Step 22-A implement session

Change-Id: Ida63382ffb756e20cc5b17c2702d2895e7e6e889
diff --git a/native/jni/src/geometry_utils.h b/native/jni/src/geometry_utils.h
new file mode 100644
index 0000000..ada889e
--- /dev/null
+++ b/native/jni/src/geometry_utils.h
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
+#define LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
+
+#include <cmath>
+
+#define MAX_DISTANCE 10000000
+#define KEY_NUM 27
+#define SPACE_KEY 26
+#define MAX_PATHS 2
+
+#define DEBUG_DECODER false
+
+namespace latinime {
+
+static inline float sqr(float x) {
+    return x * x;
+}
+
+static inline float getNormalizedSqrDistance(int x1, int y1, int x2, int y2, int scale) {
+    return sqr((x1 - x2) * 1.0 / scale) + sqr((y1 - y2) * 1.0 / scale);
+}
+
+static inline int getDistance(int x1, int y1, int x2, int y2) {
+    return (int) sqrt(sqr(x2 - x1) + sqr(y2 - y1));
+}
+
+static inline float getDistanceSq(float x1, float y1, float x2, float y2) {
+    return sqr(x2 - x1) + sqr(y2 - y1);
+}
+
+static inline float getAngle(int x1, int y1, int x2, int y2) {
+    float dx = x1 - x2;
+    float dy = y1 - y2;
+    if (dx == 0 && dy == 0)
+        return 0;
+    return atan2(dy, dx);
+}
+
+static inline float angleDiff(float a1, float a2) {
+    float diff = a1 - a2;
+    if (diff < 0) {
+        diff = -diff;
+    }
+    if (diff > M_PI) {
+        return 2 * M_PI - diff;
+    }
+    return diff;
+}
+
+//static float pointToLineDistanceSq(float x, float y, float x1, float y1, float x2, float y2) {
+//    float A = x - x1;
+//    float B = y - y1;
+//    float C = x2 - x1;
+//    float D = y2 - y1;
+//    return abs(A * D - C * B) / sqrt(C * C + D * D);
+//}
+
+static inline float pointToLineSegDistanceSq(
+        float x, float y, float x1, float y1, float x2, float y2) {
+    float ray1x = x - x1;
+    float ray1y = y - y1;
+    float ray2x = x2 - x1;
+    float ray2y = y2 - y1;
+
+    float dotProduct = ray1x * ray2x + ray1y * ray2y;
+    float lineLengthSq = ray2x * ray2x + ray2y * ray2y;
+    float projectionLengthSq = dotProduct / lineLengthSq;
+
+    float projectionX, projectionY;
+    if (projectionLengthSq < 0) {
+        projectionX = x1;
+        projectionY = y1;
+    } else if (projectionLengthSq > 1) {
+        projectionX = x2;
+        projectionY = y2;
+    } else {
+        projectionX = x1 + projectionLengthSq * ray2x;
+        projectionY = y1 + projectionLengthSq * ray2y;
+    }
+
+    float dist = getDistanceSq(x, y, projectionX, projectionY);
+    return dist;
+}
+} // namespace latinime
+#endif // LATINIME_INCREMENTAL_GEOMETRY_UTILS_H