Blanket copy of PhoneApp to services/Telephony.

First phase of splitting out InCallUI from PhoneApp.

Change-Id: I237341c4ff00e96c677caa4580b251ef3432931b
diff --git a/src/com/android/phone/BitmapUtils.java b/src/com/android/phone/BitmapUtils.java
new file mode 100644
index 0000000..94d4bf9
--- /dev/null
+++ b/src/com/android/phone/BitmapUtils.java
@@ -0,0 +1,161 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.phone;
+
+import android.graphics.Bitmap;
+import android.os.SystemClock;
+import android.os.SystemProperties;
+import android.util.Log;
+
+
+/**
+ * Image effects used by the in-call UI.
+ */
+public class BitmapUtils {
+    private static final String TAG = "BitmapUtils";
+    private static final boolean DBG =
+            (PhoneGlobals.DBG_LEVEL >= 1) && (SystemProperties.getInt("ro.debuggable", 0) == 1);
+
+    /** This class is never instantiated. */
+    private BitmapUtils() {
+    }
+
+    //
+    // Gaussian blur effect
+    //
+    // gaussianBlur() and related methods are borrowed from
+    // BackgroundUtils.java in the Music2 code (which itself was based on
+    // code from the old Cooliris android Gallery app.)
+    //
+    // TODO: possibly consider caching previously-generated blurred bitmaps;
+    // see getAdaptedBitmap() and mAdaptedBitmapCache in the music app code.
+    //
+
+    private static final int RED_MASK = 0xff0000;
+    private static final int RED_MASK_SHIFT = 16;
+    private static final int GREEN_MASK = 0x00ff00;
+    private static final int GREEN_MASK_SHIFT = 8;
+    private static final int BLUE_MASK = 0x0000ff;
+
+    /**
+     * Creates a blurred version of the given Bitmap.
+     *
+     * @param bitmap the input bitmap, presumably a 96x96 pixel contact
+     *               thumbnail.
+     */
+    public static Bitmap createBlurredBitmap(Bitmap bitmap) {
+        if (DBG) log("createBlurredBitmap()...");
+        long startTime = SystemClock.uptimeMillis();
+        if (bitmap == null) {
+            Log.w(TAG, "createBlurredBitmap: null bitmap");
+            return null;
+        }
+
+        if (DBG) log("- input bitmap: " + bitmap.getWidth() + " x " + bitmap.getHeight());
+
+        // The bitmap we pass to gaussianBlur() needs to have a width
+        // that's a power of 2, so scale up to 128x128.
+        final int scaledSize = 128;
+        bitmap = Bitmap.createScaledBitmap(bitmap,
+                                           scaledSize, scaledSize,
+                                           true /* filter */);
+        if (DBG) log("- after resize: " + bitmap.getWidth() + " x " + bitmap.getHeight());
+
+        bitmap = gaussianBlur(bitmap);
+        if (DBG) log("- after blur: " + bitmap.getWidth() + " x " + bitmap.getHeight());
+
+        long endTime = SystemClock.uptimeMillis();
+        if (DBG) log("createBlurredBitmap() done (elapsed = " + (endTime - startTime) + " msec)");
+        return bitmap;
+    }
+
+    /**
+     * Apply a gaussian blur filter, and return a new (blurred) bitmap
+     * that's the same size as the input bitmap.
+     *
+     * @param source input bitmap, whose width must be a power of 2
+     */
+    public static Bitmap gaussianBlur(Bitmap source) {
+        int width = source.getWidth();
+        int height = source.getHeight();
+        if (DBG) log("gaussianBlur(): input: " + width + " x " + height);
+
+        // Create a source and destination buffer for the image.
+        int numPixels = width * height;
+        int[] in = new int[numPixels];
+        int[] tmp = new int[numPixels];
+
+        // Get the source pixels as 32-bit ARGB.
+        source.getPixels(in, 0, width, 0, 0, width, height);
+
+        // Gaussian is a separable kernel, so it is decomposed into a horizontal
+        // and vertical pass.
+        // The filter function applies the kernel across each row and transposes
+        // the output.
+        // Hence we apply it twice to provide efficient horizontal and vertical
+        // convolution.
+        // The filter discards the alpha channel.
+        gaussianBlurFilter(in, tmp, width, height);
+        gaussianBlurFilter(tmp, in, width, height);
+
+        // Return a bitmap scaled to the desired size.
+        Bitmap filtered = Bitmap.createBitmap(in, width, height, Bitmap.Config.ARGB_8888);
+        source.recycle();
+        return filtered;
+    }
+
+    private static void gaussianBlurFilter(int[] in, int[] out, int width, int height) {
+        // This function is currently hardcoded to blur with RADIUS = 4.
+        // (If you change RADIUS, you'll have to change the weights[] too.)
+        final int RADIUS = 4;
+        final int[] weights = { 13, 23, 32, 39, 42, 39, 32, 23, 13}; // Adds up to 256
+        int inPos = 0;
+        int widthMask = width - 1; // width must be a power of two.
+        for (int y = 0; y < height; ++y) {
+            // Compute the alpha value.
+            int alpha = 0xff;
+            // Compute output values for the row.
+            int outPos = y;
+            for (int x = 0; x < width; ++x) {
+                int red = 0;
+                int green = 0;
+                int blue = 0;
+                for (int i = -RADIUS; i <= RADIUS; ++i) {
+                    int argb = in[inPos + (widthMask & (x + i))];
+                    int weight = weights[i+RADIUS];
+                    red += weight *((argb & RED_MASK) >> RED_MASK_SHIFT);
+                    green += weight *((argb & GREEN_MASK) >> GREEN_MASK_SHIFT);
+                    blue += weight *(argb & BLUE_MASK);
+                }
+                // Output the current pixel.
+                out[outPos] = (alpha << 24) | ((red >> 8) << RED_MASK_SHIFT)
+                    | ((green >> 8) << GREEN_MASK_SHIFT)
+                        | (blue >> 8);
+                outPos += height;
+            }
+            inPos += width;
+        }
+    }
+
+    //
+    // Debugging
+    //
+
+    private static void log(String msg) {
+        Log.d(TAG, msg);
+    }
+}