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Tony Wickham1743ac42016-03-17 11:53:26 -07001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Tony Wickhamdadb3042016-02-24 11:07:00 -080017package com.android.launcher3;
18
19/**
20 * Keeps track of when thresholds are passed during a pinch gesture,
21 * used to inform {@link PinchAnimationManager} throughout.
22 *
23 * @see PinchToOverviewListener
24 * @see PinchAnimationManager
25 */
26public class PinchThresholdManager {
27 public static final float THRESHOLD_ZERO = 0.0f;
28 public static final float THRESHOLD_ONE = 0.40f;
29 public static final float THRESHOLD_TWO = 0.70f;
30 public static final float THRESHOLD_THREE = 0.95f;
31
32 private Workspace mWorkspace;
33
34 private float mPassedThreshold = THRESHOLD_ZERO;
35
36 public PinchThresholdManager(Workspace workspace) {
37 mWorkspace = workspace;
38 }
39
40 /**
41 * Uses the pinch progress to determine whether a threshold has been passed,
42 * and asks the {@param animationManager} to animate if so.
43 * @param progress From 0 to 1, where 0 is overview and 1 is workspace.
44 * @param animationManager Animates the threshold change if one is passed.
45 * @return The last passed threshold, one of
46 * {@link PinchThresholdManager#THRESHOLD_ZERO},
47 * {@link PinchThresholdManager#THRESHOLD_ONE},
48 * {@link PinchThresholdManager#THRESHOLD_TWO}, or
49 * {@link PinchThresholdManager#THRESHOLD_THREE}
50 */
51 public float updateAndAnimatePassedThreshold(float progress,
52 PinchAnimationManager animationManager) {
53 if (!mWorkspace.isInOverviewMode()) {
54 // Invert the progress, because going from workspace to overview is 1 to 0.
55 progress = 1f - progress;
56 }
57
58 float previousPassedThreshold = mPassedThreshold;
59
60 if (progress < THRESHOLD_ONE) {
61 mPassedThreshold = THRESHOLD_ZERO;
62 } else if (progress < THRESHOLD_TWO) {
63 mPassedThreshold = THRESHOLD_ONE;
64 } else if (progress < THRESHOLD_THREE) {
65 mPassedThreshold = THRESHOLD_TWO;
66 } else {
67 mPassedThreshold = THRESHOLD_THREE;
68 }
69
70 if (mPassedThreshold != previousPassedThreshold) {
71 Workspace.State fromState = mWorkspace.isInOverviewMode() ? Workspace.State.OVERVIEW
72 : Workspace.State.NORMAL;
73 Workspace.State toState = mWorkspace.isInOverviewMode() ? Workspace.State.NORMAL
74 : Workspace.State.OVERVIEW;
75 float thresholdToAnimate = mPassedThreshold;
76 if (mPassedThreshold < previousPassedThreshold) {
77 // User reversed pinch, so heading back to the state that they started from.
78 toState = fromState;
79 thresholdToAnimate = previousPassedThreshold;
80 }
81 animationManager.animateThreshold(thresholdToAnimate, fromState, toState);
82 }
83 return mPassedThreshold;
84 }
85
86 public float getPassedThreshold() {
87 return mPassedThreshold;
88 }
89
90 public void reset() {
91 mPassedThreshold = THRESHOLD_ZERO;
92 }
93}