Fix jumps in the beginning of animations
If the first draw frame of an animation is
expensive, which it often is, it causes a big
jump. Added a helper class which automatically
adjusts the animation start time if the first
frame is more than 16ms.
Change-Id: I100edbc41c2abe930a32d6bcf0a782ea9735f7f9
diff --git a/src/com/android/launcher2/Folder.java b/src/com/android/launcher2/Folder.java
index 5feac2f..5520e23 100644
--- a/src/com/android/launcher2/Folder.java
+++ b/src/com/android/launcher2/Folder.java
@@ -444,15 +444,7 @@
});
oa.setDuration(mExpandDuration);
setLayerType(LAYER_TYPE_HARDWARE, null);
- buildLayer();
- post(new Runnable() {
- public void run() {
- // Check if the animator changed in the meantime
- if (oa != mOpenCloseAnimator)
- return;
- oa.start();
- }
- });
+ oa.start();
}
private void sendCustomAccessibilityEvent(int type, String text) {
@@ -497,15 +489,7 @@
});
oa.setDuration(mExpandDuration);
setLayerType(LAYER_TYPE_HARDWARE, null);
- buildLayer();
- post(new Runnable() {
- public void run() {
- // Check if the animator changed in the meantime
- if (oa != mOpenCloseAnimator)
- return;
- oa.start();
- }
- });
+ oa.start();
}
void notifyDataSetChanged() {