Blanket copy of PhoneApp to services/Telephony.

First phase of splitting out InCallUI from PhoneApp.

Change-Id: I237341c4ff00e96c677caa4580b251ef3432931b
diff --git a/src/com/android/phone/CallNotifier.java b/src/com/android/phone/CallNotifier.java
new file mode 100644
index 0000000..39feb25
--- /dev/null
+++ b/src/com/android/phone/CallNotifier.java
@@ -0,0 +1,1907 @@
+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.phone;
+
+import com.android.internal.telephony.Call;
+import com.android.internal.telephony.CallManager;
+import com.android.internal.telephony.CallerInfo;
+import com.android.internal.telephony.CallerInfoAsyncQuery;
+import com.android.internal.telephony.Connection;
+import com.android.internal.telephony.Phone;
+import com.android.internal.telephony.PhoneConstants;
+import com.android.internal.telephony.PhoneBase;
+import com.android.internal.telephony.TelephonyCapabilities;
+import com.android.internal.telephony.cdma.CdmaCallWaitingNotification;
+import com.android.internal.telephony.cdma.CdmaInformationRecords.CdmaDisplayInfoRec;
+import com.android.internal.telephony.cdma.CdmaInformationRecords.CdmaSignalInfoRec;
+import com.android.internal.telephony.cdma.SignalToneUtil;
+
+import android.app.ActivityManagerNative;
+import android.bluetooth.BluetoothAdapter;
+import android.bluetooth.BluetoothHeadset;
+import android.bluetooth.BluetoothProfile;
+import android.content.Context;
+import android.media.AudioManager;
+import android.media.ToneGenerator;
+import android.net.Uri;
+import android.os.AsyncResult;
+import android.os.Handler;
+import android.os.Message;
+import android.os.RemoteException;
+import android.os.SystemProperties;
+import android.os.SystemVibrator;
+import android.os.Vibrator;
+import android.provider.CallLog.Calls;
+import android.provider.Settings;
+import android.telephony.PhoneNumberUtils;
+import android.telephony.PhoneStateListener;
+import android.telephony.TelephonyManager;
+import android.text.TextUtils;
+import android.util.EventLog;
+import android.util.Log;
+
+/**
+ * Phone app module that listens for phone state changes and various other
+ * events from the telephony layer, and triggers any resulting UI behavior
+ * (like starting the Ringer and Incoming Call UI, playing in-call tones,
+ * updating notifications, writing call log entries, etc.)
+ */
+public class CallNotifier extends Handler
+        implements CallerInfoAsyncQuery.OnQueryCompleteListener {
+    private static final String LOG_TAG = "CallNotifier";
+    private static final boolean DBG =
+            (PhoneGlobals.DBG_LEVEL >= 1) && (SystemProperties.getInt("ro.debuggable", 0) == 1);
+    private static final boolean VDBG = (PhoneGlobals.DBG_LEVEL >= 2);
+
+    // Maximum time we allow the CallerInfo query to run,
+    // before giving up and falling back to the default ringtone.
+    private static final int RINGTONE_QUERY_WAIT_TIME = 500;  // msec
+
+    // Timers related to CDMA Call Waiting
+    // 1) For displaying Caller Info
+    // 2) For disabling "Add Call" menu option once User selects Ignore or CW Timeout occures
+    private static final int CALLWAITING_CALLERINFO_DISPLAY_TIME = 20000; // msec
+    private static final int CALLWAITING_ADDCALL_DISABLE_TIME = 30000; // msec
+
+    // Time to display the  DisplayInfo Record sent by CDMA network
+    private static final int DISPLAYINFO_NOTIFICATION_TIME = 2000; // msec
+
+    /** The singleton instance. */
+    private static CallNotifier sInstance;
+
+    // Boolean to keep track of whether or not a CDMA Call Waiting call timed out.
+    //
+    // This is CDMA-specific, because with CDMA we *don't* get explicit
+    // notification from the telephony layer that a call-waiting call has
+    // stopped ringing.  Instead, when a call-waiting call first comes in we
+    // start a 20-second timer (see CALLWAITING_CALLERINFO_DISPLAY_DONE), and
+    // if the timer expires we clean up the call and treat it as a missed call.
+    //
+    // If this field is true, that means that the current Call Waiting call
+    // "timed out" and should be logged in Call Log as a missed call.  If it's
+    // false when we reach onCdmaCallWaitingReject(), we can assume the user
+    // explicitly rejected this call-waiting call.
+    //
+    // This field is reset to false any time a call-waiting call first comes
+    // in, and after cleaning up a missed call-waiting call.  It's only ever
+    // set to true when the CALLWAITING_CALLERINFO_DISPLAY_DONE timer fires.
+    //
+    // TODO: do we really need a member variable for this?  Don't we always
+    // know at the moment we call onCdmaCallWaitingReject() whether this is an
+    // explicit rejection or not?
+    // (Specifically: when we call onCdmaCallWaitingReject() from
+    // PhoneUtils.hangupRingingCall() that means the user deliberately rejected
+    // the call, and if we call onCdmaCallWaitingReject() because of a
+    // CALLWAITING_CALLERINFO_DISPLAY_DONE event that means that it timed
+    // out...)
+    private boolean mCallWaitingTimeOut = false;
+
+    // values used to track the query state
+    private static final int CALLERINFO_QUERY_READY = 0;
+    private static final int CALLERINFO_QUERYING = -1;
+
+    // the state of the CallerInfo Query.
+    private int mCallerInfoQueryState;
+
+    // object used to synchronize access to mCallerInfoQueryState
+    private Object mCallerInfoQueryStateGuard = new Object();
+
+    // Event used to indicate a query timeout.
+    private static final int RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT = 100;
+
+    // Events generated internally:
+    private static final int PHONE_MWI_CHANGED = 21;
+    private static final int CALLWAITING_CALLERINFO_DISPLAY_DONE = 22;
+    private static final int CALLWAITING_ADDCALL_DISABLE_TIMEOUT = 23;
+    private static final int DISPLAYINFO_NOTIFICATION_DONE = 24;
+    private static final int CDMA_CALL_WAITING_REJECT = 26;
+    private static final int UPDATE_IN_CALL_NOTIFICATION = 27;
+
+    // Emergency call related defines:
+    private static final int EMERGENCY_TONE_OFF = 0;
+    private static final int EMERGENCY_TONE_ALERT = 1;
+    private static final int EMERGENCY_TONE_VIBRATE = 2;
+
+    private PhoneGlobals mApplication;
+    private CallManager mCM;
+    private CallStateMonitor mCallStateMonitor;
+    private Ringer mRinger;
+    private BluetoothHeadset mBluetoothHeadset;
+    private CallLogger mCallLogger;
+    private boolean mSilentRingerRequested;
+
+    // ToneGenerator instance for playing SignalInfo tones
+    private ToneGenerator mSignalInfoToneGenerator;
+
+    // The tone volume relative to other sounds in the stream SignalInfo
+    private static final int TONE_RELATIVE_VOLUME_SIGNALINFO = 80;
+
+    private Call.State mPreviousCdmaCallState;
+    private boolean mVoicePrivacyState = false;
+    private boolean mIsCdmaRedialCall = false;
+
+    // Emergency call tone and vibrate:
+    private int mIsEmergencyToneOn;
+    private int mCurrentEmergencyToneState = EMERGENCY_TONE_OFF;
+    private EmergencyTonePlayerVibrator mEmergencyTonePlayerVibrator;
+
+    // Ringback tone player
+    private InCallTonePlayer mInCallRingbackTonePlayer;
+
+    // Call waiting tone player
+    private InCallTonePlayer mCallWaitingTonePlayer;
+
+    // Cached AudioManager
+    private AudioManager mAudioManager;
+
+    /**
+     * Initialize the singleton CallNotifier instance.
+     * This is only done once, at startup, from PhoneApp.onCreate().
+     */
+    /* package */ static CallNotifier init(PhoneGlobals app, Phone phone, Ringer ringer,
+            CallLogger callLogger, CallStateMonitor callStateMonitor) {
+        synchronized (CallNotifier.class) {
+            if (sInstance == null) {
+                sInstance = new CallNotifier(app, phone, ringer, callLogger, callStateMonitor);
+            } else {
+                Log.wtf(LOG_TAG, "init() called multiple times!  sInstance = " + sInstance);
+            }
+            return sInstance;
+        }
+    }
+
+    /** Private constructor; @see init() */
+    private CallNotifier(PhoneGlobals app, Phone phone, Ringer ringer, CallLogger callLogger,
+            CallStateMonitor callStateMonitor) {
+        mApplication = app;
+        mCM = app.mCM;
+        mCallLogger = callLogger;
+        mCallStateMonitor = callStateMonitor;
+
+        mAudioManager = (AudioManager) mApplication.getSystemService(Context.AUDIO_SERVICE);
+
+        callStateMonitor.addListener(this);
+
+        createSignalInfoToneGenerator();
+
+        mRinger = ringer;
+        BluetoothAdapter adapter = BluetoothAdapter.getDefaultAdapter();
+        if (adapter != null) {
+            adapter.getProfileProxy(mApplication.getApplicationContext(),
+                                    mBluetoothProfileServiceListener,
+                                    BluetoothProfile.HEADSET);
+        }
+
+        TelephonyManager telephonyManager = (TelephonyManager)app.getSystemService(
+                Context.TELEPHONY_SERVICE);
+        telephonyManager.listen(mPhoneStateListener,
+                PhoneStateListener.LISTEN_MESSAGE_WAITING_INDICATOR
+                | PhoneStateListener.LISTEN_CALL_FORWARDING_INDICATOR);
+    }
+
+    private void createSignalInfoToneGenerator() {
+        // Instantiate the ToneGenerator for SignalInfo and CallWaiting
+        // TODO: We probably don't need the mSignalInfoToneGenerator instance
+        // around forever. Need to change it so as to create a ToneGenerator instance only
+        // when a tone is being played and releases it after its done playing.
+        if (mSignalInfoToneGenerator == null) {
+            try {
+                mSignalInfoToneGenerator = new ToneGenerator(AudioManager.STREAM_VOICE_CALL,
+                        TONE_RELATIVE_VOLUME_SIGNALINFO);
+                Log.d(LOG_TAG, "CallNotifier: mSignalInfoToneGenerator created when toneplay");
+            } catch (RuntimeException e) {
+                Log.w(LOG_TAG, "CallNotifier: Exception caught while creating " +
+                        "mSignalInfoToneGenerator: " + e);
+                mSignalInfoToneGenerator = null;
+            }
+        } else {
+            Log.d(LOG_TAG, "mSignalInfoToneGenerator created already, hence skipping");
+        }
+    }
+
+    @Override
+    public void handleMessage(Message msg) {
+        switch (msg.what) {
+            case CallStateMonitor.PHONE_NEW_RINGING_CONNECTION:
+                log("RINGING... (new)");
+                onNewRingingConnection((AsyncResult) msg.obj);
+                mSilentRingerRequested = false;
+                break;
+
+            case CallStateMonitor.PHONE_INCOMING_RING:
+                // repeat the ring when requested by the RIL, and when the user has NOT
+                // specifically requested silence.
+                if (msg.obj != null && ((AsyncResult) msg.obj).result != null) {
+                    PhoneBase pb =  (PhoneBase)((AsyncResult)msg.obj).result;
+
+                    if ((pb.getState() == PhoneConstants.State.RINGING)
+                            && (mSilentRingerRequested == false)) {
+                        if (DBG) log("RINGING... (PHONE_INCOMING_RING event)");
+                        mRinger.ring();
+                    } else {
+                        if (DBG) log("RING before NEW_RING, skipping");
+                    }
+                }
+                break;
+
+            case CallStateMonitor.PHONE_STATE_CHANGED:
+                onPhoneStateChanged((AsyncResult) msg.obj);
+                break;
+
+            case CallStateMonitor.PHONE_DISCONNECT:
+                if (DBG) log("DISCONNECT");
+                onDisconnect((AsyncResult) msg.obj);
+                break;
+
+            case CallStateMonitor.PHONE_UNKNOWN_CONNECTION_APPEARED:
+                onUnknownConnectionAppeared((AsyncResult) msg.obj);
+                break;
+
+            case RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT:
+                onCustomRingtoneQueryTimeout((String) msg.obj);
+                break;
+
+            case PHONE_MWI_CHANGED:
+                onMwiChanged(mApplication.phone.getMessageWaitingIndicator());
+                break;
+
+            case CallStateMonitor.PHONE_CDMA_CALL_WAITING:
+                if (DBG) log("Received PHONE_CDMA_CALL_WAITING event");
+                onCdmaCallWaiting((AsyncResult) msg.obj);
+                break;
+
+            case CDMA_CALL_WAITING_REJECT:
+                Log.i(LOG_TAG, "Received CDMA_CALL_WAITING_REJECT event");
+                onCdmaCallWaitingReject();
+                break;
+
+            case CALLWAITING_CALLERINFO_DISPLAY_DONE:
+                Log.i(LOG_TAG, "Received CALLWAITING_CALLERINFO_DISPLAY_DONE event");
+                mCallWaitingTimeOut = true;
+                onCdmaCallWaitingReject();
+                break;
+
+            case CALLWAITING_ADDCALL_DISABLE_TIMEOUT:
+                if (DBG) log("Received CALLWAITING_ADDCALL_DISABLE_TIMEOUT event ...");
+                // Set the mAddCallMenuStateAfterCW state to true
+                mApplication.cdmaPhoneCallState.setAddCallMenuStateAfterCallWaiting(true);
+                mApplication.updateInCallScreen();
+                break;
+
+            case CallStateMonitor.PHONE_STATE_DISPLAYINFO:
+                if (DBG) log("Received PHONE_STATE_DISPLAYINFO event");
+                onDisplayInfo((AsyncResult) msg.obj);
+                break;
+
+            case CallStateMonitor.PHONE_STATE_SIGNALINFO:
+                if (DBG) log("Received PHONE_STATE_SIGNALINFO event");
+                onSignalInfo((AsyncResult) msg.obj);
+                break;
+
+            case DISPLAYINFO_NOTIFICATION_DONE:
+                if (DBG) log("Received Display Info notification done event ...");
+                CdmaDisplayInfo.dismissDisplayInfoRecord();
+                break;
+
+            case CallStateMonitor.EVENT_OTA_PROVISION_CHANGE:
+                if (DBG) log("EVENT_OTA_PROVISION_CHANGE...");
+                mApplication.handleOtaspEvent(msg);
+                break;
+
+            case CallStateMonitor.PHONE_ENHANCED_VP_ON:
+                if (DBG) log("PHONE_ENHANCED_VP_ON...");
+                if (!mVoicePrivacyState) {
+                    int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY;
+                    new InCallTonePlayer(toneToPlay).start();
+                    mVoicePrivacyState = true;
+                    // Update the VP icon:
+                    if (DBG) log("- updating notification for VP state...");
+                    mApplication.notificationMgr.updateInCallNotification();
+                }
+                break;
+
+            case CallStateMonitor.PHONE_ENHANCED_VP_OFF:
+                if (DBG) log("PHONE_ENHANCED_VP_OFF...");
+                if (mVoicePrivacyState) {
+                    int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY;
+                    new InCallTonePlayer(toneToPlay).start();
+                    mVoicePrivacyState = false;
+                    // Update the VP icon:
+                    if (DBG) log("- updating notification for VP state...");
+                    mApplication.notificationMgr.updateInCallNotification();
+                }
+                break;
+
+            case CallStateMonitor.PHONE_RINGBACK_TONE:
+                onRingbackTone((AsyncResult) msg.obj);
+                break;
+
+            case CallStateMonitor.PHONE_RESEND_MUTE:
+                onResendMute();
+                break;
+
+            case UPDATE_IN_CALL_NOTIFICATION:
+                mApplication.notificationMgr.updateInCallNotification();
+                break;
+
+            default:
+                // super.handleMessage(msg);
+        }
+    }
+
+    PhoneStateListener mPhoneStateListener = new PhoneStateListener() {
+        @Override
+        public void onMessageWaitingIndicatorChanged(boolean mwi) {
+            onMwiChanged(mwi);
+        }
+
+        @Override
+        public void onCallForwardingIndicatorChanged(boolean cfi) {
+            onCfiChanged(cfi);
+        }
+    };
+
+    /**
+     * Handles a "new ringing connection" event from the telephony layer.
+     */
+    private void onNewRingingConnection(AsyncResult r) {
+        Connection c = (Connection) r.result;
+        log("onNewRingingConnection(): state = " + mCM.getState() + ", conn = { " + c + " }");
+        Call ringing = c.getCall();
+        Phone phone = ringing.getPhone();
+
+        // Check for a few cases where we totally ignore incoming calls.
+        if (ignoreAllIncomingCalls(phone)) {
+            // Immediately reject the call, without even indicating to the user
+            // that an incoming call occurred.  (This will generally send the
+            // caller straight to voicemail, just as if we *had* shown the
+            // incoming-call UI and the user had declined the call.)
+            PhoneUtils.hangupRingingCall(ringing);
+            return;
+        }
+
+        if (!c.isRinging()) {
+            Log.i(LOG_TAG, "CallNotifier.onNewRingingConnection(): connection not ringing!");
+            // This is a very strange case: an incoming call that stopped
+            // ringing almost instantly after the onNewRingingConnection()
+            // event.  There's nothing we can do here, so just bail out
+            // without doing anything.  (But presumably we'll log it in
+            // the call log when the disconnect event comes in...)
+            return;
+        }
+
+        // Stop any signalInfo tone being played on receiving a Call
+        stopSignalInfoTone();
+
+        Call.State state = c.getState();
+        // State will be either INCOMING or WAITING.
+        if (VDBG) log("- connection is ringing!  state = " + state);
+        // if (DBG) PhoneUtils.dumpCallState(mPhone);
+
+        // No need to do any service state checks here (like for
+        // "emergency mode"), since in those states the SIM won't let
+        // us get incoming connections in the first place.
+
+        // TODO: Consider sending out a serialized broadcast Intent here
+        // (maybe "ACTION_NEW_INCOMING_CALL"), *before* starting the
+        // ringer and going to the in-call UI.  The intent should contain
+        // the caller-id info for the current connection, and say whether
+        // it would be a "call waiting" call or a regular ringing call.
+        // If anybody consumed the broadcast, we'd bail out without
+        // ringing or bringing up the in-call UI.
+        //
+        // This would give 3rd party apps a chance to listen for (and
+        // intercept) new ringing connections.  An app could reject the
+        // incoming call by consuming the broadcast and doing nothing, or
+        // it could "pick up" the call (without any action by the user!)
+        // via some future TelephonyManager API.
+        //
+        // See bug 1312336 for more details.
+        // We'd need to protect this with a new "intercept incoming calls"
+        // system permission.
+
+        // Obtain a partial wake lock to make sure the CPU doesn't go to
+        // sleep before we finish bringing up the InCallScreen.
+        // (This will be upgraded soon to a full wake lock; see
+        // showIncomingCall().)
+        if (VDBG) log("Holding wake lock on new incoming connection.");
+        mApplication.requestWakeState(PhoneGlobals.WakeState.PARTIAL);
+
+        // - don't ring for call waiting connections
+        // - do this before showing the incoming call panel
+        if (PhoneUtils.isRealIncomingCall(state)) {
+            startIncomingCallQuery(c);
+        } else {
+            if (VDBG) log("- starting call waiting tone...");
+            if (mCallWaitingTonePlayer == null) {
+                mCallWaitingTonePlayer = new InCallTonePlayer(InCallTonePlayer.TONE_CALL_WAITING);
+                mCallWaitingTonePlayer.start();
+            }
+            // in this case, just fall through like before, and call
+            // showIncomingCall().
+            if (DBG) log("- showing incoming call (this is a WAITING call)...");
+            showIncomingCall();
+        }
+
+        // Note we *don't* post a status bar notification here, since
+        // we're not necessarily ready to actually show the incoming call
+        // to the user.  (For calls in the INCOMING state, at least, we
+        // still need to run a caller-id query, and we may not even ring
+        // at all if the "send directly to voicemail" flag is set.)
+        //
+        // Instead, we update the notification (and potentially launch the
+        // InCallScreen) from the showIncomingCall() method, which runs
+        // when the caller-id query completes or times out.
+
+        if (VDBG) log("- onNewRingingConnection() done.");
+    }
+
+    /**
+     * Determines whether or not we're allowed to present incoming calls to the
+     * user, based on the capabilities and/or current state of the device.
+     *
+     * If this method returns true, that means we should immediately reject the
+     * current incoming call, without even indicating to the user that an
+     * incoming call occurred.
+     *
+     * (We only reject incoming calls in a few cases, like during an OTASP call
+     * when we can't interrupt the user, or if the device hasn't completed the
+     * SetupWizard yet.  We also don't allow incoming calls on non-voice-capable
+     * devices.  But note that we *always* allow incoming calls while in ECM.)
+     *
+     * @return true if we're *not* allowed to present an incoming call to
+     * the user.
+     */
+    private boolean ignoreAllIncomingCalls(Phone phone) {
+        // Incoming calls are totally ignored on non-voice-capable devices.
+        if (!PhoneGlobals.sVoiceCapable) {
+            // ...but still log a warning, since we shouldn't have gotten this
+            // event in the first place!  (Incoming calls *should* be blocked at
+            // the telephony layer on non-voice-capable capable devices.)
+            Log.w(LOG_TAG, "Got onNewRingingConnection() on non-voice-capable device! Ignoring...");
+            return true;
+        }
+
+        // In ECM (emergency callback mode), we ALWAYS allow incoming calls
+        // to get through to the user.  (Note that ECM is applicable only to
+        // voice-capable CDMA devices).
+        if (PhoneUtils.isPhoneInEcm(phone)) {
+            if (DBG) log("Incoming call while in ECM: always allow...");
+            return false;
+        }
+
+        // Incoming calls are totally ignored if the device isn't provisioned yet.
+        boolean provisioned = Settings.Global.getInt(mApplication.getContentResolver(),
+            Settings.Global.DEVICE_PROVISIONED, 0) != 0;
+        if (!provisioned) {
+            Log.i(LOG_TAG, "Ignoring incoming call: not provisioned");
+            return true;
+        }
+
+        // Incoming calls are totally ignored if an OTASP call is active.
+        if (TelephonyCapabilities.supportsOtasp(phone)) {
+            boolean activateState = (mApplication.cdmaOtaScreenState.otaScreenState
+                    == OtaUtils.CdmaOtaScreenState.OtaScreenState.OTA_STATUS_ACTIVATION);
+            boolean dialogState = (mApplication.cdmaOtaScreenState.otaScreenState
+                    == OtaUtils.CdmaOtaScreenState.OtaScreenState.OTA_STATUS_SUCCESS_FAILURE_DLG);
+            boolean spcState = mApplication.cdmaOtaProvisionData.inOtaSpcState;
+
+            if (spcState) {
+                Log.i(LOG_TAG, "Ignoring incoming call: OTA call is active");
+                return true;
+            } else if (activateState || dialogState) {
+                // We *are* allowed to receive incoming calls at this point.
+                // But clear out any residual OTASP UI first.
+                // TODO: It's an MVC violation to twiddle the OTA UI state here;
+                // we should instead provide a higher-level API via OtaUtils.
+                if (dialogState) mApplication.dismissOtaDialogs();
+                mApplication.clearOtaState();
+                mApplication.clearInCallScreenMode();
+                return false;
+            }
+        }
+
+        // Normal case: allow this call to be presented to the user.
+        return false;
+    }
+
+    /**
+     * Helper method to manage the start of incoming call queries
+     */
+    private void startIncomingCallQuery(Connection c) {
+        // TODO: cache the custom ringer object so that subsequent
+        // calls will not need to do this query work.  We can keep
+        // the MRU ringtones in memory.  We'll still need to hit
+        // the database to get the callerinfo to act as a key,
+        // but at least we can save the time required for the
+        // Media player setup.  The only issue with this is that
+        // we may need to keep an eye on the resources the Media
+        // player uses to keep these ringtones around.
+
+        // make sure we're in a state where we can be ready to
+        // query a ringtone uri.
+        boolean shouldStartQuery = false;
+        synchronized (mCallerInfoQueryStateGuard) {
+            if (mCallerInfoQueryState == CALLERINFO_QUERY_READY) {
+                mCallerInfoQueryState = CALLERINFO_QUERYING;
+                shouldStartQuery = true;
+            }
+        }
+        if (shouldStartQuery) {
+            // Reset the ringtone to the default first.
+            mRinger.setCustomRingtoneUri(Settings.System.DEFAULT_RINGTONE_URI);
+
+            // query the callerinfo to try to get the ringer.
+            PhoneUtils.CallerInfoToken cit = PhoneUtils.startGetCallerInfo(
+                    mApplication, c, this, this);
+
+            // if this has already been queried then just ring, otherwise
+            // we wait for the alloted time before ringing.
+            if (cit.isFinal) {
+                if (VDBG) log("- CallerInfo already up to date, using available data");
+                onQueryComplete(0, this, cit.currentInfo);
+            } else {
+                if (VDBG) log("- Starting query, posting timeout message.");
+
+                // Phone number (via getAddress()) is stored in the message to remember which
+                // number is actually used for the look up.
+                sendMessageDelayed(
+                        Message.obtain(this, RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT, c.getAddress()),
+                        RINGTONE_QUERY_WAIT_TIME);
+            }
+            // The call to showIncomingCall() will happen after the
+            // queries are complete (or time out).
+        } else {
+            // This should never happen; its the case where an incoming call
+            // arrives at the same time that the query is still being run,
+            // and before the timeout window has closed.
+            EventLog.writeEvent(EventLogTags.PHONE_UI_MULTIPLE_QUERY);
+
+            // In this case, just log the request and ring.
+            if (VDBG) log("RINGING... (request to ring arrived while query is running)");
+            mRinger.ring();
+
+            // in this case, just fall through like before, and call
+            // showIncomingCall().
+            if (DBG) log("- showing incoming call (couldn't start query)...");
+            showIncomingCall();
+        }
+    }
+
+    /**
+     * Performs the final steps of the onNewRingingConnection sequence:
+     * starts the ringer, and brings up the "incoming call" UI.
+     *
+     * Normally, this is called when the CallerInfo query completes (see
+     * onQueryComplete()).  In this case, onQueryComplete() has already
+     * configured the Ringer object to use the custom ringtone (if there
+     * is one) for this caller.  So we just tell the Ringer to start, and
+     * proceed to the InCallScreen.
+     *
+     * But this method can *also* be called if the
+     * RINGTONE_QUERY_WAIT_TIME timeout expires, which means that the
+     * CallerInfo query is taking too long.  In that case, we log a
+     * warning but otherwise we behave the same as in the normal case.
+     * (We still tell the Ringer to start, but it's going to use the
+     * default ringtone.)
+     */
+    private void onCustomRingQueryComplete() {
+        boolean isQueryExecutionTimeExpired = false;
+        synchronized (mCallerInfoQueryStateGuard) {
+            if (mCallerInfoQueryState == CALLERINFO_QUERYING) {
+                mCallerInfoQueryState = CALLERINFO_QUERY_READY;
+                isQueryExecutionTimeExpired = true;
+            }
+        }
+        if (isQueryExecutionTimeExpired) {
+            // There may be a problem with the query here, since the
+            // default ringtone is playing instead of the custom one.
+            Log.w(LOG_TAG, "CallerInfo query took too long; falling back to default ringtone");
+            EventLog.writeEvent(EventLogTags.PHONE_UI_RINGER_QUERY_ELAPSED);
+        }
+
+        // Make sure we still have an incoming call!
+        //
+        // (It's possible for the incoming call to have been disconnected
+        // while we were running the query.  In that case we better not
+        // start the ringer here, since there won't be any future
+        // DISCONNECT event to stop it!)
+        //
+        // Note we don't have to worry about the incoming call going away
+        // *after* this check but before we call mRinger.ring() below,
+        // since in that case we *will* still get a DISCONNECT message sent
+        // to our handler.  (And we will correctly stop the ringer when we
+        // process that event.)
+        if (mCM.getState() != PhoneConstants.State.RINGING) {
+            Log.i(LOG_TAG, "onCustomRingQueryComplete: No incoming call! Bailing out...");
+            // Don't start the ringer *or* bring up the "incoming call" UI.
+            // Just bail out.
+            return;
+        }
+
+        // Ring, either with the queried ringtone or default one.
+        if (VDBG) log("RINGING... (onCustomRingQueryComplete)");
+        mRinger.ring();
+
+        // ...and display the incoming call to the user:
+        if (DBG) log("- showing incoming call (custom ring query complete)...");
+        showIncomingCall();
+    }
+
+    private void onUnknownConnectionAppeared(AsyncResult r) {
+        PhoneConstants.State state = mCM.getState();
+
+        if (state == PhoneConstants.State.OFFHOOK) {
+            // basically do onPhoneStateChanged + display the incoming call UI
+            onPhoneStateChanged(r);
+            if (DBG) log("- showing incoming call (unknown connection appeared)...");
+            showIncomingCall();
+        }
+    }
+
+    /**
+     * Informs the user about a new incoming call.
+     *
+     * In most cases this means "bring up the full-screen incoming call
+     * UI".  However, if an immersive activity is running, the system
+     * NotificationManager will instead pop up a small notification window
+     * on top of the activity.
+     *
+     * Watch out: be sure to call this method only once per incoming call,
+     * or otherwise we may end up launching the InCallScreen multiple
+     * times (which can lead to slow responsiveness and/or visible
+     * glitches.)
+     *
+     * Note this method handles only the onscreen UI for incoming calls;
+     * the ringer and/or vibrator are started separately (see the various
+     * calls to Ringer.ring() in this class.)
+     *
+     * @see NotificationMgr#updateNotificationAndLaunchIncomingCallUi()
+     */
+    private void showIncomingCall() {
+        log("showIncomingCall()...  phone state = " + mCM.getState());
+
+        // Before bringing up the "incoming call" UI, force any system
+        // dialogs (like "recent tasks" or the power dialog) to close first.
+        try {
+            ActivityManagerNative.getDefault().closeSystemDialogs("call");
+        } catch (RemoteException e) {
+        }
+
+        // Go directly to the in-call screen.
+        // (No need to do anything special if we're already on the in-call
+        // screen; it'll notice the phone state change and update itself.)
+        mApplication.requestWakeState(PhoneGlobals.WakeState.FULL);
+
+        // Post the "incoming call" notification *and* include the
+        // fullScreenIntent that'll launch the incoming-call UI.
+        // (This will usually take us straight to the incoming call
+        // screen, but if an immersive activity is running it'll just
+        // appear as a notification.)
+        if (DBG) log("- updating notification from showIncomingCall()...");
+        mApplication.notificationMgr.updateNotificationAndLaunchIncomingCallUi();
+    }
+
+    /**
+     * Updates the phone UI in response to phone state changes.
+     *
+     * Watch out: certain state changes are actually handled by their own
+     * specific methods:
+     *   - see onNewRingingConnection() for new incoming calls
+     *   - see onDisconnect() for calls being hung up or disconnected
+     */
+    private void onPhoneStateChanged(AsyncResult r) {
+        PhoneConstants.State state = mCM.getState();
+        if (VDBG) log("onPhoneStateChanged: state = " + state);
+
+        // Turn status bar notifications on or off depending upon the state
+        // of the phone.  Notification Alerts (audible or vibrating) should
+        // be on if and only if the phone is IDLE.
+        mApplication.notificationMgr.statusBarHelper
+                .enableNotificationAlerts(state == PhoneConstants.State.IDLE);
+
+        Phone fgPhone = mCM.getFgPhone();
+        if (fgPhone.getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA) {
+            if ((fgPhone.getForegroundCall().getState() == Call.State.ACTIVE)
+                    && ((mPreviousCdmaCallState == Call.State.DIALING)
+                    ||  (mPreviousCdmaCallState == Call.State.ALERTING))) {
+                if (mIsCdmaRedialCall) {
+                    int toneToPlay = InCallTonePlayer.TONE_REDIAL;
+                    new InCallTonePlayer(toneToPlay).start();
+                }
+                // Stop any signal info tone when call moves to ACTIVE state
+                stopSignalInfoTone();
+            }
+            mPreviousCdmaCallState = fgPhone.getForegroundCall().getState();
+        }
+
+        // Have the PhoneApp recompute its mShowBluetoothIndication
+        // flag based on the (new) telephony state.
+        // There's no need to force a UI update since we update the
+        // in-call notification ourselves (below), and the InCallScreen
+        // listens for phone state changes itself.
+        mApplication.updateBluetoothIndication(false);
+
+
+        // Update the phone state and other sensor/lock.
+        mApplication.updatePhoneState(state);
+
+        if (state == PhoneConstants.State.OFFHOOK) {
+            // stop call waiting tone if needed when answering
+            if (mCallWaitingTonePlayer != null) {
+                mCallWaitingTonePlayer.stopTone();
+                mCallWaitingTonePlayer = null;
+            }
+
+            if (VDBG) log("onPhoneStateChanged: OFF HOOK");
+            // make sure audio is in in-call mode now
+            PhoneUtils.setAudioMode(mCM);
+
+            // if the call screen is showing, let it handle the event,
+            // otherwise handle it here.
+            if (!mApplication.isShowingCallScreen()) {
+                mApplication.requestWakeState(PhoneGlobals.WakeState.SLEEP);
+            }
+
+            // Since we're now in-call, the Ringer should definitely *not*
+            // be ringing any more.  (This is just a sanity-check; we
+            // already stopped the ringer explicitly back in
+            // PhoneUtils.answerCall(), before the call to phone.acceptCall().)
+            // TODO: Confirm that this call really *is* unnecessary, and if so,
+            // remove it!
+            if (DBG) log("stopRing()... (OFFHOOK state)");
+            mRinger.stopRing();
+
+            // Post a request to update the "in-call" status bar icon.
+            //
+            // We don't call NotificationMgr.updateInCallNotification()
+            // directly here, for two reasons:
+            // (1) a single phone state change might actually trigger multiple
+            //   onPhoneStateChanged() callbacks, so this prevents redundant
+            //   updates of the notification.
+            // (2) we suppress the status bar icon while the in-call UI is
+            //   visible (see updateInCallNotification()).  But when launching
+            //   an outgoing call the phone actually goes OFFHOOK slightly
+            //   *before* the InCallScreen comes up, so the delay here avoids a
+            //   brief flicker of the icon at that point.
+
+            if (DBG) log("- posting UPDATE_IN_CALL_NOTIFICATION request...");
+            // Remove any previous requests in the queue
+            removeMessages(UPDATE_IN_CALL_NOTIFICATION);
+            final int IN_CALL_NOTIFICATION_UPDATE_DELAY = 1000;  // msec
+            sendEmptyMessageDelayed(UPDATE_IN_CALL_NOTIFICATION,
+                                    IN_CALL_NOTIFICATION_UPDATE_DELAY);
+        }
+
+        if (fgPhone.getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA) {
+            Connection c = fgPhone.getForegroundCall().getLatestConnection();
+            if ((c != null) && (PhoneNumberUtils.isLocalEmergencyNumber(c.getAddress(),
+                                                                        mApplication))) {
+                if (VDBG) log("onPhoneStateChanged: it is an emergency call.");
+                Call.State callState = fgPhone.getForegroundCall().getState();
+                if (mEmergencyTonePlayerVibrator == null) {
+                    mEmergencyTonePlayerVibrator = new EmergencyTonePlayerVibrator();
+                }
+
+                if (callState == Call.State.DIALING || callState == Call.State.ALERTING) {
+                    mIsEmergencyToneOn = Settings.Global.getInt(
+                            mApplication.getContentResolver(),
+                            Settings.Global.EMERGENCY_TONE, EMERGENCY_TONE_OFF);
+                    if (mIsEmergencyToneOn != EMERGENCY_TONE_OFF &&
+                        mCurrentEmergencyToneState == EMERGENCY_TONE_OFF) {
+                        if (mEmergencyTonePlayerVibrator != null) {
+                            mEmergencyTonePlayerVibrator.start();
+                        }
+                    }
+                } else if (callState == Call.State.ACTIVE) {
+                    if (mCurrentEmergencyToneState != EMERGENCY_TONE_OFF) {
+                        if (mEmergencyTonePlayerVibrator != null) {
+                            mEmergencyTonePlayerVibrator.stop();
+                        }
+                    }
+                }
+            }
+        }
+
+        if ((fgPhone.getPhoneType() == PhoneConstants.PHONE_TYPE_GSM)
+                || (fgPhone.getPhoneType() == PhoneConstants.PHONE_TYPE_SIP)) {
+            Call.State callState = mCM.getActiveFgCallState();
+            if (!callState.isDialing()) {
+                // If call get activated or disconnected before the ringback
+                // tone stops, we have to stop it to prevent disturbing.
+                if (mInCallRingbackTonePlayer != null) {
+                    mInCallRingbackTonePlayer.stopTone();
+                    mInCallRingbackTonePlayer = null;
+                }
+            }
+        }
+    }
+
+    void updateCallNotifierRegistrationsAfterRadioTechnologyChange() {
+        if (DBG) Log.d(LOG_TAG, "updateCallNotifierRegistrationsAfterRadioTechnologyChange...");
+
+        // Clear ringback tone player
+        mInCallRingbackTonePlayer = null;
+
+        // Clear call waiting tone player
+        mCallWaitingTonePlayer = null;
+
+        // Instantiate mSignalInfoToneGenerator
+        createSignalInfoToneGenerator();
+    }
+
+    /**
+     * Implemented for CallerInfoAsyncQuery.OnQueryCompleteListener interface.
+     * refreshes the CallCard data when it called.  If called with this
+     * class itself, it is assumed that we have been waiting for the ringtone
+     * and direct to voicemail settings to update.
+     */
+    @Override
+    public void onQueryComplete(int token, Object cookie, CallerInfo ci) {
+        if (cookie instanceof Long) {
+            if (VDBG) log("CallerInfo query complete, posting missed call notification");
+
+            mApplication.notificationMgr.notifyMissedCall(ci.name, ci.phoneNumber,
+                    ci.phoneLabel, ci.cachedPhoto, ci.cachedPhotoIcon,
+                    ((Long) cookie).longValue());
+        } else if (cookie instanceof CallNotifier) {
+            if (VDBG) log("CallerInfo query complete (for CallNotifier), "
+                    + "updating state for incoming call..");
+
+            // get rid of the timeout messages
+            removeMessages(RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT);
+
+            boolean isQueryExecutionTimeOK = false;
+            synchronized (mCallerInfoQueryStateGuard) {
+                if (mCallerInfoQueryState == CALLERINFO_QUERYING) {
+                    mCallerInfoQueryState = CALLERINFO_QUERY_READY;
+                    isQueryExecutionTimeOK = true;
+                }
+            }
+            //if we're in the right state
+            if (isQueryExecutionTimeOK) {
+
+                // send directly to voicemail.
+                if (ci.shouldSendToVoicemail) {
+                    if (DBG) log("send to voicemail flag detected. hanging up.");
+                    PhoneUtils.hangupRingingCall(mCM.getFirstActiveRingingCall());
+                    return;
+                }
+
+                // set the ringtone uri to prepare for the ring.
+                if (ci.contactRingtoneUri != null) {
+                    if (DBG) log("custom ringtone found, setting up ringer.");
+                    Ringer r = ((CallNotifier) cookie).mRinger;
+                    r.setCustomRingtoneUri(ci.contactRingtoneUri);
+                }
+                // ring, and other post-ring actions.
+                onCustomRingQueryComplete();
+            }
+        }
+    }
+
+    /**
+     * Called when asynchronous CallerInfo query is taking too long (more than
+     * {@link #RINGTONE_QUERY_WAIT_TIME} msec), but we cannot wait any more.
+     *
+     * This looks up in-memory fallback cache and use it when available. If not, it just calls
+     * {@link #onCustomRingQueryComplete()} with default ringtone ("Send to voicemail" flag will
+     * be just ignored).
+     *
+     * @param number The phone number used for the async query. This method will take care of
+     * formatting or normalization of the number.
+     */
+    private void onCustomRingtoneQueryTimeout(String number) {
+        // First of all, this case itself should be rare enough, though we cannot avoid it in
+        // some situations (e.g. IPC is slow due to system overload, database is in sync, etc.)
+        Log.w(LOG_TAG, "CallerInfo query took too long; look up local fallback cache.");
+
+        // This method is intentionally verbose for now to detect possible bad side-effect for it.
+        // TODO: Remove the verbose log when it looks stable and reliable enough.
+
+        final CallerInfoCache.CacheEntry entry =
+                mApplication.callerInfoCache.getCacheEntry(number);
+        if (entry != null) {
+            if (entry.sendToVoicemail) {
+                log("send to voicemail flag detected (in fallback cache). hanging up.");
+                PhoneUtils.hangupRingingCall(mCM.getFirstActiveRingingCall());
+                return;
+            }
+
+            if (entry.customRingtone != null) {
+                log("custom ringtone found (in fallback cache), setting up ringer: "
+                        + entry.customRingtone);
+                this.mRinger.setCustomRingtoneUri(Uri.parse(entry.customRingtone));
+            }
+        } else {
+            // In this case we call onCustomRingQueryComplete(), just
+            // like if the query had completed normally.  (But we're
+            // going to get the default ringtone, since we never got
+            // the chance to call Ringer.setCustomRingtoneUri()).
+            log("Failed to find fallback cache. Use default ringer tone.");
+        }
+
+        onCustomRingQueryComplete();
+    }
+
+    private void onDisconnect(AsyncResult r) {
+        if (VDBG) log("onDisconnect()...  CallManager state: " + mCM.getState());
+
+        mVoicePrivacyState = false;
+        Connection c = (Connection) r.result;
+        if (c != null) {
+            log("onDisconnect: cause = " + c.getDisconnectCause()
+                  + ", incoming = " + c.isIncoming()
+                  + ", date = " + c.getCreateTime());
+        } else {
+            Log.w(LOG_TAG, "onDisconnect: null connection");
+        }
+
+        int autoretrySetting = 0;
+        if ((c != null) && (c.getCall().getPhone().getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA)) {
+            autoretrySetting = android.provider.Settings.Global.getInt(mApplication.
+                    getContentResolver(),android.provider.Settings.Global.CALL_AUTO_RETRY, 0);
+        }
+
+        // Stop any signalInfo tone being played when a call gets ended
+        stopSignalInfoTone();
+
+        if ((c != null) && (c.getCall().getPhone().getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA)) {
+            // Resetting the CdmaPhoneCallState members
+            mApplication.cdmaPhoneCallState.resetCdmaPhoneCallState();
+
+            // Remove Call waiting timers
+            removeMessages(CALLWAITING_CALLERINFO_DISPLAY_DONE);
+            removeMessages(CALLWAITING_ADDCALL_DISABLE_TIMEOUT);
+        }
+
+        // Stop the ringer if it was ringing (for an incoming call that
+        // either disconnected by itself, or was rejected by the user.)
+        //
+        // TODO: We technically *shouldn't* stop the ringer if the
+        // foreground or background call disconnects while an incoming call
+        // is still ringing, but that's a really rare corner case.
+        // It's safest to just unconditionally stop the ringer here.
+
+        // CDMA: For Call collision cases i.e. when the user makes an out going call
+        // and at the same time receives an Incoming Call, the Incoming Call is given
+        // higher preference. At this time framework sends a disconnect for the Out going
+        // call connection hence we should *not* be stopping the ringer being played for
+        // the Incoming Call
+        Call ringingCall = mCM.getFirstActiveRingingCall();
+        if (ringingCall.getPhone().getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA) {
+            if (PhoneUtils.isRealIncomingCall(ringingCall.getState())) {
+                // Also we need to take off the "In Call" icon from the Notification
+                // area as the Out going Call never got connected
+                if (DBG) log("cancelCallInProgressNotifications()... (onDisconnect)");
+                mApplication.notificationMgr.cancelCallInProgressNotifications();
+            } else {
+                if (DBG) log("stopRing()... (onDisconnect)");
+                mRinger.stopRing();
+            }
+        } else { // GSM
+            if (DBG) log("stopRing()... (onDisconnect)");
+            mRinger.stopRing();
+        }
+
+        // stop call waiting tone if needed when disconnecting
+        if (mCallWaitingTonePlayer != null) {
+            mCallWaitingTonePlayer.stopTone();
+            mCallWaitingTonePlayer = null;
+        }
+
+        // If this is the end of an OTASP call, pass it on to the PhoneApp.
+        if (c != null && TelephonyCapabilities.supportsOtasp(c.getCall().getPhone())) {
+            final String number = c.getAddress();
+            if (c.getCall().getPhone().isOtaSpNumber(number)) {
+                if (DBG) log("onDisconnect: this was an OTASP call!");
+                mApplication.handleOtaspDisconnect();
+            }
+        }
+
+        // Check for the various tones we might need to play (thru the
+        // earpiece) after a call disconnects.
+        int toneToPlay = InCallTonePlayer.TONE_NONE;
+
+        // The "Busy" or "Congestion" tone is the highest priority:
+        if (c != null) {
+            Connection.DisconnectCause cause = c.getDisconnectCause();
+            if (cause == Connection.DisconnectCause.BUSY) {
+                if (DBG) log("- need to play BUSY tone!");
+                toneToPlay = InCallTonePlayer.TONE_BUSY;
+            } else if (cause == Connection.DisconnectCause.CONGESTION) {
+                if (DBG) log("- need to play CONGESTION tone!");
+                toneToPlay = InCallTonePlayer.TONE_CONGESTION;
+            } else if (((cause == Connection.DisconnectCause.NORMAL)
+                    || (cause == Connection.DisconnectCause.LOCAL))
+                    && (mApplication.isOtaCallInActiveState())) {
+                if (DBG) log("- need to play OTA_CALL_END tone!");
+                toneToPlay = InCallTonePlayer.TONE_OTA_CALL_END;
+            } else if (cause == Connection.DisconnectCause.CDMA_REORDER) {
+                if (DBG) log("- need to play CDMA_REORDER tone!");
+                toneToPlay = InCallTonePlayer.TONE_REORDER;
+            } else if (cause == Connection.DisconnectCause.CDMA_INTERCEPT) {
+                if (DBG) log("- need to play CDMA_INTERCEPT tone!");
+                toneToPlay = InCallTonePlayer.TONE_INTERCEPT;
+            } else if (cause == Connection.DisconnectCause.CDMA_DROP) {
+                if (DBG) log("- need to play CDMA_DROP tone!");
+                toneToPlay = InCallTonePlayer.TONE_CDMA_DROP;
+            } else if (cause == Connection.DisconnectCause.OUT_OF_SERVICE) {
+                if (DBG) log("- need to play OUT OF SERVICE tone!");
+                toneToPlay = InCallTonePlayer.TONE_OUT_OF_SERVICE;
+            } else if (cause == Connection.DisconnectCause.UNOBTAINABLE_NUMBER) {
+                if (DBG) log("- need to play TONE_UNOBTAINABLE_NUMBER tone!");
+                toneToPlay = InCallTonePlayer.TONE_UNOBTAINABLE_NUMBER;
+            } else if (cause == Connection.DisconnectCause.ERROR_UNSPECIFIED) {
+                if (DBG) log("- DisconnectCause is ERROR_UNSPECIFIED: play TONE_CALL_ENDED!");
+                toneToPlay = InCallTonePlayer.TONE_CALL_ENDED;
+            }
+        }
+
+        // If we don't need to play BUSY or CONGESTION, then play the
+        // "call ended" tone if this was a "regular disconnect" (i.e. a
+        // normal call where one end or the other hung up) *and* this
+        // disconnect event caused the phone to become idle.  (In other
+        // words, we *don't* play the sound if one call hangs up but
+        // there's still an active call on the other line.)
+        // TODO: We may eventually want to disable this via a preference.
+        if ((toneToPlay == InCallTonePlayer.TONE_NONE)
+            && (mCM.getState() == PhoneConstants.State.IDLE)
+            && (c != null)) {
+            Connection.DisconnectCause cause = c.getDisconnectCause();
+            if ((cause == Connection.DisconnectCause.NORMAL)  // remote hangup
+                || (cause == Connection.DisconnectCause.LOCAL)) {  // local hangup
+                if (VDBG) log("- need to play CALL_ENDED tone!");
+                toneToPlay = InCallTonePlayer.TONE_CALL_ENDED;
+                mIsCdmaRedialCall = false;
+            }
+        }
+
+        // All phone calls are disconnected.
+        if (mCM.getState() == PhoneConstants.State.IDLE) {
+            // Don't reset the audio mode or bluetooth/speakerphone state
+            // if we still need to let the user hear a tone through the earpiece.
+            if (toneToPlay == InCallTonePlayer.TONE_NONE) {
+                resetAudioStateAfterDisconnect();
+            }
+
+            mApplication.notificationMgr.cancelCallInProgressNotifications();
+        }
+
+        if (c != null) {
+            mCallLogger.logCall(c);
+
+            final String number = c.getAddress();
+            final Phone phone = c.getCall().getPhone();
+            final boolean isEmergencyNumber =
+                    PhoneNumberUtils.isLocalEmergencyNumber(number, mApplication);
+
+            if (phone.getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA) {
+                if ((isEmergencyNumber)
+                        && (mCurrentEmergencyToneState != EMERGENCY_TONE_OFF)) {
+                    if (mEmergencyTonePlayerVibrator != null) {
+                        mEmergencyTonePlayerVibrator.stop();
+                    }
+                }
+            }
+
+            final long date = c.getCreateTime();
+            final Connection.DisconnectCause cause = c.getDisconnectCause();
+            final boolean missedCall = c.isIncoming() &&
+                    (cause == Connection.DisconnectCause.INCOMING_MISSED);
+            if (missedCall) {
+                // Show the "Missed call" notification.
+                // (Note we *don't* do this if this was an incoming call that
+                // the user deliberately rejected.)
+                showMissedCallNotification(c, date);
+            }
+
+            // Possibly play a "post-disconnect tone" thru the earpiece.
+            // We do this here, rather than from the InCallScreen
+            // activity, since we need to do this even if you're not in
+            // the Phone UI at the moment the connection ends.
+            if (toneToPlay != InCallTonePlayer.TONE_NONE) {
+                if (VDBG) log("- starting post-disconnect tone (" + toneToPlay + ")...");
+                new InCallTonePlayer(toneToPlay).start();
+
+                // TODO: alternatively, we could start an InCallTonePlayer
+                // here with an "unlimited" tone length,
+                // and manually stop it later when this connection truly goes
+                // away.  (The real connection over the network was closed as soon
+                // as we got the BUSY message.  But our telephony layer keeps the
+                // connection open for a few extra seconds so we can show the
+                // "busy" indication to the user.  We could stop the busy tone
+                // when *that* connection's "disconnect" event comes in.)
+            }
+
+            if (((mPreviousCdmaCallState == Call.State.DIALING)
+                    || (mPreviousCdmaCallState == Call.State.ALERTING))
+                    && (!isEmergencyNumber)
+                    && (cause != Connection.DisconnectCause.INCOMING_MISSED )
+                    && (cause != Connection.DisconnectCause.NORMAL)
+                    && (cause != Connection.DisconnectCause.LOCAL)
+                    && (cause != Connection.DisconnectCause.INCOMING_REJECTED)) {
+                if (!mIsCdmaRedialCall) {
+                    if (autoretrySetting == InCallScreen.AUTO_RETRY_ON) {
+                        // TODO: (Moto): The contact reference data may need to be stored and use
+                        // here when redialing a call. For now, pass in NULL as the URI parameter.
+                        PhoneUtils.placeCall(mApplication, phone, number, null, false, null);
+                        mIsCdmaRedialCall = true;
+                    } else {
+                        mIsCdmaRedialCall = false;
+                    }
+                } else {
+                    mIsCdmaRedialCall = false;
+                }
+            }
+        }
+    }
+
+    /**
+     * Resets the audio mode and speaker state when a call ends.
+     */
+    private void resetAudioStateAfterDisconnect() {
+        if (VDBG) log("resetAudioStateAfterDisconnect()...");
+
+        if (mBluetoothHeadset != null) {
+            mBluetoothHeadset.disconnectAudio();
+        }
+
+        // call turnOnSpeaker() with state=false and store=true even if speaker
+        // is already off to reset user requested speaker state.
+        PhoneUtils.turnOnSpeaker(mApplication, false, true);
+
+        PhoneUtils.setAudioMode(mCM);
+    }
+
+    private void onMwiChanged(boolean visible) {
+        if (VDBG) log("onMwiChanged(): " + visible);
+
+        // "Voicemail" is meaningless on non-voice-capable devices,
+        // so ignore MWI events.
+        if (!PhoneGlobals.sVoiceCapable) {
+            // ...but still log a warning, since we shouldn't have gotten this
+            // event in the first place!
+            // (PhoneStateListener.LISTEN_MESSAGE_WAITING_INDICATOR events
+            // *should* be blocked at the telephony layer on non-voice-capable
+            // capable devices.)
+            Log.w(LOG_TAG, "Got onMwiChanged() on non-voice-capable device! Ignoring...");
+            return;
+        }
+
+        mApplication.notificationMgr.updateMwi(visible);
+    }
+
+    /**
+     * Posts a delayed PHONE_MWI_CHANGED event, to schedule a "retry" for a
+     * failed NotificationMgr.updateMwi() call.
+     */
+    /* package */ void sendMwiChangedDelayed(long delayMillis) {
+        Message message = Message.obtain(this, PHONE_MWI_CHANGED);
+        sendMessageDelayed(message, delayMillis);
+    }
+
+    private void onCfiChanged(boolean visible) {
+        if (VDBG) log("onCfiChanged(): " + visible);
+        mApplication.notificationMgr.updateCfi(visible);
+    }
+
+    /**
+     * Indicates whether or not this ringer is ringing.
+     */
+    boolean isRinging() {
+        return mRinger.isRinging();
+    }
+
+    /**
+     * Stops the current ring, and tells the notifier that future
+     * ring requests should be ignored.
+     */
+    void silenceRinger() {
+        mSilentRingerRequested = true;
+        if (DBG) log("stopRing()... (silenceRinger)");
+        mRinger.stopRing();
+    }
+
+    /**
+     * Restarts the ringer after having previously silenced it.
+     *
+     * (This is a no-op if the ringer is actually still ringing, or if the
+     * incoming ringing call no longer exists.)
+     */
+    /* package */ void restartRinger() {
+        if (DBG) log("restartRinger()...");
+        // Already ringing or Silent requested; no need to restart.
+        if (isRinging() || mSilentRingerRequested) return;
+
+        final Call ringingCall = mCM.getFirstActiveRingingCall();
+        // Don't check ringingCall.isRinging() here, since that'll be true
+        // for the WAITING state also.  We only allow the ringer for
+        // regular INCOMING calls.
+        if (DBG) log("- ringingCall state: " + ringingCall.getState());
+        if (ringingCall.getState() == Call.State.INCOMING) {
+            mRinger.ring();
+        }
+    }
+
+    /**
+     * Helper class to play tones through the earpiece (or speaker / BT)
+     * during a call, using the ToneGenerator.
+     *
+     * To use, just instantiate a new InCallTonePlayer
+     * (passing in the TONE_* constant for the tone you want)
+     * and start() it.
+     *
+     * When we're done playing the tone, if the phone is idle at that
+     * point, we'll reset the audio routing and speaker state.
+     * (That means that for tones that get played *after* a call
+     * disconnects, like "busy" or "congestion" or "call ended", you
+     * should NOT call resetAudioStateAfterDisconnect() yourself.
+     * Instead, just start the InCallTonePlayer, which will automatically
+     * defer the resetAudioStateAfterDisconnect() call until the tone
+     * finishes playing.)
+     */
+    private class InCallTonePlayer extends Thread {
+        private int mToneId;
+        private int mState;
+        // The possible tones we can play.
+        public static final int TONE_NONE = 0;
+        public static final int TONE_CALL_WAITING = 1;
+        public static final int TONE_BUSY = 2;
+        public static final int TONE_CONGESTION = 3;
+        public static final int TONE_CALL_ENDED = 4;
+        public static final int TONE_VOICE_PRIVACY = 5;
+        public static final int TONE_REORDER = 6;
+        public static final int TONE_INTERCEPT = 7;
+        public static final int TONE_CDMA_DROP = 8;
+        public static final int TONE_OUT_OF_SERVICE = 9;
+        public static final int TONE_REDIAL = 10;
+        public static final int TONE_OTA_CALL_END = 11;
+        public static final int TONE_RING_BACK = 12;
+        public static final int TONE_UNOBTAINABLE_NUMBER = 13;
+
+        // The tone volume relative to other sounds in the stream
+        static final int TONE_RELATIVE_VOLUME_EMERGENCY = 100;
+        static final int TONE_RELATIVE_VOLUME_HIPRI = 80;
+        static final int TONE_RELATIVE_VOLUME_LOPRI = 50;
+
+        // Buffer time (in msec) to add on to tone timeout value.
+        // Needed mainly when the timeout value for a tone is the
+        // exact duration of the tone itself.
+        static final int TONE_TIMEOUT_BUFFER = 20;
+
+        // The tone state
+        static final int TONE_OFF = 0;
+        static final int TONE_ON = 1;
+        static final int TONE_STOPPED = 2;
+
+        InCallTonePlayer(int toneId) {
+            super();
+            mToneId = toneId;
+            mState = TONE_OFF;
+        }
+
+        @Override
+        public void run() {
+            log("InCallTonePlayer.run(toneId = " + mToneId + ")...");
+
+            int toneType = 0;  // passed to ToneGenerator.startTone()
+            int toneVolume;  // passed to the ToneGenerator constructor
+            int toneLengthMillis;
+            int phoneType = mCM.getFgPhone().getPhoneType();
+
+            switch (mToneId) {
+                case TONE_CALL_WAITING:
+                    toneType = ToneGenerator.TONE_SUP_CALL_WAITING;
+                    toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+                    // Call waiting tone is stopped by stopTone() method
+                    toneLengthMillis = Integer.MAX_VALUE - TONE_TIMEOUT_BUFFER;
+                    break;
+                case TONE_BUSY:
+                    if (phoneType == PhoneConstants.PHONE_TYPE_CDMA) {
+                        toneType = ToneGenerator.TONE_CDMA_NETWORK_BUSY_ONE_SHOT;
+                        toneVolume = TONE_RELATIVE_VOLUME_LOPRI;
+                        toneLengthMillis = 1000;
+                    } else if ((phoneType == PhoneConstants.PHONE_TYPE_GSM)
+                            || (phoneType == PhoneConstants.PHONE_TYPE_SIP)) {
+                        toneType = ToneGenerator.TONE_SUP_BUSY;
+                        toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+                        toneLengthMillis = 4000;
+                    } else {
+                        throw new IllegalStateException("Unexpected phone type: " + phoneType);
+                    }
+                    break;
+                case TONE_CONGESTION:
+                    toneType = ToneGenerator.TONE_SUP_CONGESTION;
+                    toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+                    toneLengthMillis = 4000;
+                    break;
+
+                case TONE_CALL_ENDED:
+                    toneType = ToneGenerator.TONE_PROP_PROMPT;
+                    toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+                    toneLengthMillis = 200;
+                    break;
+                 case TONE_OTA_CALL_END:
+                    if (mApplication.cdmaOtaConfigData.otaPlaySuccessFailureTone ==
+                            OtaUtils.OTA_PLAY_SUCCESS_FAILURE_TONE_ON) {
+                        toneType = ToneGenerator.TONE_CDMA_ALERT_CALL_GUARD;
+                        toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+                        toneLengthMillis = 750;
+                    } else {
+                        toneType = ToneGenerator.TONE_PROP_PROMPT;
+                        toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+                        toneLengthMillis = 200;
+                    }
+                    break;
+                case TONE_VOICE_PRIVACY:
+                    toneType = ToneGenerator.TONE_CDMA_ALERT_NETWORK_LITE;
+                    toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+                    toneLengthMillis = 5000;
+                    break;
+                case TONE_REORDER:
+                    toneType = ToneGenerator.TONE_CDMA_REORDER;
+                    toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+                    toneLengthMillis = 4000;
+                    break;
+                case TONE_INTERCEPT:
+                    toneType = ToneGenerator.TONE_CDMA_ABBR_INTERCEPT;
+                    toneVolume = TONE_RELATIVE_VOLUME_LOPRI;
+                    toneLengthMillis = 500;
+                    break;
+                case TONE_CDMA_DROP:
+                case TONE_OUT_OF_SERVICE:
+                    toneType = ToneGenerator.TONE_CDMA_CALLDROP_LITE;
+                    toneVolume = TONE_RELATIVE_VOLUME_LOPRI;
+                    toneLengthMillis = 375;
+                    break;
+                case TONE_REDIAL:
+                    toneType = ToneGenerator.TONE_CDMA_ALERT_AUTOREDIAL_LITE;
+                    toneVolume = TONE_RELATIVE_VOLUME_LOPRI;
+                    toneLengthMillis = 5000;
+                    break;
+                case TONE_RING_BACK:
+                    toneType = ToneGenerator.TONE_SUP_RINGTONE;
+                    toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+                    // Call ring back tone is stopped by stopTone() method
+                    toneLengthMillis = Integer.MAX_VALUE - TONE_TIMEOUT_BUFFER;
+                    break;
+                case TONE_UNOBTAINABLE_NUMBER:
+                    toneType = ToneGenerator.TONE_SUP_ERROR;
+                    toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+                    toneLengthMillis = 4000;
+                    break;
+                default:
+                    throw new IllegalArgumentException("Bad toneId: " + mToneId);
+            }
+
+            // If the mToneGenerator creation fails, just continue without it.  It is
+            // a local audio signal, and is not as important.
+            ToneGenerator toneGenerator;
+            try {
+                int stream;
+                if (mBluetoothHeadset != null) {
+                    stream = mBluetoothHeadset.isAudioOn() ? AudioManager.STREAM_BLUETOOTH_SCO:
+                        AudioManager.STREAM_VOICE_CALL;
+                } else {
+                    stream = AudioManager.STREAM_VOICE_CALL;
+                }
+                toneGenerator = new ToneGenerator(stream, toneVolume);
+                // if (DBG) log("- created toneGenerator: " + toneGenerator);
+            } catch (RuntimeException e) {
+                Log.w(LOG_TAG,
+                      "InCallTonePlayer: Exception caught while creating ToneGenerator: " + e);
+                toneGenerator = null;
+            }
+
+            // Using the ToneGenerator (with the CALL_WAITING / BUSY /
+            // CONGESTION tones at least), the ToneGenerator itself knows
+            // the right pattern of tones to play; we do NOT need to
+            // manually start/stop each individual tone, or manually
+            // insert the correct delay between tones.  (We just start it
+            // and let it run for however long we want the tone pattern to
+            // continue.)
+            //
+            // TODO: When we stop the ToneGenerator in the middle of a
+            // "tone pattern", it sounds bad if we cut if off while the
+            // tone is actually playing.  Consider adding API to the
+            // ToneGenerator to say "stop at the next silent part of the
+            // pattern", or simply "play the pattern N times and then
+            // stop."
+            boolean needToStopTone = true;
+            boolean okToPlayTone = false;
+
+            if (toneGenerator != null) {
+                int ringerMode = mAudioManager.getRingerMode();
+                if (phoneType == PhoneConstants.PHONE_TYPE_CDMA) {
+                    if (toneType == ToneGenerator.TONE_CDMA_ALERT_CALL_GUARD) {
+                        if ((ringerMode != AudioManager.RINGER_MODE_SILENT) &&
+                                (ringerMode != AudioManager.RINGER_MODE_VIBRATE)) {
+                            if (DBG) log("- InCallTonePlayer: start playing call tone=" + toneType);
+                            okToPlayTone = true;
+                            needToStopTone = false;
+                        }
+                    } else if ((toneType == ToneGenerator.TONE_CDMA_NETWORK_BUSY_ONE_SHOT) ||
+                            (toneType == ToneGenerator.TONE_CDMA_REORDER) ||
+                            (toneType == ToneGenerator.TONE_CDMA_ABBR_REORDER) ||
+                            (toneType == ToneGenerator.TONE_CDMA_ABBR_INTERCEPT) ||
+                            (toneType == ToneGenerator.TONE_CDMA_CALLDROP_LITE)) {
+                        if (ringerMode != AudioManager.RINGER_MODE_SILENT) {
+                            if (DBG) log("InCallTonePlayer:playing call fail tone:" + toneType);
+                            okToPlayTone = true;
+                            needToStopTone = false;
+                        }
+                    } else if ((toneType == ToneGenerator.TONE_CDMA_ALERT_AUTOREDIAL_LITE) ||
+                               (toneType == ToneGenerator.TONE_CDMA_ALERT_NETWORK_LITE)) {
+                        if ((ringerMode != AudioManager.RINGER_MODE_SILENT) &&
+                                (ringerMode != AudioManager.RINGER_MODE_VIBRATE)) {
+                            if (DBG) log("InCallTonePlayer:playing tone for toneType=" + toneType);
+                            okToPlayTone = true;
+                            needToStopTone = false;
+                        }
+                    } else { // For the rest of the tones, always OK to play.
+                        okToPlayTone = true;
+                    }
+                } else {  // Not "CDMA"
+                    okToPlayTone = true;
+                }
+
+                synchronized (this) {
+                    if (okToPlayTone && mState != TONE_STOPPED) {
+                        mState = TONE_ON;
+                        toneGenerator.startTone(toneType);
+                        try {
+                            wait(toneLengthMillis + TONE_TIMEOUT_BUFFER);
+                        } catch  (InterruptedException e) {
+                            Log.w(LOG_TAG,
+                                  "InCallTonePlayer stopped: " + e);
+                        }
+                        if (needToStopTone) {
+                            toneGenerator.stopTone();
+                        }
+                    }
+                    // if (DBG) log("- InCallTonePlayer: done playing.");
+                    toneGenerator.release();
+                    mState = TONE_OFF;
+                }
+            }
+
+            // Finally, do the same cleanup we otherwise would have done
+            // in onDisconnect().
+            //
+            // (But watch out: do NOT do this if the phone is in use,
+            // since some of our tones get played *during* a call (like
+            // CALL_WAITING) and we definitely *don't*
+            // want to reset the audio mode / speaker / bluetooth after
+            // playing those!
+            // This call is really here for use with tones that get played
+            // *after* a call disconnects, like "busy" or "congestion" or
+            // "call ended", where the phone has already become idle but
+            // we need to defer the resetAudioStateAfterDisconnect() call
+            // till the tone finishes playing.)
+            if (mCM.getState() == PhoneConstants.State.IDLE) {
+                resetAudioStateAfterDisconnect();
+            }
+        }
+
+        public void stopTone() {
+            synchronized (this) {
+                if (mState == TONE_ON) {
+                    notify();
+                }
+                mState = TONE_STOPPED;
+            }
+        }
+    }
+
+    /**
+     * Displays a notification when the phone receives a DisplayInfo record.
+     */
+    private void onDisplayInfo(AsyncResult r) {
+        // Extract the DisplayInfo String from the message
+        CdmaDisplayInfoRec displayInfoRec = (CdmaDisplayInfoRec)(r.result);
+
+        if (displayInfoRec != null) {
+            String displayInfo = displayInfoRec.alpha;
+            if (DBG) log("onDisplayInfo: displayInfo=" + displayInfo);
+            CdmaDisplayInfo.displayInfoRecord(mApplication, displayInfo);
+
+            // start a 2 second timer
+            sendEmptyMessageDelayed(DISPLAYINFO_NOTIFICATION_DONE,
+                    DISPLAYINFO_NOTIFICATION_TIME);
+        }
+    }
+
+    /**
+     * Helper class to play SignalInfo tones using the ToneGenerator.
+     *
+     * To use, just instantiate a new SignalInfoTonePlayer
+     * (passing in the ToneID constant for the tone you want)
+     * and start() it.
+     */
+    private class SignalInfoTonePlayer extends Thread {
+        private int mToneId;
+
+        SignalInfoTonePlayer(int toneId) {
+            super();
+            mToneId = toneId;
+        }
+
+        @Override
+        public void run() {
+            log("SignalInfoTonePlayer.run(toneId = " + mToneId + ")...");
+
+            if (mSignalInfoToneGenerator != null) {
+                //First stop any ongoing SignalInfo tone
+                mSignalInfoToneGenerator.stopTone();
+
+                //Start playing the new tone if its a valid tone
+                mSignalInfoToneGenerator.startTone(mToneId);
+            }
+        }
+    }
+
+    /**
+     * Plays a tone when the phone receives a SignalInfo record.
+     */
+    private void onSignalInfo(AsyncResult r) {
+        // Signal Info are totally ignored on non-voice-capable devices.
+        if (!PhoneGlobals.sVoiceCapable) {
+            Log.w(LOG_TAG, "Got onSignalInfo() on non-voice-capable device! Ignoring...");
+            return;
+        }
+
+        if (PhoneUtils.isRealIncomingCall(mCM.getFirstActiveRingingCall().getState())) {
+            // Do not start any new SignalInfo tone when Call state is INCOMING
+            // and stop any previous SignalInfo tone which is being played
+            stopSignalInfoTone();
+        } else {
+            // Extract the SignalInfo String from the message
+            CdmaSignalInfoRec signalInfoRec = (CdmaSignalInfoRec)(r.result);
+            // Only proceed if a Signal info is present.
+            if (signalInfoRec != null) {
+                boolean isPresent = signalInfoRec.isPresent;
+                if (DBG) log("onSignalInfo: isPresent=" + isPresent);
+                if (isPresent) {// if tone is valid
+                    int uSignalType = signalInfoRec.signalType;
+                    int uAlertPitch = signalInfoRec.alertPitch;
+                    int uSignal = signalInfoRec.signal;
+
+                    if (DBG) log("onSignalInfo: uSignalType=" + uSignalType + ", uAlertPitch=" +
+                            uAlertPitch + ", uSignal=" + uSignal);
+                    //Map the Signal to a ToneGenerator ToneID only if Signal info is present
+                    int toneID = SignalToneUtil.getAudioToneFromSignalInfo
+                            (uSignalType, uAlertPitch, uSignal);
+
+                    //Create the SignalInfo tone player and pass the ToneID
+                    new SignalInfoTonePlayer(toneID).start();
+                }
+            }
+        }
+    }
+
+    /**
+     * Stops a SignalInfo tone in the following condition
+     * 1 - On receiving a New Ringing Call
+     * 2 - On disconnecting a call
+     * 3 - On answering a Call Waiting Call
+     */
+    /* package */ void stopSignalInfoTone() {
+        if (DBG) log("stopSignalInfoTone: Stopping SignalInfo tone player");
+        new SignalInfoTonePlayer(ToneGenerator.TONE_CDMA_SIGNAL_OFF).start();
+    }
+
+    /**
+     * Plays a Call waiting tone if it is present in the second incoming call.
+     */
+    private void onCdmaCallWaiting(AsyncResult r) {
+        // Remove any previous Call waiting timers in the queue
+        removeMessages(CALLWAITING_CALLERINFO_DISPLAY_DONE);
+        removeMessages(CALLWAITING_ADDCALL_DISABLE_TIMEOUT);
+
+        // Set the Phone Call State to SINGLE_ACTIVE as there is only one connection
+        // else we would not have received Call waiting
+        mApplication.cdmaPhoneCallState.setCurrentCallState(
+                CdmaPhoneCallState.PhoneCallState.SINGLE_ACTIVE);
+
+        // Display the incoming call to the user if the InCallScreen isn't
+        // already in the foreground.
+        if (!mApplication.isShowingCallScreen()) {
+            if (DBG) log("- showing incoming call (CDMA call waiting)...");
+            showIncomingCall();
+        }
+
+        // Start timer for CW display
+        mCallWaitingTimeOut = false;
+        sendEmptyMessageDelayed(CALLWAITING_CALLERINFO_DISPLAY_DONE,
+                CALLWAITING_CALLERINFO_DISPLAY_TIME);
+
+        // Set the mAddCallMenuStateAfterCW state to false
+        mApplication.cdmaPhoneCallState.setAddCallMenuStateAfterCallWaiting(false);
+
+        // Start the timer for disabling "Add Call" menu option
+        sendEmptyMessageDelayed(CALLWAITING_ADDCALL_DISABLE_TIMEOUT,
+                CALLWAITING_ADDCALL_DISABLE_TIME);
+
+        // Extract the Call waiting information
+        CdmaCallWaitingNotification infoCW = (CdmaCallWaitingNotification) r.result;
+        int isPresent = infoCW.isPresent;
+        if (DBG) log("onCdmaCallWaiting: isPresent=" + isPresent);
+        if (isPresent == 1 ) {//'1' if tone is valid
+            int uSignalType = infoCW.signalType;
+            int uAlertPitch = infoCW.alertPitch;
+            int uSignal = infoCW.signal;
+            if (DBG) log("onCdmaCallWaiting: uSignalType=" + uSignalType + ", uAlertPitch="
+                    + uAlertPitch + ", uSignal=" + uSignal);
+            //Map the Signal to a ToneGenerator ToneID only if Signal info is present
+            int toneID =
+                SignalToneUtil.getAudioToneFromSignalInfo(uSignalType, uAlertPitch, uSignal);
+
+            //Create the SignalInfo tone player and pass the ToneID
+            new SignalInfoTonePlayer(toneID).start();
+        }
+    }
+
+    /**
+     * Posts a event causing us to clean up after rejecting (or timing-out) a
+     * CDMA call-waiting call.
+     *
+     * This method is safe to call from any thread.
+     * @see #onCdmaCallWaitingReject()
+     */
+    /* package */ void sendCdmaCallWaitingReject() {
+        sendEmptyMessage(CDMA_CALL_WAITING_REJECT);
+    }
+
+    /**
+     * Performs Call logging based on Timeout or Ignore Call Waiting Call for CDMA,
+     * and finally calls Hangup on the Call Waiting connection.
+     *
+     * This method should be called only from the UI thread.
+     * @see #sendCdmaCallWaitingReject()
+     */
+    private void onCdmaCallWaitingReject() {
+        final Call ringingCall = mCM.getFirstActiveRingingCall();
+
+        // Call waiting timeout scenario
+        if (ringingCall.getState() == Call.State.WAITING) {
+            // Code for perform Call logging and missed call notification
+            Connection c = ringingCall.getLatestConnection();
+
+            if (c != null) {
+                final int callLogType = mCallWaitingTimeOut ?
+                        Calls.MISSED_TYPE : Calls.INCOMING_TYPE;
+
+                // TODO: This callLogType override is not ideal. Connection should be astracted away
+                // at a telephony-phone layer that can understand and edit the callTypes within
+                // the abstraction for CDMA devices.
+                mCallLogger.logCall(c, callLogType);
+
+                final long date = c.getCreateTime();
+                if (callLogType == Calls.MISSED_TYPE) {
+                    // Add missed call notification
+                    showMissedCallNotification(c, date);
+                } else {
+                    // Remove Call waiting 20 second display timer in the queue
+                    removeMessages(CALLWAITING_CALLERINFO_DISPLAY_DONE);
+                }
+
+                // Hangup the RingingCall connection for CW
+                PhoneUtils.hangup(c);
+            }
+
+            //Reset the mCallWaitingTimeOut boolean
+            mCallWaitingTimeOut = false;
+        }
+    }
+
+    /**
+     * Return the private variable mPreviousCdmaCallState.
+     */
+    /* package */ Call.State getPreviousCdmaCallState() {
+        return mPreviousCdmaCallState;
+    }
+
+    /**
+     * Return the private variable mVoicePrivacyState.
+     */
+    /* package */ boolean getVoicePrivacyState() {
+        return mVoicePrivacyState;
+    }
+
+    /**
+     * Return the private variable mIsCdmaRedialCall.
+     */
+    /* package */ boolean getIsCdmaRedialCall() {
+        return mIsCdmaRedialCall;
+    }
+
+    /**
+     * Helper function used to show a missed call notification.
+     */
+    private void showMissedCallNotification(Connection c, final long date) {
+        PhoneUtils.CallerInfoToken info =
+                PhoneUtils.startGetCallerInfo(mApplication, c, this, Long.valueOf(date));
+        if (info != null) {
+            // at this point, we've requested to start a query, but it makes no
+            // sense to log this missed call until the query comes back.
+            if (VDBG) log("showMissedCallNotification: Querying for CallerInfo on missed call...");
+            if (info.isFinal) {
+                // it seems that the query we have actually is up to date.
+                // send the notification then.
+                CallerInfo ci = info.currentInfo;
+
+                // Check number presentation value; if we have a non-allowed presentation,
+                // then display an appropriate presentation string instead as the missed
+                // call.
+                String name = ci.name;
+                String number = ci.phoneNumber;
+                if (ci.numberPresentation == PhoneConstants.PRESENTATION_RESTRICTED) {
+                    name = mApplication.getString(R.string.private_num);
+                } else if (ci.numberPresentation != PhoneConstants.PRESENTATION_ALLOWED) {
+                    name = mApplication.getString(R.string.unknown);
+                } else {
+                    number = PhoneUtils.modifyForSpecialCnapCases(mApplication,
+                            ci, number, ci.numberPresentation);
+                }
+                mApplication.notificationMgr.notifyMissedCall(name, number,
+                        ci.phoneLabel, ci.cachedPhoto, ci.cachedPhotoIcon, date);
+            }
+        } else {
+            // getCallerInfo() can return null in rare cases, like if we weren't
+            // able to get a valid phone number out of the specified Connection.
+            Log.w(LOG_TAG, "showMissedCallNotification: got null CallerInfo for Connection " + c);
+        }
+    }
+
+    /**
+     *  Inner class to handle emergency call tone and vibrator
+     */
+    private class EmergencyTonePlayerVibrator {
+        private final int EMG_VIBRATE_LENGTH = 1000;  // ms.
+        private final int EMG_VIBRATE_PAUSE  = 1000;  // ms.
+        private final long[] mVibratePattern =
+                new long[] { EMG_VIBRATE_LENGTH, EMG_VIBRATE_PAUSE };
+
+        private ToneGenerator mToneGenerator;
+        // We don't rely on getSystemService(Context.VIBRATOR_SERVICE) to make sure this vibrator
+        // object will be isolated from others.
+        private Vibrator mEmgVibrator = new SystemVibrator();
+        private int mInCallVolume;
+
+        /**
+         * constructor
+         */
+        public EmergencyTonePlayerVibrator() {
+        }
+
+        /**
+         * Start the emergency tone or vibrator.
+         */
+        private void start() {
+            if (VDBG) log("call startEmergencyToneOrVibrate.");
+            int ringerMode = mAudioManager.getRingerMode();
+
+            if ((mIsEmergencyToneOn == EMERGENCY_TONE_ALERT) &&
+                    (ringerMode == AudioManager.RINGER_MODE_NORMAL)) {
+                log("EmergencyTonePlayerVibrator.start(): emergency tone...");
+                mToneGenerator = new ToneGenerator (AudioManager.STREAM_VOICE_CALL,
+                        InCallTonePlayer.TONE_RELATIVE_VOLUME_EMERGENCY);
+                if (mToneGenerator != null) {
+                    mInCallVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_VOICE_CALL);
+                    mAudioManager.setStreamVolume(AudioManager.STREAM_VOICE_CALL,
+                            mAudioManager.getStreamMaxVolume(AudioManager.STREAM_VOICE_CALL),
+                            0);
+                    mToneGenerator.startTone(ToneGenerator.TONE_CDMA_EMERGENCY_RINGBACK);
+                    mCurrentEmergencyToneState = EMERGENCY_TONE_ALERT;
+                }
+            } else if (mIsEmergencyToneOn == EMERGENCY_TONE_VIBRATE) {
+                log("EmergencyTonePlayerVibrator.start(): emergency vibrate...");
+                if (mEmgVibrator != null) {
+                    mEmgVibrator.vibrate(mVibratePattern, 0);
+                    mCurrentEmergencyToneState = EMERGENCY_TONE_VIBRATE;
+                }
+            }
+        }
+
+        /**
+         * If the emergency tone is active, stop the tone or vibrator accordingly.
+         */
+        private void stop() {
+            if (VDBG) log("call stopEmergencyToneOrVibrate.");
+
+            if ((mCurrentEmergencyToneState == EMERGENCY_TONE_ALERT)
+                    && (mToneGenerator != null)) {
+                mToneGenerator.stopTone();
+                mToneGenerator.release();
+                mAudioManager.setStreamVolume(AudioManager.STREAM_VOICE_CALL,
+                        mInCallVolume,
+                        0);
+            } else if ((mCurrentEmergencyToneState == EMERGENCY_TONE_VIBRATE)
+                    && (mEmgVibrator != null)) {
+                mEmgVibrator.cancel();
+            }
+            mCurrentEmergencyToneState = EMERGENCY_TONE_OFF;
+        }
+    }
+
+     private BluetoothProfile.ServiceListener mBluetoothProfileServiceListener =
+        new BluetoothProfile.ServiceListener() {
+        public void onServiceConnected(int profile, BluetoothProfile proxy) {
+            mBluetoothHeadset = (BluetoothHeadset) proxy;
+            if (VDBG) log("- Got BluetoothHeadset: " + mBluetoothHeadset);
+        }
+
+        public void onServiceDisconnected(int profile) {
+            mBluetoothHeadset = null;
+        }
+    };
+
+    private void onRingbackTone(AsyncResult r) {
+        boolean playTone = (Boolean)(r.result);
+
+        if (playTone == true) {
+            // Only play when foreground call is in DIALING or ALERTING.
+            // to prevent a late coming playtone after ALERTING.
+            // Don't play ringback tone if it is in play, otherwise it will cut
+            // the current tone and replay it
+            if (mCM.getActiveFgCallState().isDialing() &&
+                mInCallRingbackTonePlayer == null) {
+                mInCallRingbackTonePlayer = new InCallTonePlayer(InCallTonePlayer.TONE_RING_BACK);
+                mInCallRingbackTonePlayer.start();
+            }
+        } else {
+            if (mInCallRingbackTonePlayer != null) {
+                mInCallRingbackTonePlayer.stopTone();
+                mInCallRingbackTonePlayer = null;
+            }
+        }
+    }
+
+    /**
+     * Toggle mute and unmute requests while keeping the same mute state
+     */
+    private void onResendMute() {
+        boolean muteState = PhoneUtils.getMute();
+        PhoneUtils.setMute(!muteState);
+        PhoneUtils.setMute(muteState);
+    }
+
+    private void log(String msg) {
+        Log.d(LOG_TAG, msg);
+    }
+}