blob: 7e03590525ae06e2c583c33889487927d7487ea9 [file] [log] [blame]
Tom Cherry7fd3bc22018-02-13 15:36:14 -08001/*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "action_manager.h"
18
19#include <android-base/logging.h>
20
21namespace android {
22namespace init {
23
24ActionManager::ActionManager() : current_command_(0) {}
25
26ActionManager& ActionManager::GetInstance() {
27 static ActionManager instance;
28 return instance;
29}
30
31void ActionManager::AddAction(std::unique_ptr<Action> action) {
32 actions_.emplace_back(std::move(action));
33}
34
35void ActionManager::QueueEventTrigger(const std::string& trigger) {
36 event_queue_.emplace(trigger);
37}
38
39void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
40 event_queue_.emplace(std::make_pair(name, value));
41}
42
43void ActionManager::QueueAllPropertyActions() {
44 QueuePropertyChange("", "");
45}
46
47void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
48 auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0);
49 std::vector<std::string> name_vector{name};
50
51 if (auto result = action->InitSingleTrigger(name); !result) {
52 LOG(ERROR) << "Cannot queue BuiltinAction for " << name << ": " << result.error();
53 return;
54 }
55
56 action->AddCommand(func, name_vector, 0);
57
58 event_queue_.emplace(action.get());
59 actions_.emplace_back(std::move(action));
60}
61
62void ActionManager::ExecuteOneCommand() {
63 // Loop through the event queue until we have an action to execute
64 while (current_executing_actions_.empty() && !event_queue_.empty()) {
65 for (const auto& action : actions_) {
66 if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
67 event_queue_.front())) {
68 current_executing_actions_.emplace(action.get());
69 }
70 }
71 event_queue_.pop();
72 }
73
74 if (current_executing_actions_.empty()) {
75 return;
76 }
77
78 auto action = current_executing_actions_.front();
79
80 if (current_command_ == 0) {
81 std::string trigger_name = action->BuildTriggersString();
82 LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
83 << ":" << action->line() << ")";
84 }
85
86 action->ExecuteOneCommand(current_command_);
87
88 // If this was the last command in the current action, then remove
89 // the action from the executing list.
90 // If this action was oneshot, then also remove it from actions_.
91 ++current_command_;
92 if (current_command_ == action->NumCommands()) {
93 current_executing_actions_.pop();
94 current_command_ = 0;
95 if (action->oneshot()) {
96 auto eraser = [&action](std::unique_ptr<Action>& a) { return a.get() == action; };
97 actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
98 }
99 }
100}
101
102bool ActionManager::HasMoreCommands() const {
103 return !current_executing_actions_.empty() || !event_queue_.empty();
104}
105
106void ActionManager::DumpState() const {
107 for (const auto& a : actions_) {
108 a->DumpState();
109 }
110}
111
112void ActionManager::ClearQueue() {
113 // We are shutting down so don't claim the oneshot builtin actions back
114 current_executing_actions_ = {};
115 event_queue_ = {};
116 current_command_ = 0;
117}
118
119} // namespace init
120} // namespace android