctly for all future mutator passes.  All reverse dependencies for a destination module are | 
|  | // collected until the end of the mutator pass, sorted by name, and then appended to the destination | 
|  | // module's dependency list.  May only  be called by mutators that were marked with | 
|  | // UsesReverseDependencies during registration. | 
|  | AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) | 
|  |  | 
|  | // AddVariationDependencies adds deps as dependencies of the current module, but uses the variations | 
|  | // argument to select which variant of the dependency to use.  It returns a slice of modules for | 
|  | // each dependency (some entries may be nil).  A variant of the dependency must exist that matches | 
|  | // all the non-local variations of the current module, plus the variations argument. | 
|  | // | 
|  | // This method will pause until the new dependencies have had the current mutator called on them. | 
|  | AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, names ...string) []blueprint.Module | 
|  |  | 
|  | // AddReverseVariationDependency adds a dependency from the named module to the current | 
|  | // module. The given variations will be added to the current module's varations, and then the | 
|  | // result will be used to find the correct variation of the depending module, which must exist. | 
|  | // | 
|  | // Does not affect the ordering of the current mutator pass, but will be ordered | 
|  | // correctly for all future mutator passes.  All reverse dependencies for a destination module are | 
|  | // collected until the end of the mutator pass, sorted by name, and then appended to the destination | 
|  | // module's dependency list.  May only  be called by mutators that were marked with | 
|  | // UsesReverseDependencies during registration. | 
|  | AddReverseVariationDependency([]blueprint.Variation, blueprint.DependencyTag, string) | 
|  |  | 
|  | // AddFarVariationDependencies adds deps as dependencies of the current module, but uses the | 
|  | // variations argument to select which variant of the dependency to use.  It returns a slice of | 
|  | // modules for each dependency (some entries may be nil).  A variant of the dependency must | 
|  | // exist that matches the variations argument, but may also have other variations. | 
|  | // For any unspecified variation the first variant will be used. | 
|  | // | 
|  | // Unlike AddVariationDependencies, the variations of the current module are ignored - the | 
|  | // dependency only needs to match the supplied variations. | 
|  | // | 
|  | // This method will pause until the new dependencies have had the current mutator called on them. | 
|  | AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module | 
|  |  | 
|  | // ReplaceDependencies finds all the variants of the module with the specified name, then | 
|  | // replaces all dependencies onto those variants with the current variant of this module. | 
|  | // Replacements don't take effect until after the mutator pass is finished.  May only | 
|  | // be called by mutators that were marked with UsesReplaceDependencies during registration. | 
|  | ReplaceDependencies(string) | 
|  |  | 
|  | // ReplaceDependenciesIf finds all the variants of the module with the specified name, then | 
|  | // replaces all dependencies onto those variants with the current variant of this module | 
|  | // as long as the supplied predicate returns true. | 
|  | // Replacements don't take effect until after the mutator pass is finished.  May only | 
|  | // be called by mutators that were marked with UsesReplaceDependencies during registration. | 
|  | ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate) | 
|  |  | 
|  | // Rename all variants of a module.  The new name is not visible to calls to ModuleName, | 
|  | // AddDependency or OtherModuleName until after this mutator pass is complete.  May only be called | 
|  | // by mutators that were marked with UsesRename during registration. | 
|  | Rename(name string) | 
|  |  | 
|  | // CreateModule creates a new module by calling the factory method for the specified moduleType, and applies | 
|  | // the specified property structs to it as if the properties were set in a blueprint file.  May only | 
|  | // be called by mutators that were marked with UsesCreateModule during registration. | 
|  | CreateModule(ModuleFactory, ...interface{}) Module | 
|  | } | 
|  |  | 
|  | // An outgoingTransitionContextImpl and incomingTransitionContextImpl is created for every dependency of every module | 
|  | // for each transition mutator.  bottomUpMutatorContext and topDownMutatorContext are created once for every module | 
|  | // for every BottomUp or TopDown mutator.  Use a global pool for each to avoid reallocating every time. | 
|  | var ( | 
|  | outgoingTransitionContextPool = sync.Pool{ | 
|  | New: func() any { return &outgoingTransitionContextImpl{} }, | 
|  | } | 
|  | incomingTransitionContextPool = sync.Pool{ | 
|  | New: func() any { return &incomingTransitionContextImpl{} }, | 
|  | } | 
|  | bottomUpMutatorContextPool = sync.Pool{ | 
|  | New: func() any { return &bottomUpMutatorContext{} }, | 
|  | } | 
|  |  | 
|  | topDownMutatorContextPool = sync.Pool{ | 
|  | New: func() any { return &topDownMutatorContext{} }, | 
|  | } | 
|  | ) | 
|  |  | 
|  | type bottomUpMutatorContext struct { | 
|  | bp blueprint.BottomUpMutatorContext | 
|  | baseModuleContext | 
|  | finalPhase bool | 
|  | } | 
|  |  | 
|  | // callers must immediately follow the call to this function with defer bottomUpMutatorContextPool.Put(mctx). | 
|  | func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module, | 
|  | finalPhase bool) BottomUpMutatorContext { | 
|  |  | 
|  | moduleContext := a.base().baseModuleContextFactory(ctx) | 
|  | mctx := bottomUpMutatorContextPool.Get().(*bottomUpMutatorContext) | 
|  | *mctx = bottomUpMutatorContext{ | 
|  | bp:                ctx, | 
|  | baseModuleContext: moduleContext, | 
|  | finalPhase:        finalPhase, | 
|  | } | 
|  | return mctx | 
|  | } | 
|  |  | 
|  | func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle { | 
|  | finalPhase := x.finalPhase | 
|  | f := func(ctx blueprint.BottomUpMutatorContext) { | 
|  | if a, ok := ctx.Module().(Module); ok { | 
|  | mctx := bottomUpMutatorContextFactory(ctx, a, finalPhase) | 
|  | defer bottomUpMutatorContextPool.Put(mctx) | 
|  | m(mctx) | 
|  | } | 
|  | } | 
|  | mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f} | 
|  | x.mutators = append(x.mutators, mutator) | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle { | 
|  | mutator := &mutator{name: name, bottomUpMutator: m} | 
|  | x.mutators = append(x.mutators, mutator) | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | type IncomingTransitionContext interface { | 
|  | ArchModuleContext | 
|  | ModuleProviderContext | 
|  | ModuleErrorContext | 
|  |  | 
|  | // Module returns the target of the dependency edge for which the transition | 
|  | // is being computed | 
|  | Module() Module | 
|  |  | 
|  | // Config returns the configuration for the build. | 
|  | Config() Config | 
|  |  | 
|  | DeviceConfig() DeviceConfig | 
|  |  | 
|  | // IsAddingDependency returns true if the transition is being called while adding a dependency | 
|  | // after the transition mutator has already run, or false if it is being called when the transition | 
|  | // mutator is running.  This should be used sparingly, all uses will have to be removed in order | 
|  | // to support creating variants on demand. | 
|  | IsAddingDependency() bool | 
|  | } | 
|  |  | 
|  | type OutgoingTransitionContext interface { | 
|  | ArchModuleContext | 
|  | ModuleProviderContext | 
|  |  | 
|  | // Module returns the target of the dependency edge for which the transition | 
|  | // is being computed | 
|  | Module() Module | 
|  |  | 
|  | // DepTag() Returns the dependency tag through which this dependency is | 
|  | // reached | 
|  | DepTag() blueprint.DependencyTag | 
|  |  | 
|  | // Config returns the configuration for the build. | 
|  | Config() Config | 
|  |  | 
|  | DeviceConfig() DeviceConfig | 
|  | } | 
|  |  | 
|  | // TransitionMutator implements a top-down mechanism where a module tells its | 
|  | // direct dependencies what variation they should be built in but the dependency | 
|  | // has the final say. | 
|  | // | 
|  | // When implementing a transition mutator, one needs to implement four methods: | 
|  | //   - Split() that tells what variations a module has by itself | 
|  | //   - OutgoingTransition() where a module tells what it wants from its | 
|  | //     dependency | 
|  | //   - IncomingTransition() where a module has the final say about its own | 
|  | //     variation | 
|  | //   - Mutate() that changes the state of a module depending on its variation | 
|  | // | 
|  | // That the effective variation of module B when depended on by module A is the | 
|  | // composition the outgoing transition of module A and the incoming transition | 
|  | // of module B. | 
|  | // | 
|  | // the outgoing transition should not take the properties of the dependency into | 
|  | // account, only those of the module that depends on it. For this reason, the | 
|  | // dependency is not even passed into it as an argument. Likewise, the incoming | 
|  | // transition should not take the properties of the depending module into | 
|  | // account and is thus not informed about it. This makes for a nice | 
|  | // decomposition of the decision logic. | 
|  | // | 
|  | // A given transition mutator only affects its own variation; other variations | 
|  | // stay unchanged along the dependency edges. | 
|  | // | 
|  | // Soong makes sure that all modules are created in the desired variations and | 
|  | // that dependency edges are set up correctly. This ensures that "missing | 
|  | // variation" errors do not happen and allows for more flexible changes in the | 
|  | // value of the variation among dependency edges (as oppposed to bottom-up | 
|  | // mutators where if module A in variation X depends on module B and module B | 
|  | // has that variation X, A must depend on variation X of B) | 
|  | // | 
|  | // The limited power of the context objects passed to individual mutators | 
|  | // methods also makes it more difficult to shoot oneself in the foot. Complete | 
|  | // safety is not guaranteed because no one prevents individual transition | 
|  | // mutators from mutating modules in illegal ways and for e.g. Split() or | 
|  | // Mutate() to run their own visitations of the transitive dependency of the | 
|  | // module and both of these are bad ideas, but it's better than no guardrails at | 
|  | // all. | 
|  | // | 
|  | // This model is pretty close to Bazel's configuration transitions. The mapping | 
|  | // between concepts in Soong and Bazel is as follows: | 
|  | //   - Module == configured target | 
|  | //   - Variant == configuration | 
|  | //   - Variation name == configuration flag | 
|  | //   - Variation == configuration flag value | 
|  | //   - Outgoing transition == attribute transition | 
|  | //   - Incoming transition == rule transition | 
|  | // | 
|  | // The Split() method does not have a Bazel equivalent and Bazel split | 
|  | // transitions do not have a Soong equivalent. | 
|  | // | 
|  | // Mutate() does not make sense in Bazel due to the different models of the | 
|  | // two systems: when creating new variations, Soong clones the old module and | 
|  | // thus some way is needed to change it state whereas Bazel creates each | 
|  | // configuration of a given configured target anew. | 
|  | type TransitionMutator interface { | 
|  | // Split returns the set of variations that should be created for a module no | 
|  | // matter who depends on it. Used when Make depends on a particular variation | 
|  | // or when the module knows its variations just based on information given to | 
|  | // it in the Blueprint file. This method should not mutate the module it is | 
|  | // called on. | 
|  | Split(ctx BaseModuleContext) []string | 
|  |  | 
|  | // OutgoingTransition is called on a module to determine which variation it wants | 
|  | // from its direct dependencies. The dependency itself can override this decision. | 
|  | // This method should not mutate the module itself. | 
|  | OutgoingTransition(ctx OutgoingTransitionContext, sourceVariation string) string | 
|  |  | 
|  | // IncomingTransition is called on a module to determine which variation it should | 
|  | // be in based on the variation modules that depend on it want. This gives the module | 
|  | // a final say about its own variations. This method should not mutate the module | 
|  | // itself. | 
|  | IncomingTransition(ctx IncomingTransitionContext, incomingVariation string) string | 
|  |  | 
|  | // Mutate is called after a module was split into multiple variations on each variation. | 
|  | // It should not split the module any further but adding new dependencies is | 
|  | // fine. Unlike all the other methods on TransitionMutator, this method is | 
|  | // allowed to mutate the module. | 
|  | Mutate(ctx BottomUpMutatorContext, variation string) | 
|  | } | 
|  |  | 
|  | type androidTransitionMutator struct { | 
|  | finalPhase bool | 
|  | mutator    TransitionMutator | 
|  | name       string | 
|  | } | 
|  |  | 
|  | func (a *androidTransitionMutator) Split(ctx blueprint.BaseModuleContext) []string { | 
|  | if a.finalPhase { | 
|  | panic("TransitionMutator not allowed in FinalDepsMutators") | 
|  | } | 
|  | if m, ok := ctx.Module().(Module); ok { | 
|  | moduleContext := m.base().baseModuleContextFactory(ctx) | 
|  | return a.mutator.Split(&moduleContext) | 
|  | } else { | 
|  | return []string{""} | 
|  | } | 
|  | } | 
|  |  | 
|  | type outgoingTransitionContextImpl struct { | 
|  | archModuleContext | 
|  | bp blueprint.OutgoingTransitionContext | 
|  | } | 
|  |  | 
|  | func (c *outgoingTransitionContextImpl) Module() Module { | 
|  | return c.bp.Module().(Module) | 
|  | } | 
|  |  | 
|  | func (c *outgoingTransitionContextImpl) DepTag() blueprint.DependencyTag { | 
|  | return c.bp.DepTag() | 
|  | } | 
|  |  | 
|  | func (c *outgoingTransitionContextImpl) Config() Config { | 
|  | return c.bp.Config().(Config) | 
|  | } | 
|  |  | 
|  | func (c *outgoingTransitionContextImpl) DeviceConfig() DeviceConfig { | 
|  | return DeviceConfig{c.bp.Config().(Config).deviceConfig} | 
|  | } | 
|  |  | 
|  | func (c *outgoingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) { | 
|  | return c.bp.Provider(provider) | 
|  | } | 
|  |  | 
|  | func (a *androidTransitionMutator) OutgoingTransition(bpctx blueprint.OutgoingTransitionContext, sourceVariation string) string { | 
|  | if m, ok := bpctx.Module().(Module); ok { | 
|  | ctx := outgoingTransitionContextPool.Get().(*outgoingTransitionContextImpl) | 
|  | defer outgoingTransitionContextPool.Put(ctx) | 
|  | *ctx = outgoingTransitionContextImpl{ | 
|  | archModuleContext: m.base().archModuleContextFactory(bpctx), | 
|  | bp:                bpctx, | 
|  | } | 
|  | return a.mutator.OutgoingTransition(ctx, sourceVariation) | 
|  | } else { | 
|  | return "" | 
|  | } | 
|  | } | 
|  |  | 
|  | type incomingTransitionContextImpl struct { | 
|  | archModuleContext | 
|  | bp blueprint.IncomingTransitionContext | 
|  | } | 
|  |  | 
|  | func (c *incomingTransitionContextImpl) Module() Module { | 
|  | return c.bp.Module().(Module) | 
|  | } | 
|  |  | 
|  | func (c *incomingTransitionContextImpl) Config() Config { | 
|  | return c.bp.Config().(Config) | 
|  | } | 
|  |  | 
|  | func (c *incomingTransitionContextImpl) DeviceConfig() DeviceConfig { | 
|  | return DeviceConfig{c.bp.Config().(Config).deviceConfig} | 
|  | } | 
|  |  | 
|  | func (c *incomingTransitionContextImpl) IsAddingDependency() bool { | 
|  | return c.bp.IsAddingDependency() | 
|  | } | 
|  |  | 
|  | func (c *incomingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) { | 
|  | return c.bp.Provider(provider) | 
|  | } | 
|  |  | 
|  | func (c *incomingTransitionContextImpl) ModuleErrorf(fmt string, args ...interface{}) { | 
|  | c.bp.ModuleErrorf(fmt, args) | 
|  | } | 
|  |  | 
|  | func (c *incomingTransitionContextImpl) PropertyErrorf(property, fmt string, args ...interface{}) { | 
|  | c.bp.PropertyErrorf(property, fmt, args) | 
|  | } | 
|  |  | 
|  | func (a *androidTransitionMutator) IncomingTransition(bpctx blueprint.IncomingTransitionContext, incomingVariation string) string { | 
|  | if m, ok := bpctx.Module().(Module); ok { | 
|  | ctx := incomingTransitionContextPool.Get().(*incomingTransitionContextImpl) | 
|  | defer incomingTransitionContextPool.Put(ctx) | 
|  | *ctx = incomingTransitionContextImpl{ | 
|  | archModuleContext: m.base().archModuleContextFactory(bpctx), | 
|  | bp:                bpctx, | 
|  | } | 
|  | return a.mutator.IncomingTransition(ctx, incomingVariation) | 
|  | } else { | 
|  | return "" | 
|  | } | 
|  | } | 
|  |  | 
|  | func (a *androidTransitionMutator) Mutate(ctx blueprint.BottomUpMutatorContext, variation string) { | 
|  | if am, ok := ctx.Module().(Module); ok { | 
|  | if variation != "" { | 
|  | // TODO: this should really be checking whether the TransitionMutator affected this module, not | 
|  | //  the empty variant, but TransitionMutator has no concept of skipping a module. | 
|  | base := am.base() | 
|  | base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, a.name) | 
|  | base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variation) | 
|  | } | 
|  |  | 
|  | mctx := bottomUpMutatorContextFactory(ctx, am, a.finalPhase) | 
|  | defer bottomUpMutatorContextPool.Put(mctx) | 
|  | a.mutator.Mutate(mctx, variation) | 
|  | } | 
|  | } | 
|  |  | 
|  | func (x *registerMutatorsContext) Transition(name string, m TransitionMutator) TransitionMutatorHandle { | 
|  | atm := &androidTransitionMutator{ | 
|  | finalPhase: x.finalPhase, | 
|  | mutator:    m, | 
|  | name:       name, | 
|  | } | 
|  | mutator := &mutator{ | 
|  | name:              name, | 
|  | transitionMutator: atm, | 
|  | } | 
|  | x.mutators = append(x.mutators, mutator) | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func (x *registerMutatorsContext) mutatorName(name string) string { | 
|  | return name | 
|  | } | 
|  |  | 
|  | func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle { | 
|  | f := func(ctx blueprint.TopDownMutatorContext) { | 
|  | if a, ok := ctx.Module().(Module); ok { | 
|  | moduleContext := a.base().baseModuleContextFactory(ctx) | 
|  | actx := topDownMutatorContextPool.Get().(*topDownMutatorContext) | 
|  | defer topDownMutatorContextPool.Put(actx) | 
|  | *actx = topDownMutatorContext{ | 
|  | bp:                ctx, | 
|  | baseModuleContext: moduleContext, | 
|  | } | 
|  | m(actx) | 
|  | } | 
|  | } | 
|  | mutator := &mutator{name: x.mutatorName(name), topDownMutator: f} | 
|  | x.mutators = append(x.mutators, mutator) | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func (mutator *mutator) componentName() string { | 
|  | return mutator.name | 
|  | } | 
|  |  | 
|  | func (mutator *mutator) register(ctx *Context) { | 
|  | blueprintCtx := ctx.Context | 
|  | var handle blueprint.MutatorHandle | 
|  | if mutator.bottomUpMutator != nil { | 
|  | handle = blueprintCtx.RegisterBottomUpMutator(mutator.name, mutator.bottomUpMutator) | 
|  | } else if mutator.topDownMutator != nil { | 
|  | handle = blueprintCtx.RegisterTopDownMutator(mutator.name, mutator.topDownMutator) | 
|  | } else if mutator.transitionMutator != nil { | 
|  | handle := blueprintCtx.RegisterTransitionMutator(mutator.name, mutator.transitionMutator) | 
|  | if mutator.neverFar { | 
|  | handle.NeverFar() | 
|  | } | 
|  | } | 
|  |  | 
|  | // Forward booleans set on the MutatorHandle to the blueprint.MutatorHandle. | 
|  | if mutator.usesRename { | 
|  | handle.UsesRename() | 
|  | } | 
|  | if mutator.usesReverseDependencies { | 
|  | handle.UsesReverseDependencies() | 
|  | } | 
|  | if mutator.usesReplaceDependencies { | 
|  | handle.UsesReplaceDependencies() | 
|  | } | 
|  | if mutator.usesCreateModule { | 
|  | handle.UsesCreateModule() | 
|  | } | 
|  | if mutator.mutatesDependencies { | 
|  | handle.MutatesDependencies() | 
|  | } | 
|  | if mutator.mutatesGlobalState { | 
|  | handle.MutatesGlobalState() | 
|  | } | 
|  | } | 
|  |  | 
|  | type MutatorHandle interface { | 
|  | // Parallel sets the mutator to visit modules in parallel while maintaining ordering.  Calling any | 
|  | // method on the mutator context is thread-safe, but the mutator must handle synchronization | 
|  | // for any modifications to global state or any modules outside the one it was invoked on. | 
|  | // Deprecated: all Mutators are parallel by default. | 
|  | Parallel() MutatorHandle | 
|  |  | 
|  | // UsesRename marks the mutator as using the BottomUpMutatorContext.Rename method, which prevents | 
|  | // coalescing adjacent mutators into a single mutator pass. | 
|  | UsesRename() MutatorHandle | 
|  |  | 
|  | // UsesReverseDependencies marks the mutator as using the BottomUpMutatorContext.AddReverseDependency | 
|  | // method, which prevents coalescing adjacent mutators into a single mutator pass. | 
|  | UsesReverseDependencies() MutatorHandle | 
|  |  | 
|  | // UsesReplaceDependencies marks the mutator as using the BottomUpMutatorContext.ReplaceDependencies | 
|  | // method, which prevents coalescing adjacent mutators into a single mutator pass. | 
|  | UsesReplaceDependencies() MutatorHandle | 
|  |  | 
|  | // UsesCreateModule marks the mutator as using the BottomUpMutatorContext.CreateModule method, | 
|  | // which prevents coalescing adjacent mutators into a single mutator pass. | 
|  | UsesCreateModule() MutatorHandle | 
|  |  | 
|  | // MutatesDependencies marks the mutator as modifying properties in dependencies, which prevents | 
|  | // coalescing adjacent mutators into a single mutator pass. | 
|  | MutatesDependencies() MutatorHandle | 
|  |  | 
|  | // MutatesGlobalState marks the mutator as modifying global state, which prevents coalescing | 
|  | // adjacent mutators into a single mutator pass. | 
|  | MutatesGlobalState() MutatorHandle | 
|  | } | 
|  |  | 
|  | type TransitionMutatorHandle interface { | 
|  | // NeverFar causes the variations created by this mutator to never be ignored when adding | 
|  | // far variation dependencies. Normally, far variation dependencies ignore all the variants | 
|  | // of the source module, and only use the variants explicitly requested by the | 
|  | // AddFarVariationDependencies call. | 
|  | NeverFar() MutatorHandle | 
|  | } | 
|  |  | 
|  | func (mutator *mutator) Parallel() MutatorHandle { | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func (mutator *mutator) UsesRename() MutatorHandle { | 
|  | mutator.usesRename = true | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func (mutator *mutator) UsesReverseDependencies() MutatorHandle { | 
|  | mutator.usesReverseDependencies = true | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func (mutator *mutator) UsesReplaceDependencies() MutatorHandle { | 
|  | mutator.usesReplaceDependencies = true | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func (mutator *mutator) UsesCreateModule() MutatorHandle { | 
|  | mutator.usesCreateModule = true | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func (mutator *mutator) MutatesDependencies() MutatorHandle { | 
|  | mutator.mutatesDependencies = true | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func (mutator *mutator) MutatesGlobalState() MutatorHandle { | 
|  | mutator.mutatesGlobalState = true | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func (mutator *mutator) NeverFar() MutatorHandle { | 
|  | mutator.neverFar = true | 
|  | return mutator | 
|  | } | 
|  |  | 
|  | func RegisterComponentsMutator(ctx RegisterMutatorsContext) { | 
|  | ctx.BottomUp("component-deps", componentDepsMutator) | 
|  | } | 
|  |  | 
|  | // A special mutator that runs just prior to the deps mutator to allow the dependencies | 
|  | // on component modules to be added so that they can depend directly on a prebuilt | 
|  | // module. | 
|  | func componentDepsMutator(ctx BottomUpMutatorContext) { | 
|  | ctx.Module().ComponentDepsMutator(ctx) | 
|  | } | 
|  |  | 
|  | func depsMutator(ctx BottomUpMutatorContext) { | 
|  | if m := ctx.Module(); m.Enabled(ctx) { | 
|  | m.base().baseDepsMutator(ctx) | 
|  | m.DepsMutator(ctx) | 
|  | } | 
|  | } | 
|  |  | 
|  | func registerDepsMutator(ctx RegisterMutatorsContext) { | 
|  | ctx.BottomUp("deps", depsMutator).UsesReverseDependencies() | 
|  | } | 
|  |  | 
|  | // android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that | 
|  | // has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid | 
|  | // ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every | 
|  | // non-overridden method has to be forwarded.  There are fewer non-overridden methods, so use the latter.  The following | 
|  | // methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext. | 
|  |  | 
|  | func (b *bottomUpMutatorContext) Rename(name string) { | 
|  | b.bp.Rename(name) | 
|  | b.Module().base().commonProperties.DebugName = name | 
|  | } | 
|  |  | 
|  | func (b *bottomUpMutatorContext) createModule(factory blueprint.ModuleFactory, name string, props ...interface{}) blueprint.Module { | 
|  | return b.bp.CreateModule(factory, name, props...) | 
|  | } | 
|  |  | 
|  | func (b *bottomUpMutatorContext) createModuleInDirectory(factory blueprint.ModuleFactory, name string, _ string, props ...interface{}) blueprint.Module { | 
|  | panic("createModuleInDirectory is not implemented for bottomUpMutatorContext") | 
|  | } | 
|  |  | 
|  | func (b *bottomUpMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module { | 
|  | return createModule(b, factory, "_bottomUpMutatorModule", doesNotSpecifyDirectory(), props...) | 
|  | } | 
|  |  | 
|  | func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module { | 
|  | if b.baseModuleContext.checkedMissingDeps() { | 
|  | panic("Adding deps not allowed after checking for missing deps") | 
|  | } | 
|  | return b.bp.AddDependency(module, tag, name...) | 
|  | } | 
|  |  | 
|  | func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) { | 
|  | if b.baseModuleContext.checkedMissingDeps() { | 
|  | panic("Adding deps not allowed after checking for missing deps") | 
|  | } | 
|  | b.bp.AddReverseDependency(module, tag, name) | 
|  | } | 
|  |  | 
|  | func (b *bottomUpMutatorContext) AddReverseVariationDependency(variations []blueprint.Variation, tag blueprint.DependencyTag, name string) { | 
|  | if b.baseModuleContext.checkedMissingDeps() { | 
|  | panic("Adding deps not allowed after checking for missing deps") | 
|  | } | 
|  | b.bp.AddReverseVariationDependency(variations, tag, name) | 
|  | } | 
|  |  | 
|  | func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, | 
|  | names ...string) []blueprint.Module { | 
|  | if b.baseModuleContext.checkedMissingDeps() { | 
|  | panic("Adding deps not allowed after checking for missing deps") | 
|  | } | 
|  | return b.bp.AddVariationDependencies(variations, tag, names...) | 
|  | } | 
|  |  | 
|  | func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation, | 
|  | tag blueprint.DependencyTag, names ...string) []blueprint.Module { | 
|  | if b.baseModuleContext.checkedMissingDeps() { | 
|  | panic("Adding deps not allowed after checking for missing deps") | 
|  | } | 
|  |  | 
|  | return b.bp.AddFarVariationDependencies(variations, tag, names...) | 
|  | } | 
|  |  | 
|  | func (b *bottomUpMutatorContext) ReplaceDependencies(name string) { | 
|  | if b.baseModuleContext.checkedMissingDeps() { | 
|  | panic("Adding deps not allowed after checking for missing deps") | 
|  | } | 
|  | b.bp.ReplaceDependencies(name) | 
|  | } | 
|  |  | 
|  | func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) { | 
|  | if b.baseModuleContext.checkedMissingDeps() { | 
|  | panic("Adding deps not allowed after checking for missing deps") | 
|  | } | 
|  | b.bp.ReplaceDependenciesIf(name, predicate) | 
|  | } |