put tethering bpf maps & programs in /sys/fs/bpf/tethering/...
This makes it harder for system and mainline bpf programs to
conflict with each other, thus enabling easier mainline module
updates.
Test: builds and boots, atest, TreeHugger
Signed-off-by: Maciej Żenczykowski <maze@google.com>
Change-Id: Ic1b69bb1ddc4a10bd4861dadbd6b97e2520c532d
diff --git a/bpfloader/BpfLoader.cpp b/bpfloader/BpfLoader.cpp
index 9bc6451..7a68894 100644
--- a/bpfloader/BpfLoader.cpp
+++ b/bpfloader/BpfLoader.cpp
@@ -51,10 +51,23 @@
using android::base::EndsWith;
using std::string;
-#define BPF_PROG_PATH_MAINLINE_TETHERING "/apex/com.android.tethering/etc/bpf/"
-#define BPF_PROG_PATH_SYSTEM "/system/etc/bpf/"
+struct {
+ const char* const dir;
+ const char* const prefix;
+} locations[] = {
+ // Tethering mainline module
+ {
+ .dir = "/apex/com.android.tethering/etc/bpf/",
+ .prefix = "tethering/",
+ },
+ // Core operating system
+ {
+ .dir = "/system/etc/bpf/",
+ .prefix = "",
+ },
+};
-int loadAllElfObjects(const char* progDir) {
+int loadAllElfObjects(const char* const progDir, const char* const prefix) {
int retVal = 0;
DIR* dir;
struct dirent* ent;
@@ -68,7 +81,7 @@
progPath += s;
bool critical;
- int ret = android::bpf::loadProg(progPath.c_str(), &critical);
+ int ret = android::bpf::loadProg(progPath.c_str(), &critical, prefix);
if (ret) {
if (critical) retVal = ret;
ALOGE("Failed to load object: %s, ret: %s", progPath.c_str(), std::strerror(-ret));
@@ -81,11 +94,29 @@
return retVal;
}
+void createSysFsBpfSubDir(const char* const prefix) {
+ if (*prefix) {
+ mode_t prevUmask = umask(0);
+
+ string s = "/sys/fs/bpf/";
+ s += prefix;
+
+ errno = 0;
+ int ret = mkdir(s.c_str(), S_ISVTX | S_IRWXU | S_IRWXG | S_IRWXO);
+ if (ret && errno != EEXIST) {
+ ALOGW("Failed to create directory: %s, ret: %s", s.c_str(), std::strerror(errno));
+ }
+
+ umask(prevUmask);
+ }
+}
+
int main() {
// Load all ELF objects, create programs and maps, and pin them
- for (const auto dir : {BPF_PROG_PATH_MAINLINE_TETHERING, BPF_PROG_PATH_SYSTEM}) {
- if (loadAllElfObjects(dir) != 0) {
- ALOGE("=== CRITICAL FAILURE LOADING BPF PROGRAMS FROM %s ===", dir);
+ for (const auto location : locations) {
+ createSysFsBpfSubDir(location.prefix);
+ if (loadAllElfObjects(location.dir, location.prefix) != 0) {
+ ALOGE("=== CRITICAL FAILURE LOADING BPF PROGRAMS FROM %s ===", location.dir);
ALOGE("If this triggers reliably, you're probably missing kernel options or patches.");
ALOGE("If this triggers randomly, you might be hitting some memory allocation "
"problems or startup script race.");