Revert "Revert "Speed up All Apps -> Workspace transition""
- also, undo enabling hardware layers for
scroll indicator, which could have caused
slowness
- fix bug where scroll indicator was not seen
after the first visit to all apps
- eliminate a some needless hardware layer redraws
- making items under All Apps invisible when we're
in All Apps
- making workspace spaces invisible if their alpha is 0
to prevent more hardware layer rebuilding
This reverts commit 9753d13c7bda09c1203c611ac6717021037f39c3.
Change-Id: Ib908ae0b456b2d4b8a171991a95f20aea4749da1
diff --git a/src/com/android/launcher2/SearchDropTargetBar.java b/src/com/android/launcher2/SearchDropTargetBar.java
index 3a7f24b..03ca38f 100644
--- a/src/com/android/launcher2/SearchDropTargetBar.java
+++ b/src/com/android/launcher2/SearchDropTargetBar.java
@@ -129,14 +129,26 @@
@Override
public void onAnimationStart(Animator animation) {
mQSBSearchBar.setVisibility(View.VISIBLE);
+ mQSBSearchBar.setLayerType(View.LAYER_TYPE_HARDWARE, null);
+ }
+
+ @Override
+ public void onAnimationEnd(Animator animation) {
+ mQSBSearchBar.setLayerType(View.LAYER_TYPE_NONE, null);
}
});
mQSBSearchBarFadeOutAnim = ObjectAnimator.ofFloat(mQSBSearchBar, "alpha", 0f);
mQSBSearchBarFadeOutAnim.setDuration(sTransitionOutDuration);
mQSBSearchBarFadeOutAnim.addListener(new AnimatorListenerAdapter() {
@Override
+ public void onAnimationStart(Animator animation) {
+ mQSBSearchBar.setLayerType(View.LAYER_TYPE_HARDWARE, null);
+ }
+
+ @Override
public void onAnimationEnd(Animator animation) {
mQSBSearchBar.setVisibility(View.INVISIBLE);
+ mQSBSearchBar.setLayerType(View.LAYER_TYPE_NONE, null);
}
});
}