Have LauncherModel poke the gc after it's done, to give the
renderscript objects a chance to get deleted, since they aren't
in the java heap.
Bug 2685490
Change-Id: Ifff97b64585ac0f6faed0feb6362f6137682e32d
diff --git a/src/com/android/launcher2/LauncherModel.java b/src/com/android/launcher2/LauncherModel.java
index a867200..6127649 100644
--- a/src/com/android/launcher2/LauncherModel.java
+++ b/src/com/android/launcher2/LauncherModel.java
@@ -623,6 +623,14 @@
// sections.
mLoaderThread = null;
}
+
+ // Trigger a gc to try to clean up after the stuff is done, since the
+ // renderscript allocations aren't charge to the java heap.
+ mHandler.post(new Runnable() {
+ public void run() {
+ System.gc();
+ }
+ });
}
public void stopLocked() {