Clean up constructors
And, use C++ style casts and use float math functions rather than double ones to save memory space.
Also, stop using FloatMath and NativeUtils as standard Math methods are faster now.
See http://code.google.com/p/android/issues/detail?id=36199 and https://android-review.googlesource.com/40700
multi-project commit with I4259fb5ab8a15ac5760a7f04fc8f4c860529f04a
Change-Id: I0b81cff8c91769f7559a59b9528c75a5aabb4211
diff --git a/native/jni/src/proximity_info.cpp b/native/jni/src/proximity_info.cpp
index 18a0b74..ade78a1 100644
--- a/native/jni/src/proximity_info.cpp
+++ b/native/jni/src/proximity_info.cpp
@@ -248,7 +248,7 @@
for (int i = 0; i < KEY_COUNT; i++) {
mKeyKeyDistancesG[i][i] = 0;
for (int j = i + 1; j < KEY_COUNT; j++) {
- mKeyKeyDistancesG[i][j] = getDistance(
+ mKeyKeyDistancesG[i][j] = getDistanceInt(
mCenterXsG[i], mCenterYsG[i], mCenterXsG[j], mCenterYsG[j]);
mKeyKeyDistancesG[j][i] = mKeyKeyDistancesG[i][j];
}
@@ -290,7 +290,7 @@
void ProximityInfo::getCenters(int *centerXs, int *centerYs, int *codeToKeyIndex,
int *keyToCodeIndex, int *keyCount, int *keyWidth) const {
*keyCount = KEY_COUNT;
- *keyWidth = sqrt(static_cast<float>(MOST_COMMON_KEY_WIDTH_SQUARE));
+ *keyWidth = sqrtf(static_cast<float>(MOST_COMMON_KEY_WIDTH_SQUARE));
for (int i = 0; i < KEY_COUNT; ++i) {
const int code = mKeyCharCodes[i];