netd_updatable: only wait for bpf on <=V
netd is after synchronous start of bpfloader,
so we don't actually need to wait for it at all.
Test: TreeHugger
Signed-off-by: Maciej Żenczykowski <maze@google.com>
Change-Id: Ia1bcf8ac7d6756be44a1382581e6f2b5188bcb58
diff --git a/bpf/netd/BpfHandler.cpp b/bpf/netd/BpfHandler.cpp
index 5dea851..9131933 100644
--- a/bpf/netd/BpfHandler.cpp
+++ b/bpf/netd/BpfHandler.cpp
@@ -201,7 +201,7 @@
}
}
-Status BpfHandler::init(const char* cg2_path) {
+static inline void waitForBpf() {
// Note: netd *can* be restarted, so this might get called a second time after boot is complete
// at which point we don't need to (and shouldn't) wait for (more importantly start) loading bpf
@@ -229,6 +229,21 @@
}
ALOGI("BPF programs are loaded");
+}
+
+Status BpfHandler::init(const char* cg2_path) {
+ // This wait is effectively a no-op on U QPR3+ devices (as netd starts
+ // *after* the synchronous exec_startbpfloader which calls NetBpfLoad)
+ // but checking for U QPR3 is hard.
+ //
+ // Waiting should not be required on U QPR3+ devices,
+ // ...
+ //
+ // ...unless someone changed 'exec_start bpfloader' to 'start bpfloader'
+ // in the rc file.
+ //
+ // TODO: should be: if (!modules::sdklevel::IsAtLeastW())
+ if (android_get_device_api_level() <= __ANDROID_API_V__) waitForBpf();
RETURN_IF_NOT_OK(initPrograms(cg2_path));
RETURN_IF_NOT_OK(initMaps());