Move mipmap level generation from allocation creation to upload time. This prevents RS from storing the >0 mipmap levels.
diff --git a/src/com/android/launcher2/AllApps3D.java b/src/com/android/launcher2/AllApps3D.java
index 0b23662..f571eff 100644
--- a/src/com/android/launcher2/AllApps3D.java
+++ b/src/com/android/launcher2/AllApps3D.java
@@ -1188,9 +1188,9 @@
private void createAppIconAllocations(int index, ApplicationInfo item) {
mIcons[index] = Allocation.createFromBitmap(mRS, item.iconBitmap,
- Element.RGBA_8888(mRS), true);
+ Element.RGBA_8888(mRS), false);
mLabels[index] = Allocation.createFromBitmap(mRS, item.titleBitmap,
- Element.A_8(mRS), true);
+ Element.A_8(mRS), false);
mIconIds[index] = mIcons[index].getID();
mLabelIds[index] = mLabels[index].getID();
}
@@ -1202,8 +1202,8 @@
+ " mIconsIds[index]=" + mIconIds[index]
+ " item=" + item);
}
- mIcons[index].uploadToTexture(0);
- mLabels[index].uploadToTexture(0);
+ mIcons[index].uploadToTexture(true, 0);
+ mLabels[index].uploadToTexture(true, 0);
}
/**