blob: c109d2984c9cc4c9fbb00cd9206e5234b460b190 [file] [log] [blame]
Joe Onorato93839052009-08-06 20:34:32 -07001#pragma version(1)
2#pragma stateVertex(PV)
3#pragma stateFragment(PF)
4#pragma stateFragmentStore(PFS)
5
Joe Onorato43e7bcf2009-08-08 18:53:53 -07006#define PI 3.14159f
7
Joe Onorato43e7bcf2009-08-08 18:53:53 -07008// Variables from java ======
9
10// Parameters ======
11#define PARAM_BUBBLE_WIDTH 0
12#define PARAM_BUBBLE_HEIGHT 1
13#define PARAM_BUBBLE_BITMAP_WIDTH 2
14#define PARAM_BUBBLE_BITMAP_HEIGHT 3
Joe Onorato93839052009-08-06 20:34:32 -070015
Joe Onorato1feb3a82009-08-08 22:32:00 -070016// State ======
17#define STATE_ICON_COUNT 0
18#define STATE_SCROLL_X 1
Joe Onoratod769a632009-08-11 17:09:02 -070019#define STATE_FLING_TIME 2
20#define STATE_FLING_VELOCITY_X 3
21#define STATE_ADJUSTED_DECELERATION 4
Joe Onorato9c1289c2009-08-17 11:03:03 -040022
23/* with fling offset applied */
24#define STATE_CURRENT_SCROLL_X 5
25
Joe Onoratoeb2c02e2009-08-12 21:40:52 -070026#define STATE_FLING_DURATION 6
27#define STATE_FLING_END_POS 7
Joe Onorato93839052009-08-06 20:34:32 -070028
Joe Onorato43e7bcf2009-08-08 18:53:53 -070029// Scratch variables ======
Joe Onoratod769a632009-08-11 17:09:02 -070030#define SCRATCH_ADJUSTED_DECELERATION 0
Joe Onorato93839052009-08-06 20:34:32 -070031
Joe Onorato43e7bcf2009-08-08 18:53:53 -070032// Drawing constants, should be parameters ======
Joe Onoratoefabe002009-08-28 09:38:18 -070033#define SCREEN_WIDTH_PX 480
Joe Onorato43e7bcf2009-08-08 18:53:53 -070034#define SCREEN_HEIGHT 854
35#define COLUMNS_PER_PAGE 4
36#define ROWS_PER_PAGE 4
Joe Onorato43e7bcf2009-08-08 18:53:53 -070037
38#define PAGE_PADDING_TOP_PX 80
39#define CELL_PADDING_TOP_PX 5
40#define ICON_HEIGHT_PX 64
Joe Onorato9c1289c2009-08-17 11:03:03 -040041#define ICON_TEXTURE_HEIGHT_PX 128
Joe Onorato43e7bcf2009-08-08 18:53:53 -070042#define ICON_LABEL_GUTTER_PX 5
43#define CELL_PADDING_BOTTOM_PX 5
44#define ROW_GUTTER_PX 10
45
46#define PAGE_PADDING_LEFT_PX 22
47#define CELL_WIDTH_PX 105
48#define ICON_WIDTH_PX 64
Joe Onorato9c1289c2009-08-17 11:03:03 -040049#define ICON_TEXTURE_WIDTH_PX 128
Joe Onoratoefabe002009-08-28 09:38:18 -070050
51#define VIEW_ANGLE 1.28700222f
52#define RADIUS 4.0f
Joe Onorato43e7bcf2009-08-08 18:53:53 -070053
54int
55count_pages(int iconCount)
Joe Onorato93839052009-08-06 20:34:32 -070056{
Joe Onorato43e7bcf2009-08-08 18:53:53 -070057 int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
58 int pages = iconCount / iconsPerPage;
59 if (pages*iconsPerPage != iconCount) {
Joe Onoratod769a632009-08-11 17:09:02 -070060 pages++;
Joe Onorato43e7bcf2009-08-08 18:53:53 -070061 }
Joe Onoratod769a632009-08-11 17:09:02 -070062 return pages;
63}
64
Joe Onoratod769a632009-08-11 17:09:02 -070065float
66modf(float x, float y)
67{
68 return x-(y*floorf(x/y));
Joe Onorato93839052009-08-06 20:34:32 -070069}
70
Joe Onoratoefabe002009-08-28 09:38:18 -070071void
72draw_page(int icon, int lastIcon, float centerAngle)
73{
74 int row;
75 int col;
76
77 float iconTextureWidth = ICON_WIDTH_PX / (float)ICON_TEXTURE_WIDTH_PX;
78 float iconTextureHeight = ICON_HEIGHT_PX / (float)ICON_TEXTURE_HEIGHT_PX;
79
80 float iconWidthAngle = VIEW_ANGLE * ICON_WIDTH_PX / SCREEN_WIDTH_PX;
81 float columnGutterAngle = iconWidthAngle * 0.5f;
82
83 float normalizedIconSize = 2 * ICON_WIDTH_PX / (float)SCREEN_WIDTH_PX;
84 float farIconSize = normalizedIconSize * (RADIUS+2) / 2; // -2 is the camera z=(z-camZ)/z
85
86 for (row=0; row<ROWS_PER_PAGE && icon<=lastIcon; row++) {
87 float angle = centerAngle;
88 angle -= (columnGutterAngle + iconWidthAngle) * 1.5f;
89
90 float iconTop = (farIconSize + (.5*farIconSize)) * 1.5
91 - row * (farIconSize + (.5*farIconSize));
92 float iconBottom = iconTop - farIconSize;
93
94 for (col=0; col<COLUMNS_PER_PAGE && icon<=lastIcon; col++) {
95 // icon
96 float sine = sinf(angle);
97 float cosine = cosf(angle);
98
99 float iconLeftX = sine * RADIUS - (cosine * farIconSize * .5);
100 float iconRightX = iconLeftX + (cosine * farIconSize);
101 float iconLeftZ = (cosine * RADIUS) + (sine * farIconSize * .5);
102 float iconRightZ = (iconLeftZ - (sine * farIconSize));
103
104 bindTexture(NAMED_PF, 0, loadI32(ALLOC_ICON_IDS, icon));
105 drawQuadTexCoords(
106 iconLeftX, iconTop, iconLeftZ, 0.0f, 0.0f,
107 iconRightX, iconTop, iconRightZ, iconTextureWidth, 0.0f,
108 iconRightX, iconBottom, iconRightZ, iconTextureWidth, iconTextureHeight,
109 iconLeftX, iconBottom, iconLeftZ, 0.0f, iconTextureHeight);
110
111 // label
112 /*
113 float labelLeft = s + ((cellWidth-labelWidth)/2.0f);
114 float labelTop = iconTop - iconHeight - iconLabelGutter;
115
116 bindProgramFragment(NAMED_PFText);
117 bindProgramFragmentStore(NAMED_PFSText);
118
119 bindTexture(NAMED_PFText, 0, loadI32(ALLOC_LABEL_IDS, icon));
120 drawRect(labelLeft, labelTop, labelLeft+labelTextureWidth,
121 labelTop-labelTextureHeight, 0.0f);
122 */
123 angle += columnGutterAngle + iconWidthAngle;
124 icon++;
125 }
126 }
127}
128
Joe Onorato43e7bcf2009-08-08 18:53:53 -0700129int
Joe Onoratod769a632009-08-11 17:09:02 -0700130main(int launchID)
Joe Onorato93839052009-08-06 20:34:32 -0700131{
Joe Onorato43e7bcf2009-08-08 18:53:53 -0700132 // Clear to transparent
Joe Onorato93839052009-08-06 20:34:32 -0700133 pfClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Joe Onorato93839052009-08-06 20:34:32 -0700134
Joe Onorato43e7bcf2009-08-08 18:53:53 -0700135 // icons & labels
Joe Onorato1feb3a82009-08-08 22:32:00 -0700136 int iconCount = loadI32(ALLOC_STATE, STATE_ICON_COUNT);
Joe Onorato43e7bcf2009-08-08 18:53:53 -0700137 int pageCount = count_pages(iconCount);
138
Joe Onoratoefabe002009-08-28 09:38:18 -0700139 float densityScale = 2.0f / SCREEN_WIDTH_PX;
140 float screenTop = SCREEN_HEIGHT/(float)SCREEN_WIDTH_PX; // == (SCREEN_HEIGHT/2)*densityScale;
Joe Onorato43e7bcf2009-08-08 18:53:53 -0700141
142 float pagePaddingTop = screenTop - (PAGE_PADDING_TOP_PX * densityScale);
143 float pageGutterY = ROW_GUTTER_PX * densityScale;
144 float cellHeight = (CELL_PADDING_TOP_PX + ICON_HEIGHT_PX + ICON_LABEL_GUTTER_PX
145 + loadI32(ALLOC_PARAMS, PARAM_BUBBLE_HEIGHT)
146 + CELL_PADDING_BOTTOM_PX + ROW_GUTTER_PX) * densityScale;
147 float cellPaddingTop = CELL_PADDING_TOP_PX * densityScale;
Joe Onorato43e7bcf2009-08-08 18:53:53 -0700148 float iconLabelGutter = ICON_LABEL_GUTTER_PX * densityScale;
149
Joe Onorato43e7bcf2009-08-08 18:53:53 -0700150 float labelWidth = loadI32(ALLOC_PARAMS, PARAM_BUBBLE_WIDTH) * densityScale;
151 float labelTextureWidth = loadI32(ALLOC_PARAMS, PARAM_BUBBLE_BITMAP_WIDTH) * densityScale;
152 float labelTextureHeight = loadI32(ALLOC_PARAMS, PARAM_BUBBLE_BITMAP_HEIGHT) * densityScale;
153
Joe Onoratod769a632009-08-11 17:09:02 -0700154 float scrollXPx = loadI32(ALLOC_STATE, STATE_SCROLL_X);
Joe Onoratoefabe002009-08-28 09:38:18 -0700155 float maxScrollX = -(pageCount-1) * SCREEN_WIDTH_PX;
Joe Onoratod769a632009-08-11 17:09:02 -0700156 int done = 0;
157
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700158 // Clamp -- because java doesn't know how big the icons are
159 if (scrollXPx > 0) {
160 scrollXPx = 0;
161 }
162 if (scrollXPx < maxScrollX) {
163 scrollXPx = maxScrollX;
164 }
165
Joe Onoratod769a632009-08-11 17:09:02 -0700166 // If we've been given a velocity, start a fling
167 float flingVelocityPxMs = loadI32(ALLOC_STATE, STATE_FLING_VELOCITY_X);
168 if (flingVelocityPxMs != 0) {
169 // how many screens will this velocity do? TODO: use long
170 // G * ppi * friction // why G? // friction = 0.015
171 float deceleration = loadF(ALLOC_STATE, STATE_ADJUSTED_DECELERATION);
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700172 float flingDurationMs;
Joe Onoratod769a632009-08-11 17:09:02 -0700173 if (deceleration == 0) {
174 // On the first frame, calculate which animation we're going to do. If it's
175 // going to end up less than halfway into a page, we'll bounce back the previous
176 // page. Otherwise, we'll adjust the deceleration so it just makes it to the
177 // page boundary.
178 if (flingVelocityPxMs > 0) {
179 deceleration = -1000;
180 } else {
181 deceleration = 1000;
182 }
Joe Onorato9c1289c2009-08-17 11:03:03 -0400183 // minimum velocity
184 if (flingVelocityPxMs < 0) {
185 if (flingVelocityPxMs > -500) {
186 flingVelocityPxMs = -500;
187 }
188 } else {
189 if (flingVelocityPxMs < 500) {
190 flingVelocityPxMs = 500;
191 }
192 }
193
Joe Onoratod769a632009-08-11 17:09:02 -0700194 // v' = v + at --> t = -v / a
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700195 // x' = x + vt + .5 a t^2
196 flingDurationMs = - flingVelocityPxMs / deceleration;
197 float endPos = scrollXPx + (flingVelocityPxMs*flingDurationMs)
198 + ((deceleration*flingDurationMs*flingDurationMs)/2);
Joe Onoratod769a632009-08-11 17:09:02 -0700199
200 if (endPos > 0) {
201 endPos = 0;
202 }
203 if (endPos < maxScrollX) {
204 endPos = maxScrollX;
205 }
Joe Onoratoefabe002009-08-28 09:38:18 -0700206 float scrollOnPage = modf(endPos, SCREEN_WIDTH_PX);
207 int endPage = -endPos/SCREEN_WIDTH_PX;
Joe Onorato9c1289c2009-08-17 11:03:03 -0400208
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700209 if (flingVelocityPxMs < 0) {
Joe Onoratoefabe002009-08-28 09:38:18 -0700210 if (scrollOnPage < (SCREEN_WIDTH_PX/2)) {
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700211 // adjust the deceleration so we align on the page boundary
212 // a = 2(x-x0-v0t)/t^2
Joe Onoratoefabe002009-08-28 09:38:18 -0700213 endPos = -(endPage+1) * SCREEN_WIDTH_PX;
Joe Onorato9c1289c2009-08-17 11:03:03 -0400214 debugI32("endPos case 1", endPos);
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700215 } else {
216 // TODO: bounce
Joe Onoratoefabe002009-08-28 09:38:18 -0700217 endPos = -(endPage+1) * SCREEN_WIDTH_PX;
Joe Onorato9c1289c2009-08-17 11:03:03 -0400218 debugI32("endPos case 2", endPos);
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700219 }
220 } else {
Joe Onoratoefabe002009-08-28 09:38:18 -0700221 if (scrollOnPage >= (SCREEN_WIDTH_PX/2)) {
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700222 // adjust the deceleration so we align on the page boundary
Joe Onoratoefabe002009-08-28 09:38:18 -0700223 endPos = -endPage * SCREEN_WIDTH_PX;
Joe Onorato9c1289c2009-08-17 11:03:03 -0400224 debugI32("endPos case 3", endPos);
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700225 } else {
226 // TODO: bounce
Joe Onoratoefabe002009-08-28 09:38:18 -0700227 endPos = -endPage * SCREEN_WIDTH_PX;
Joe Onorato9c1289c2009-08-17 11:03:03 -0400228 debugI32("endPos case 4", endPos);
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700229 }
230 }
231 // v = v0 + at --> (v - v0) / t
232 deceleration = 2*(endPos-scrollXPx-(flingVelocityPxMs*flingDurationMs))
233 / (flingDurationMs*flingDurationMs);
234 endPos = scrollXPx + (flingVelocityPxMs*flingDurationMs)
235 + ((deceleration*flingDurationMs*flingDurationMs)/2);
236
237 storeF(ALLOC_STATE, STATE_ADJUSTED_DECELERATION, deceleration);
238 storeF(ALLOC_STATE, STATE_FLING_DURATION, flingDurationMs);
239 storeF(ALLOC_STATE, STATE_FLING_END_POS, endPos);
240 } else {
241 flingDurationMs = loadF(ALLOC_STATE, STATE_FLING_DURATION);
Joe Onoratod769a632009-08-11 17:09:02 -0700242 }
243
244 // adjust the deceleration so we always hit a page boundary
245
246 int flingTime = loadI32(ALLOC_STATE, STATE_FLING_TIME);
247 int now = uptimeMillis();
248 float elapsedTime = (now - flingTime) / 1000.0f;
249 int animEndTime = -flingVelocityPxMs / deceleration;
250
Joe Onoratod769a632009-08-11 17:09:02 -0700251 int flingOffsetPx = (flingVelocityPxMs * elapsedTime)
252 + (deceleration * elapsedTime * elapsedTime / 2.0f);
253 scrollXPx += flingOffsetPx;
254
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700255 if (elapsedTime > flingDurationMs) {
256 scrollXPx = loadF(ALLOC_STATE, STATE_FLING_END_POS);
257 done = 1;
258 }
Joe Onoratod769a632009-08-11 17:09:02 -0700259 }
260
Joe Onoratoeb2c02e2009-08-12 21:40:52 -0700261 // Clamp
Joe Onoratod769a632009-08-11 17:09:02 -0700262 if (scrollXPx > 0) {
263 scrollXPx = 0;
264 }
265 if (scrollXPx < maxScrollX) {
266 scrollXPx = maxScrollX;
267 }
268
269 storeI32(ALLOC_STATE, STATE_CURRENT_SCROLL_X, scrollXPx);
270 if (done) {
271 storeI32(ALLOC_STATE, STATE_SCROLL_X, scrollXPx);
272 storeI32(ALLOC_STATE, STATE_FLING_VELOCITY_X, 0);
273 storeF(ALLOC_STATE, STATE_ADJUSTED_DECELERATION, 0);
274 }
275
Joe Onoratoefabe002009-08-28 09:38:18 -0700276 bindProgramFragment(NAMED_PF);
277 bindProgramFragmentStore(NAMED_PFS);
278
279 // Bug makes 1.0f alpha fail.
280 color(1.0f, 1.0f, 1.0f, 0.99f);
281
282 int lastIcon = iconCount-1;
283
284 float currentPage = -scrollXPx / (float)SCREEN_WIDTH_PX;
285 int page = currentPage;
286 float currentPagePosition = currentPage - page;
Joe Onoratod769a632009-08-11 17:09:02 -0700287
Joe Onoratod769a632009-08-11 17:09:02 -0700288 int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
Joe Onoratoefabe002009-08-28 09:38:18 -0700289 int icon = clamp(iconsPerPage * page, 0, lastIcon);
Joe Onorato93839052009-08-06 20:34:32 -0700290
Joe Onoratoefabe002009-08-28 09:38:18 -0700291 draw_page(icon, lastIcon, -VIEW_ANGLE*currentPagePosition);
292 draw_page(icon+iconsPerPage, lastIcon, (-VIEW_ANGLE*currentPagePosition)+VIEW_ANGLE);
Joe Onorato93839052009-08-06 20:34:32 -0700293
Joe Onoratod769a632009-08-11 17:09:02 -0700294 return !done;
Joe Onorato93839052009-08-06 20:34:32 -0700295}
296