Merge "Request early wake-up when zooming" into sc-v2-dev
diff --git a/quickstep/src/com/android/launcher3/statehandlers/DepthController.java b/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
index 370fb8e..6cfbf62 100644
--- a/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
+++ b/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
@@ -125,6 +125,10 @@
* If we're launching and app and should not be blurring the screen for performance reasons.
*/
private boolean mBlurDisabledForAppLaunch;
+ /**
+ * If we requested early wake-up offsets to SurfaceFlinger.
+ */
+ private boolean mInEarlyWakeUp;
// Workaround for animating the depth when multiwindow mode changes.
private boolean mIgnoreStateChangesDuringMultiWindowAnimation = false;
@@ -270,10 +274,21 @@
int blur = opaque || isOverview || !mCrossWindowBlursEnabled
|| mBlurDisabledForAppLaunch ? 0 : (int) (depth * mMaxBlurRadius);
- new SurfaceControl.Transaction()
+ SurfaceControl.Transaction transaction = new SurfaceControl.Transaction()
.setBackgroundBlurRadius(mSurface, blur)
- .setOpaque(mSurface, opaque)
- .apply();
+ .setOpaque(mSurface, opaque);
+
+ // Set early wake-up flags when we know we're executing an expensive operation, this way
+ // SurfaceFlinger will adjust its internal offsets to avoid jank.
+ boolean wantsEarlyWakeUp = depth > 0 && depth < 1;
+ if (wantsEarlyWakeUp && !mInEarlyWakeUp) {
+ transaction.setEarlyWakeupStart();
+ mInEarlyWakeUp = true;
+ } else if (!wantsEarlyWakeUp && mInEarlyWakeUp) {
+ transaction.setEarlyWakeupEnd();
+ mInEarlyWakeUp = false;
+ }
+ transaction.apply();
}
return true;
}