Rewrite unwind thread handling.
This new version doesn't require any specialized thread
implementation, it uses the Current implementation to do its job.
In addition, it runs much faster when multiple threads are trying
to unwind at the same time since the global signal lock is held for
only a small amount of time. Even running through the threads one at
a time should be faster since it no longer requires two passes through
the unwound stacks.
The new code now allows multiple simultaneous unwinds of the
same thread.
Finally, add the ability to unwind from a ucontext_t passed in. This
functionality doesn't work for remote unwinds yet.
Change-Id: I4d181d7ca5ffd2acfd1686e668e6d21e36b425cb
diff --git a/libbacktrace/BacktraceThread.h b/libbacktrace/BacktraceThread.h
index 9310a44..a75a807 100644
--- a/libbacktrace/BacktraceThread.h
+++ b/libbacktrace/BacktraceThread.h
@@ -18,18 +18,14 @@
#define _LIBBACKTRACE_BACKTRACE_THREAD_H
#include <inttypes.h>
+#include <pthread.h>
#include <signal.h>
+#include <string.h>
#include <sys/types.h>
+#include <ucontext.h>
#include "BacktraceImpl.h"
-enum state_e {
- STATE_WAITING = 0,
- STATE_DUMPING,
- STATE_DONE,
- STATE_CANCEL,
-};
-
// The signal used to cause a thread to dump the stack.
#if defined(__GLIBC__)
// GLIBC reserves __SIGRTMIN signals, so use SIGRTMIN to avoid errors.
@@ -38,62 +34,57 @@
#define THREAD_SIGNAL (__SIGRTMIN+1)
#endif
-class BacktraceThreadInterface;
+class ThreadEntry {
+public:
+ static ThreadEntry* Get(pid_t pid, pid_t tid, bool create = true);
-struct ThreadEntry {
- ThreadEntry(
- BacktraceThreadInterface* impl, pid_t pid, pid_t tid,
- size_t num_ignore_frames);
+ static void Remove(ThreadEntry* entry);
+
+ inline void CopyUcontext(ucontext_t* ucontext) {
+ memcpy(&ucontext_, ucontext, sizeof(ucontext_));
+ }
+
+ void Wake();
+
+ void Wait(int);
+
+ inline void Lock() {
+ pthread_mutex_lock(&mutex_);
+ // Reset the futex value in case of multiple unwinds of the same thread.
+ futex_ = 0;
+ }
+
+ inline void Unlock() {
+ pthread_mutex_unlock(&mutex_);
+ }
+
+ inline ucontext_t* GetUcontext() { return &ucontext_; }
+
+private:
+ ThreadEntry(pid_t pid, pid_t tid);
~ThreadEntry();
- bool Match(pid_t chk_pid, pid_t chk_tid) { return (chk_pid == pid && chk_tid == tid); }
+ bool Match(pid_t chk_pid, pid_t chk_tid) { return (chk_pid == pid_ && chk_tid == tid_); }
- static ThreadEntry* AddThreadToUnwind(
- BacktraceThreadInterface* thread_intf, pid_t pid, pid_t tid,
- size_t num_ignored_frames);
+ pid_t pid_;
+ pid_t tid_;
+ int futex_;
+ int ref_count_;
+ pthread_mutex_t mutex_;
+ ThreadEntry* next_;
+ ThreadEntry* prev_;
+ ucontext_t ucontext_;
- BacktraceThreadInterface* thread_intf;
- pid_t pid;
- pid_t tid;
- ThreadEntry* next;
- ThreadEntry* prev;
- int32_t state;
- int num_ignore_frames;
-};
-
-// Interface class that does not contain any local storage, only defines
-// virtual functions to be defined by subclasses.
-class BacktraceThreadInterface {
-public:
- virtual ~BacktraceThreadInterface() { }
-
- virtual void ThreadUnwind(
- siginfo_t* siginfo, void* sigcontext, size_t num_ignore_frames) = 0;
+ static ThreadEntry* list_;
+ static pthread_mutex_t list_mutex_;
};
class BacktraceThread : public BacktraceCurrent {
public:
- // impl and thread_intf should point to the same object, this allows
- // the compiler to catch if an implementation does not properly
- // subclass both.
- BacktraceThread(
- BacktraceImpl* impl, BacktraceThreadInterface* thread_intf, pid_t tid,
- BacktraceMap* map);
+ BacktraceThread(BacktraceImpl* impl, pid_t tid, BacktraceMap* map);
virtual ~BacktraceThread();
- virtual bool Unwind(size_t num_ignore_frames);
-
- virtual void ThreadUnwind(
- siginfo_t* siginfo, void* sigcontext, size_t num_ignore_frames) {
- thread_intf_->ThreadUnwind(siginfo, sigcontext, num_ignore_frames);
- }
-
-private:
- virtual bool TriggerUnwindOnThread(ThreadEntry* entry);
-
- virtual void FinishUnwind();
-
- BacktraceThreadInterface* thread_intf_;
+ virtual bool Unwind(size_t num_ignore_frames, ucontext_t* ucontext);
};
#endif // _LIBBACKTRACE_BACKTRACE_THREAD_H