|  | // Copyright 2021 Google Inc. All rights reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | package android | 
|  |  | 
|  | import ( | 
|  | "path/filepath" | 
|  |  | 
|  | "github.com/google/blueprint" | 
|  | ) | 
|  |  | 
|  | // Contains support for adding license modules to an sdk. | 
|  |  | 
|  | func init() { | 
|  | RegisterSdkMemberType(LicenseModuleSdkMemberType) | 
|  | } | 
|  |  | 
|  | // licenseSdkMemberType determines how a license module is added to the sdk. | 
|  | type licenseSdkMemberType struct { | 
|  | SdkMemberTypeBase | 
|  | } | 
|  |  | 
|  | func (l *licenseSdkMemberType) AddDependencies(ctx SdkDependencyContext, dependencyTag blueprint.DependencyTag, names []string) { | 
|  | // Add dependencies onto the license module from the sdk module. | 
|  | ctx.AddDependency(ctx.Module(), dependencyTag, names...) | 
|  | } | 
|  |  | 
|  | func (l *licenseSdkMemberType) IsInstance(module Module) bool { | 
|  | // Verify that the module being added is compatible with this module type. | 
|  | _, ok := module.(*licenseModule) | 
|  | return ok | 
|  | } | 
|  |  | 
|  | func (l *licenseSdkMemberType) AddPrebuiltModule(ctx SdkMemberContext, member SdkMember) BpModule { | 
|  | // Add the basics of a prebuilt module. | 
|  | return ctx.SnapshotBuilder().AddPrebuiltModule(member, "license") | 
|  | } | 
|  |  | 
|  | func (l *licenseSdkMemberType) CreateVariantPropertiesStruct() SdkMemberProperties { | 
|  | // Create the structure into which the properties of the license module that need to be output to | 
|  | // the snapshot will be placed. The structure may be populated with information from a variant or | 
|  | // may be used as the destination for properties that are common to a set of variants. | 
|  | return &licenseSdkMemberProperties{} | 
|  | } | 
|  |  | 
|  | // LicenseModuleSdkMemberType is the instance of licenseSdkMemberType | 
|  | var LicenseModuleSdkMemberType = &licenseSdkMemberType{ | 
|  | SdkMemberTypeBase{ | 
|  | PropertyName: "licenses", | 
|  |  | 
|  | // This should never be added directly to an sdk/module_exports, all license modules should be | 
|  | // added indirectly as transitive dependencies of other sdk members. | 
|  | BpPropertyNotRequired: true, | 
|  |  | 
|  | SupportsSdk: true, | 
|  |  | 
|  | // The snapshot of the license module is just another license module (not a prebuilt). They are | 
|  | // internal modules only so will have an sdk specific name that will not clash with the | 
|  | // originating source module. | 
|  | UseSourceModuleTypeInSnapshot: true, | 
|  | }, | 
|  | } | 
|  |  | 
|  | var _ SdkMemberType = (*licenseSdkMemberType)(nil) | 
|  |  | 
|  | // licenseSdkMemberProperties is the set of properties that need to be added to the license module | 
|  | // in the snapshot. | 
|  | type licenseSdkMemberProperties struct { | 
|  | SdkMemberPropertiesBase | 
|  |  | 
|  | // The kinds of licenses provided by the module. | 
|  | License_kinds []string | 
|  |  | 
|  | // The source paths to the files containing license text. | 
|  | License_text Paths | 
|  | } | 
|  |  | 
|  | func (p *licenseSdkMemberProperties) PopulateFromVariant(_ SdkMemberContext, variant Module) { | 
|  | // Populate the properties from the variant. | 
|  | l := variant.(*licenseModule) | 
|  | p.License_kinds = l.properties.License_kinds | 
|  | p.License_text = make(Paths, 0, len(l.base().commonProperties.Effective_license_text)) | 
|  | for _, np := range l.base().commonProperties.Effective_license_text { | 
|  | p.License_text = append(p.License_text, np.Path) | 
|  | } | 
|  | } | 
|  |  | 
|  | func (p *licenseSdkMemberProperties) AddToPropertySet(ctx SdkMemberContext, propertySet BpPropertySet) { | 
|  | // Just pass any specified license_kinds straight through. | 
|  | if len(p.License_kinds) > 0 { | 
|  | propertySet.AddProperty("license_kinds", p.License_kinds) | 
|  | } | 
|  |  | 
|  | // Copy any license test files to the snapshot into a module specific location. | 
|  | if len(p.License_text) > 0 { | 
|  | dests := []string{} | 
|  | for _, path := range p.License_text { | 
|  | // The destination path only uses the path of the license file in the source not the license | 
|  | // module name. That ensures that if the same license file is used by multiple license modules | 
|  | // that it only gets copied once as the snapshot builder will dedup copies where the source | 
|  | // and destination match. | 
|  | dest := filepath.Join("licenses", path.String()) | 
|  | dests = append(dests, dest) | 
|  | ctx.SnapshotBuilder().CopyToSnapshot(path, dest) | 
|  | } | 
|  | propertySet.AddProperty("license_text", dests) | 
|  | } | 
|  | } | 
|  |  | 
|  | var _ SdkMemberProperties = (*licenseSdkMemberProperties)(nil) |