Fix an issue on FP calculation diff of osx and linux

sugar on mac

result_type=1 expected=<1093> actual=<1047>
result_type=4 expected=<730> actual=<698>
result_type=5 expected=<177> actual=<173>

sugar on linux

result_type=1 expected=<1093> actual=<1047>
result_type=4 expected=<730> actual=<698>
result_type=5 expected=<177> actual=<173>

Change-Id: I4cd39becb0de4076dd37d870adda6463a96de424
diff --git a/native/jni/src/proximity_info.cpp b/native/jni/src/proximity_info.cpp
index 9bb8b29..693a9f2 100644
--- a/native/jni/src/proximity_info.cpp
+++ b/native/jni/src/proximity_info.cpp
@@ -141,7 +141,9 @@
 
 static inline float getNormalizedSquaredDistanceFloat(float x1, float y1, float x2, float y2,
         float scale) {
-    return squareFloat((x1 - x2) / scale) + squareFloat((y1 - y2) / scale);
+    const float deltaX = x1 - x2;
+    const float deltaY = y1 - y2;
+    return (SQUARE_FLOAT(deltaX) + SQUARE_FLOAT(deltaY)) / SQUARE_FLOAT(scale);
 }
 
 float ProximityInfo::getNormalizedSquaredDistanceFromCenterFloat(