Use touch position correction in the geometric input

bug: 7108161

Change-Id: I72d51bcfa26f241bec8fa907d64384e7eebe5c5e
diff --git a/native/jni/src/proximity_info.h b/native/jni/src/proximity_info.h
index 0d8c6a3..2947f9b 100644
--- a/native/jni/src/proximity_info.h
+++ b/native/jni/src/proximity_info.h
@@ -44,7 +44,7 @@
     ~ProximityInfo();
     bool hasSpaceProximity(const int x, const int y) const;
     int getNormalizedSquaredDistance(const int inputIndex, const int proximityIndex) const;
-    float getNormalizedSquaredDistanceFromCenterFloat(
+    float getNormalizedSquaredDistanceFromCenterFloatG(
             const int keyId, const int x, const int y) const;
     bool sameAsTyped(const unsigned short *word, int length) const;
     int getKeyIndexOf(const int c) const;
@@ -123,8 +123,6 @@
     int getStartIndexFromCoordinates(const int x, const int y) const;
     void initializeG();
     float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
-    float calculateSquaredDistanceFromSweetSpotCenter(
-            const int keyIndex, const int inputIndex) const;
     bool hasInputCoordinates() const;
     int squaredDistanceToEdge(const int keyId, const int x, const int y) const;
     bool isOnKey(const int keyId, const int x, const int y) const {