| // Copyright 2021 Google Inc. All rights reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | package android | 
 |  | 
 | import ( | 
 | 	"path/filepath" | 
 |  | 
 | 	"github.com/google/blueprint" | 
 | ) | 
 |  | 
 | // Contains support for adding license modules to an sdk. | 
 |  | 
 | func init() { | 
 | 	RegisterSdkMemberType(LicenseModuleSdkMemberType) | 
 | } | 
 |  | 
 | // licenseSdkMemberType determines how a license module is added to the sdk. | 
 | type licenseSdkMemberType struct { | 
 | 	SdkMemberTypeBase | 
 | } | 
 |  | 
 | func (l *licenseSdkMemberType) AddDependencies(ctx SdkDependencyContext, dependencyTag blueprint.DependencyTag, names []string) { | 
 | 	// Add dependencies onto the license module from the sdk module. | 
 | 	ctx.AddDependency(ctx.Module(), dependencyTag, names...) | 
 | } | 
 |  | 
 | func (l *licenseSdkMemberType) IsInstance(module Module) bool { | 
 | 	// Verify that the module being added is compatible with this module type. | 
 | 	_, ok := module.(*licenseModule) | 
 | 	return ok | 
 | } | 
 |  | 
 | func (l *licenseSdkMemberType) AddPrebuiltModule(ctx SdkMemberContext, member SdkMember) BpModule { | 
 | 	// Add the basics of a prebuilt module. | 
 | 	return ctx.SnapshotBuilder().AddPrebuiltModule(member, "license") | 
 | } | 
 |  | 
 | func (l *licenseSdkMemberType) CreateVariantPropertiesStruct() SdkMemberProperties { | 
 | 	// Create the structure into which the properties of the license module that need to be output to | 
 | 	// the snapshot will be placed. The structure may be populated with information from a variant or | 
 | 	// may be used as the destination for properties that are common to a set of variants. | 
 | 	return &licenseSdkMemberProperties{} | 
 | } | 
 |  | 
 | // LicenseModuleSdkMemberType is the instance of licenseSdkMemberType | 
 | var LicenseModuleSdkMemberType = &licenseSdkMemberType{ | 
 | 	SdkMemberTypeBase{ | 
 | 		PropertyName: "licenses", | 
 |  | 
 | 		// This should never be added directly to an sdk/module_exports, all license modules should be | 
 | 		// added indirectly as transitive dependencies of other sdk members. | 
 | 		BpPropertyNotRequired: true, | 
 |  | 
 | 		SupportsSdk: true, | 
 |  | 
 | 		// The snapshot of the license module is just another license module (not a prebuilt). They are | 
 | 		// internal modules only so will have an sdk specific name that will not clash with the | 
 | 		// originating source module. | 
 | 		UseSourceModuleTypeInSnapshot: true, | 
 | 	}, | 
 | } | 
 |  | 
 | var _ SdkMemberType = (*licenseSdkMemberType)(nil) | 
 |  | 
 | // licenseSdkMemberProperties is the set of properties that need to be added to the license module | 
 | // in the snapshot. | 
 | type licenseSdkMemberProperties struct { | 
 | 	SdkMemberPropertiesBase | 
 |  | 
 | 	// The kinds of licenses provided by the module. | 
 | 	License_kinds []string | 
 |  | 
 | 	// The source paths to the files containing license text. | 
 | 	License_text Paths | 
 | } | 
 |  | 
 | func (p *licenseSdkMemberProperties) PopulateFromVariant(_ SdkMemberContext, variant Module) { | 
 | 	// Populate the properties from the variant. | 
 | 	l := variant.(*licenseModule) | 
 | 	p.License_kinds = l.properties.License_kinds | 
 | 	p.License_text = make(Paths, 0, len(l.base().commonProperties.Effective_license_text)) | 
 | 	for _, np := range l.base().commonProperties.Effective_license_text { | 
 | 		p.License_text = append(p.License_text, np.Path) | 
 | 	} | 
 | } | 
 |  | 
 | func (p *licenseSdkMemberProperties) AddToPropertySet(ctx SdkMemberContext, propertySet BpPropertySet) { | 
 | 	// Just pass any specified license_kinds straight through. | 
 | 	if len(p.License_kinds) > 0 { | 
 | 		propertySet.AddProperty("license_kinds", p.License_kinds) | 
 | 	} | 
 |  | 
 | 	// Copy any license test files to the snapshot into a module specific location. | 
 | 	if len(p.License_text) > 0 { | 
 | 		dests := []string{} | 
 | 		for _, path := range p.License_text { | 
 | 			// The destination path only uses the path of the license file in the source not the license | 
 | 			// module name. That ensures that if the same license file is used by multiple license modules | 
 | 			// that it only gets copied once as the snapshot builder will dedup copies where the source | 
 | 			// and destination match. | 
 | 			dest := filepath.Join("licenses", path.String()) | 
 | 			dests = append(dests, dest) | 
 | 			ctx.SnapshotBuilder().CopyToSnapshot(path, dest) | 
 | 		} | 
 | 		propertySet.AddProperty("license_text", dests) | 
 | 	} | 
 | } | 
 |  | 
 | var _ SdkMemberProperties = (*licenseSdkMemberProperties)(nil) |