| // Copyright 2015 Google Inc. All rights reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | package android | 
 |  | 
 | import ( | 
 | 	"sync" | 
 |  | 
 | 	"github.com/google/blueprint" | 
 | ) | 
 |  | 
 | // Phases: | 
 | //   run Pre-arch mutators | 
 | //   run archMutator | 
 | //   run Pre-deps mutators | 
 | //   run depsMutator | 
 | //   run PostDeps mutators | 
 | //   run FinalDeps mutators (CreateVariations disallowed in this phase) | 
 | //   continue on to GenerateAndroidBuildActions | 
 |  | 
 | // collateGloballyRegisteredMutators constructs the list of mutators that have been registered | 
 | // with the InitRegistrationContext and will be used at runtime. | 
 | func collateGloballyRegisteredMutators() sortableComponents { | 
 | 	return collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps) | 
 | } | 
 |  | 
 | // collateRegisteredMutators constructs a single list of mutators from the separate lists. | 
 | func collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) sortableComponents { | 
 | 	mctx := ®isterMutatorsContext{} | 
 |  | 
 | 	register := func(funcs []RegisterMutatorFunc) { | 
 | 		for _, f := range funcs { | 
 | 			f(mctx) | 
 | 		} | 
 | 	} | 
 |  | 
 | 	register(preArch) | 
 |  | 
 | 	register(preDeps) | 
 |  | 
 | 	register([]RegisterMutatorFunc{registerDepsMutator}) | 
 |  | 
 | 	register(postDeps) | 
 |  | 
 | 	mctx.finalPhase = true | 
 | 	register(finalDeps) | 
 |  | 
 | 	return mctx.mutators | 
 | } | 
 |  | 
 | type registerMutatorsContext struct { | 
 | 	mutators   sortableComponents | 
 | 	finalPhase bool | 
 | } | 
 |  | 
 | type RegisterMutatorsContext interface { | 
 | 	TopDown(name string, m TopDownMutator) MutatorHandle | 
 | 	BottomUp(name string, m BottomUpMutator) MutatorHandle | 
 | 	BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle | 
 | 	Transition(name string, m TransitionMutator) | 
 | } | 
 |  | 
 | type RegisterMutatorFunc func(RegisterMutatorsContext) | 
 |  | 
 | var preArch = []RegisterMutatorFunc{ | 
 | 	RegisterNamespaceMutator, | 
 |  | 
 | 	// Check the visibility rules are valid. | 
 | 	// | 
 | 	// This must run after the package renamer mutators so that any issues found during | 
 | 	// validation of the package's default_visibility property are reported using the | 
 | 	// correct package name and not the synthetic name. | 
 | 	// | 
 | 	// This must also be run before defaults mutators as the rules for validation are | 
 | 	// different before checking the rules than they are afterwards. e.g. | 
 | 	//    visibility: ["//visibility:private", "//visibility:public"] | 
 | 	// would be invalid if specified in a module definition but is valid if it results | 
 | 	// from something like this: | 
 | 	// | 
 | 	//    defaults { | 
 | 	//        name: "defaults", | 
 | 	//        // Be inaccessible outside a package by default. | 
 | 	//        visibility: ["//visibility:private"] | 
 | 	//    } | 
 | 	// | 
 | 	//    defaultable_module { | 
 | 	//        name: "defaultable_module", | 
 | 	//        defaults: ["defaults"], | 
 | 	//        // Override the default. | 
 | 	//        visibility: ["//visibility:public"] | 
 | 	//    } | 
 | 	// | 
 | 	RegisterVisibilityRuleChecker, | 
 |  | 
 | 	// Record the default_applicable_licenses for each package. | 
 | 	// | 
 | 	// This must run before the defaults so that defaults modules can pick up the package default. | 
 | 	RegisterLicensesPackageMapper, | 
 |  | 
 | 	// Apply properties from defaults modules to the referencing modules. | 
 | 	// | 
 | 	// Any mutators that are added before this will not see any modules created by | 
 | 	// a DefaultableHook. | 
 | 	RegisterDefaultsPreArchMutators, | 
 |  | 
 | 	// Add dependencies on any components so that any component references can be | 
 | 	// resolved within the deps mutator. | 
 | 	// | 
 | 	// Must be run after defaults so it can be used to create dependencies on the | 
 | 	// component modules that are creating in a DefaultableHook. | 
 | 	// | 
 | 	// Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are | 
 | 	// renamed. That is so that if a module creates components using a prebuilt module | 
 | 	// type that any dependencies (which must use prebuilt_ prefixes) are resolved to | 
 | 	// the prebuilt module and not the source module. | 
 | 	RegisterComponentsMutator, | 
 |  | 
 | 	// Create an association between prebuilt modules and their corresponding source | 
 | 	// modules (if any). | 
 | 	// | 
 | 	// Must be run after defaults mutators to ensure that any modules created by | 
 | 	// a DefaultableHook can be either a prebuilt or a source module with a matching | 
 | 	// prebuilt. | 
 | 	RegisterPrebuiltsPreArchMutators, | 
 |  | 
 | 	// Gather the licenses properties for all modules for use during expansion and enforcement. | 
 | 	// | 
 | 	// This must come after the defaults mutators to ensure that any licenses supplied | 
 | 	// in a defaults module has been successfully applied before the rules are gathered. | 
 | 	RegisterLicensesPropertyGatherer, | 
 |  | 
 | 	// Gather the visibility rules for all modules for us during visibility enforcement. | 
 | 	// | 
 | 	// This must come after the defaults mutators to ensure that any visibility supplied | 
 | 	// in a defaults module has been successfully applied before the rules are gathered. | 
 | 	RegisterVisibilityRuleGatherer, | 
 | } | 
 |  | 
 | func registerArchMutator(ctx RegisterMutatorsContext) { | 
 | 	ctx.BottomUpBlueprint("os", osMutator).Parallel() | 
 | 	ctx.BottomUp("image", imageMutator).Parallel() | 
 | 	ctx.BottomUpBlueprint("arch", archMutator).Parallel() | 
 | } | 
 |  | 
 | var preDeps = []RegisterMutatorFunc{ | 
 | 	registerArchMutator, | 
 | } | 
 |  | 
 | var postDeps = []RegisterMutatorFunc{ | 
 | 	registerPathDepsMutator, | 
 | 	RegisterPrebuiltsPostDepsMutators, | 
 | 	RegisterVisibilityRuleEnforcer, | 
 | 	RegisterLicensesDependencyChecker, | 
 | 	registerNeverallowMutator, | 
 | 	RegisterOverridePostDepsMutators, | 
 | } | 
 |  | 
 | var finalDeps = []RegisterMutatorFunc{} | 
 |  | 
 | func PreArchMutators(f RegisterMutatorFunc) { | 
 | 	preArch = append(preArch, f) | 
 | } | 
 |  | 
 | func PreDepsMutators(f RegisterMutatorFunc) { | 
 | 	preDeps = append(preDeps, f) | 
 | } | 
 |  | 
 | func PostDepsMutators(f RegisterMutatorFunc) { | 
 | 	postDeps = append(postDeps, f) | 
 | } | 
 |  | 
 | func FinalDepsMutators(f RegisterMutatorFunc) { | 
 | 	finalDeps = append(finalDeps, f) | 
 | } | 
 |  | 
 | type BaseMutatorContext interface { | 
 | 	BaseModuleContext | 
 |  | 
 | 	// MutatorName returns the name that this mutator was registered with. | 
 | 	MutatorName() string | 
 |  | 
 | 	// Rename all variants of a module.  The new name is not visible to calls to ModuleName, | 
 | 	// AddDependency or OtherModuleName until after this mutator pass is complete. | 
 | 	Rename(name string) | 
 | } | 
 |  | 
 | type TopDownMutator func(TopDownMutatorContext) | 
 |  | 
 | type TopDownMutatorContext interface { | 
 | 	BaseMutatorContext | 
 |  | 
 | 	// CreateModule creates a new module by calling the factory method for the specified moduleType, and applies | 
 | 	// the specified property structs to it as if the properties were set in a blueprint file. | 
 | 	CreateModule(ModuleFactory, ...interface{}) Module | 
 | } | 
 |  | 
 | type topDownMutatorContext struct { | 
 | 	bp blueprint.TopDownMutatorContext | 
 | 	baseModuleContext | 
 | } | 
 |  | 
 | type BottomUpMutator func(BottomUpMutatorContext) | 
 |  | 
 | type BottomUpMutatorContext interface { | 
 | 	BaseMutatorContext | 
 |  | 
 | 	// AddDependency adds a dependency to the given module.  It returns a slice of modules for each | 
 | 	// dependency (some entries may be nil). | 
 | 	// | 
 | 	// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the | 
 | 	// new dependencies have had the current mutator called on them.  If the mutator is not | 
 | 	// parallel this method does not affect the ordering of the current mutator pass, but will | 
 | 	// be ordered correctly for all future mutator passes. | 
 | 	AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module | 
 |  | 
 | 	// AddReverseDependency adds a dependency from the destination to the given module. | 
 | 	// Does not affect the ordering of the current mutator pass, but will be ordered | 
 | 	// correctly for all future mutator passes.  All reverse dependencies for a destination module are | 
 | 	// collected until the end of the mutator pass, sorted by name, and then appended to the destination | 
 | 	// module's dependency list. | 
 | 	AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) | 
 |  | 
 | 	// CreateVariations splits  a module into multiple variants, one for each name in the variationNames | 
 | 	// parameter.  It returns a list of new modules in the same order as the variationNames | 
 | 	// list. | 
 | 	// | 
 | 	// If any of the dependencies of the module being operated on were already split | 
 | 	// by calling CreateVariations with the same name, the dependency will automatically | 
 | 	// be updated to point the matching variant. | 
 | 	// | 
 | 	// If a module is split, and then a module depending on the first module is not split | 
 | 	// when the Mutator is later called on it, the dependency of the depending module will | 
 | 	// automatically be updated to point to the first variant. | 
 | 	CreateVariations(...string) []Module | 
 |  | 
 | 	// CreateLocationVariations splits a module into multiple variants, one for each name in the variantNames | 
 | 	// parameter.  It returns a list of new modules in the same order as the variantNames | 
 | 	// list. | 
 | 	// | 
 | 	// Local variations do not affect automatic dependency resolution - dependencies added | 
 | 	// to the split module via deps or DynamicDependerModule must exactly match a variant | 
 | 	// that contains all the non-local variations. | 
 | 	CreateLocalVariations(...string) []Module | 
 |  | 
 | 	// SetDependencyVariation sets all dangling dependencies on the current module to point to the variation | 
 | 	// with given name. This function ignores the default variation set by SetDefaultDependencyVariation. | 
 | 	SetDependencyVariation(string) | 
 |  | 
 | 	// SetDefaultDependencyVariation sets the default variation when a dangling reference is detected | 
 | 	// during the subsequent calls on Create*Variations* functions. To reset, set it to nil. | 
 | 	SetDefaultDependencyVariation(*string) | 
 |  | 
 | 	// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations | 
 | 	// argument to select which variant of the dependency to use.  It returns a slice of modules for | 
 | 	// each dependency (some entries may be nil).  A variant of the dependency must exist that matches | 
 | 	// all the non-local variations of the current module, plus the variations argument. | 
 | 	// | 
 | 	// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the | 
 | 	// new dependencies have had the current mutator called on them.  If the mutator is not | 
 | 	// parallel this method does not affect the ordering of the current mutator pass, but will | 
 | 	// be ordered correctly for all future mutator passes. | 
 | 	AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, names ...string) []blueprint.Module | 
 |  | 
 | 	// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the | 
 | 	// variations argument to select which variant of the dependency to use.  It returns a slice of | 
 | 	// modules for each dependency (some entries may be nil).  A variant of the dependency must | 
 | 	// exist that matches the variations argument, but may also have other variations. | 
 | 	// For any unspecified variation the first variant will be used. | 
 | 	// | 
 | 	// Unlike AddVariationDependencies, the variations of the current module are ignored - the | 
 | 	// dependency only needs to match the supplied variations. | 
 | 	// | 
 | 	// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the | 
 | 	// new dependencies have had the current mutator called on them.  If the mutator is not | 
 | 	// parallel this method does not affect the ordering of the current mutator pass, but will | 
 | 	// be ordered correctly for all future mutator passes. | 
 | 	AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module | 
 |  | 
 | 	// AddInterVariantDependency adds a dependency between two variants of the same module.  Variants are always | 
 | 	// ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change | 
 | 	// that ordering, but it associates a DependencyTag with the dependency and makes it visible to VisitDirectDeps, | 
 | 	// WalkDeps, etc. | 
 | 	AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) | 
 |  | 
 | 	// ReplaceDependencies finds all the variants of the module with the specified name, then | 
 | 	// replaces all dependencies onto those variants with the current variant of this module. | 
 | 	// Replacements don't take effect until after the mutator pass is finished. | 
 | 	ReplaceDependencies(string) | 
 |  | 
 | 	// ReplaceDependenciesIf finds all the variants of the module with the specified name, then | 
 | 	// replaces all dependencies onto those variants with the current variant of this module | 
 | 	// as long as the supplied predicate returns true. | 
 | 	// Replacements don't take effect until after the mutator pass is finished. | 
 | 	ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate) | 
 |  | 
 | 	// AliasVariation takes a variationName that was passed to CreateVariations for this module, | 
 | 	// and creates an alias from the current variant (before the mutator has run) to the new | 
 | 	// variant.  The alias will be valid until the next time a mutator calls CreateVariations or | 
 | 	// CreateLocalVariations on this module without also calling AliasVariation.  The alias can | 
 | 	// be used to add dependencies on the newly created variant using the variant map from | 
 | 	// before CreateVariations was run. | 
 | 	AliasVariation(variationName string) | 
 |  | 
 | 	// CreateAliasVariation takes a toVariationName that was passed to CreateVariations for this | 
 | 	// module, and creates an alias from a new fromVariationName variant the toVariationName | 
 | 	// variant.  The alias will be valid until the next time a mutator calls CreateVariations or | 
 | 	// CreateLocalVariations on this module without also calling AliasVariation.  The alias can | 
 | 	// be used to add dependencies on the toVariationName variant using the fromVariationName | 
 | 	// variant. | 
 | 	CreateAliasVariation(fromVariationName, toVariationName string) | 
 |  | 
 | 	// SetVariationProvider sets the value for a provider for the given newly created variant of | 
 | 	// the current module, i.e. one of the Modules returned by CreateVariations..  It panics if | 
 | 	// not called during the appropriate mutator or GenerateBuildActions pass for the provider, | 
 | 	// if the value is not of the appropriate type, or if the module is not a newly created | 
 | 	// variant of the current module.  The value should not be modified after being passed to | 
 | 	// SetVariationProvider. | 
 | 	SetVariationProvider(module blueprint.Module, provider blueprint.AnyProviderKey, value interface{}) | 
 | } | 
 |  | 
 | // An outgoingTransitionContextImpl and incomingTransitionContextImpl is created for every dependency of every module | 
 | // for each transition mutator.  bottomUpMutatorContext and topDownMutatorContext are created once for every module | 
 | // for every BottomUp or TopDown mutator.  Use a global pool for each to avoid reallocating every time. | 
 | var ( | 
 | 	outgoingTransitionContextPool = sync.Pool{ | 
 | 		New: func() any { return &outgoingTransitionContextImpl{} }, | 
 | 	} | 
 | 	incomingTransitionContextPool = sync.Pool{ | 
 | 		New: func() any { return &incomingTransitionContextImpl{} }, | 
 | 	} | 
 | 	bottomUpMutatorContextPool = sync.Pool{ | 
 | 		New: func() any { return &bottomUpMutatorContext{} }, | 
 | 	} | 
 |  | 
 | 	topDownMutatorContextPool = sync.Pool{ | 
 | 		New: func() any { return &topDownMutatorContext{} }, | 
 | 	} | 
 | ) | 
 |  | 
 | type bottomUpMutatorContext struct { | 
 | 	bp blueprint.BottomUpMutatorContext | 
 | 	baseModuleContext | 
 | 	finalPhase bool | 
 | } | 
 |  | 
 | // callers must immediately follow the call to this function with defer bottomUpMutatorContextPool.Put(mctx). | 
 | func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module, | 
 | 	finalPhase bool) BottomUpMutatorContext { | 
 |  | 
 | 	moduleContext := a.base().baseModuleContextFactory(ctx) | 
 | 	mctx := bottomUpMutatorContextPool.Get().(*bottomUpMutatorContext) | 
 | 	*mctx = bottomUpMutatorContext{ | 
 | 		bp:                ctx, | 
 | 		baseModuleContext: moduleContext, | 
 | 		finalPhase:        finalPhase, | 
 | 	} | 
 | 	return mctx | 
 | } | 
 |  | 
 | func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle { | 
 | 	finalPhase := x.finalPhase | 
 | 	f := func(ctx blueprint.BottomUpMutatorContext) { | 
 | 		if a, ok := ctx.Module().(Module); ok { | 
 | 			mctx := bottomUpMutatorContextFactory(ctx, a, finalPhase) | 
 | 			defer bottomUpMutatorContextPool.Put(mctx) | 
 | 			m(mctx) | 
 | 		} | 
 | 	} | 
 | 	mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f} | 
 | 	x.mutators = append(x.mutators, mutator) | 
 | 	return mutator | 
 | } | 
 |  | 
 | func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle { | 
 | 	mutator := &mutator{name: name, bottomUpMutator: m} | 
 | 	x.mutators = append(x.mutators, mutator) | 
 | 	return mutator | 
 | } | 
 |  | 
 | type IncomingTransitionContext interface { | 
 | 	ArchModuleContext | 
 | 	ModuleProviderContext | 
 |  | 
 | 	// Module returns the target of the dependency edge for which the transition | 
 | 	// is being computed | 
 | 	Module() Module | 
 |  | 
 | 	// Config returns the configuration for the build. | 
 | 	Config() Config | 
 |  | 
 | 	DeviceConfig() DeviceConfig | 
 | } | 
 |  | 
 | type OutgoingTransitionContext interface { | 
 | 	ArchModuleContext | 
 | 	ModuleProviderContext | 
 |  | 
 | 	// Module returns the target of the dependency edge for which the transition | 
 | 	// is being computed | 
 | 	Module() Module | 
 |  | 
 | 	// DepTag() Returns the dependency tag through which this dependency is | 
 | 	// reached | 
 | 	DepTag() blueprint.DependencyTag | 
 |  | 
 | 	// Config returns the configuration for the build. | 
 | 	Config() Config | 
 |  | 
 | 	DeviceConfig() DeviceConfig | 
 | } | 
 |  | 
 | // TransitionMutator implements a top-down mechanism where a module tells its | 
 | // direct dependencies what variation they should be built in but the dependency | 
 | // has the final say. | 
 | // | 
 | // When implementing a transition mutator, one needs to implement four methods: | 
 | //   - Split() that tells what variations a module has by itself | 
 | //   - OutgoingTransition() where a module tells what it wants from its | 
 | //     dependency | 
 | //   - IncomingTransition() where a module has the final say about its own | 
 | //     variation | 
 | //   - Mutate() that changes the state of a module depending on its variation | 
 | // | 
 | // That the effective variation of module B when depended on by module A is the | 
 | // composition the outgoing transition of module A and the incoming transition | 
 | // of module B. | 
 | // | 
 | // the outgoing transition should not take the properties of the dependency into | 
 | // account, only those of the module that depends on it. For this reason, the | 
 | // dependency is not even passed into it as an argument. Likewise, the incoming | 
 | // transition should not take the properties of the depending module into | 
 | // account and is thus not informed about it. This makes for a nice | 
 | // decomposition of the decision logic. | 
 | // | 
 | // A given transition mutator only affects its own variation; other variations | 
 | // stay unchanged along the dependency edges. | 
 | // | 
 | // Soong makes sure that all modules are created in the desired variations and | 
 | // that dependency edges are set up correctly. This ensures that "missing | 
 | // variation" errors do not happen and allows for more flexible changes in the | 
 | // value of the variation among dependency edges (as oppposed to bottom-up | 
 | // mutators where if module A in variation X depends on module B and module B | 
 | // has that variation X, A must depend on variation X of B) | 
 | // | 
 | // The limited power of the context objects passed to individual mutators | 
 | // methods also makes it more difficult to shoot oneself in the foot. Complete | 
 | // safety is not guaranteed because no one prevents individual transition | 
 | // mutators from mutating modules in illegal ways and for e.g. Split() or | 
 | // Mutate() to run their own visitations of the transitive dependency of the | 
 | // module and both of these are bad ideas, but it's better than no guardrails at | 
 | // all. | 
 | // | 
 | // This model is pretty close to Bazel's configuration transitions. The mapping | 
 | // between concepts in Soong and Bazel is as follows: | 
 | //   - Module == configured target | 
 | //   - Variant == configuration | 
 | //   - Variation name == configuration flag | 
 | //   - Variation == configuration flag value | 
 | //   - Outgoing transition == attribute transition | 
 | //   - Incoming transition == rule transition | 
 | // | 
 | // The Split() method does not have a Bazel equivalent and Bazel split | 
 | // transitions do not have a Soong equivalent. | 
 | // | 
 | // Mutate() does not make sense in Bazel due to the different models of the | 
 | // two systems: when creating new variations, Soong clones the old module and | 
 | // thus some way is needed to change it state whereas Bazel creates each | 
 | // configuration of a given configured target anew. | 
 | type TransitionMutator interface { | 
 | 	// Split returns the set of variations that should be created for a module no | 
 | 	// matter who depends on it. Used when Make depends on a particular variation | 
 | 	// or when the module knows its variations just based on information given to | 
 | 	// it in the Blueprint file. This method should not mutate the module it is | 
 | 	// called on. | 
 | 	Split(ctx BaseModuleContext) []string | 
 |  | 
 | 	// OutgoingTransition is called on a module to determine which variation it wants | 
 | 	// from its direct dependencies. The dependency itself can override this decision. | 
 | 	// This method should not mutate the module itself. | 
 | 	OutgoingTransition(ctx OutgoingTransitionContext, sourceVariation string) string | 
 |  | 
 | 	// IncomingTransition is called on a module to determine which variation it should | 
 | 	// be in based on the variation modules that depend on it want. This gives the module | 
 | 	// a final say about its own variations. This method should not mutate the module | 
 | 	// itself. | 
 | 	IncomingTransition(ctx IncomingTransitionContext, incomingVariation string) string | 
 |  | 
 | 	// Mutate is called after a module was split into multiple variations on each variation. | 
 | 	// It should not split the module any further but adding new dependencies is | 
 | 	// fine. Unlike all the other methods on TransitionMutator, this method is | 
 | 	// allowed to mutate the module. | 
 | 	Mutate(ctx BottomUpMutatorContext, variation string) | 
 | } | 
 |  | 
 | type androidTransitionMutator struct { | 
 | 	finalPhase bool | 
 | 	mutator    TransitionMutator | 
 | 	name       string | 
 | } | 
 |  | 
 | func (a *androidTransitionMutator) Split(ctx blueprint.BaseModuleContext) []string { | 
 | 	if m, ok := ctx.Module().(Module); ok { | 
 | 		moduleContext := m.base().baseModuleContextFactory(ctx) | 
 | 		return a.mutator.Split(&moduleContext) | 
 | 	} else { | 
 | 		return []string{""} | 
 | 	} | 
 | } | 
 |  | 
 | type outgoingTransitionContextImpl struct { | 
 | 	archModuleContext | 
 | 	bp blueprint.OutgoingTransitionContext | 
 | } | 
 |  | 
 | func (c *outgoingTransitionContextImpl) Module() Module { | 
 | 	return c.bp.Module().(Module) | 
 | } | 
 |  | 
 | func (c *outgoingTransitionContextImpl) DepTag() blueprint.DependencyTag { | 
 | 	return c.bp.DepTag() | 
 | } | 
 |  | 
 | func (c *outgoingTransitionContextImpl) Config() Config { | 
 | 	return c.bp.Config().(Config) | 
 | } | 
 |  | 
 | func (c *outgoingTransitionContextImpl) DeviceConfig() DeviceConfig { | 
 | 	return DeviceConfig{c.bp.Config().(Config).deviceConfig} | 
 | } | 
 |  | 
 | func (c *outgoingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) { | 
 | 	return c.bp.Provider(provider) | 
 | } | 
 |  | 
 | func (a *androidTransitionMutator) OutgoingTransition(bpctx blueprint.OutgoingTransitionContext, sourceVariation string) string { | 
 | 	if m, ok := bpctx.Module().(Module); ok { | 
 | 		ctx := outgoingTransitionContextPool.Get().(*outgoingTransitionContextImpl) | 
 | 		defer outgoingTransitionContextPool.Put(ctx) | 
 | 		*ctx = outgoingTransitionContextImpl{ | 
 | 			archModuleContext: m.base().archModuleContextFactory(bpctx), | 
 | 			bp:                bpctx, | 
 | 		} | 
 | 		return a.mutator.OutgoingTransition(ctx, sourceVariation) | 
 | 	} else { | 
 | 		return "" | 
 | 	} | 
 | } | 
 |  | 
 | type incomingTransitionContextImpl struct { | 
 | 	archModuleContext | 
 | 	bp blueprint.IncomingTransitionContext | 
 | } | 
 |  | 
 | func (c *incomingTransitionContextImpl) Module() Module { | 
 | 	return c.bp.Module().(Module) | 
 | } | 
 |  | 
 | func (c *incomingTransitionContextImpl) Config() Config { | 
 | 	return c.bp.Config().(Config) | 
 | } | 
 |  | 
 | func (c *incomingTransitionContextImpl) DeviceConfig() DeviceConfig { | 
 | 	return DeviceConfig{c.bp.Config().(Config).deviceConfig} | 
 | } | 
 |  | 
 | func (c *incomingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) { | 
 | 	return c.bp.Provider(provider) | 
 | } | 
 |  | 
 | func (a *androidTransitionMutator) IncomingTransition(bpctx blueprint.IncomingTransitionContext, incomingVariation string) string { | 
 | 	if m, ok := bpctx.Module().(Module); ok { | 
 | 		ctx := incomingTransitionContextPool.Get().(*incomingTransitionContextImpl) | 
 | 		defer incomingTransitionContextPool.Put(ctx) | 
 | 		*ctx = incomingTransitionContextImpl{ | 
 | 			archModuleContext: m.base().archModuleContextFactory(bpctx), | 
 | 			bp:                bpctx, | 
 | 		} | 
 | 		return a.mutator.IncomingTransition(ctx, incomingVariation) | 
 | 	} else { | 
 | 		return "" | 
 | 	} | 
 | } | 
 |  | 
 | func (a *androidTransitionMutator) Mutate(ctx blueprint.BottomUpMutatorContext, variation string) { | 
 | 	if am, ok := ctx.Module().(Module); ok { | 
 | 		if variation != "" { | 
 | 			// TODO: this should really be checking whether the TransitionMutator affected this module, not | 
 | 			//  the empty variant, but TransitionMutator has no concept of skipping a module. | 
 | 			base := am.base() | 
 | 			base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, a.name) | 
 | 			base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variation) | 
 | 		} | 
 |  | 
 | 		mctx := bottomUpMutatorContextFactory(ctx, am, a.finalPhase) | 
 | 		defer bottomUpMutatorContextPool.Put(mctx) | 
 | 		a.mutator.Mutate(mctx, variation) | 
 | 	} | 
 | } | 
 |  | 
 | func (x *registerMutatorsContext) Transition(name string, m TransitionMutator) { | 
 | 	atm := &androidTransitionMutator{ | 
 | 		finalPhase: x.finalPhase, | 
 | 		mutator:    m, | 
 | 		name:       name, | 
 | 	} | 
 | 	mutator := &mutator{ | 
 | 		name:              name, | 
 | 		transitionMutator: atm} | 
 | 	x.mutators = append(x.mutators, mutator) | 
 | } | 
 |  | 
 | func (x *registerMutatorsContext) mutatorName(name string) string { | 
 | 	return name | 
 | } | 
 |  | 
 | func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle { | 
 | 	f := func(ctx blueprint.TopDownMutatorContext) { | 
 | 		if a, ok := ctx.Module().(Module); ok { | 
 | 			moduleContext := a.base().baseModuleContextFactory(ctx) | 
 | 			actx := topDownMutatorContextPool.Get().(*topDownMutatorContext) | 
 | 			defer topDownMutatorContextPool.Put(actx) | 
 | 			*actx = topDownMutatorContext{ | 
 | 				bp:                ctx, | 
 | 				baseModuleContext: moduleContext, | 
 | 			} | 
 | 			m(actx) | 
 | 		} | 
 | 	} | 
 | 	mutator := &mutator{name: x.mutatorName(name), topDownMutator: f} | 
 | 	x.mutators = append(x.mutators, mutator) | 
 | 	return mutator | 
 | } | 
 |  | 
 | func (mutator *mutator) componentName() string { | 
 | 	return mutator.name | 
 | } | 
 |  | 
 | func (mutator *mutator) register(ctx *Context) { | 
 | 	blueprintCtx := ctx.Context | 
 | 	var handle blueprint.MutatorHandle | 
 | 	if mutator.bottomUpMutator != nil { | 
 | 		handle = blueprintCtx.RegisterBottomUpMutator(mutator.name, mutator.bottomUpMutator) | 
 | 	} else if mutator.topDownMutator != nil { | 
 | 		handle = blueprintCtx.RegisterTopDownMutator(mutator.name, mutator.topDownMutator) | 
 | 	} else if mutator.transitionMutator != nil { | 
 | 		blueprintCtx.RegisterTransitionMutator(mutator.name, mutator.transitionMutator) | 
 | 	} | 
 | 	if mutator.parallel { | 
 | 		handle.Parallel() | 
 | 	} | 
 | } | 
 |  | 
 | type MutatorHandle interface { | 
 | 	Parallel() MutatorHandle | 
 | } | 
 |  | 
 | func (mutator *mutator) Parallel() MutatorHandle { | 
 | 	mutator.parallel = true | 
 | 	return mutator | 
 | } | 
 |  | 
 | func RegisterComponentsMutator(ctx RegisterMutatorsContext) { | 
 | 	ctx.BottomUp("component-deps", componentDepsMutator).Parallel() | 
 | } | 
 |  | 
 | // A special mutator that runs just prior to the deps mutator to allow the dependencies | 
 | // on component modules to be added so that they can depend directly on a prebuilt | 
 | // module. | 
 | func componentDepsMutator(ctx BottomUpMutatorContext) { | 
 | 	ctx.Module().ComponentDepsMutator(ctx) | 
 | } | 
 |  | 
 | func depsMutator(ctx BottomUpMutatorContext) { | 
 | 	if m := ctx.Module(); m.Enabled(ctx) { | 
 | 		m.base().baseDepsMutator(ctx) | 
 | 		m.DepsMutator(ctx) | 
 | 	} | 
 | } | 
 |  | 
 | func registerDepsMutator(ctx RegisterMutatorsContext) { | 
 | 	ctx.BottomUp("deps", depsMutator).Parallel() | 
 | } | 
 |  | 
 | // android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that | 
 | // has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid | 
 | // ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every | 
 | // non-overridden method has to be forwarded.  There are fewer non-overridden methods, so use the latter.  The following | 
 | // methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext. | 
 |  | 
 | func (t *topDownMutatorContext) MutatorName() string { | 
 | 	return t.bp.MutatorName() | 
 | } | 
 |  | 
 | func (t *topDownMutatorContext) Rename(name string) { | 
 | 	t.bp.Rename(name) | 
 | 	t.Module().base().commonProperties.DebugName = name | 
 | } | 
 |  | 
 | func (t *topDownMutatorContext) createModule(factory blueprint.ModuleFactory, name string, props ...interface{}) blueprint.Module { | 
 | 	return t.bp.CreateModule(factory, name, props...) | 
 | } | 
 |  | 
 | func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module { | 
 | 	return createModule(t, factory, "_topDownMutatorModule", props...) | 
 | } | 
 |  | 
 | func (t *topDownMutatorContext) createModuleWithoutInheritance(factory ModuleFactory, props ...interface{}) Module { | 
 | 	module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), "", props...).(Module) | 
 | 	return module | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) MutatorName() string { | 
 | 	return b.bp.MutatorName() | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) Rename(name string) { | 
 | 	b.bp.Rename(name) | 
 | 	b.Module().base().commonProperties.DebugName = name | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module { | 
 | 	if b.baseModuleContext.checkedMissingDeps() { | 
 | 		panic("Adding deps not allowed after checking for missing deps") | 
 | 	} | 
 | 	return b.bp.AddDependency(module, tag, name...) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) { | 
 | 	if b.baseModuleContext.checkedMissingDeps() { | 
 | 		panic("Adding deps not allowed after checking for missing deps") | 
 | 	} | 
 | 	b.bp.AddReverseDependency(module, tag, name) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module { | 
 | 	if b.finalPhase { | 
 | 		panic("CreateVariations not allowed in FinalDepsMutators") | 
 | 	} | 
 |  | 
 | 	modules := b.bp.CreateVariations(variations...) | 
 |  | 
 | 	aModules := make([]Module, len(modules)) | 
 | 	for i := range variations { | 
 | 		aModules[i] = modules[i].(Module) | 
 | 		base := aModules[i].base() | 
 | 		base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName()) | 
 | 		base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i]) | 
 | 	} | 
 |  | 
 | 	return aModules | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module { | 
 | 	if b.finalPhase { | 
 | 		panic("CreateLocalVariations not allowed in FinalDepsMutators") | 
 | 	} | 
 |  | 
 | 	modules := b.bp.CreateLocalVariations(variations...) | 
 |  | 
 | 	aModules := make([]Module, len(modules)) | 
 | 	for i := range variations { | 
 | 		aModules[i] = modules[i].(Module) | 
 | 		base := aModules[i].base() | 
 | 		base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName()) | 
 | 		base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i]) | 
 | 	} | 
 |  | 
 | 	return aModules | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) { | 
 | 	b.bp.SetDependencyVariation(variation) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) { | 
 | 	b.bp.SetDefaultDependencyVariation(variation) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, | 
 | 	names ...string) []blueprint.Module { | 
 | 	if b.baseModuleContext.checkedMissingDeps() { | 
 | 		panic("Adding deps not allowed after checking for missing deps") | 
 | 	} | 
 | 	return b.bp.AddVariationDependencies(variations, tag, names...) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation, | 
 | 	tag blueprint.DependencyTag, names ...string) []blueprint.Module { | 
 | 	if b.baseModuleContext.checkedMissingDeps() { | 
 | 		panic("Adding deps not allowed after checking for missing deps") | 
 | 	} | 
 |  | 
 | 	return b.bp.AddFarVariationDependencies(variations, tag, names...) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) { | 
 | 	b.bp.AddInterVariantDependency(tag, from, to) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) ReplaceDependencies(name string) { | 
 | 	if b.baseModuleContext.checkedMissingDeps() { | 
 | 		panic("Adding deps not allowed after checking for missing deps") | 
 | 	} | 
 | 	b.bp.ReplaceDependencies(name) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) { | 
 | 	if b.baseModuleContext.checkedMissingDeps() { | 
 | 		panic("Adding deps not allowed after checking for missing deps") | 
 | 	} | 
 | 	b.bp.ReplaceDependenciesIf(name, predicate) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) AliasVariation(variationName string) { | 
 | 	b.bp.AliasVariation(variationName) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) CreateAliasVariation(fromVariationName, toVariationName string) { | 
 | 	b.bp.CreateAliasVariation(fromVariationName, toVariationName) | 
 | } | 
 |  | 
 | func (b *bottomUpMutatorContext) SetVariationProvider(module blueprint.Module, provider blueprint.AnyProviderKey, value interface{}) { | 
 | 	b.bp.SetVariationProvider(module, provider, value) | 
 | } |