Add pressed states for the all apps button and the home button.
We'll need another asset for the selected state, when we do that.
This also updates the all apps icon to be a grid.
diff --git a/res/raw/rollo.c b/res/raw/rollo.c
index 2dd17aa..6a41727 100644
--- a/res/raw/rollo.c
+++ b/res/raw/rollo.c
@@ -301,7 +301,7 @@
draw_home_button()
{
color(1.0f, 1.0f, 1.0f, 1.0f);
- bindTexture(NAMED_PFTexLinear, 0, params->homeButtonId);
+ bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId);
float scale = 2.0f / SCREEN_WIDTH_PX;
diff --git a/res/raw/rollo2.c b/res/raw/rollo2.c
index ad7b18f..eb87063 100644
--- a/res/raw/rollo2.c
+++ b/res/raw/rollo2.c
@@ -246,7 +246,7 @@
draw_home_button()
{
color(1.0f, 1.0f, 1.0f, 1.0f);
- bindTexture(NAMED_PFTexLinear, 0, params->homeButtonId);
+ bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId);
float scale = 2.0f / SCREEN_WIDTH_PX;
diff --git a/res/raw/rollo3.c b/res/raw/rollo3.c
index 0fe940e..3c3ebf0 100644
--- a/res/raw/rollo3.c
+++ b/res/raw/rollo3.c
@@ -233,7 +233,7 @@
draw_home_button()
{
setColor(1.0f, 1.0f, 1.0f, 1.0f);
- bindTexture(NAMED_PFTexLinear, 0, params->homeButtonId);
+ bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId);
float scale = 2.0f / SCREEN_WIDTH_PX;
diff --git a/res/raw/rollo4.c b/res/raw/rollo4.c
index b0ea5b0..29b31a3 100644
--- a/res/raw/rollo4.c
+++ b/res/raw/rollo4.c
@@ -301,7 +301,7 @@
draw_home_button()
{
color(1.0f, 1.0f, 1.0f, 1.0f);
- bindTexture(NAMED_PFTexLinear, 0, params->homeButtonId);
+ bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId);
float scale = 2.0f / SCREEN_WIDTH_PX;