Verify that the elf matches the expected arch.
To avoid a case where a malicious app might try and trick the system to
create an elf and register object that mismatches, always verify that they
are the same arch.
Test: Ran unit tests.
Change-Id: I66978e9e02f8e4f396856912e7019528ead4838e
diff --git a/libunwindstack/Global.cpp b/libunwindstack/Global.cpp
index f0ad2b6..7a3de01 100644
--- a/libunwindstack/Global.cpp
+++ b/libunwindstack/Global.cpp
@@ -31,6 +31,13 @@
Global::Global(std::shared_ptr<Memory>& memory, std::vector<std::string>& search_libs)
: memory_(memory), search_libs_(search_libs) {}
+void Global::SetArch(ArchEnum arch) {
+ if (arch_ == ARCH_UNKNOWN) {
+ arch_ = arch;
+ ProcessArch();
+ }
+}
+
uint64_t Global::GetVariableOffset(MapInfo* info, const std::string& variable) {
if (!search_libs_.empty()) {
bool found = false;
@@ -46,7 +53,7 @@
}
}
- Elf* elf = info->GetElf(memory_);
+ Elf* elf = info->GetElf(memory_, arch());
uint64_t ptr;
// Find first non-empty list (libraries might be loaded multiple times).
if (elf->GetGlobalVariable(variable, &ptr) && ptr != 0) {