Add a skeleton virtualizationmaintenance service

Create skeleton AIDL and service implementation, wire it all up, update
build files.

While I'm here, improve error handling, since it turns out that some
of the things we assumed can never happen actually can.

Bug: 294177871
Bug: 326125368
Test: atest MicrodroidTests
Change-Id: Ib792b8d523bcf4291fa56d117f1f10fed70498d6
diff --git a/virtualizationservice/src/aidl.rs b/virtualizationservice/src/aidl.rs
index c7ae5f0..c7a33ba 100644
--- a/virtualizationservice/src/aidl.rs
+++ b/virtualizationservice/src/aidl.rs
@@ -59,7 +59,9 @@
     IGlobalVmContext::{BnGlobalVmContext, IGlobalVmContext},
     IVfioHandler::VfioDev::VfioDev,
     IVfioHandler::{BpVfioHandler, IVfioHandler},
-    IVirtualizationServiceInternal::IVirtualizationServiceInternal,
+    IVirtualizationServiceInternal::{
+        BnVirtualizationServiceInternal, IVirtualizationServiceInternal,
+    },
 };
 use virtualmachineservice::IVirtualMachineService::VM_TOMBSTONES_SERVICE_PORT;
 use vsock::{VsockListener, VsockStream};
@@ -67,8 +69,6 @@
 /// The unique ID of a VM used (together with a port number) for vsock communication.
 pub type Cid = u32;
 
-pub const BINDER_SERVICE_IDENTIFIER: &str = "android.system.virtualizationservice";
-
 /// Directory in which to write disk image files used while running VMs.
 pub const TEMPORARY_DIRECTORY: &str = "/data/misc/virtualizationservice";
 
@@ -165,7 +165,7 @@
 }
 
 impl VirtualizationServiceInternal {
-    pub fn init() -> VirtualizationServiceInternal {
+    pub fn init() -> Strong<dyn IVirtualizationServiceInternal> {
         let service = VirtualizationServiceInternal::default();
 
         std::thread::spawn(|| {
@@ -174,7 +174,7 @@
             }
         });
 
-        service
+        BnVirtualizationServiceInternal::new_binder(service, BinderFeatures::default())
     }
 }