Make flags UI available on release build of launcher
The UI will only be shown on eng/userdebug platform builds.
Bug: 117223984
Change-Id: I27843f2d856a4a19f3fe53c4d306606eaa5714a2
diff --git a/src/com/android/launcher3/Launcher.java b/src/com/android/launcher3/Launcher.java
index 4b181d8..55d6984 100644
--- a/src/com/android/launcher3/Launcher.java
+++ b/src/com/android/launcher3/Launcher.java
@@ -1753,12 +1753,12 @@
@Override
public void bindScreens(IntArray orderedScreenIds) {
// Make sure the first screen is always at the start.
- if (FeatureFlags.getInstance(this).isQsbOnFirstScreenEnabled() &&
+ if (FeatureFlags.QSB_ON_FIRST_SCREEN.get() &&
orderedScreenIds.indexOf(Workspace.FIRST_SCREEN_ID) != 0) {
orderedScreenIds.removeValue(Workspace.FIRST_SCREEN_ID);
orderedScreenIds.add(0, Workspace.FIRST_SCREEN_ID);
LauncherModel.updateWorkspaceScreenOrder(this, orderedScreenIds);
- } else if (!FeatureFlags.getInstance(this).isQsbOnFirstScreenEnabled()
+ } else if (!FeatureFlags.QSB_ON_FIRST_SCREEN.get()
&& orderedScreenIds.isEmpty()) {
// If there are no screens, we need to have an empty screen
mWorkspace.addExtraEmptyScreen();
@@ -1775,8 +1775,7 @@
int count = orderedScreenIds.size();
for (int i = 0; i < count; i++) {
int screenId = orderedScreenIds.get(i);
- if (!FeatureFlags.getInstance(this).isQsbOnFirstScreenEnabled()
- || screenId != Workspace.FIRST_SCREEN_ID) {
+ if (!FeatureFlags.QSB_ON_FIRST_SCREEN.get() || screenId != Workspace.FIRST_SCREEN_ID) {
// No need to bind the first screen, as its always bound.
mWorkspace.insertNewWorkspaceScreenBeforeEmptyScreen(screenId);
}