Let SocketClient users write binary data to clients.
This is a dependency for the DNS proxy CLs.
This CL also adds a new socket for the netd process to inherit which
is owned by the inet group. (so only apps with the INTERNET
permission can use the DNS proxy...)
Change-Id: Ic3475c697913ba85805b4e49801b65e7a1d59289
diff --git a/libsysutils/src/SocketClient.cpp b/libsysutils/src/SocketClient.cpp
index 8e5f154..ff2315b 100644
--- a/libsysutils/src/SocketClient.cpp
+++ b/libsysutils/src/SocketClient.cpp
@@ -50,14 +50,22 @@
}
// Send the message including null character
+ if (sendData(msg, strlen(msg) + 1) != 0) {
+ SLOGW("Unable to send msg '%s'", msg);
+ return -1;
+ }
+ return 0;
+}
+
+int SocketClient::sendData(const void* data, int len) {
int rc = 0;
- const char *p = msg;
- int brtw = strlen(msg) + 1;
+ const char *p = (const char*) data;
+ int brtw = len;
pthread_mutex_lock(&mWriteMutex);
- while(brtw) {
- if ((rc = write(mSocket,p, brtw)) < 0) {
- SLOGW("Unable to send msg '%s' (%s)", msg, strerror(errno));
+ while (brtw > 0) {
+ if ((rc = write(mSocket, p, brtw)) < 0) {
+ SLOGW("write error (%s)", strerror(errno));
pthread_mutex_unlock(&mWriteMutex);
return -1;
} else if (!rc) {