Update color option tiles to match GM3 colors (1/3)

Update the preview colors and the background of color tiles to match new
design. Also adjust to make the monochrome tile more accurate, and
adjust ordering of other colors.

Bug: 285141037
Bug: 281081163
Test: manually verified, see bug
Change-Id: I09167fa8dc504d0a9641dbb8c0e781d98718156c
diff --git a/res/drawable/picker_fragment_background.xml b/res/drawable/picker_fragment_background.xml
index 3a49d7a..49fa48b 100644
--- a/res/drawable/picker_fragment_background.xml
+++ b/res/drawable/picker_fragment_background.xml
@@ -16,5 +16,5 @@
 <shape xmlns:android="http://schemas.android.com/apk/res/android"
     android:shape="rectangle">
     <corners android:radius="28dp" />
-    <solid android:color="@color/color_surface" />
+    <solid android:color="@color/picker_fragment_background" />
 </shape>
diff --git a/src/com/android/customization/model/color/ColorProvider.kt b/src/com/android/customization/model/color/ColorProvider.kt
index 6c83f23..63d298d 100644
--- a/src/com/android/customization/model/color/ColorProvider.kt
+++ b/src/com/android/customization/model/color/ColorProvider.kt
@@ -329,28 +329,68 @@
     /**
      * Returns the light theme version of the Revamped UI preview of a ColorScheme based on this
      * order: top left, top right, bottom left, bottom right
+     *
+     * This color mapping corresponds to GM3 colors: Primary (light), Primary (light), Secondary
+     * LStar 85, and Tertiary LStar 70
      */
     @ColorInt
     private fun getRevampedUILightColorPreview(colorScheme: ColorScheme): IntArray {
         return intArrayOf(
             setAlphaComponent(colorScheme.accent1.s600, ALPHA_MASK),
             setAlphaComponent(colorScheme.accent1.s600, ALPHA_MASK),
-            setAlphaComponent(colorScheme.accent2.s100, ALPHA_MASK),
-            ColorStateList.valueOf(colorScheme.accent3.s500).withLStar(59f).colors[0],
+            ColorStateList.valueOf(colorScheme.accent2.s500).withLStar(85f).colors[0],
+            setAlphaComponent(colorScheme.accent3.s300, ALPHA_MASK),
         )
     }
 
     /**
      * Returns the dark theme version of the Revamped UI preview of a ColorScheme based on this
      * order: top left, top right, bottom left, bottom right
+     *
+     * This color mapping corresponds to GM3 colors: Primary (dark), Primary (dark), Secondary LStar
+     * 35, and Tertiary LStar 70
      */
     @ColorInt
     private fun getRevampedUIDarkColorPreview(colorScheme: ColorScheme): IntArray {
         return intArrayOf(
             setAlphaComponent(colorScheme.accent1.s200, ALPHA_MASK),
             setAlphaComponent(colorScheme.accent1.s200, ALPHA_MASK),
-            setAlphaComponent(colorScheme.accent2.s700, ALPHA_MASK),
-            setAlphaComponent(colorScheme.accent3.s100, ALPHA_MASK),
+            ColorStateList.valueOf(colorScheme.accent2.s500).withLStar(35f).colors[0],
+            setAlphaComponent(colorScheme.accent3.s300, ALPHA_MASK),
+        )
+    }
+
+    /**
+     * Returns the light theme version of the Revamped UI preview of a ColorScheme based on this
+     * order: top left, top right, bottom left, bottom right
+     *
+     * This color mapping corresponds to GM3 colors: Primary LStar 0, Primary LStar 0, Secondary
+     * LStar 85, and Tertiary LStar 70
+     */
+    @ColorInt
+    private fun getRevampedUILightMonochromePreview(colorScheme: ColorScheme): IntArray {
+        return intArrayOf(
+            setAlphaComponent(colorScheme.accent1.s1000, ALPHA_MASK),
+            setAlphaComponent(colorScheme.accent1.s1000, ALPHA_MASK),
+            ColorStateList.valueOf(colorScheme.accent2.s500).withLStar(85f).colors[0],
+            setAlphaComponent(colorScheme.accent3.s300, ALPHA_MASK),
+        )
+    }
+
+    /**
+     * Returns the dark theme version of the Revamped UI preview of a ColorScheme based on this
+     * order: top left, top right, bottom left, bottom right
+     *
+     * This color mapping corresponds to GM3 colors: Primary LStar 99, Primary LStar 99, Secondary
+     * LStar 35, and Tertiary LStar 70
+     */
+    @ColorInt
+    private fun getRevampedUIDarkMonochromePreview(colorScheme: ColorScheme): IntArray {
+        return intArrayOf(
+            setAlphaComponent(colorScheme.accent1.s10, ALPHA_MASK),
+            setAlphaComponent(colorScheme.accent1.s10, ALPHA_MASK),
+            ColorStateList.valueOf(colorScheme.accent2.s500).withLStar(35f).colors[0],
+            setAlphaComponent(colorScheme.accent3.s300, ALPHA_MASK),
         )
     }
 
@@ -513,8 +553,8 @@
 
             when (style) {
                 Style.MONOCHROMATIC -> {
-                    darkColors = getRevampedUIDarkColorPreview(darkColorScheme)
-                    lightColors = getRevampedUILightColorPreview(lightColorScheme)
+                    darkColors = getRevampedUIDarkMonochromePreview(darkColorScheme)
+                    lightColors = getRevampedUILightMonochromePreview(lightColorScheme)
                 }
                 else -> {
                     darkColors = getRevampedUIPresetColorPreview(darkColorScheme, colorFromStub)