init: Create classes for Action and Command

This creates the concept of 'event_trigger' vs 'property_trigger'

Previously these were merged into one, such that 'on property:a=b &&
property:b=c' is triggered when properties a=b and b=c as expected,
however combinations such as 'on early-boot && boot' would trigger
during both early-boot and boot.  Similarly, 'on early-boot &&
property:a=b' would trigger on both early-boot and again when property
a equals b.

The event trigger distinction ensures that the first example fails to
parse and the second example only triggers on early-boot if
property a equals b.

This coalesces Actions with the same triggers into a single Action object

Change-Id: I8f661d96e8a2d40236f252301bfe10979d663ea6
diff --git a/init/action.h b/init/action.h
new file mode 100644
index 0000000..8ee09b0
--- /dev/null
+++ b/init/action.h
@@ -0,0 +1,82 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _INIT_ACTION_H
+#define _INIT_ACTION_H
+
+#include <map>
+#include <queue>
+#include <string>
+#include <vector>
+
+class Action {
+public:
+    Action();
+
+    void AddCommand(int (*f)(int nargs, char** args),
+                    const std::vector<std::string>& args,
+                    const std::string& filename = "", int line = 0);
+    bool InitTriggers(const std::vector<std::string>& args, std::string* err);
+    bool InitSingleTrigger(const std::string& trigger);
+    std::size_t NumCommands() const;
+    void ExecuteOneCommand(std::size_t command) const;
+    void ExecuteAllCommands() const;
+    bool CheckEventTrigger(const std::string& trigger) const;
+    bool CheckPropertyTrigger(const std::string& name,
+                              const std::string& value) const;
+    bool TriggersEqual(const class Action& other) const;
+    std::string BuildTriggersString() const;
+    void DumpState() const;
+
+private:
+    class Command;
+
+    void ExecuteCommand(const Command& command) const;
+    bool CheckPropertyTriggers(const std::string& name = "",
+                               const std::string& value = "") const;
+    bool ParsePropertyTrigger(const std::string& trigger, std::string* err);
+
+    std::map<std::string, std::string> property_triggers_;
+    std::string event_trigger_;
+    std::vector<Command*> commands_;
+};
+
+class ActionManager {
+public:
+    static ActionManager& GetInstance();
+    void QueueEventTrigger(const std::string& trigger);
+    void QueuePropertyTrigger(const std::string& name, const std::string& value);
+    void QueueAllPropertyTriggers();
+    void QueueBuiltinAction(int (*func)(int nargs, char** args),
+                            const std::string& name);
+    void ExecuteOneCommand();
+    bool HasMoreCommands() const;
+    Action* AddNewAction(const std::vector<std::string>& triggers,
+                         std::string* err);
+    void DumpState() const;
+
+private:
+    ActionManager();
+
+    ActionManager(ActionManager const&) = delete;
+    void operator=(ActionManager const&) = delete;
+
+    std::vector<Action*> action_list_;
+    std::queue<Action*> action_queue_;
+    std::size_t cur_command_;
+};
+
+#endif