Replace is_interactive with interactive for consistency in the code.
Bug: none
Test: unittests
Change-Id: I8c98860cfeadb52c7f8e4931d2ad154ae4211d47
diff --git a/payload_state_unittest.cc b/payload_state_unittest.cc
index f1c3835..f71a8c1 100644
--- a/payload_state_unittest.cc
+++ b/payload_state_unittest.cc
@@ -639,7 +639,7 @@
PayloadState payload_state;
FakeSystemState fake_system_state;
OmahaRequestParams params(&fake_system_state);
- params.Init("", "", true); // is_interactive = True.
+ params.Init("", "", true); // interactive = True.
fake_system_state.set_request_params(¶ms);
EXPECT_TRUE(payload_state.Initialize(&fake_system_state));
@@ -662,7 +662,7 @@
PayloadState payload_state;
FakeSystemState fake_system_state;
OmahaRequestParams params(&fake_system_state);
- params.Init("", "", false); // is_interactive = False.
+ params.Init("", "", false); // interactive = False.
fake_system_state.set_request_params(¶ms);
EXPECT_TRUE(payload_state.Initialize(&fake_system_state));