Use touch position correction in the geometric input
bug: 7108161
Change-Id: I72d51bcfa26f241bec8fa907d64384e7eebe5c5e
diff --git a/native/jni/src/proximity_info.h b/native/jni/src/proximity_info.h
index 0d8c6a3..2947f9b 100644
--- a/native/jni/src/proximity_info.h
+++ b/native/jni/src/proximity_info.h
@@ -44,7 +44,7 @@
~ProximityInfo();
bool hasSpaceProximity(const int x, const int y) const;
int getNormalizedSquaredDistance(const int inputIndex, const int proximityIndex) const;
- float getNormalizedSquaredDistanceFromCenterFloat(
+ float getNormalizedSquaredDistanceFromCenterFloatG(
const int keyId, const int x, const int y) const;
bool sameAsTyped(const unsigned short *word, int length) const;
int getKeyIndexOf(const int c) const;
@@ -123,8 +123,6 @@
int getStartIndexFromCoordinates(const int x, const int y) const;
void initializeG();
float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
- float calculateSquaredDistanceFromSweetSpotCenter(
- const int keyIndex, const int inputIndex) const;
bool hasInputCoordinates() const;
int squaredDistanceToEdge(const int keyId, const int x, const int y) const;
bool isOnKey(const int keyId, const int x, const int y) const {