Decoupling the reorder logic from the CellLayout view

ReorderAlgorithm will now handle all the logic associated with the
reorder. Basically all the logic associated with a reorder in CellLayout
was copy and pasted into ReorderAlgorithm.java.

Test: atest TestReorderAlgorithm
Bug: 229292911
Change-Id: Ie096abc346bf705414e47452a42d1dec5be0a041
diff --git a/src/com/android/launcher3/CellLayout.java b/src/com/android/launcher3/CellLayout.java
index b96e4df..f514571 100644
--- a/src/com/android/launcher3/CellLayout.java
+++ b/src/com/android/launcher3/CellLayout.java
@@ -63,6 +63,7 @@
 import com.android.launcher3.anim.Interpolators;
 import com.android.launcher3.celllayout.CellLayoutLayoutParams;
 import com.android.launcher3.celllayout.CellPosMapper.CellPos;
+import com.android.launcher3.celllayout.ReorderAlgorithm;
 import com.android.launcher3.config.FeatureFlags;
 import com.android.launcher3.dragndrop.DraggableView;
 import com.android.launcher3.folder.PreviewBackground;
@@ -112,7 +113,7 @@
     final PointF mTmpPointF = new PointF();
 
     protected GridOccupancy mOccupied;
-    protected GridOccupancy mTmpOccupied;
+    public GridOccupancy mTmpOccupied;
 
     private OnTouchListener mInterceptTouchListener;
 
@@ -191,7 +192,7 @@
 
     private final ArrayList<View> mIntersectingViews = new ArrayList<>();
     private final Rect mOccupiedRect = new Rect();
-    private final int[] mDirectionVector = new int[2];
+    public final int[] mDirectionVector = new int[2];
 
     ItemConfiguration mPreviousSolution = null;
     private static final int INVALID_DIRECTION = -100;
@@ -1243,8 +1244,8 @@
      * @return The X, Y cell of a vacant area that can contain this object,
      *         nearest the requested location.
      */
-    int[] findNearestVacantArea(int pixelX, int pixelY, int minSpanX, int minSpanY, int spanX,
-            int spanY, int[] result, int[] resultSpan) {
+    public int[] findNearestVacantArea(int pixelX, int pixelY, int minSpanX, int minSpanY,
+            int spanX, int spanY, int[] result, int[] resultSpan) {
         return findNearestArea(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY, false,
                 result, resultSpan);
     }
@@ -1377,6 +1378,10 @@
         return bestXY;
     }
 
+    public GridOccupancy getOccupied() {
+        return mOccupied;
+    }
+
     private void copySolutionToTempState(ItemConfiguration solution, View dragView) {
         mTmpOccupied.clear();
 
@@ -1652,38 +1657,8 @@
         }
     }
 
-    /**
-     * Returns a "reorder" where we simply drop the item in the closest empty space, without moving
-     * any other item in the way.
-     *
-     * @param pixelX X coordinate in pixels in the screen
-     * @param pixelY Y coordinate in pixels in the screen
-     * @param spanX horizontal cell span
-     * @param spanY vertical cell span
-     * @return the configuration that represents the found reorder
-     */
-    ItemConfiguration closestEmptySpaceReorder(int pixelX, int pixelY, int minSpanX,
-            int minSpanY, int spanX, int spanY) {
-        ItemConfiguration solution = new ItemConfiguration();
-        int[] result = new int[2];
-        int[] resultSpan = new int[2];
-        findNearestVacantArea(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY, result,
-                resultSpan);
-        if (result[0] >= 0 && result[1] >= 0) {
-            copyCurrentStateToSolution(solution, false);
-            solution.cellX = result[0];
-            solution.cellY = result[1];
-            solution.spanX = resultSpan[0];
-            solution.spanY = resultSpan[1];
-            solution.isSolution = true;
-        } else {
-            solution.isSolution = false;
-        }
-        return solution;
-    }
-
     // For a given cell and span, fetch the set of views intersecting the region.
-    private void getViewsIntersectingRegion(int cellX, int cellY, int spanX, int spanY,
+    public void getViewsIntersectingRegion(int cellX, int cellY, int spanX, int spanY,
             View dragView, Rect boundingRect, ArrayList<View> intersectingViews) {
         if (boundingRect != null) {
             boundingRect.set(cellX, cellY, cellX + spanX, cellY + spanY);
@@ -1708,7 +1683,7 @@
         }
     }
 
-    boolean isNearestDropLocationOccupied(int pixelX, int pixelY, int spanX, int spanY,
+    public boolean isNearestDropLocationOccupied(int pixelX, int pixelY, int spanX, int spanY,
             View dragView, int[] result) {
         result = findNearestAreaIgnoreOccupied(pixelX, pixelY, spanX, spanY, result);
         getViewsIntersectingRegion(result[0], result[1], spanX, spanY, dragView, null,
@@ -2254,7 +2229,7 @@
     those cells. Instead we use some heuristics to often lock the vector to up, down, left
     or right, which helps make pushing feel right.
     */
-    private void getDirectionVectorForDrop(int dragViewCenterX, int dragViewCenterY, int spanX,
+    public void getDirectionVectorForDrop(int dragViewCenterX, int dragViewCenterY, int spanX,
             int spanY, View dragView, int[] resultDirection) {
 
         //TODO(adamcohen) b/151776141 use the items visual center for the direction vector
@@ -2346,7 +2321,7 @@
         return success;
     }
 
-    private boolean rearrangementExists(int cellX, int cellY, int spanX, int spanY, int[] direction,
+    public boolean rearrangementExists(int cellX, int cellY, int spanX, int spanY, int[] direction,
             View ignoreView, ItemConfiguration solution) {
         // Return early if get invalid cell positions
         if (cellX < 0 || cellY < 0) return false;
@@ -2402,55 +2377,18 @@
         return true;
     }
 
+    public ReorderAlgorithm createReorderAlgorithm() {
+        return new ReorderAlgorithm(this);
+    }
+
     protected ItemConfiguration findReorderSolution(int pixelX, int pixelY, int minSpanX,
             int minSpanY, int spanX, int spanY, int[] direction, View dragView, boolean decX,
             ItemConfiguration solution) {
-        return findReorderSolutionRecursive(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY,
-                direction, dragView, decX, solution);
+        return createReorderAlgorithm().findReorderSolution(pixelX, pixelY, minSpanX, minSpanY,
+                spanX, spanY, direction, dragView, decX, solution);
     }
 
-    protected ItemConfiguration findReorderSolutionRecursive(int pixelX, int pixelY, int minSpanX,
-            int minSpanY, int spanX, int spanY, int[] direction, View dragView, boolean decX,
-            ItemConfiguration solution) {
-        // Copy the current state into the solution. This solution will be manipulated as necessary.
-        copyCurrentStateToSolution(solution, false);
-        // Copy the current occupied array into the temporary occupied array. This array will be
-        // manipulated as necessary to find a solution.
-        mOccupied.copyTo(mTmpOccupied);
-
-        // We find the nearest cell into which we would place the dragged item, assuming there's
-        // nothing in its way.
-        int result[] = new int[2];
-        result = findNearestAreaIgnoreOccupied(pixelX, pixelY, spanX, spanY, result);
-
-        boolean success;
-        // First we try the exact nearest position of the item being dragged,
-        // we will then want to try to move this around to other neighbouring positions
-        success = rearrangementExists(result[0], result[1], spanX, spanY, direction, dragView,
-                solution);
-
-        if (!success) {
-            // We try shrinking the widget down to size in an alternating pattern, shrink 1 in
-            // x, then 1 in y etc.
-            if (spanX > minSpanX && (minSpanY == spanY || decX)) {
-                return findReorderSolutionRecursive(pixelX, pixelY, minSpanX, minSpanY, spanX - 1,
-                        spanY, direction, dragView, false, solution);
-            } else if (spanY > minSpanY) {
-                return findReorderSolutionRecursive(pixelX, pixelY, minSpanX, minSpanY, spanX,
-                        spanY - 1, direction, dragView, true, solution);
-            }
-            solution.isSolution = false;
-        } else {
-            solution.isSolution = true;
-            solution.cellX = result[0];
-            solution.cellY = result[1];
-            solution.spanX = spanX;
-            solution.spanY = spanY;
-        }
-        return solution;
-    }
-
-    protected void copyCurrentStateToSolution(ItemConfiguration solution, boolean temp) {
+    public void copyCurrentStateToSolution(ItemConfiguration solution, boolean temp) {
         int childCount = mShortcutsAndWidgets.getChildCount();
         for (int i = 0; i < childCount; i++) {
             View child = mShortcutsAndWidgets.getChildAt(i);
@@ -2466,35 +2404,6 @@
     }
 
     /**
-     * Returns a "reorder" if there is empty space without rearranging anything.
-     *
-     * @param pixelX X coordinate in pixels in the screen
-     * @param pixelY Y coordinate in pixels in the screen
-     * @param spanX horizontal cell span
-     * @param spanY vertical cell span
-     * @param dragView view being dragged in reorder
-     * @return the configuration that represents the found reorder
-     */
-    public ItemConfiguration dropInPlaceSolution(int pixelX, int pixelY, int spanX,
-            int spanY, View dragView) {
-        int[] result = new int[2];
-        if (isNearestDropLocationOccupied(pixelX, pixelY, spanX, spanY, dragView, result)) {
-            result[0] = result[1] = -1;
-        }
-        ItemConfiguration solution = new ItemConfiguration();
-        copyCurrentStateToSolution(solution, false);
-        solution.isSolution = result[0] != -1;
-        if (!solution.isSolution) {
-            return solution;
-        }
-        solution.cellX = result[0];
-        solution.cellY = result[1];
-        solution.spanX = spanX;
-        solution.spanY = spanY;
-        return solution;
-    }
-
-    /**
      * When the user drags an Item in the workspace sometimes we need to move the items already in
      * the workspace to make space for the new item, this function return a solution for that
      * reorder.
@@ -2511,29 +2420,8 @@
      */
     public ItemConfiguration calculateReorder(int pixelX, int pixelY, int minSpanX, int minSpanY,
             int spanX, int spanY, View dragView) {
-        getDirectionVectorForDrop(pixelX, pixelY, spanX, spanY, dragView, mDirectionVector);
-
-        ItemConfiguration dropInPlaceSolution = dropInPlaceSolution(pixelX, pixelY, spanX, spanY,
-                dragView);
-
-        // Find a solution involving pushing / displacing any items in the way
-        ItemConfiguration swapSolution = findReorderSolution(pixelX, pixelY, minSpanX, minSpanY,
-                spanX,  spanY, mDirectionVector, dragView,  true,  new ItemConfiguration());
-
-        // We attempt the approach which doesn't shuffle views at all
-        ItemConfiguration closestSpaceSolution = closestEmptySpaceReorder(pixelX, pixelY, minSpanX,
-                minSpanY, spanX, spanY);
-
-        // If the reorder solution requires resizing (shrinking) the item being dropped, we instead
-        // favor a solution in which the item is not resized, but
-        if (swapSolution.isSolution && swapSolution.area() >= closestSpaceSolution.area()) {
-            return swapSolution;
-        } else if (closestSpaceSolution.isSolution) {
-            return closestSpaceSolution;
-        } else if (dropInPlaceSolution.isSolution) {
-            return dropInPlaceSolution;
-        }
-        return null;
+        return createReorderAlgorithm().calculateReorder(pixelX, pixelY, minSpanX, minSpanY,
+                spanX, spanY, dragView);
     }
 
     int[] performReorder(int pixelX, int pixelY, int minSpanX, int minSpanY, int spanX, int spanY,
@@ -2585,7 +2473,7 @@
      *             {@link MODE_ON_DROP}, {@link MODE_ON_DROP_EXTERNAL}, {@link  MODE_ACCEPT_DROP}
      *             defined in {@link CellLayout}.
      */
-    void performReorder(ItemConfiguration solution, View dragView, int mode) {
+    public void performReorder(ItemConfiguration solution, View dragView, int mode) {
         if (mode == MODE_SHOW_REORDER_HINT) {
             beginOrAdjustReorderPreviewAnimations(solution, dragView,
                     ReorderPreviewAnimation.MODE_HINT);
@@ -2631,38 +2519,41 @@
         return mItemPlacementDirty;
     }
 
-    static class ItemConfiguration extends CellAndSpan {
-        final ArrayMap<View, CellAndSpan> map = new ArrayMap<>();
+    /**
+     * Represents the solution to a reorder of items in the Workspace.
+     */
+    public static class ItemConfiguration extends CellAndSpan {
+        public final ArrayMap<View, CellAndSpan> map = new ArrayMap<>();
         private final ArrayMap<View, CellAndSpan> savedMap = new ArrayMap<>();
-        final ArrayList<View> sortedViews = new ArrayList<>();
-        ArrayList<View> intersectingViews;
-        boolean isSolution = false;
+        public final ArrayList<View> sortedViews = new ArrayList<>();
+        public ArrayList<View> intersectingViews;
+        public boolean isSolution = false;
 
-        void save() {
+        public void save() {
             // Copy current state into savedMap
             for (View v: map.keySet()) {
                 savedMap.get(v).copyFrom(map.get(v));
             }
         }
 
-        void restore() {
+        public void restore() {
             // Restore current state from savedMap
             for (View v: savedMap.keySet()) {
                 map.get(v).copyFrom(savedMap.get(v));
             }
         }
 
-        void add(View v, CellAndSpan cs) {
+        public void add(View v, CellAndSpan cs) {
             map.put(v, cs);
             savedMap.put(v, new CellAndSpan());
             sortedViews.add(v);
         }
 
-        int area() {
+        public int area() {
             return spanX * spanY;
         }
 
-        void getBoundingRectForViews(ArrayList<View> views, Rect outRect) {
+        public void getBoundingRectForViews(ArrayList<View> views, Rect outRect) {
             boolean first = true;
             for (View v: views) {
                 CellAndSpan c = map.get(v);
diff --git a/src/com/android/launcher3/MultipageCellLayout.java b/src/com/android/launcher3/MultipageCellLayout.java
index 6a518a7..12cb35d 100644
--- a/src/com/android/launcher3/MultipageCellLayout.java
+++ b/src/com/android/launcher3/MultipageCellLayout.java
@@ -23,11 +23,11 @@
 import android.view.View;
 
 import com.android.launcher3.celllayout.CellLayoutLayoutParams;
+import com.android.launcher3.celllayout.MulticellReorderAlgorithm;
+import com.android.launcher3.celllayout.ReorderAlgorithm;
 import com.android.launcher3.util.CellAndSpan;
 import com.android.launcher3.util.GridOccupancy;
 
-import java.util.function.Supplier;
-
 /**
  * CellLayout that simulates a split in the middle for use in foldable devices.
  */
@@ -36,8 +36,6 @@
     private final Drawable mLeftBackground;
     private final Drawable mRightBackground;
 
-    private View mSeam;
-
     private boolean mSeamWasAdded = false;
 
     public MultipageCellLayout(Context context) {
@@ -62,7 +60,6 @@
 
         mCountX = deviceProfile.inv.numColumns * 2;
         mCountY = deviceProfile.inv.numRows;
-        mSeam = new View(getContext());
         setGridSize(mCountX, mCountY);
     }
 
@@ -74,90 +71,18 @@
             cellX++;
         }
         int finalCellX = cellX;
-        return simulateSeam(
+        return ((MulticellReorderAlgorithm) createReorderAlgorithm()).simulateSeam(
                 () -> super.createAreaForResize(finalCellX, cellY, spanX, spanY, dragView,
                         direction, commit));
     }
 
     @Override
-    ItemConfiguration closestEmptySpaceReorder(int pixelX, int pixelY, int minSpanX, int minSpanY,
-            int spanX, int spanY) {
-        return removeSeamFromSolution(simulateSeam(
-                () -> super.closestEmptySpaceReorder(pixelX, pixelY, minSpanX, minSpanY, spanX,
-                        spanY)));
+    public ReorderAlgorithm createReorderAlgorithm() {
+        return new MulticellReorderAlgorithm(this);
     }
 
     @Override
-    protected ItemConfiguration findReorderSolution(int pixelX, int pixelY, int minSpanX,
-            int minSpanY, int spanX, int spanY, int[] direction, View dragView, boolean decX,
-            ItemConfiguration solution) {
-        return removeSeamFromSolution(simulateSeam(
-                () -> super.findReorderSolution(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY,
-                        direction, dragView, decX, solution)));
-    }
-
-    @Override
-    public ItemConfiguration dropInPlaceSolution(int pixelX, int pixelY, int spanX, int spanY,
-            View dragView) {
-        return removeSeamFromSolution(simulateSeam(
-                () -> super.dropInPlaceSolution(pixelX, pixelY, spanX, spanY, dragView)));
-    }
-
-    void addSeam() {
-        CellLayoutLayoutParams lp = new CellLayoutLayoutParams(mCountX / 2, 0, 1, mCountY);
-        mSeamWasAdded = true;
-        lp.canReorder = false;
-        mCountX++;
-        mShortcutsAndWidgets.addViewInLayout(mSeam, lp);
-        mOccupied = createGridOccupancyWithSeam(mOccupied);
-        mTmpOccupied = new GridOccupancy(mCountX, mCountY);
-    }
-
-    void removeSeam() {
-        mCountX--;
-        mShortcutsAndWidgets.removeViewInLayout(mSeam);
-        mTmpOccupied = new GridOccupancy(mCountX, mCountY);
-        mSeamWasAdded = false;
-    }
-
-    protected <T> T simulateSeam(Supplier<T> f) {
-        if (mSeamWasAdded) {
-            return f.get();
-        }
-        GridOccupancy auxGrid = mOccupied;
-        addSeam();
-        T res = f.get();
-        removeSeam();
-        mOccupied = auxGrid;
-        return res;
-    }
-
-    private ItemConfiguration removeSeamFromSolution(ItemConfiguration solution) {
-        solution.map.forEach((view, cell) -> cell.cellX = cell.cellX > mCountX / 2
-                ? cell.cellX - 1 : cell.cellX);
-        solution.cellX = solution.cellX > mCountX / 2 ? solution.cellX - 1 : solution.cellX;
-        return solution;
-    }
-
-
-
-    GridOccupancy createGridOccupancyWithSeam(GridOccupancy gridOccupancy) {
-        GridOccupancy grid = new GridOccupancy(getCountX(), getCountY());
-        for (int x = 0; x < getCountX(); x++) {
-            for (int y = 0; y < getCountY(); y++) {
-                int offset = x >= getCountX() / 2 ? 1 : 0;
-                if (x == getCountX() / 2) {
-                    grid.cells[x][y] = true;
-                } else {
-                    grid.cells[x][y] = gridOccupancy.cells[x - offset][y];
-                }
-            }
-        }
-        return grid;
-    }
-
-    @Override
-    protected void copyCurrentStateToSolution(ItemConfiguration solution, boolean temp) {
+    public void copyCurrentStateToSolution(ItemConfiguration solution, boolean temp) {
         int childCount = mShortcutsAndWidgets.getChildCount();
         for (int i = 0; i < childCount; i++) {
             View child = mShortcutsAndWidgets.getChildAt(i);
@@ -196,4 +121,24 @@
         mLeftBackground.setBounds(rect.left, rect.top, rect.right / 2 - 20, rect.bottom);
         mRightBackground.setBounds(rect.right / 2 + 20, rect.top, rect.right, rect.bottom);
     }
+
+    public void setCountX(int countX) {
+        mCountX = countX;
+    }
+
+    public void setCountY(int countY) {
+        mCountY = countY;
+    }
+
+    public void setOccupied(GridOccupancy occupied) {
+        mOccupied = occupied;
+    }
+
+    public boolean isSeamWasAdded() {
+        return mSeamWasAdded;
+    }
+
+    public void setSeamWasAdded(boolean seamWasAdded) {
+        mSeamWasAdded = seamWasAdded;
+    }
 }
diff --git a/src/com/android/launcher3/celllayout/MulticellReorderAlgorithm.java b/src/com/android/launcher3/celllayout/MulticellReorderAlgorithm.java
new file mode 100644
index 0000000..cb12161
--- /dev/null
+++ b/src/com/android/launcher3/celllayout/MulticellReorderAlgorithm.java
@@ -0,0 +1,127 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package com.android.launcher3.celllayout;
+
+import android.view.View;
+
+import com.android.launcher3.CellLayout;
+import com.android.launcher3.MultipageCellLayout;
+import com.android.launcher3.util.GridOccupancy;
+
+import java.util.function.Supplier;
+
+/**
+ * Variant of ReorderAlgorithm which simulates a foldable screen and adds a seam in the middle
+ * to prevent items to be placed in the middle.
+ */
+public class MulticellReorderAlgorithm extends ReorderAlgorithm {
+
+    private final View mSeam;
+
+    public MulticellReorderAlgorithm(CellLayout cellLayout) {
+        super(cellLayout);
+        mSeam = new View(cellLayout.getContext());
+    }
+
+    private CellLayout.ItemConfiguration removeSeamFromSolution(
+            CellLayout.ItemConfiguration solution) {
+        solution.map.forEach((view, cell) -> cell.cellX =
+                cell.cellX > mCellLayout.getCountX() / 2 ? cell.cellX - 1 : cell.cellX);
+        solution.cellX =
+                solution.cellX > mCellLayout.getCountX() / 2 ? solution.cellX - 1 : solution.cellX;
+        return solution;
+    }
+
+    @Override
+    public CellLayout.ItemConfiguration closestEmptySpaceReorder(int pixelX, int pixelY,
+            int minSpanX, int minSpanY,
+            int spanX, int spanY) {
+        return removeSeamFromSolution(simulateSeam(
+                () -> super.closestEmptySpaceReorder(pixelX, pixelY, minSpanX, minSpanY, spanX,
+                        spanY)));
+    }
+
+    @Override
+    public CellLayout.ItemConfiguration findReorderSolution(int pixelX, int pixelY, int minSpanX,
+            int minSpanY, int spanX, int spanY, int[] direction, View dragView, boolean decX,
+            CellLayout.ItemConfiguration solution) {
+        return removeSeamFromSolution(simulateSeam(
+                () -> super.findReorderSolution(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY,
+                        direction, dragView, decX, solution)));
+    }
+
+    @Override
+    public CellLayout.ItemConfiguration dropInPlaceSolution(int pixelX, int pixelY, int spanX,
+            int spanY,
+            View dragView) {
+        return removeSeamFromSolution(simulateSeam(
+                () -> super.dropInPlaceSolution(pixelX, pixelY, spanX, spanY, dragView)));
+    }
+
+    void addSeam() {
+        MultipageCellLayout mcl = (MultipageCellLayout) mCellLayout;
+        mcl.setSeamWasAdded(true);
+        CellLayoutLayoutParams lp = new CellLayoutLayoutParams(mcl.getCountX() / 2, 0, 1,
+                mcl.getCountY());
+        lp.canReorder = false;
+        mcl.setCountX(mcl.getCountX() + 1);
+        mcl.getShortcutsAndWidgets().addViewInLayout(mSeam, lp);
+        mcl.setOccupied(createGridOccupancyWithSeam(mcl.getOccupied()));
+        mcl.mTmpOccupied = new GridOccupancy(mcl.getCountX(), mcl.getCountY());
+    }
+
+    void removeSeam() {
+        MultipageCellLayout mcl = (MultipageCellLayout) mCellLayout;
+        mcl.setCountX(mcl.getCountX() - 1);
+        mcl.getShortcutsAndWidgets().removeViewInLayout(mSeam);
+        mcl.mTmpOccupied = new GridOccupancy(mcl.getCountX(), mcl.getCountY());
+        mcl.setSeamWasAdded(false);
+    }
+
+    /**
+     * The function supplied here will execute while the CellLayout has a simulated seam added.
+     * @param f function to run under simulation
+     * @param <T> return value of the supplied function
+     * @return Value of supplied function
+     */
+    public <T> T simulateSeam(Supplier<T> f) {
+        MultipageCellLayout mcl = (MultipageCellLayout) mCellLayout;
+        if (mcl.isSeamWasAdded()) {
+            return f.get();
+        }
+        GridOccupancy auxGrid = mcl.getOccupied();
+        addSeam();
+        T res = f.get();
+        removeSeam();
+        mcl.setOccupied(auxGrid);
+        return res;
+    }
+
+    GridOccupancy createGridOccupancyWithSeam(GridOccupancy gridOccupancy) {
+        GridOccupancy grid = new GridOccupancy(mCellLayout.getCountX(), mCellLayout.getCountY());
+        for (int x = 0; x < mCellLayout.getCountX(); x++) {
+            for (int y = 0; y < mCellLayout.getCountY(); y++) {
+                int offset = x >= mCellLayout.getCountX() / 2 ? 1 : 0;
+                if (x == mCellLayout.getCountX() / 2) {
+                    grid.cells[x][y] = true;
+                } else {
+                    grid.cells[x][y] = gridOccupancy.cells[x - offset][y];
+                }
+            }
+        }
+        return grid;
+    }
+}
diff --git a/src/com/android/launcher3/celllayout/ReorderAlgorithm.java b/src/com/android/launcher3/celllayout/ReorderAlgorithm.java
new file mode 100644
index 0000000..5e5eefe
--- /dev/null
+++ b/src/com/android/launcher3/celllayout/ReorderAlgorithm.java
@@ -0,0 +1,204 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package com.android.launcher3.celllayout;
+
+import android.view.View;
+
+import com.android.launcher3.CellLayout;
+
+/**
+ * Contains the logic of a reorder.
+ *
+ * The content of this class was extracted from {@link CellLayout} and should mimic the exact
+ * same behaviour.
+ */
+public class ReorderAlgorithm {
+
+    CellLayout mCellLayout;
+
+    public ReorderAlgorithm(CellLayout cellLayout) {
+        mCellLayout = cellLayout;
+    }
+
+    /**
+     * This method differs from closestEmptySpaceReorder and dropInPlaceSolution because this method
+     * will move items around and will change the shape of the item if possible to try to find a
+     * solution.
+     *
+     * When changing the size of the widget this method will try first subtracting -1 in the x
+     * dimension and then subtracting -1 in the y dimension until finding a possible solution or
+     * until it no longer can reduce the span.
+     *
+     * @param pixelX    X coordinate in pixels in the screen
+     * @param pixelY    Y coordinate in pixels in the screen
+     * @param minSpanX  minimum possible horizontal span it will try to find a solution for.
+     * @param minSpanY  minimum possible vertical span it will try to find a solution for.
+     * @param spanX     horizontal cell span
+     * @param spanY     vertical cell span
+     * @param direction direction in which it will try to push the items intersecting the desired
+     *                  view
+     * @param dragView  view being dragged in reorder
+     * @param decX      whether it will decrease the horizontal or vertical span if it can't find a
+     *                  solution for the current span.
+     * @param solution  variable to store the solution
+     * @return the same solution variable
+     */
+    public CellLayout.ItemConfiguration findReorderSolution(int pixelX, int pixelY, int minSpanX,
+            int minSpanY, int spanX, int spanY, int[] direction, View dragView, boolean decX,
+            CellLayout.ItemConfiguration solution) {
+        // Copy the current state into the solution. This solution will be manipulated as necessary.
+        mCellLayout.copyCurrentStateToSolution(solution, false);
+        // Copy the current occupied array into the temporary occupied array. This array will be
+        // manipulated as necessary to find a solution.
+        mCellLayout.getOccupied().copyTo(mCellLayout.mTmpOccupied);
+
+        // We find the nearest cell into which we would place the dragged item, assuming there's
+        // nothing in its way.
+        int[] result = new int[2];
+        result = mCellLayout.findNearestAreaIgnoreOccupied(pixelX, pixelY, spanX, spanY, result);
+
+        boolean success;
+        // First we try the exact nearest position of the item being dragged,
+        // we will then want to try to move this around to other neighbouring positions
+        success = mCellLayout.rearrangementExists(result[0], result[1], spanX, spanY, direction,
+                dragView, solution);
+
+        if (!success) {
+            // We try shrinking the widget down to size in an alternating pattern, shrink 1 in
+            // x, then 1 in y etc.
+            if (spanX > minSpanX && (minSpanY == spanY || decX)) {
+                return findReorderSolution(pixelX, pixelY, minSpanX, minSpanY, spanX - 1, spanY,
+                        direction, dragView, false, solution);
+            } else if (spanY > minSpanY) {
+                return findReorderSolution(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY - 1,
+                        direction, dragView, true, solution);
+            }
+            solution.isSolution = false;
+        } else {
+            solution.isSolution = true;
+            solution.cellX = result[0];
+            solution.cellY = result[1];
+            solution.spanX = spanX;
+            solution.spanY = spanY;
+        }
+        return solution;
+    }
+
+    /**
+     * Returns a "reorder" if there is empty space without rearranging anything.
+     *
+     * @param pixelX   X coordinate in pixels in the screen
+     * @param pixelY   Y coordinate in pixels in the screen
+     * @param spanX    horizontal cell span
+     * @param spanY    vertical cell span
+     * @param dragView view being dragged in reorder
+     * @return the configuration that represents the found reorder
+     */
+    public CellLayout.ItemConfiguration dropInPlaceSolution(int pixelX, int pixelY, int spanX,
+            int spanY, View dragView) {
+        int[] result = new int[2];
+        if (mCellLayout.isNearestDropLocationOccupied(pixelX, pixelY, spanX, spanY, dragView,
+                result)) {
+            result[0] = result[1] = -1;
+        }
+        CellLayout.ItemConfiguration solution = new CellLayout.ItemConfiguration();
+        mCellLayout.copyCurrentStateToSolution(solution, false);
+        solution.isSolution = result[0] != -1;
+        if (!solution.isSolution) {
+            return solution;
+        }
+        solution.cellX = result[0];
+        solution.cellY = result[1];
+        solution.spanX = spanX;
+        solution.spanY = spanY;
+        return solution;
+    }
+
+    /**
+     * Returns a "reorder" where we simply drop the item in the closest empty space, without moving
+     * any other item in the way.
+     *
+     * @param pixelX X coordinate in pixels in the screen
+     * @param pixelY Y coordinate in pixels in the screen
+     * @param spanX  horizontal cell span
+     * @param spanY  vertical cell span
+     * @return the configuration that represents the found reorder
+     */
+    public CellLayout.ItemConfiguration closestEmptySpaceReorder(int pixelX, int pixelY,
+            int minSpanX, int minSpanY, int spanX, int spanY) {
+        CellLayout.ItemConfiguration solution = new CellLayout.ItemConfiguration();
+        int[] result = new int[2];
+        int[] resultSpan = new int[2];
+        mCellLayout.findNearestVacantArea(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY, result,
+                resultSpan);
+        if (result[0] >= 0 && result[1] >= 0) {
+            mCellLayout.copyCurrentStateToSolution(solution, false);
+            solution.cellX = result[0];
+            solution.cellY = result[1];
+            solution.spanX = resultSpan[0];
+            solution.spanY = resultSpan[1];
+            solution.isSolution = true;
+        } else {
+            solution.isSolution = false;
+        }
+        return solution;
+    }
+
+    /**
+     * When the user drags an Item in the workspace sometimes we need to move the items already in
+     * the workspace to make space for the new item, this function return a solution for that
+     * reorder.
+     *
+     * @param pixelX   X coordinate in the screen of the dragView in pixels
+     * @param pixelY   Y coordinate in the screen of the dragView in pixels
+     * @param minSpanX minimum horizontal span the item can be shrunk to
+     * @param minSpanY minimum vertical span the item can be shrunk to
+     * @param spanX    occupied horizontal span
+     * @param spanY    occupied vertical span
+     * @param dragView the view of the item being draged
+     * @return returns a solution for the given parameters, the solution contains all the icons and
+     * the locations they should be in the given solution.
+     */
+    public CellLayout.ItemConfiguration calculateReorder(int pixelX, int pixelY, int minSpanX,
+            int minSpanY, int spanX, int spanY, View dragView) {
+        mCellLayout.getDirectionVectorForDrop(pixelX, pixelY, spanX, spanY, dragView,
+                mCellLayout.mDirectionVector);
+
+        CellLayout.ItemConfiguration dropInPlaceSolution = dropInPlaceSolution(pixelX, pixelY,
+                spanX, spanY,
+                dragView);
+
+        // Find a solution involving pushing / displacing any items in the way
+        CellLayout.ItemConfiguration swapSolution = findReorderSolution(pixelX, pixelY, minSpanX,
+                minSpanY, spanX, spanY, mCellLayout.mDirectionVector, dragView, true,
+                new CellLayout.ItemConfiguration());
+
+        // We attempt the approach which doesn't shuffle views at all
+        CellLayout.ItemConfiguration closestSpaceSolution = closestEmptySpaceReorder(
+                pixelX, pixelY, minSpanX, minSpanY, spanX, spanY);
+
+        // If the reorder solution requires resizing (shrinking) the item being dropped, we instead
+        // favor a solution in which the item is not resized, but
+        if (swapSolution.isSolution && swapSolution.area() >= closestSpaceSolution.area()) {
+            return swapSolution;
+        } else if (closestSpaceSolution.isSolution) {
+            return closestSpaceSolution;
+        } else if (dropInPlaceSolution.isSolution) {
+            return dropInPlaceSolution;
+        }
+        return null;
+    }
+}