refactor proximity info state
Change-Id: Iaf0c0fb7858358209fa12145777f158e0285bc27
diff --git a/native/jni/src/suggest_utils.h b/native/jni/src/suggest_utils.h
index 42cc5de..7d49cde 100644
--- a/native/jni/src/suggest_utils.h
+++ b/native/jni/src/suggest_utils.h
@@ -18,6 +18,7 @@
#define LATINIME_SUGGEST_UTILS_H
#include "defines.h"
+#include "proximity_info_params.h"
#include "proximity_info_state.h"
namespace latinime {
@@ -35,7 +36,7 @@
static const float R1 = NEUTRAL_SCORE_SQUARED_RADIUS;
static const float R2 = HALF_SCORE_SQUARED_RADIUS;
const float x = normalizedSquaredDistance / static_cast<float>(
- ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
+ ProximityInfoParams::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
const float factor = max((x < R1)
? (A * (R1 - x) + B * x) / R1
: (B * (R2 - x) + C * (x - R1)) / (R2 - R1), MIN);