Clean up constructors

And, use C++ style casts and use float math functions rather than double ones to save memory space.

Also, stop using FloatMath and NativeUtils as standard Math methods are faster now.
See http://code.google.com/p/android/issues/detail?id=36199 and https://android-review.googlesource.com/40700

multi-project commit with I4259fb5ab8a15ac5760a7f04fc8f4c860529f04a

Change-Id: I0b81cff8c91769f7559a59b9528c75a5aabb4211
diff --git a/native/jni/src/proximity_info.cpp b/native/jni/src/proximity_info.cpp
index 18a0b74..ade78a1 100644
--- a/native/jni/src/proximity_info.cpp
+++ b/native/jni/src/proximity_info.cpp
@@ -248,7 +248,7 @@
     for (int i = 0; i < KEY_COUNT; i++) {
         mKeyKeyDistancesG[i][i] = 0;
         for (int j = i + 1; j < KEY_COUNT; j++) {
-            mKeyKeyDistancesG[i][j] = getDistance(
+            mKeyKeyDistancesG[i][j] = getDistanceInt(
                     mCenterXsG[i], mCenterYsG[i], mCenterXsG[j], mCenterYsG[j]);
             mKeyKeyDistancesG[j][i] = mKeyKeyDistancesG[i][j];
         }
@@ -290,7 +290,7 @@
 void ProximityInfo::getCenters(int *centerXs, int *centerYs, int *codeToKeyIndex,
         int *keyToCodeIndex, int *keyCount, int *keyWidth) const {
     *keyCount = KEY_COUNT;
-    *keyWidth = sqrt(static_cast<float>(MOST_COMMON_KEY_WIDTH_SQUARE));
+    *keyWidth = sqrtf(static_cast<float>(MOST_COMMON_KEY_WIDTH_SQUARE));
 
     for (int i = 0; i < KEY_COUNT; ++i) {
         const int code = mKeyCharCodes[i];