Add support for displaying soname in an apk.
Changes:
- Change GetSoname to always returns a std::string.
- Added new unit tests for the soname printing.
- Modify the GetElf() function to save the same elf when we see rosegment
linkers that split the read-only and read-write across a map. This
avoids creating multiple elf objects for each map.
- Fixed a few offline unwind tests.
Bug: 29218999
Test: Unit tests pass.
Change-Id: Iad7c38b5c2957a8c5fd4ba94ebec335bafcad57d
diff --git a/libunwindstack/MapInfo.cpp b/libunwindstack/MapInfo.cpp
index a38236c..28373b2 100644
--- a/libunwindstack/MapInfo.cpp
+++ b/libunwindstack/MapInfo.cpp
@@ -188,44 +188,57 @@
}
Elf* MapInfo::GetElf(const std::shared_ptr<Memory>& process_memory, ArchEnum expected_arch) {
- // Make sure no other thread is trying to add the elf to this map.
- std::lock_guard<std::mutex> guard(mutex_);
+ {
+ // Make sure no other thread is trying to add the elf to this map.
+ std::lock_guard<std::mutex> guard(mutex_);
- if (elf.get() != nullptr) {
- return elf.get();
- }
-
- bool locked = false;
- if (Elf::CachingEnabled() && !name.empty()) {
- Elf::CacheLock();
- locked = true;
- if (Elf::CacheGet(this)) {
- Elf::CacheUnlock();
+ if (elf.get() != nullptr) {
return elf.get();
}
+
+ bool locked = false;
+ if (Elf::CachingEnabled() && !name.empty()) {
+ Elf::CacheLock();
+ locked = true;
+ if (Elf::CacheGet(this)) {
+ Elf::CacheUnlock();
+ return elf.get();
+ }
+ }
+
+ Memory* memory = CreateMemory(process_memory);
+ if (locked) {
+ if (Elf::CacheAfterCreateMemory(this)) {
+ delete memory;
+ Elf::CacheUnlock();
+ return elf.get();
+ }
+ }
+ elf.reset(new Elf(memory));
+ // If the init fails, keep the elf around as an invalid object so we
+ // don't try to reinit the object.
+ elf->Init();
+ if (elf->valid() && expected_arch != elf->arch()) {
+ // Make the elf invalid, mismatch between arch and expected arch.
+ elf->Invalidate();
+ }
+
+ if (locked) {
+ Elf::CacheAdd(this);
+ Elf::CacheUnlock();
+ }
}
- Memory* memory = CreateMemory(process_memory);
- if (locked) {
- if (Elf::CacheAfterCreateMemory(this)) {
- delete memory;
- Elf::CacheUnlock();
- return elf.get();
+ // If there is a read-only map then a read-execute map that represents the
+ // same elf object, make sure the previous map is using the same elf
+ // object if it hasn't already been set.
+ if (prev_map != nullptr && elf_start_offset != offset && prev_map->offset == elf_start_offset &&
+ prev_map->name == name) {
+ std::lock_guard<std::mutex> guard(prev_map->mutex_);
+ if (prev_map->elf.get() == nullptr) {
+ prev_map->elf = elf;
}
}
- elf.reset(new Elf(memory));
- // If the init fails, keep the elf around as an invalid object so we
- // don't try to reinit the object.
- elf->Init();
- if (elf->valid() && expected_arch != elf->arch()) {
- // Make the elf invalid, mismatch between arch and expected arch.
- elf->Invalidate();
- }
-
- if (locked) {
- Elf::CacheAdd(this);
- Elf::CacheUnlock();
- }
return elf.get();
}