Reducing memory impact of hardware layers in Launcher

- Disabling hardware layers in customize tray
- Destroying hardware layers for pages in All Apps that are not visible
- Re-adding CachedTextView for icons in customize tray (to regain some of the lost performance there)
diff --git a/src/com/android/launcher2/CachedTextView.java b/src/com/android/launcher2/CachedTextView.java
index eaa6636..403d856 100644
--- a/src/com/android/launcher2/CachedTextView.java
+++ b/src/com/android/launcher2/CachedTextView.java
@@ -47,6 +47,7 @@
     private float mPaddingH = 0;
     private float mPaddingV = 0;
     private CharSequence mText;
+    private boolean mEnabled = true;
 
     public CachedTextView(Context context) {
         super(context);
@@ -73,6 +74,10 @@
         return 0;
     }
 
+    public void disableCache() {
+        mEnabled = false;
+    }
+
     public void setText(CharSequence text, BufferType type) {
         super.setText(text, type);
         mIsTextCacheDirty = true;
@@ -138,7 +143,7 @@
     }
 
     public void draw(Canvas canvas) {
-        if (mIsTextCacheDirty && !mIsBuildingCache) {
+        if (mEnabled && mIsTextCacheDirty && !mIsBuildingCache) {
             buildAndUpdateCache();
             mIsTextCacheDirty = false;
         }